Halo Wars: Difference between revisions

From Halopedia, the Halo wiki

(HUGE edit. Old info, bad spelling, and poor grammar have been changed appropriately.)
Line 78: Line 78:
*[[Adam (Halo Wars)|Adam]]
*[[Adam (Halo Wars)|Adam]]
{{col-2}}
{{col-2}}
Normal Marines
===[[Covenant]]===
===[[Covenant]]===
*An unknown [[Unnamed Arbiter (Halo Wars)|Arbiter]]
*An unknown [[Unnamed Arbiter (Halo Wars)|Arbiter]]
Line 91: Line 90:
[[Image:Marines.PNG|right|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]]
[[Image:Marines.PNG|right|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]]
*'''Infantry'''
*'''Infantry'''
**[[SPARTAN Group Omega]]: SPARTAN-IIs are individual units who are superior to Marines. They can receive the ability to dual-wield weapons and can hijack enemy vehicles, so the player can control them. They can also be outfitted with [[AIE-486H Heavy Machine Gun|chainguns]] and Spartan Lasers as well as AIs which can increase their speed, much like Cortana does for John-117 in ''[[The Fall of Reach|Halo: The Fall of Reach]]'', and help them hijack vehicles faster.  <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: Halo Wars Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN hijacks an enemy vehicle, their rank is added to the vehicle's rank and the captured vehicle's stats are increased. Only three SPARTANs can be deployed at a time. It has been confirmed that their health will regenerate over time; They are outfitted with the MJOLNIR Mk. IV, meaning they should not be capable of supporting AIs or shields, a fact which has apparently been overlooked.
**[[SPARTAN Group Omega]]: SPARTAN-IIs are individual units who are superior to Marines. They can receive the ability to dual-wield weapons and can hijack enemy vehicles, so the player can control them. They can also be outfitted with [[AIE-486H Heavy Machine Gun|chainguns]] and Spartan Lasers as well as AIs which can increase their speed, much like Cortana does for John-117 in ''[[The Fall of Reach|Halo: The Fall of Reach]]'', and help them hijack vehicles faster.  <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: Halo Wars Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN hijacks an enemy vehicle, their rank is added to the vehicle's rank and the captured vehicle's stats are increased. Only three SPARTANs can be deployed at a time. It has been confirmed that their health will regenerate over time; They are outfitted with the MJOLNIR Mk. IV, meaning they should not be capable of supporting AIs or shields, facts which have apparently been overlooked.
**[[Hellbringer|Flamethrower Marine]]:<ref name="Forum">http://www.halowars.com/forums/thread/242938.aspx</ref> Called the ''Hellbringers'', these Marines are specialists equipped with heavier armor and flamethrowers which can be used to torch entire infantry units. They can be upgraded with Flash Bang Grenades, which stun enemies when hit, napalm ammunition that will most likely increase the damage they caused, and oxide tanks, which also increase damage. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[Hellbringer|Flamethrower Marine]]:<ref name="Forum">http://www.halowars.com/forums/thread/242938.aspx</ref> Called the ''Hellbringers'', these Marines are specialists equipped with heavier armor and flamethrowers which can be used to torch entire infantry units. They can be upgraded with Flash Bang Grenades, which stun enemies when hit, napalm ammunition that will most likely increase the damage they cause, and oxide tanks, which also increase damage. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[UNSC Marine Corps|UNSC Marines]]: Marines are the basic infantry of the UNSC who are armed with [[MA5 Series]] rifles and have the special ability to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> The squads can be upgraded to include a [[Rocket Launcher]], making them more effective against vehicles<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>. They usually operate in teams of five but may add another member to their squads via "new blood" upgrade.<ref name = "CES 09"/>
**[[UNSC Marine Corps|UNSC Marines]]: Marines are the basic infantry of the UNSC who are armed with [[MA5 Series]] rifles and have the special ability to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> The squads can be upgraded to include a [[Rocket Launcher]], making them more effective against vehicles<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>. They usually operate in teams of five but may add another member to their squads via the "New Blood" upgrade.<ref name = "CES 09"/>
**Machine Gun teams: These are Marines who carry about an [[AIE-486H Heavy Machine Gun]] that can be deployed and fired.{{Verify_source}}
**Machine Gun Teams: These are Marines who carry about an [[AIE-486H Heavy Machine Gun]] that can be deployed and fired.{{Verify_source}}
**[[Medic]]: This is a unit capable of healing injured infantry. These are gained when the respective upgrade is purchased from the barracks. They are equipped with the MA5B assault rifle. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[Medic]]: This is a unit capable of healing injured infantry. These are gained when the respective upgrade is purchased from the barracks. They are equipped with the MA5B Assault Rifle. