Cortana (level): Difference between revisions

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*According to a quote made by Bungie developer Jason Keith,<ref>http://www.2old2play.com/Blog/Comments/352/17564</ref><ref>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/halo/</ref>, it is implied that the Flood Hive of High Charity and the Gravemind were one and the same during ''Halo 3'', thus making this level seem like a boss fight, in a sense.<ref>http://xbox360.ign.com/articles/966/966319p1.html</ref>
*According to a quote made by Bungie developer Jason Keith,<ref>http://www.2old2play.com/Blog/Comments/352/17564</ref><ref>http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/halo/</ref>, it is implied that the Flood Hive of High Charity and the Gravemind were one and the same during ''Halo 3'', thus making this level seem like a boss fight, in a sense.<ref>http://xbox360.ign.com/articles/966/966319p1.html</ref>
*[[Jiralhanae]] skulls can be found among the skeletal remains laying around the level.
*[[Jiralhanae]] skulls can be found among the skeletal remains laying around the level.
*The entire Covenant cityscape once found on the lower levels of High Charity is believed to be completely engulfed in the ocean of unknown fluids seen throughout the level from a distance due to the fact that the cityscapes presence is completely absent.
*The entire Covenant cityscape once found on the lower levels of High Charity is believed to be completely engulfed in the ocean of unknown fluids seen throughout the level from a distance due to the fact that the cityscape's presence is completely absent.
*The room with the pillars and circular platform outside the window is actually the former High Charity, [[Council Chamber]].
*The room with the pillars and circular platform outside the window is actually the former High Charity [[Council Chamber]].
*Numerous landmarks seen in High Charity in [[Halo 2]] can be found throughout the level including, the Gravity Lift to the [[Mid Tower]], one of the High Charity corridors, and the [[Council Chamber]].
*Numerous landmarks seen in High Charity in [[Halo 2]] can be found throughout the level including, the Gravity Lift to the [[Mid Tower]], one of the High Charity corridors, and the [[Council Chamber]].
*This level has been infamous among the community for being overly difficult, repetitive, frustrating, and generally not very fun, along with ''Halo: Combat Evolved'''s [[The Library (Level)|The Library]].<ref>http://www.xbox360forum.com/forum/halo-3/52037-whats-annoying-about-level-cortana.html</ref><ref>http://forum.8bitbrigade.com/showthread.php?t=4009</ref> The entire level is covered with Flood 'sludge', which is thought to be flesh of dead bodies. This means that the layout is sometimes disorienting, when it's not possible to tell directions, or even walls from floors. Enemies easily blend into the scenery, thus making the level very difficult. A few players have commented that the levels layout is simply too confusing for those playing it the first time - this is because of the enormous amount of enemies and maze-like pathways. Some fans have even claimed it is one of the worst Halo single player missions ever made and a few have even labeled it as the 'worst video game level ever designed'.<ref>http://forum.8bitbrigade.com/showthread.php?t=4009</ref> In contrast, other players enjoy the level for its challenge, and many praise Bungie for making this as realistic as possible.
*This level has been infamous among the community for being overly difficult, repetitive, frustrating, and generally not very fun, along with ''Halo: Combat Evolved'''s [[The Library (Level)|The Library]].<ref>http://www.xbox360forum.com/forum/halo-3/52037-whats-annoying-about-level-cortana.html</ref><ref>http://forum.8bitbrigade.com/showthread.php?t=4009</ref> The entire level is covered with Flood 'sludge', which is thought to be flesh of dead bodies. This means that the layout is sometimes disorienting, when it's not possible to tell directions, or even walls from floors. Enemies easily blend into the scenery, thus making the level very difficult. A few players have commented that the levels layout is simply too confusing for those playing it the first time - this is because of the enormous amount of enemies and maze-like pathways. Some fans have even claimed it is one of the worst Halo single player missions ever made and a few have even labeled it as the 'worst video game level ever designed'.<ref>http://forum.8bitbrigade.com/showthread.php?t=4009</ref> In contrast, other players enjoy the level for its challenge, and many praise Bungie for making this as realistic as possible.