Shard cannon: Difference between revisions

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Since the projectiles have high energy power, they are also useful for combating other sentient beings, such as [[Spartans]] and [[Elites]]. However, like other attached weapons, they can be blown off to render the Enforcer harmless. The pulse beam is only one weapon used by the Enforcers, and is generally intended for use against infantry. The weapon is mostly ineffective against vehicles, so a more suitable weapon is used in its place.
Since the projectiles have high energy power, they are also useful for combating other sentient beings, such as [[Spartans]] and [[Elites]]. However, like other attached weapons, they can be blown off to render the Enforcer harmless. The pulse beam is only one weapon used by the Enforcers, and is generally intended for use against infantry. The weapon is mostly ineffective against vehicles, so a more suitable weapon is used in its place.
The word "beam" is defined as being parallel, projectile-like lines of light or heat. The Pulse Beam fires red projectiles of heated substance into the flesh of a potential threat. The needles cool almost instantly, forming crystal-like needles, and then shatter after penetrating the flesh.  As the Enforcer fires, the weapon makes a pulsating sound, probably caused by firing multiple heated projectiles at a fast pace. This justifies the name of "Pulse Beams" currently given to them, as they are a pulsating beam of sorts.


===Projectiles===
===Projectiles===
The projectiles fired from the weapon are red, rapidly-firing projectiles, similar in appearance to that of the [[Needler]], except with subtle differences, and do not have the homing or explosive abilities that the Needler has. Once the projectiles have made contact with an enemy, they "shatter" in a few seconds, just like [[Needler]] rounds. However, pulse beams do not create the same explosion as Needler rounds do when stuck with [[7]] or more projectiles.
The projectiles fired from the weapon are red, rapidly-firing projectiles, similar in appearance to that of the [[Needler]], except with subtle differences, and do not have the homing or explosive abilities that the Needler has. Once the projectiles have made contact with an enemy, they "shatter" within a few seconds, just like [[Needler]] rounds. However, pulse beams do not create the same explosion as Needler rounds do when stuck with [[7]] or more projectiles. The projectiles travel at roughly the same speed Needler rounds do, though lack the hming capabilities, so avoiding them is generally easier. They also travel a considerable range, giving Enforcers a decent advantage over the Flood as they can fire from long ranges and heights.


It can be assumed that the Pulse Beam is a heated weapon, as with all other Forerunner weaponry. This is because heated weapons are the most effective against [[Flood]] forms, as they burn any usable body or Flood form so that the parasite cannot use it.  
It can be assumed that the Pulse Beam is a heated weapon, as with all other Forerunner weaponry. This is because heated weapons are the most effective against [[Flood]] forms, as they burn any usable body or Flood form so that the parasite cannot use it.


Also, as seen in [[Halo 3]], in the end cutscene of [[Floodgate (Level)|Floodgate]], [[343 Guilty Spark (Monitor)|343 Guilty Spark]]'s weapon is shown as being heated, too. This suggests that most, if not all Forerunner weaponry is heated, so it is acceptable to assume Pulse Beams are too, though this is merely an assumption.
Also, as seen in [[Halo 3]], in the end cutscene of [[Floodgate (Level)|Floodgate]], [[343 Guilty Spark (Monitor)|343 Guilty Spark]]'s weapon is shown as being heated, too. This suggests that most, if not all Forerunner weaponry is heated, so it is acceptable to assume Pulse Beams are too, though this is merely an assumption.
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'''''Note''''': The guide has a typing error. "Sentinel Major" should have been "Sentinel Enforcer". It was incorrectly typed in the Strategy Guide.
'''''Note''''': The guide has a typing error. "Sentinel Major" should have been "Sentinel Enforcer". It was incorrectly typed in the Strategy Guide.


As the description suggests, whilst the weapon can be deadly, it is generally weak if appropriately avoided. Individual projectiles are of little consequence, but the player should avoid being hit by multiple projectiles, as they easily bring down shields. Players should also avoid prolonged exposure to the weapon.
As the description suggests, whilst the weapon can be deadly, it is generally weak if appropriately avoided. Individual projectiles are of little consequence, but the player should avoid being hit by multiple projectiles, as they easily bring down shields.  


==Gameplay==
==Gameplay==
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*The Pulse Beam has many other nicknames amongst players, such as '''Enforcer Needler'''.
*The Pulse Beam has many other nicknames amongst players, such as '''Enforcer Needler'''.
*The [[Halo Encyclopedia]] suggests that the Covenant might have reverse-engineered the [[Needler]]s and [[Heavy Needler]]s from Pulse Beams.
*The [[Halo Encyclopedia]] suggests that the Covenant might have reverse-engineered the [[Needler]]s and [[Heavy Needler]]s from Pulse Beams.
*The word "beam" is defined as being parallel, projectile-like lines of light or heat. The Pulse Beam fires red projectiles of heated substance into the flesh of a potential threat. The needles cool almost instantly, forming crystal-like needles, and then shatter after penetrating the flesh.  As the Enforcer fires, the weapon makes a pulsating sound, probably caused by firing multiple heated projectiles at a fast pace. This justifies the name of "Pulse Beams" currently given to them, as they are a pulsating beam of sorts.


==Related Pages==
==Related Pages==