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[Orbital Drop Shock Troopers]]: An available upgrade for infantry. It can be upgraded at the [[Field Armory]]. <ref name = "OXM">January 2009, ''Official Xbox Magazine'', pp 38-43</ref> The upgrades effects allow the player to substitute standard marine squads with ODST teams (armed with M90 shotguns), as well as the HEV drop, tying in with the Helljumpers theme. Note that ODST squads can still use the rocket launcher ability. They are only available when the player chooses Captain Cutter before the match.
**[[Orbital Drop Shock Troopers]]: An available upgrade for infantry. It can be upgraded at the [[Field Armory]]. <ref name = "OXM">January 2009, ''Official Xbox Magazine'', pp 38-43</ref> The upgrades effects allow the player to substitute standard marine squads with ODST teams (armed with M90 Shotguns), as well as the HEV drop. Note that ODST squads can still use the rocket launcher ability. They are only available when the player chooses Captain Cutter before the match.
*'''Weapons'''
*'''Weapons'''
**[[M6D Personal Defense Weapon System]] (Magnum)  
**[[M6D Personal Defense Weapon System]] (Magnum)  
Line 112: Line 111:
*'''Vehicles'''
*'''Vehicles'''
**[[Warthog|M12 Light Reconnaissance Vehicle]] (Warthog) : Can be upgraded to carry an [[M41 LAAG]] and later an [[M66 Gauss Cannon]] at a reduction of speed. Can jump gaps, and has ramming ability. May be upgraded so its passenger has a [[grenade launcher]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref>
**[[Warthog|M12 Light Reconnaissance Vehicle]] (Warthog) : Can be upgraded to carry an [[M41 LAAG]] and later an [[M66 Gauss Cannon]] at a reduction of speed. Can jump gaps, and has ramming ability. May be upgraded so its passenger has a [[grenade launcher]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref>
**[[Warthog|UNSC "Flaming" Warthog M12 Light Reconnaissance Vehicle]] (Warthog) : Only available if game is pre-ordered.
**[[Warthog|"Flaming" Warthog M12 Light Reconnaissance Vehicle]] (Warthog) : Only available if game is pre-ordered.
**[[M808 Scorpion MBT]]: The M808 Scorpion is the basic human tank that can be upgraded to the 'Grizzly' variant
**[[M808 Scorpion MBT]]: The M808 Scorpion is the basic human tank that can be upgraded to the 'Grizzly' variant
***Variant 1: The Scorpion mounts a much larger cannon{{Verify source}}
***Variant 1: The Scorpion mounts a much larger cannon{{Verify source}}
Line 119: Line 118:
**[[Behemoth-class Troop Transport]]<ref name=Forum/> (Elephant): The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon and twin engines to upgrade speed.{{Verify_source}} It is [[Captain Cutter|Captain Cutter's]] unique unit.  
**[[Behemoth-class Troop Transport]]<ref name=Forum/> (Elephant): The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon and twin engines to upgrade speed.{{Verify_source}} It is [[Captain Cutter|Captain Cutter's]] unique unit.  
**[[Gremlin Combat Support Vehicle|Gremlin]]: A Combat Support vehicle, it's [[Professor Anders]]'s unique Unit. It attacks with an EMP cannon that disables vehicles or non-infantry units. It can be upgraded to fire farther and to make the EMP blast link to other vehicles.[http://www.halowars.com/forums/459293/ShowThread.aspx#459293]
**[[Gremlin Combat Support Vehicle|Gremlin]]: A Combat Support vehicle, it's [[Professor Anders]]'s unique Unit. It attacks with an EMP cannon that disables vehicles or non-infantry units. It can be upgraded to fire farther and to make the EMP blast link to other vehicles.[http://www.halowars.com/forums/459293/ShowThread.aspx#459293]
**[[Rhino]]: The Rhino is a heavy tracked unit that has a greater defense but lower attack than the Scorpion. It has been confirmed that the Rhino is a separate vehicle to the Scorpion, not the grade before.
**[[Rhino]]: The Rhino is a heavy tracked unit that has a greater defense but lower attack than the Scorpion. It has been confirmed that the Rhino is a separate vehicle from the Scorpion.
**[[Wolverine]]: The Wolverine is a specialized anti-aircraft vehicle that uses guided missiles to shoot down enemy aircraft, such as Banshees. While powerful in this aspect, it is especially weak to infantry and anti-armor vehicles, and must be heavily protected.
**[[Wolverine]]: The Wolverine is a specialized anti-aircraft vehicle that uses guided missiles to shoot down enemy aircraft, such as Banshees. While powerful in this aspect, it is especially weak against infantry and anti-armor vehicles, and must be heavily protected.
**[[Cobra]]<ref name=Forum/>: The Cobra is a heavy anti-building vehicle armed with a pair of Rail Cannons, which can easily tear apart enemy armor. It can be upgraded to have stronger armor and make its rail Rail Cannons to pierce through multiple enemies, damaging them. It can also be deployed to fire a Bombard Rail Cannon, at the cost of mobility<ref>[http://www.halowars.com/GameInfo/vehicledepot.aspx#Cobra]</ref>.
**[[Cobra]]<ref name=Forum/>: The Cobra is a heavy anti-building vehicle armed with a pair of rail cannons which can easily tear apart enemy armor. It can be outfitted with stronger armor and its rail cannons can be upgraded to penetrate multiple enemies. It can also be deployed to fire a bombard rail cannon, at the cost of mobility<ref>[http://www.halowars.com/GameInfo/vehicledepot.aspx#Cobra]</ref>.
**[[Cyclops|Cyclops Exoskeleton]]<ref name=Forum/>: The Cyclops is a re-appropriated support exoskeleton, usually used for construction and ammunition-carrying purposes, that can crush enemies in close combat. It is the UNSC equivalent to the ''Hunter'',but was not initially intended for combat duties so it remains unarmed. It is available if the player chooses Seargent Forge before the match.Can also repair damaged vehicles.
**[[Cyclops|Cyclops Exoskeleton]]<ref name=Forum/>: The Cyclops is a re-appropriated support exoskeleton, usually used for construction and ammunition-carrying purposes, that can crush enemies in close combat. It is the UNSC equivalent to the ''Hunter'',but was not initially intended for combat duties so it remains unarmed. It is available if the player chooses Sergeant Forge before the match. Can also repair damaged vehicles.
*'''Aerial'''
