Midnight: Difference between revisions

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Natter and speculation.
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*This is the only level in ''Halo 4'''s campaign in which no [[Covenant remnant|Covenant]] are encountered.
*This is the only level in ''Halo 4'''s campaign in which no [[Covenant remnant|Covenant]] are encountered.
*It is possible to [[Midnight Vacation|leave the playable area]] in the beginning section of the level.
*It is possible to [[Midnight Vacation|leave the playable area]] in the beginning section of the level.
*This level features the first playable section in the ''Halo'' series to take place in [[slipstream space|slipspace]], which is depicted as a bright haze of luminous, predominantly blue-tinted streaks reflecting various colors across the visible spectrum, a departure from the general description of slipspace as pitch-black emptiness. A similar effect is seen when the {{UNSCShip|Infinity}} is seen travelling through slipspace in [[S1/Departure|first episode]] of ''[[Spartan Ops]]''. Although this may be an instance of artistic license to make slipspace more visually appealing and to convey the movement of ships traveling within, the effect may also be produced by the use of Forerunner slipspace drive architecture as opposed to UNSC and Covenant drives, or some other trait different from previously observed human and Covenant ships. It is known that dimensions exist within the range of slipspace that have a visible appearance of bluish fog; a [[Forerunner crystal]] caused the ''[[Ascendant Justice]]'' to transition into such an alternate slipspace when exposed to a significant amount of radiant energy, such as what would be required to power both the Composer and Mantle's Approach.
*This level features the first playable section in the ''Halo'' series to take place in [[slipstream space|slipspace]], which is depicted as a bright haze of luminous, predominantly blue-tinted streaks reflecting various colors across the visible spectrum, a departure from the general description of slipspace as pitch-black emptiness. A similar effect is seen when the {{UNSCShip|Infinity}} is seen travelling through slipspace in [[S1/Departure|first episode]] of ''[[Spartan Ops]]''. Although this may be an instance of artistic license to make slipspace more visually appealing and to convey the movement of ships traveling within, the effect may also be produced by Forerunner slipspace drive architecture or other trait different from previously observed human and Covenant ships. It is known that dimensions exist within the range of slipspace that have a visible appearance of bluish fog; a [[Forerunner crystal]] caused the ''[[Ascendant Justice]]'' to transition into such an alternate slipspace.


===References===
===References===
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===Mistakes===
===Mistakes===
*At over 30 miles (48.3 km) long, the trench run across the ''Mantle's Approach'' is much longer than the ship's actual length.<ref>[http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/2/ '''Polycount''' - The Environment Art of ''Halo 4'']</ref> Similar to the race through the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]'' in ''[[The Maw]]'' and the ''[[UNSC Forward Unto Dawn|Forward Unto Dawn]]'''s massive upscaling in ''[[Dawn (level)|Dawn]]'', this is done to create a longer and more enjoyable gaming experience.
*At over 30 miles (48.3 km) long, the trench run across the ''Mantle's Approach'' is much longer than the ship's actual length.<ref>[http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/2/ '''Polycount''' - The Environment Art of ''Halo 4'']</ref> Similar to the race through the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]'' in ''[[The Maw]]'' and the ''[[UNSC Forward Unto Dawn|Forward Unto Dawn]]'''s massive upscaling in ''[[Dawn (level)|Dawn]]'', this is done to create a longer and more enjoyable gaming experience.
*While this level takes place in July, one can clearly see snow covering the URNA's northern region, primarily [[Canada]]. This is likely a developer oversight, though the snow may be a result of the climate change predicted to happen in the next 500 or so years.
*While this level takes place in July, one can clearly see snow covering the URNA's northern region, primarily [[Canada]]. This is likely a developer oversight, though the snow may be a result of climate change.
*In the cutscene in which Master Chief crashes the Broadsword, he picks up an assault rifle after attaching the warhead to his back. When gameplay begins, however, he is wielding a battle rifle and a [[M739 Light Machine Gun|SAW]].
*In the cutscene in which Master Chief crashes the Broadsword, he picks up an assault rifle after attaching the warhead to his back. When gameplay begins, however, he is wielding a battle rifle and a [[M739 Light Machine Gun|SAW]].
*[[UNSC Fleet Command|FLEETCOM]] is written as "Fleetcom" in subtitles when they are speaking but as "FleetCom" when being spoken to.
*[[UNSC Fleet Command|FLEETCOM]] is written as "Fleetcom" in subtitles when they are speaking but as "FleetCom" when being spoken to.
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