SMG: Difference between revisions

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'''SMG + [[Plasma Rifle]]''': Easily the best. Some argue that the SMG and [[Plasma Pistol]] are, but this combination is the easiest to fight off many opponents in one setting without having to recharge the Plasma Pistol. It also gives you the flexibility of using two weapons at once while simultaneously destroying the opponents shield and health. Remember to reload the SMG and make sure the Plasma Rifle does not Overheat.
'''SMG + [[Plasma Rifle]]''': Easily the best. Some argue that the SMG and [[Plasma Pistol]] are, but this combination is the easiest to fight off many opponents in one setting without having to recharge the Plasma Pistol. It also gives you the flexibility of using two weapons at once while simultaneously destroying the opponents shield and health. Remember to reload the SMG and make sure the Plasma Rifle does not Overheat.


'''SMG + Plasma Pistol''': Second best. Best at dealing with singular opponents. Be careful of the lapse between the Plasma Pistol recharge and the reload of the SMG. It is difficult to kill someone, and be able to fight someone right after. This is very easy to appear in small maps such as [[Lockout]] and [[Beaver Creek]]. Also be wary of the fact that the Plasma Pistol will eventually run out, sometimes quickly if you've been though opponent after opponent.
'''SMG + Plasma Pistol''': Second best. Best at dealing with singular opponents. Be careful of the lapse between the Plasma Pistol recharge and the reload of the SMG. It is difficult to kill someone, and be able to fight someone right after. This is very easy to appear in small maps such as [[Lockout]] and [[Beaver Creek]]. Also be wary of the fact that the Plasma Pistol will eventually run out, sometimes quickly if you've been through opponent after opponent.


'''SMG + SMG''': Probably the easiest combination to hang onto until you find a Plasma Rifle when you just [[respawn]] or the game begins. This combination is the most predominant in the level [[Foundation]], where there are no Plasma Rifles and SMG are easy to find among lots of dead bodies and all over. This combination, however, is difficult to use in other places because of the problems of draining enemy shields. If you have Dual SMGs against SMG + Plasma Rifle, head on, you-will-lose. Also be aware that the Recoil effect of the SMG is doubled in this instance.
'''SMG + SMG''': Probably the easiest combination to hang onto until you find a Plasma Rifle when you just [[respawn]] or the game begins. This combination is the most predominant in the level [[Foundation]], where there are no Plasma Rifles and SMG are easy to find among lots of dead bodies and all over. This combination, however, is difficult to use in other places because of the problems of draining enemy shields. If you have Dual SMGs against SMG + Plasma Rifle, head on, you-will-lose. Also be aware that the Recoil effect of the SMG is doubled in this instance.