*'''Aerial'''
**[[Dropship 77-Troop Carrier|D77-TC Pelican Dropship]]: Pelicans can carry units into combat and provide fire support.
**[[Dropship 77-Troop Carrier|D77-TC Pelican Dropship]]: Pelicans can carry units into combat and provide fire support.
Line 128: Line 127:
**[[Hornet]]<ref name=Forum/>: The Hornet is a light gunship that can carry two passengers to provide support and fire on enemy ground and air targets. The Hornet can also carry "rocket-toting" passengers<ref>OXM January 2009 Article</ref>.
**[[Hornet]]<ref name=Forum/>: The Hornet is a light gunship that can carry two passengers to provide support and fire on enemy ground and air targets. The Hornet can also carry "rocket-toting" passengers<ref>OXM January 2009 Article</ref>.
**[[Vulture]]: The Vulture is a large gunship that can deliver heavy amounts of fire against all ground targets.
**[[Vulture]]: The Vulture is a large gunship that can deliver heavy amounts of fire against all ground targets.
**[[Hawk]]: The Hawk is the upgraded version of the Hornet. It is a tank busting aerodyne armed with laser beams and can be obtained only with [[Anders]] in charge.
**[[Hawk]]: The Hawk is the upgraded version of the Hornet. It is a tank busting aerodyne armed with twin auto cannons and a nose-mounted laser weapon. It can be obtained only with [[Anders]] in charge.
**[[Albatross]]: The Albatross is used to ferry supplies from the Spirit of Fire to ground-side facilities.
**[[Albatross]]: The Albatross is used to ferry supplies from the Spirit of Fire to ground-side facilities.
**[[Pod]]: Appearing at the beginning of the ''Field Trip To Harvest'' cinematic, these dropships, larger than both the Pelican and Albatross, delivers extremely large objects to ground positions, such as portions of [[firebase]]s.  
**[[Pod]]: Appearing at the beginning of the ''Field Trip To Harvest'' cinematic, these dropships, larger than both the Pelican and Albatross, delivers extremely large objects to ground positions, such as portions of [[firebase]]s.  
Line 137: Line 136:
***[[Missile silo]]: Might house offensive warheads, similar to the [[11-B1 ICBM]]. (unconfirmed).  
***[[Missile silo]]: Might house offensive warheads, similar to the [[11-B1 ICBM]]. (unconfirmed).  
***[[Vehicle Depot]]: A Vehicle depot provides heavier vehicles for the UNSC to use.
***[[Vehicle Depot]]: A Vehicle depot provides heavier vehicles for the UNSC to use.
***[[Field Armory]]: A Combination of Machine Shop and Laboratory that provides high tech upgrades for the UNSC.
***[[Field Armory]]: A Combination of machine shop and laboratory that provides high-tech upgrades for the UNSC.
***[[Drill Grounds]]: (unconfirmed).
***[[Drill Grounds]]: (unconfirmed).
***[[UNSC Barracks]]: The barracks can provide a number of infantry types for combat.
***[[UNSC Barracks]]: The barracks can provide a number of infantry types for combat.
Line 146: Line 145:
**'''[[Magnetic Accelerator Cannon|MAC]] Blast''': Varying numbers of slugs can be used to cause varying levels of destruction, with each being individually aimed.<ref>http://www.shacknews.com/featuredarticle.x?id=446</ref>
**'''[[Magnetic Accelerator Cannon|MAC]] Blast''': Varying numbers of slugs can be used to cause varying levels of destruction, with each being individually aimed.<ref>http://www.shacknews.com/featuredarticle.x?id=446</ref>
**'''[[Carpet Bomb]]''': A [[Shortsword]] bomber is called in, bombing a region on the battlefield.<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref>
**'''[[Carpet Bomb]]''': A [[Shortsword]] bomber is called in, bombing a region on the battlefield.<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref>
**'''[[Cryo Bomb]]''': A Bomb that freezes even Scarab walkers, allowing them to be easily destroyed with conventional weapons. <ref>http://www.gametrailers.com/player/41104.html</ref>
**'''[[Cryo Bomb]]''': A bomb that freezes even Scarab walkers, allowing them to be easily destroyed with conventional weapons. <ref>http://www.gametrailers.com/player/41104.html</ref>
**'''[[Heal and Repair]]''': Heals all units and structures in a selected area. <ref name = "Gamereactor">2008-04-11, [http://www.gamereactor.no/grtv/?id=3396&sid=5bb9748a525446234980eb00694fb89a TGS08: Halo Wars Gameplay Presentation]. ''Gamereactor TV''. Accessed on 2008-17-12</ref>
**'''[[Heal and Repair]]''': Heals all units and structures in a selected area. <ref name = "Gamereactor">2008-04-11, [http://www.gamereactor.no/grtv/?id=3396&sid=5bb9748a525446234980eb00694fb89a TGS08: Halo Wars Gameplay Presentation]. ''Gamereactor TV''. Accessed on 2008-17-12</ref>


