Deutoros-pattern Scarab: Difference between revisions

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A recent article in ''Xbox Magazine'' comments that an attacking Scarab "ripped (a UNSC base) a new one." It is very slow and expensive to build (3000 resources in Skirmish), with no upgrade available due to their cost to be made on such a big war machine.<ref>http://www.halowars.com/GameInfo/Citadel.aspx#Scarab</ref>
A recent article in ''Xbox Magazine'' comments that an attacking Scarab "ripped (a UNSC base) a new one." It is very slow and expensive to build (3000 resources in Skirmish), with no upgrade available due to their cost to be made on such a big war machine.<ref>http://www.halowars.com/GameInfo/Citadel.aspx#Scarab</ref>


Since Scarabs count as 20 population and cost 3000 resources, up to 2 can be spawned at a time in [[Standard (Halo Wars)|Standard]] and 4 in [[Deathmatch (Halo Wars)|Deathmatch]] mode (each base you have gives you 10 population points and max population is 99. The max population count in standard is 50 for the Covenant). Scarabs are very good against buildings, excellent against vehicles, and great against infantry. Given their extremely tough armor and powerful weaponry, destroying a [http://www.halowars.com/images/cov/covenant_scarab.jpg ]Scarab is a difficult prospect. Overwhelming it with large numbers works, especially using anti-vehicle units such as the [[Cobra]] or [[Hunter]], but a significant number of your units will be destroyed in the attempts, unless [[Ellen Anders|professor Anders']] [[Cryo Bomb]] is used to immobilize it first. More powerful upgrades for the [[UNSC]] [[MAC]] can destroy it extremely quickly, as can several Vulture gunships using their missile barrages. For the Covenant, leader units' special abilities can deal significant damage to the Scarab, such as the [[Prophet of Regret|Prophet of Regret's]] [[Cleansing Beam]].
Since Scarabs count as 20 population and cost 3000 resources, up to 3 can be spawned at a time in [[Standard (Halo Wars)|Standard]] and 4 in [[Deathmatch (Halo Wars)|Deathmatch]] mode (each base you have gives you 10 population points and max population is 99. The population count in standard is 50 for the Covenant but can increased via basses and [[Forerunner]]) life support modules. Scarabs are very good against buildings, excellent against vehicles, and great against infantry. Given their extremely tough armor and powerful weaponry, destroying a [http://www.halowars.com/images/cov/covenant_scarab.jpg ]Scarab is a difficult prospect. Overwhelming it with large numbers works, especially using anti-vehicle units such as the [[Cobra]] or [[Hunter]], but a significant number of your units will be destroyed in the attempts, unless [[Ellen Anders|professor Anders']] [[Cryo Bomb]] is used to immobilize it first. More powerful upgrades for the [[UNSC]] [[MAC]] can destroy it extremely quickly, as can several Vulture gunships using their missile barrages. For the Covenant, leader units' special abilities can deal significant damage to the Scarab, such as the [[Prophet of Regret|Prophet of Regret's]] [[Cleansing Beam]].


It can also climb over most obstacles, provided they are not craters, on fire or other miscellaneous reasons. Even though it resembles the Halo 3 version, it is possibly controlled by infantry like the Halo 2 version. The fact that an Elite responds to commands given to the Scarab and that a Spartan is able to control an empty Scarab in campaign support this theory.
It can also climb over most obstacles, provided they are not craters, on fire or other miscellaneous reasons. Even though it resembles the Halo 3 version, it is possibly controlled by infantry like the Halo 2 version. The fact that an Elite responds to commands given to the Scarab and that a Spartan is able to control an empty Scarab in campaign support this theory.