Z-250 lightrifle: Difference between revisions
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The '''Z-250 Directed Energy Engagement Weapon'''<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>, also known as the '''Lightrifle''', is a [[Forerunner]] [[Directed energy weapon|energy channel weapon]].<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref> | The '''Z-250 Directed Energy Engagement Weapon'''<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>, also known as the '''Lightrifle''', is a [[Forerunner]] [[Directed energy weapon|energy channel weapon]].<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref> | ||
==Overview== | == Overview == | ||
The Lightrifle is a weapon used by Forerunner [[Promethean Knight]] units encountered on [[Requiem]]. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst and a powerful, concentrated semi-automatic shot when zoomed in.<ref>[http://www.youtube.com/watch?v=le3BsM1tYR8 '''YouTube''': ''E3 2012: Halo 4 Interview'']</ref> It holds twelve shots per magazine and fires luminescent orange hardlight rounds.<ref name="demo"/> | The Lightrifle is a weapon used by Forerunner [[Promethean Knight]] units encountered on [[Requiem]]. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst and a powerful, concentrated semi-automatic shot when zoomed in.<ref>[http://www.youtube.com/watch?v=le3BsM1tYR8 '''YouTube''': ''E3 2012: Halo 4 Interview'']</ref> It holds twelve shots per magazine and fires luminescent orange hardlight rounds.<ref name="demo"/> | ||
===Design details=== | === Design details === | ||
The rifle possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange markings and lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange energy that runs through the center of the weapon, possibly the "barrel". These highlights and the barrel grow brighter when the weapon is fired. The sight through the scope is tinted orange and is approximately a 3x zoom.<ref name="demo"/> | The rifle possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange markings and lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange energy that runs through the center of the weapon, possibly the "barrel". These highlights and the barrel grow brighter when the weapon is fired. The sight through the scope is tinted orange and is approximately a 3x zoom.<ref name="demo"/> | ||
=== | === Gameplay === | ||
The rifle is essentially a mix between the [[BR85 Heavy Barrel Service Rifle|Battle Rifle]] and the [[M395 Designated Marksman Rifle|DMR]] in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower fire-rate compared to the other two weapons, making it critical that the shots land and result in a headshot. Because of its hard light bullets, the weapon is slightly stronger on shields than the DMR or Battle Rifle. | The rifle is essentially a mix between the [[BR85 Heavy Barrel Service Rifle|Battle Rifle]] and the [[M395 Designated Marksman Rifle|DMR]] in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower fire-rate compared to the other two weapons, making it critical that the shots land and result in a headshot. Because of its hard light bullets, the weapon is slightly stronger on shields than the DMR or Battle Rifle. | ||
==Trivia== | ==Trivia== | ||
{{Linkbox|gallery=yes}} | |||
*The magazine has two different displays in the HUD: 36 small rounds for unscoped mode and 12 rounds for scoped. | *The magazine has two different displays in the HUD: 36 small rounds for unscoped mode and 12 rounds for scoped. | ||
*The | *The Lightrifle and Carbine share the same reload animation, both of which come from the Needle Rifle's reload animation from ''Halo: Reach''. | ||
==Gallery== | ==Gallery== | ||
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File:H4-Concept-Lightrifle.jpg|Concept art of the Lightrifle. | File:H4-Concept-Lightrifle.jpg|Concept art of the Lightrifle. | ||
File:H4-Z250LightRifle-ImprintSkin.png|The Lightrifle with the "Imprint" skin. | File:H4-Z250LightRifle-ImprintSkin.png|The Lightrifle with the "Imprint" skin. | ||
File: | File:Lightrifle_blueprint.png|The blueprint for the Lightrifle from the HUD. | ||
File:H4-MP-Z250Lighrifle-AmmoReload.jpg|First-person view of the Lightrifle being reloaded in ''Halo 4'''s multiplayer. | File:H4-MP-Z250Lighrifle-AmmoReload.jpg|First-person view of the Lightrifle being reloaded in ''Halo 4'''s multiplayer. | ||
File:2821570-gallery.jpg|The Lightrifle being wielded by [[Master Chief Petty Officer]] [[John-117]] in ''Halo 4''. | File:2821570-gallery.jpg|The Lightrifle being wielded by [[Master Chief Petty Officer]] [[John-117]] in ''Halo 4''. | ||
File:H4 - HUD Lightrifle.png|The Lightrifle seen from the [[Heads-up display|HUD]]. | File:H4 - HUD Lightrifle.png|The Lightrifle seen from the [[Heads-up display|HUD]]. | ||
File:H4 - Lightrifle Zoom.png|The Lightrifle's scope, seen from the HUD. | File:H4 - Lightrifle Zoom.png|The Lightrifle's scope, seen from the HUD. | ||
</gallery> | </gallery> | ||
Revision as of 19:41, March 10, 2013
Template:New Content Template:Weapon Infobox The Z-250 Directed Energy Engagement Weapon[1], also known as the Lightrifle, is a Forerunner energy channel weapon.[2]
Overview
The Lightrifle is a weapon used by Forerunner Promethean Knight units encountered on Requiem. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst and a powerful, concentrated semi-automatic shot when zoomed in.[3] It holds twelve shots per magazine and fires luminescent orange hardlight rounds.[2]
Design details
The rifle possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange markings and lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange energy that runs through the center of the weapon, possibly the "barrel". These highlights and the barrel grow brighter when the weapon is fired. The sight through the scope is tinted orange and is approximately a 3x zoom.[2]
Gameplay
The rifle is essentially a mix between the Battle Rifle and the DMR in that it possesses the three-round burst of the BR while not scoped-in and the single-shot fire of the DMR when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance. However, it is slightly hindered by a slower fire-rate compared to the other two weapons, making it critical that the shots land and result in a headshot. Because of its hard light bullets, the weapon is slightly stronger on shields than the DMR or Battle Rifle.
Trivia
Browse more images in this article's gallery page. |
- The magazine has two different displays in the HUD: 36 small rounds for unscoped mode and 12 rounds for scoped.
- The Lightrifle and Carbine share the same reload animation, both of which come from the Needle Rifle's reload animation from Halo: Reach.
Gallery
The Lightrifle being wielded by Master Chief Petty Officer John-117 in Halo 4.
The Lightrifle seen from the HUD.
List of appearances
Sources
- ^ GameInformer, October 2012 edition (digital content)
- ^ a b c Halo 4 E3 2012 Stage Demo
- ^ YouTube: E3 2012: Halo 4 Interview
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