Line 152: Line 151:
[[Image:Brute_1024.jpg|thumb|right|The [[Brute Army Commander]] in ''Halo Wars'']][[Image:OMG Duel Energy Swords!.jpg|thumb|right|Concept art for the [[Elite]] grasping two [[Energy Swords]].]][[Image:Gameprohalowars.jpg|200px|thumb|A Covenant Scarab destroys various UNSC vehicles]]
[[Image:Brute_1024.jpg|thumb|right|The [[Brute Army Commander]] in ''Halo Wars'']][[Image:OMG Duel Energy Swords!.jpg|thumb|right|Concept art for the [[Elite]] grasping two [[Energy Swords]].]][[Image:Gameprohalowars.jpg|200px|thumb|A Covenant Scarab destroys various UNSC vehicles]]
*'''Infantry'''
*'''Infantry'''
**[[Unggoy]] (Grunts): Fight in lances consisting of a Sangheili Minor or Major (or, possibly depending on the player's selected leader, a Brute Minor or Major) and several Grunts. They have the secondary ability to throw plasma grenades. Can be upgraded with needlers, additional members, a fuel rod gun, and better armor. <ref>http://halowars.com/images/cov/covenant_grunt_squad.jpg</ref>
**[[Unggoy]] (Grunts): Fight in lances consisting of a Sangheili Minor or Major (or, depending on the player's selected leader, a Brute Minor or Major) and several Grunts. They have the secondary ability to throw plasma grenades. Can be upgraded with needlers, additional members, a fuel rod gun, and better armor. <ref>http://halowars.com/images/cov/covenant_grunt_squad.jpg</ref>
**[[Sangheili]] (Elites): In addition to leading Unggoy lances, several specialties of Elites may be fielded. It is unknown if Elite groups may be purchasable in the Covenant faction, but it might be possible as it is shown in a video of the Halo Wars demo.
**[[Sangheili]] (Elites): In addition to leading Unggoy lances, several specialties of Elites may be fielded. It is unknown if Elite groups may be purchased in the Covenant faction, but it might be possible as it is shown in a video of the Halo Wars demo.
***[[Suicide Unggoy]]: Will berserk and blow themselves up. Leader-specific unit of the Arbiter.
***[[Suicide Unggoy]]: Will berserk and blow themselves up. Leader-specific unit of the Arbiter.
***[[Honor Guard Elite]]: Serve as powerful anti-infantry units. They can be upgraded with energy shields and active camouflage They are the leader-specific unit of the [[Prophet of Regret]].
***[[Honor Guard Elite]]: Serve as powerful anti-infantry units. They can be upgraded with energy shields and active camouflauge. They are the leader-specific unit of the [[Prophet of Regret]].
***[[Unnamed Arbiter|Arbiter]]: An antagonist in the campaign and a leader unit in multiplayer. He might be Cutter's counterpart. His secondary ability is a rage power that drains resources but makes the Arbiter go on a "killing spree."Unknown is Elite Specific<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
***[[Unnamed Arbiter|Arbiter]]: An antagonist in the campaign and a leader unit in multiplayer. He might be Cutter's counterpart. His secondary ability is a rage power that drains resources but makes the Arbiter go on a "killing spree."Unknown is Elite Specific<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
**[[Mgalekgolo]]  (Hunters): Hunters are heavily armored and armed with fuel rod-launching Assault Cannons, like they are in ''Halo: Combat Evolved''. They are the Covenant's primary anti-vehicle infantry. It is unknown if they will be able to melee enemy units in close combat, but it is confirmed they have a charge ability that can knock enemy infantry into the air.Also, when upgraded, can shoot a more powerful beam form there Cannons.<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
**[[Mgalekgolo]]  (Hunters): Hunters are heavily armored and armed with fuel rod-launching Assault Cannons, like they are in ''Halo: Combat Evolved''. They are the Covenant's primary anti-vehicle infantry. It is unknown if they will be able to melee enemy units in close combat, but it is confirmed they have a charge ability that can knock enemy infantry into the air. When upgraded, they can fire a more powerful beam from their cannons.<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
**[[Kig-Yar]]  (Jackals): Jackals fight in pairs in Halo Wars and provide decent defense against Marines armed with conventional weapons but little defense against grenades, explosives or vehicles. They are originally armed with carbines and can be positioned in Covenant Watchtowers to provide a higher range of view. They are initially trained without shields but can be upgraded to incorporate personal energy shields and use beam rifles with the shields in the later stages of the covenant tech tree.
**[[Kig-Yar]]  (Jackals): Jackals fight in pairs in Halo Wars and provide decent defense against Marines armed with conventional weapons but little defense against grenades, explosives or vehicles. They are originally armed with carbines and can be positioned in Covenant Watchtowers to provide a higher range of view. They are initially trained without shields but can be upgraded to incorporate personal energy shields and use beam rifles with the shields in the later stages of the Covenant tech tree.
**[[Jiralhanae]] (Brutes): In battle the Brutes wield Brute Shots, which are devastating against infantry and effective against light vehicles. Due to their limited battlefield use prior to the events of ''[[Halo 2]]'', they are apparently leader-specific units belonging to the unknown [[Brute Army Commander|Chieftain]].
**[[Jiralhanae]] (Brutes): In battle the Brutes wield Brute Shots, which are devastating against infantry and effective against light vehicles. Due to their limited battlefield use prior to the events of ''[[Halo 2]]'', they are apparently leader-specific units belonging to the unknown [[Brute Army Commander|Chieftain]].
***Jiralhanae [[Brute Minor|Minor]].
***Jiralhanae [[Brute Minor|Minor]].
***Jiralhanae [[Brute Major|Major]]/[[Brute Ultra|Ultra]].[http://img.photobucket.com/albums/v164/bastable/brutes.jpg]
***Jiralhanae [[Brute Major|Major]]/[[Brute Ultra|Ultra]].[http://img.photobucket.com/albums/v164/bastable/brutes.jpg]
***Jiralhanae [[Brute Chieftain|Chieftain]]. (It is possible that the only usable Brute Chieftain is the same Chieftain that can be selected as a leader, making him a 'hero' unit for the faction like the arbiter.).
***Jiralhanae [[Brute Chieftain|Chieftain]]. It is possible that the only usable Brute Chieftain is the same Chieftain that can be selected as a leader, making him a 'hero' unit for the faction like the Arbiter.
**[[San 'Shyuum]] (Prophets): Prophets fight from their [[Gravity Thrones]] and can attack enemy infantry with their destructive plasma weapons. (It is probable that the only usable in-game Prophet is the [[Prophet of Regret]], who can only be used if he is chosen as a 'leader' before the start of the game.)
**[[San 'Shyuum]] (Prophets): Prophets fight from their [[Gravity Thrones]] and can attack enemy infantry with their destructive plasma weapons. It is probable that the only usable in-game Prophet is the [[Prophet of Regret]], who can only be used if he is chosen as a 'leader' before the start of the game.
**[[Huragok]] (Engineers): Sent into combat zones to repair damaged vehicles and structures. May repair other Engineers, but not themselves. <ref>http://www.halowars.com/GameInfo/Covenant.aspx</ref>
**[[Huragok]] (Engineers): Sent into combat zones to repair damaged vehicles and structures. May repair other Engineers, but not themselves. <ref>http://www.halowars.com/GameInfo/Covenant.aspx</ref>
*'''Weapons'''
*'''Weapons'''
Line 220: Line 219:
{{Quote|There is quite a bit of concern regarding how we’re going to fit the [[Flood]] into our game and keep it in canon which surprised me, but I promised them all that the [[Halo: Combat Evolved|Halo 1]] canon is intact and that they would have to wait and see how we integrate the [[Flood]].|Graeme Devine<ref>http://halowars.com/news/articles/archive/2008/10/14/Hello-from-TGS.aspx</ref>}}
{{Quote|There is quite a bit of concern regarding how we’re going to fit the [[Flood]] into our game and keep it in canon which surprised me, but I promised them all that the [[Halo: Combat Evolved|Halo 1]] canon is intact and that they would have to wait and see how we integrate the [[Flood]].|Graeme Devine<ref>http://halowars.com/news/articles/archive/2008/10/14/Hello-from-TGS.aspx</ref>}}


