Seven: Difference between revisions

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{{Ratings}}
{{era|H1|H2|H3|HW|CH|FOR|FS|GOO|TF}}
[[Image:VWNUM7.jpg|thumb|center|300px]]
[[Image:VWNUM7.jpg|thumb|center|300px]]
[[Image:Shichi.jpg|thumb|A 七, the Chinese or Japanese character for 7, is visible on the [[M6D Pistol]]'s ejection port.]]
[[Image:Shichi.jpg|thumb|A 七, the Chinese or Japanese character for 7, is visible on the [[M6D Pistol]]'s ejection port.]]
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*There are 7 game types.
*There are 7 game types.
*In [[Outskirts]] on your way to the blind skull there is a sign bearing the number 7 nailed into the wall.
*In [[Outskirts]] on your way to the blind skull there is a sign bearing the number 7 nailed into the wall.
*There are currently 7 [[Covenant]] vehicles. [[Wraith]], [[Ghost (Vehicle)|Ghost]], [[Spectre]], [[Scarab]], [[Banshee]], [[Phantom]], and the [[Shadow]].
*There are currently 7 [[Covenant]] vehicles. [[Wraith]], [[Ghost (Vehicle)|Ghost]], [[Spectre]], [[Scarab]], [[Banshee]], [[Phantom]] and the [[Shadow]].
*There are also only 7 usable vehicles in the game. They are the [[Scorpion]], [[Wraith]], [[Spectre]], [[Warthog]], [[Gauss Hog]], [[Ghost]], and [[Banshee]].
*There are also only 7 usable vehicles in the game. They are the [[Scorpion]], [[Wraith]], [[Spectre]], [[Warthog]], [[Gauss Hog]], [[Ghost]], and [[Banshee]].
*In a deleted scene, a longer version of the cutscene at the start of "Sacred Icon", Truth and the Arbiter were viewing seven murals that showed how the Covenant had grown.
*In a deleted scene, a longer version of the cutscene at the start of "Sacred Icon", Truth and the Arbiter were viewing seven murals that showed how the Covenant had grown.
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*The [[ODST]]s seen in-game belong to the [[7th Orbital Drop Shock Trooper Division]].
*The [[ODST]]s seen in-game belong to the [[7th Orbital Drop Shock Trooper Division]].
*After the half-closed highway door in Metropolis, before the section "This Town Ain't Big Enough for the Both of Us," you go through a tunnel, turn to your right and you will see some squares with numbers in them that are 2, 2, and 3. 2+2+3=7
*After the half-closed highway door in Metropolis, before the section "This Town Ain't Big Enough for the Both of Us," you go through a tunnel, turn to your right and you will see some squares with numbers in them that are 2, 2, and 3. 2+2+3=7
*You fight in 7 levels as the Master Chief ([[Cairo Station (Level)|Cairo Station]], [[Outskirts]], [[Metropolis]], [[Delta Halo (Level)|Delta Halo]], [[Regret (Level)|Regret]], [[Gravemind (Level)|Gravemind]], and [[High Charity (Level)|High Charity]] .
*You fight in 7 levels as the Master Chief ([[Cairo Station (Level)|Cairo Station]], [[Outskirts]], [[Metropolis]], [[Delta Halo (Level)|Delta Halo]], [[Regret (Level)|Regret]], [[Gravemind (Level)|Gravemind]] and [[High Charity (Level)|High Charity]] .
*When you zoom in either the [[Covenant Carbine]] or the [[Fuel Rod Cannon]], there are seven hexagons making up the center.
*When you zoom in either the [[Covenant Carbine]] or the [[Fuel Rod Cannon]], there are seven hexagons making up the center.
*In Metropolis, near the end of the level where you have to destroy the Scarab, there is the sergeant with the communicator. On the back of this communicator is the Hindi word for seven, written in the Hindi script.
*In Metropolis, near the end of the level where you have to destroy the Scarab, there is the sergeant with the communicator. On the back of this communicator is the Hindi word for seven, written in the Hindi script.
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*In the multiplayer level, [[The Pit]] there are 7 Pelicans in the airfield (the area on the other side of the wire fence)
*In the multiplayer level, [[The Pit]] there are 7 Pelicans in the airfield (the area on the other side of the wire fence)
*When dual wielding SMGs, it takes 7 seconds to run out of ammo if you hold down the trigger.
*When dual wielding SMGs, it takes 7 seconds to run out of ammo if you hold down the trigger.
*In the level [[Crow's Nest (Level)|Crow's Nest]], when you first take control of the Master Chief, the emergency power generators on the far side of the room, where you need to go to get the Black Eye Skull, have the writing "EPG 2401". 7<sup>4</sup> = 2401. Also, 2+4+0+1=7.also 2401 is the number of the other monitor you see in [[Halo 2]], [[2401 Penitent Tangent]]
*In the level [[Crow's Nest (Level)|Crow's Nest]], when you first take control of the Master Chief, the emergency power generators on the far side of the room, where you need to go to get the Black Eye Skull, have the writing "EPG 2401". 7<sup>4</sup> = 2401. Also, 2+4+0+1=7. Also 2401 is the number of the other monitor you see in [[Halo 2]], [[2401 Penitent Tangent]]
*When Johnson Gives you a [[Spartan Laser]] during "Halo" to kill [[343 Guilty Spark]] with, it always has a 7 for the ten's digit in the remaining battery power. (unless you have the [[Famine skull]] on.
*When Johnson Gives you a [[Spartan Laser]] during "Halo" to kill [[343 Guilty Spark]] with, it always has a 7 for the ten's digit in the remaining battery power. (unless you have the Famine skull on).
*The Scarab, once the core has been compromised, takes 7 seconds to explode.  
*The Scarab, once the core has been compromised, takes 7 seconds to explode.  
*If you exit Epitaph in pan-cam mode, there are 7 lines in the dirt surrounding the tower that houses the map.
*If you exit Epitaph in pan-cam mode, there are 7 lines in the dirt surrounding the tower that houses the map.
*The Human-Covenant war ended on March 3rd 2553 (3+3+2+5+5+3=21) 21/3=7
*The [[Human-Covenant War]] ended on March 3rd [[2553]] (3+3+2+5+5+3=21) 21/3=7
*In Tsavo Highway the doors at the start of the level all have the number 7 on them.
*In Tsavo Highway the doors at the start of the level all have the number 7 on them.
*A single Spartan Laser cost more to produce than 7,266 frag grenades. 7+2+6+6=21. 21/3=7
*A single Spartan Laser cost more to produce than 7,266 frag grenades. 7+2+6+6=21. 21/3=7