Theater tricks: Difference between revisions

m
→‎Halo 3: clean up, replaced: Type-47 Ultra Heavy Assault Platform → Type-47 Scarab
(Halo 4 theater mode... *sniff*)
m (→‎Halo 3: clean up, replaced: Type-47 Ultra Heavy Assault Platform → Type-47 Scarab)
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*In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian the player can float below the level to the death barrier and not get teleported away.)
*In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian the player can float below the level to the death barrier and not get teleported away.)


*In the level, [[The Covenant (level)|The Covenant]], when the [[Type-47 Ultra Heavy Assault Platform|Scarab]]s come down, detach from the player. It is possible to move the camera through the Pelican's back door, and see the inside of the [[Pelican]]. This can also be done on [[Sierra 117 (level)|Sierra 117]] when the [[Pelican]] destroys the [[Phantom]] at the end of the level.
*In the level, [[The Covenant (level)|The Covenant]], when the [[Type-47 Scarab|Scarab]]s come down, detach from the player. It is possible to move the camera through the Pelican's back door, and see the inside of the [[Pelican]]. This can also be done on [[Sierra 117 (level)|Sierra 117]] when the [[Pelican]] destroys the [[Phantom]] at the end of the level.


*On [[Floodgate (level)|Floodgate]], in the final room (the outdoor area with the crashed ship), the player can fly the camera over the wall opposite the entrance. From here, turn left, fly as far forward as possible, turn left again, fly as far forward as possible, and turn left yet again to get a spectacular view of the area. The previous room will flicker, sometimes being visible, sometimes not (particularly when the player zooms in on it).
*On [[Floodgate (level)|Floodgate]], in the final room (the outdoor area with the crashed ship), the player can fly the camera over the wall opposite the entrance. From here, turn left, fly as far forward as possible, turn left again, fly as far forward as possible, and turn left yet again to get a spectacular view of the area. The previous room will flicker, sometimes being visible, sometimes not (particularly when the player zooms in on it).