The [[Flood]] have been announced to be a faction within the game, though the player is unable to use them. The [[Flood]] gain bases and units by taking over [[Human]] and [[Covenant]] bases and troops, and most likely growing flood biomass around it to signify that it is under Flood control.
The [[Flood]] have been announced to be a faction within the game, though the player is unable to use them. The [[Flood]] gain bases and units by taking over [[Human]] and [[Covenant]] bases and troops, and most likely growing Flood biomass around them to signify that they are under Flood control.


What has been shown in one of the more recent ''Halo Wars'' demos was that [[Flood]] [[Infection Form]]s, [[Combat Form]]s, [[Carrier Form]]s and what look remotely like [[Gravemind]] tentacles will be the Flood's main attack force. Its unknown if any [[Flood Juggernaut]] forms will be in the game, but in the February issue of GamePro it is confirmed that there will be new flood forms in Halo Wars.
What has been shown in one of the more recent ''Halo Wars'' demos was that [[Flood]] [[Infection Form]]s, [[Combat Form]]s, [[Carrier Form]]s and what look remotely like [[Gravemind]] tentacles will be the Flood's main attack force. Its unknown if any [[Flood Juggernaut]] forms will be in the game, but in the February issue of GamePro it is confirmed that there will be new Flood forms in Halo Wars.


