Flood combat form: Difference between revisions

From Halopedia, the Halo wiki

(no active cammon Flood in H2--I've reviewed the coding :P)
No edit summary
Line 16: Line 16:
*[[Manuel Mendoza]]
*[[Manuel Mendoza]]
}}
}}
A '''Flood Combat Form'''<ref>''[[Halo: The Flood]]'', page 225: "The first of these '''combat forms''' he'd seen had once been Elites."</ref> is a vertebrate suitable for combat that has been infected with the [[Flood]] parasite via an [[Flood Infection Form|Infection Form]]. The victim is mutated into a combat unit that fights for Flood goals and objectives. They coordinate attacks on certain enemies by a [[Gravemind]] if there is one.
A '''Flood Combat Form'''<ref>''[[Halo: The Flood]]'', page 225: "The first of these '''combat forms''' he'd seen had once been Elites."</ref> is a vertebrate suitable for combat that has been infected with the [[Flood]] parasite via an [[Flood Infection Form|Infection Form]]. The victim is mutated into a combat unit that fights for Flood goals and objectives. They coordinate attacks on certain enemies by a [[Gravemind]] if there is one.


==Pathology==
==Pathology==
[[Video:The Flood Attack-1209600219-900|300px]]
[[Video:The Flood Attack-1209600219-900|300px]]
A Combat Form (or ''Inferi redivivus'') is not a natural organism, but rather a mutated host infected by parasitic [[Flood Super Cell]]s implanted by an [[Infection Form]]. Successful creation of a Combat Form requires a host with sufficient biomass and calcium store. After mutation begins, the infection form attaches with a protruding neural connection that allows it to command the host's nervous system, thus rendering command of the legs or arms useless. During the infection process, the host's internal organs are liquified and the nutrients from them are used to develop the tentacles and other appendages.
A Combat Form (or ''Inferi redivivus'') is not a natural organism, but rather a mutated host infected by parasitic [[Flood Super Cell]]s implanted by an [[Infection Form]]. Successful creation of a Combat Form requires a host with sufficient biomass and calcium store. After mutation begins, the infection form attaches with a protruding neural connection that allows it to command the host's nervous system, thus rendering command of the legs or arms useless. During the infection process, the host's internal organs are liquefied and the nutrients from them are used to develop the tentacles and other appendages.


The host stays alive during the transformation process and can even be conscious and aware after the final transformation. This process is presumably very painful and terrifying. Once fully transformed, the [[Infection Form]] has total control over the host's body and changes the physical appearance of the host to better suit its own needs. (Although an infected host will be roughly the same size as it was before.) On rare occasions, this effect may be weakened by time in stasis, allowing the host to regain some control <ref>[[Halo: The Flood]]</ref>. Combat Forms retain the host's previous skills and so can wield weapons(not dual wield), drive [[vehicles]] and [[boarding|board]] enemy [[vehicles]]. However, [[Infection Forms]] do not require their hosts to still be alive for infection. Even dead hosts are suitable for conversion into a Combat Form, [[reanimation|reanimating]] again after being infected. Though the brain tissue remains dead, the victim's biomass and calcium reserves are sufficient to warrant infection.
The host stays alive during the transformation process and can even be conscious and aware after the final transformation. This process is presumably very painful and terrifying. Once fully transformed, the [[Infection Form]] has total control over the host's body and changes the physical appearance of the host to better suit its own needs. (Although an infected host will be roughly the same size as it was before.) On rare occasions, this effect may be weakened by time in stasis, allowing the host to regain some control <ref>[[Halo: The Flood]]</ref>. Combat Forms retain the host's previous skills and so can wield weapons(not dual wield), drive [[vehicles]] and [[boarding|board]] enemy [[vehicles]]. However, [[Infection Forms]] do not require their hosts to still be alive for infection. Even dead hosts are suitable for conversion into a Combat Form, [[reanimation|reanimating]] again after being infected. Though the brain tissue remains dead, the victim's biomass and calcium reserves are sufficient to warrant infection.
Line 27: Line 28:


==Types of Combat Forms==
==Types of Combat Forms==
A specific creature is needed for the infection and creation of a Combat Form. Of the various [[Covenant]] races, only a few species meet the necessary requirements. Species known to be immune to conversion include the [[Mgalekgolo|Hunter]], whose complete lack of skeletal calcium (i.e. bones), colonial physiology and insignificant biomass per individual worm make infection and neural synchronization impossible for Infection Forms. The [[Kig-yar|Jackals]] whose avian bodies, with their hollow bone structure, lack sufficient calcium stores. The [[Grunt]]s, for the same reason as Jackals; and the [[Yanme'e|Drones]] whose chitinous shell and lack of a bone structure makes infection impossible. The [[Huragok|Engineer]], is artificial and therefore believed immune. Grunts and Jackals are instead used as biomass for creating [[Carrier Form]]s, as well as decomposing Combat Forms. Presumably, infinite possible host species exist. However, only three are seen in gameplay.   
A specific creature is needed for the infection and creation of a Combat Form. Of the various [[Covenant]] races, only a few species meet the necessary requirements. Species known to be immune to conversion include the [[Mgalekgolo|Hunter]], whose complete lack of skeletal calcium (i.e. bones), colonial physiology and insignificant biomass per individual worm make infection and neural synchronization impossible for Infection Forms. The [[Kig-yar|Jackals]] whose avian bodies, with their hollow bone structure, lack sufficient calcium stores. The [[Grunt]]s, for the same reason as Jackals; and the [[Yanme'e|Drones]] whose chitinous shell and lack of a bone structure makes infection impossible. The [[Huragok|Engineer]], is artificial and therefore believed immune. Grunts and Jackals are instead used as biomass for creating [[Carrier Form]]s, as well as decomposing Combat Forms. Presumably, infinite possible host species exist. However, only three are seen in gameplay.   


[[Image:Infected%20Human.jpg|right|thumb|250px|A [[Human]] Combat Form.]]
[[Image:Infected%20Human.jpg|right|thumb|250px|A [[Human]] Combat Form.]]
Line 35: Line 36:
Although it cannot take as much damage as the [[Elite]] Combat Form can, it has some advantages.
Although it cannot take as much damage as the [[Elite]] Combat Form can, it has some advantages.
It seems to be more alert and is quicker to melee an opponent. It also presents a smaller, harder to hit target, especially the [[Infection Form]], as it isn't protruding out of the body as much as those of Elite Forms. However, in Halo 3, the human form becomes an easier target to hit; the Infection Form protrudes a lot more out of the host's chest, allowing for an easy headshot, and it seems to be significantly slower.  
It seems to be more alert and is quicker to melee an opponent. It also presents a smaller, harder to hit target, especially the [[Infection Form]], as it isn't protruding out of the body as much as those of Elite Forms. However, in Halo 3, the human form becomes an easier target to hit; the Infection Form protrudes a lot more out of the host's chest, allowing for an easy headshot, and it seems to be significantly slower.  
They wield the weapons of former [[UNSC Marines]] and, if available, those of the Covenant. On a rare case, if the player leaves a detacted turret nexts to a dead Combat Form, when the Combat Form gets reincarnated it can wield the turret. They can be dangerous when wielding [[UNSC]] weapons like the Shotgun, which on higher difficulties can kill you in a couple of shots.
They wield the weapons of former [[UNSC Marines]] and, if available, those of the Covenant. On a rare case, if the player leaves a detached turret next to a dead Combat Form, when the Combat Form gets reincarnated it can wield the turret. They can be dangerous when wielding [[UNSC]] weapons like the Shotgun, which on higher difficulties can kill you in a couple of shots.
In ''Halo 2'', they are also capable of driving vehicles such as [[Warthog]]s, [[Scorpion Tank]]s, [[Ghost]]s, and [[Wraith]]s.
In ''Halo 2'', they are also capable of driving vehicles such as [[Warthog]]s, [[Scorpion Tank]]s, [[Ghost]]s, and [[Wraith]]s.
While they lose the ability to drive vehicles in ''[[Halo 3]]'', slow moving ones can still be boarded.
While they lose the ability to drive vehicles in ''[[Halo 3]]'', slow moving ones can still be boarded.