Gravemind (Form): Difference between revisions

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*In several Forerunner data logs, the controlling intelligence of the Flood is referred to as a [[wikipedia:Social_insect|Compound Mind]].
*In several Forerunner data logs, the controlling intelligence of the Flood is referred to as a [[wikipedia:Social_insect|Compound Mind]].
*In both ''Halo 2'' and ''Halo 3'', he says "We exist together now. Two corpses in one grave." Both sentences are said in Flood-infested ''High Charity''.
*In both ''Halo 2'' and ''Halo 3'', he says "We exist together now. Two corpses in one grave." Both sentences are said in Flood-infested ''High Charity''.
*The Gravemind resembles Audrey 2 from ''Little Shop of Horrors''. He is a plant-like alien with tentacles who is fed (or in Gravemind's case absorbs) [[Human]]s to grow and is bent on world (galactic with Gravemind) domination. This also draws parallel to Audrey 2 and his buds, which are similar to Infection Forms. Also, Audrey 2 uses his caretaker to get him "food" so he can grow, Gravemind uses Master Chief and the Arbiter on ''High Charity'' to distract the Covenant while he spreads his minions essentially getting more "food" to eat/absorb. The Gravemind is also parallel to the character of the monster, in Mary Shelley's Frankenstein, as he starts off calm and collected, (''Halo 2'') but starts to become more sinister throughout the game, just like the monster. In addition, the Gravemind has an identical function to the [[Wikipedia:Zerg_Overmind#The_Overmind|The Overmind]] from the StarCraft franchise, both bent on galactic conquest and also controlling their respective species. Similarly, the [[w:c:deadspace:Hive Mind|Hive Mind]] creature from the survival-horror game [[w:c:deadspace:Main page|Dead Space]] is very similar in appearance and function to the Gravemind as it telepathically controls it's Necromorph underlings to bring about the slaughter of humanity.
*The Gravemind resembles Audrey 2 from ''Little Shop of Horrors''. He is a plant-like alien with tentacles who is fed (or in Gravemind's case absorbs) [[Human]]s to grow and is bent on world (galactic with Gravemind) domination. This also draws parallel to Audrey 2 and his buds, which are similar to Infection Forms. Also, Audrey 2 uses his caretaker to get him "food" so he can grow, Gravemind uses Master Chief and the Arbiter on ''High Charity'' to distract the Covenant while he spreads his minions essentially getting more "food" to eat/absorb. The Gravemind is also parallel to the character of the monster, in Mary Shelley's Frankenstein, as he starts off calm and collected, (''Halo 2'') but starts to become more sinister throughout the game, just like the monster. In addition, the Gravemind has an identical function to the [[Wikipedia:Zerg_Overmind#The_Overmind|The Overmind]] from the StarCraft franchise, both bent on galactic conquest and also controlling their respective species. Similarly, the [[w:c:deadspace:Hive Mind|Hive Mind]] creature from the survival-horror game [[w:c:deadspace:Main page|Dead Space]] is very similar in appearance and function to the Gravemind as it telepathically controls it's Necromorph underlings to bring about the slaughter of humanity. He is also similar to Sauron, from Lord of the Rings. Sauron's goal is to use his army to destroy the inhabitants of Middle Earth. Gravemind's is to use his army of flood to infect all life in the galaxy. Gravemind's and Sauron's voices are also the same, being low and menacing.
*Originally, the Gravemind was meant to have skulls as teeth, this was cut from ''Halo 2'' and ''Halo 3'' due to issues with speaking for the character.{{fact}}
*Originally, the Gravemind was meant to have skulls as teeth, this was cut from ''Halo 2'' and ''Halo 3'' due to issues with speaking for the character.{{fact}}
*Whenever the Gravemind starts to speak during game play in Halo 3, the view will turn greenish brown and zoom out. The player will also slow down, much like when Cortana speaks. (which can become very annoying at times.)
*Whenever the Gravemind starts to speak during game play in Halo 3, the view will turn greenish brown and zoom out. The player will also slow down, much like when Cortana speaks. (which can become very annoying at times.)