*'''Ground Forms'''  
*'''Ground Forms'''  
Line 229: Line 228:
**[[Combat Form]]s: The standard fighting force of the [[Flood]]. So far only Human and Sangheili forms have been seen.  
**[[Combat Form]]s: The standard fighting force of the [[Flood]]. So far only Human and Sangheili forms have been seen.  
**[[Carrier Form]]s: Most likely a suicidal unit, explodes and delivers its payload of [[Infection Forms]] directly into enemy lines.
**[[Carrier Form]]s: Most likely a suicidal unit, explodes and delivers its payload of [[Infection Forms]] directly into enemy lines.
**[[Flood Growth Pods]] now function as a double-edged knife: shooting them will sometimes releases precious resources for weapon and vehicle upgrades. But other times, they will release a swarm of [[Infection Form]]s that can destroy your squads in seconds.
**[[Flood Growth Pods]] now function as a double-edged knife: shooting them will sometimes releases precious resources for weapon and vehicle upgrades. At other times, however, they will release a swarm of [[Infection Form]]s that can destroy infantry squads in seconds.
**Unknown Form: It is confirmed that there is a even bigger Flood form than the others and it is airborne, though this hasn't been confirmed yet. If the rumors are true this could possibly be a boss creature, or a unit with functions similar to a [[Scarab]]..
*'''Air Forms'''  
*'''Air Forms'''  
**[[Flood Swarms]] are the first-ever-seen flying incarnation of the Flood, and were described by developers as "infected buzzards crossed with evil bats". These creatures travel in large airborne packs, and can emit barb-like projectiles to puncture enemies. [[Ensemble Studios]] have confirmed that Swarms are not the only airborne Flood units - a much larger and deadlier creature remains clouded in secrecy.
**[[Flood Swarms]] are the first-ever-seen flying incarnation of the Flood, and were described by developers as "infected buzzards crossed with evil bats". These creatures travel in large airborne packs, and can emit barb-like projectiles to puncture enemies. [[Ensemble Studios]] have confirmed that Swarms are not the only airborne Flood units - a much larger and deadlier creature remains clouded in secrecy.
**Unknown Form: It is confirmed that there is a new airborne Flood form even bigger than the others. If the rumors are true this could possibly be a boss creature, or a unit with functions similar to a [[Scarab]].{{Verify_source}}
*'''Buildings Forms'''
*'''Buildings Forms'''
**[[Flood Barracks]] are organic structures that ceaselessly churn out a variety of attackers. They can't be destroyed by "conventional" weaponry, but players can damage them enough to force them into a withered, dormant state. The effect is only temporary, and given enough time, the Barracks will recover and begin producing more Flood forms.
**[[Flood Barracks]] are organic structures that ceaselessly churn out a variety of attackers. They can't be destroyed by "conventional" weaponry, but players can damage them enough to force them into a withered, dormant state. The effect is only temporary, and given enough time, the Barracks will recover and begin producing more Flood forms.
Line 243: Line 242:


===Technology Advancement===
===Technology Advancement===
The tech tree will be a different experience for both factions. When playing as the [[UNSC]], the player advances by building reactors, upgrading buildings, and purchasing upgrades in a fairly standard, though streamlined, manner. For instance, infantry units can graduate to shotguns and later ODSTs, and Warthog units upgrade to a Gauss cannon. The [[Covenant]] moves through the tech-tree in [[History of the Covenant|Ages]] rather than small steps.
The tech tree will be a different experience for both factions. When playing as the [[UNSC]], the player advances by building reactors, upgrading buildings, and purchasing upgrades in a fairly standard, though streamlined, manner. For instance, infantry units can recieve additional members, and Warthogs can be upgraded with gauss cannons. The [[Covenant]] moves through the tech-tree in [[History of the Covenant|Ages]] rather than small steps.{{Verify_source}}


The Flood will most likely not have any tech tree because they are an unplayable faction. They possibly might be encountered using UNSC and Covenant Vehicles.
The Flood will most likely not have any tech tree because they are an unplayable faction. They might be encountered using captured UNSC and Covenant vehicles.


