Covenant (disambiguation): Difference between revisions

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==Weaponry==
==Weaponry==
{{main|Covenant Weapons}}
{{main|Covenant Weapons}}
The Covenant boast a large arsenal of plasma based weapons. Most of the Covenant's weaponry uses a form of magnetic channeling that the human race can only match with the [[Magnetic Accelerator Cannon|MAC gun]] aboard star ships and the [[Warthog]] mounted Gauss cannon and m99 rifle (I'll bet these human weapons fire non-explosive ferrous rounds as opposed to plasma torpedoes).
The Covenant boast a large arsenal of plasma based weapons. Most of the Covenant's weaponry uses a form of magnetic channeling that the human race can only match with the [[Magnetic Accelerator Cannon|MAC gun]] aboard star ships and the [[Warthog]] mounted Gauss cannon.


Plasma-based weaponry is very effective against energy shielding. The amount of shots that can be fired tends to be very high, but power cannot be recharged without a recharge station nearby, and firing many shots in a short duration can cause the weapon to overheat, which reduces energy efficiency as well as forcing a temporary cooling period in which the weapon cannot be fired. Once the plasma reserves are used up, the weapon is useless. As is evidenced in some of the game files, recharging is possible, although this technology cannot be used by the Master Chief or the Arbiter in Halo: Combat Evolved, Halo 2 or Halo 3.
Plasma-based weaponry is very effective against energy shielding. The amount of shots that can be fired tends to be very high, but power cannot be recharged without a recharge station nearby, and firing many shots in a short duration can cause the weapon to overheat, which reduces energy efficiency as well as forcing a temporary cooling period in which the weapon cannot be fired. Once the plasma reserves are used up, the weapon is useless. As is evidenced in some of the game files, recharging is possible, although this technology cannot be used by the Master Chief or the Arbiter in Halo: Combat Evolved, Halo 2 or Halo 3.