AIE-486H machine gun: Difference between revisions

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The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun]], but its recoil is lessened by the gun's weight, which makes it hard to move around as well as decreasing the user's speed. Unlike most mini-guns in other games, the AIE-486H does not overheat with continuous fire. This is a more realistic feature as having three barrels on the gun disperses the heat equally within each barrel, allowing the gun to remain cool and continue functioning.
The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun]], but its recoil is lessened by the gun's weight, which makes it hard to move around as well as decreasing the user's speed. Unlike most mini-guns in other games, the AIE-486H does not overheat with continuous fire. This is a more realistic feature as having three barrels on the gun disperses the heat equally within each barrel, allowing the gun to remain cool and continue functioning.
The design of the AIE-486H Heavy Machine Gun is similar to the Minigun in '''''Fallout 3'''''. It lacks the delay before firing that the Minigun has, but the design is relatively the same.
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'''<u>Halo Heavy Machine Gun</u> <u>Fallout 3 Minigun</u>'''
===Changes in Halo: Reach===
===Changes in Halo: Reach===
The heavy machine gun used by the [[UNSC Army]] in ''[[Halo: Reach]]'' has a drastically different design than the one in Halo 3. While the fire rate, damage, ammunition capacity, and accuracy do not appear to have changed, the weapon posesses only one, stationary barrel, as opposed to three rotating ones. It also seems that it doesn't have to spin up to reach its fastest rate of fire, as opposed to halo 3 where it takes about 1 second to spool up. The weapon's tripod is bulkier, the protective metal shield has a different shape, and the gun seems to have been designed with handles to make detached use easier. Overheat has also been added, as is the case with all turret-mounted weapons in ''Reach''. However, despite these differences, it is still reffered to as the AIE-486H on Bungie.net carrier stats. It is unclear if Bungie did this intentionaly, or if they simply haven't changed the name yet due to the beta status of the game.
The heavy machine gun used by the [[UNSC Army]] in ''[[Halo: Reach]]'' has a drastically different design than the one in Halo 3. While the fire rate, damage, ammunition capacity, and accuracy do not appear to have changed, the weapon posesses only one, stationary barrel, as opposed to three rotating ones. It also seems that it doesn't have to spin up to reach its fastest rate of fire, as opposed to halo 3 where it takes about 1 second to spool up. The weapon's tripod is bulkier, the protective metal shield has a different shape, and the gun seems to have been designed with handles to make detached use easier. Overheat has also been added, as is the case with all turret-mounted weapons in ''Reach''. However, despite these differences, it is still reffered to as the AIE-486H on Bungie.net carrier stats. It is unclear if Bungie did this intentionaly, or if they simply haven't changed the name yet due to the beta status of the game.