===Leader Abilities===
===Leader Abilities===
Certain characters belonging to both the [[Covenant]] and the [[UNSC]] have been confirmed to in-game be "leader units", all of which have unique in-game abilities. Currently known leaders are [[James Cutter|Captain James Cutter]], [[John Forge|Sergeant John Forge]], [[Anders|Professor Anders]], an [[Unnamed Arbiter (Halo Wars)|unknown Arbiter]], an unknown [[Brute Chieftain]] and the [[Prophet of Regret]]. Each leader has a number of unique features, as well as a hero unit and possibly faction owned units like the brutes owning choppers and squads of brutes. Sergeant Forge is his own faction's hero unit, and a Spartan called [[Alice]] is the hero unit of either Anders or Cutter. Captain Cutter's unique ability is to call down an [[Elephant]] from the [[Spirit of Fire]], which is a mobile barracks in the game. He can also upgrade marines to [[ODST]]. The [[Prophet of Regret]]'s ability is to glass enemy forces (known as the "cleansing beam" in Halo Wars), which causes significant damage to both structures and units. His unique unit are [[Honor Guards]] The Arbiter can go into a rage mode and wield two energy swords, but at the cost of draining resources for every second it's active<ref>OXM January 2009 article</ref>. Also, the Arbiter will also have the ability to summon Kamikaze/Suicide Grunts. It is reasonable to conclude that all unique abilities drain resources while active.The [[Brute Chieftain]] can use his [[Gravity Hammer]] to create a vortex which sucks in infantry, then you can press the A button to create a massive explosion.
Certain characters belonging to both the [[Covenant]] and the [[UNSC]] have been confirmed to in-game be "leader units", all of which have unique in-game abilities. Currently known leaders are [[James Cutter|Captain James Cutter]], [[John Forge|Sergeant John Forge]], [[Anders|Professor Anders]], an [[Unnamed Arbiter (Halo Wars)|unknown Arbiter]], an unknown [[Brute Chieftain]] and the [[Prophet of Regret]]. Each leader has a number of unique features, as well as a hero unit and faction-owned units (i.e. the Brutes owning Choppers and squads of Brutes.) Sergeant Forge is his own faction's hero unit, and a Spartan called [[Alice]] is the hero unit of either Anders or Cutter. Captain Cutter's unique ability is to call down an [[Elephant]] from the [[Spirit of Fire]], which is a mobile barracks in the game. He can also upgrade marines to [[ODST]]s. The [[Prophet of Regret]]'s ability is to glass enemy forces (known as the "Cleansing Beam" in Halo Wars), which causes significant damage to both structures and units. His unique units are Sangheili [[Honor Guards]]. The Arbiter can go into a rage mode and wield two energy swords, but at the cost of draining resources for every second the mode is active<ref>OXM January 2009 article</ref>. The Arbiter will also have the ability to summon Suicide Grunts. It is reasonable to conclude that all unique abilities drain resources while active. The [[Brute Chieftain]] can use his [[Gravity Hammer]] to create a vortex which sucks in infantry, then you can press the A button to create a massive explosion.{{Verify_source}}
   
   
In the case of the Covenant, only one leader is allowed on the battlefield at a time. This is offset by the Covenant leaders' ability to empower surrounding friendlies.<ref name = "Hands On">2008-17-11, [http://www.videogamer.com/xbox360/halo_wars/preview-1380.html Halo Wars Hands-on Preview]. ''Videogamer''. Accessed on 2008-19-11</ref>
In the case of the Covenant, only one leader is allowed on the battlefield at a time. This is offset by the Covenant leaders' ability to empower surrounding friendlies.<ref name = "Hands On">2008-17-11, [http://www.videogamer.com/xbox360/halo_wars/preview-1380.html Halo Wars Hands-on Preview]. ''Videogamer''. Accessed on 2008-19-11</ref>
Line 259: Line 258:
==Halo Wars Multiplayer==
==Halo Wars Multiplayer==
[[Image:1209090473 Screenshots 1280 003.jpg|thumb|200px|right|A possible multiplayer map showing [[Covenant]] as playable characters.]]
[[Image:1209090473 Screenshots 1280 003.jpg|thumb|200px|right|A possible multiplayer map showing [[Covenant]] as playable characters.]]
Just like ''[[Halo 2]]'' & ''[[Halo 3]]'', ''Halo Wars'' will have the strong characteristic of online gaming. ''Halo Wars''' live gaming characteristics include Direct voice communication & Online leader boards. Unlike any of the other ''Halo'' games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, purple Grunts, ect. There's no specific information regarding to the player ranking. As of now, multiplayer is said to be up to 6 players at a time in a match. Two player online Co-op for the campaign story will also be in the game.<ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref><ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=874562</ref>
Just like ''[[Halo 2]]'' & ''[[Halo 3]]'', ''Halo Wars'' will have a strong characteristic of online gaming. ''Halo Wars''' live gaming characteristics include Direct voice communication & Online leader boards. Unlike any of the other ''Halo'' games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, purple Grunts, ect. There's no specific information regarding player ranking. As of now, multiplayer is said to be up to 6 players at a time in a match. Two player online Co-op for the campaign story will also be in the game.<ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref><ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=874562</ref>


===Maps===
===Maps===
Line 274: Line 273:
*[[Crevice]]
*[[Crevice]]
*[[The Docks]]  
*[[The Docks]]  
*[[Labyrinth]] - A multiplayer map set on a open-bridge-like map in a Forest environment.
*[[Labyrinth]] - A multiplayer map set on a open-bridge-like map in a forest environment.
*[[Respository]]
*[[Respository]]
*[[Terminal Moraine]]'''  
*[[Terminal Moraine]]'''  
Line 281: Line 280:


==Skirmish Mode==
==Skirmish Mode==
Halo Wars features a "Skirmish Mode", where the player can battle on multiplayer maps against an AI on the maps. There will be 14 skirmish and multiplayer maps at launch.<ref>[http://www.halowars.com/]</ref>
Halo Wars features a "Skirmish Mode", where the player can battle on multiplayer maps against an AI opponent. There will be 14 skirmish and multiplayer maps at launch.<ref>[http://www.halowars.com/]</ref>


Editors of OXM's January 2009 Halo Wars article played on a multiplayer map called "'''Blood Gulch'''". It was stated that it's not the same map as that in Halo:Combat Evolved, but some elements have clearly been used in the design for the map.<ref>OXM January 2009 article</ref>
Editors of OXM's January 2009 Halo Wars article played on a multiplayer map called "'''Blood Gulch'''". It was stated that it is not the same map as that in Halo:Combat Evolved, but some elements have clearly been used in the design for the map.<ref>OXM January 2009 article</ref>


==Soundtrack==
==Soundtrack==
Line 297: Line 296:
# Money Or Meteors
# Money Or Meteors
# Flollo
# Flollo
# Just Ad Nauseu
# Just Ad Nauseam
# Unusually Quiet
# Unusually Quiet
# Flip And Sizzle
# Flip And Sizzle
Line 316: Line 315:
# Through Your Hoops
# Through Your Hoops
# Under Your Hurdles
# Under Your Hurdles
# Insignificantia (All Sloppy / No Joe)
# Insignificantia (All Sloppy/No Joe)


==Marketing Promotions and Release==
==Marketing Promotions and Release==
Line 346: Line 345:
====Halo Wars Vidoc #1 - Halo Times Ten====
====Halo Wars Vidoc #1 - Halo Times Ten====
[[Video:Halo_Wars_Vidoc_1_-_Halo_times_ten|right|300px]]
[[Video:Halo_Wars_Vidoc_1_-_Halo_times_ten|right|300px]]
On January 23rd, 2009 the first vidoc of Halo Wars has been released on Xbox LIVE marketplace, it tells how a different perspective can change the gameplay and the announcement of the demo planned on February the 5th. Note that the [[Spirit of Fire]] is at the Planet [[Arcadia]] in the Procyon system, making [[Harvest]] not the only location where you will be playing in the game.{{clear}}
On January 23rd, 2009 the first vidoc of Halo Wars has been released on Xbox LIVE marketplace, it tells how a different perspective can change the gameplay and the announcement of the demo planned on February the 5th. Note that the [[Spirit of Fire]] is at the Planet [[Arcadia]] in the Procyon system, proving that [[Harvest]] is not the only world visited in the game.{{clear}}


====Halo Wars Vidoc #2 - Expanding The Arsenal====
====Halo Wars Vidoc #2 - Expanding The Arsenal====
[[Video:Halo_Wars_Vidoc_2_-_Expanding_The_Arsenal|right|300px]]
[[Video:Halo_Wars_Vidoc_2_-_Expanding_The_Arsenal|right|300px]]
On February the 3rd, 2009 the second vidoc was released, it tells about [[Spartan]]s, hero unit abilities and some new cinematic scenes can be seen. Again, this vidoc announces the demo on February the 5th. You can also see that the [[Elite]]s actually use the staff like weapons in combat, they may be early versions of the [[Honor Guard Pike]].{{clear}}
On February the 3rd, 2009 the second vidoc was released, it tells about [[Spartan]]s and hero unit abilities. Some new cinematic scenes appear in the vidoc. Again, this vidoc announces the demo on February the 5th.{{clear}}


===Demo===
===Demo===
On the 5th of February, 3am PST, a demo for Halo Wars was released on Xbox Live for the first time for Gold Xbox Live Subscribers. Non-Gold Subscribers will get to play the demo on February 12. It has been confirmed that the player can play the first 2 levels of campaign, as well as play skirmish mode on the map [[Chasm]] where the player can play against an A.I opponent. You can play as the [[Covenant]] or the [[UNSC]] in the demos skirmish mode. The Covenant Leader Character in the demo is the [[Prophet of Regret]], and the [[UNSC]] Leader Character is [[Captain Cutter]]. The demos' campaign mode will let the player try and retake Alpha Base with Sergeant Forge as their first unit, picking up stranded Marines and Warthogs along the way, which will eventually help the player retake Alpha Base from the Covenant. The demo will also have an optional beginner and advanced tutorial.
On the 5th of February, 3am PST, a demo for Halo Wars was released on Xbox Live for the first time for Gold Xbox Live Subscribers. Non-Gold Subscribers will get to play the demo on February 12. It has been confirmed that the player can play the first 2 levels of the campaign, as well as play skirmish mode on the map [[Chasm]] where the player can play against an AI opponent. The demo's skirmish mode can be played as the [[Covenant]] or the [[UNSC]]. The Covenant leader character in the demo is the [[Prophet of Regret]], and the [[UNSC]] leader character is [[Captain Cutter]]. The demos' campaign mode lets the player try to retake Alpha Base with Sergeant Forge as their first unit, picking up stranded Marines and Warthogs along the way, which will eventually help the player retake Alpha Base from the Covenant. The demo will also have an optional beginner and advanced tutorial.
The Demo takes up Approx. 1.4 GB of the Xbox 360's Hard Drive.
The Demo takes up Approx. 1.4 GB of the Xbox 360's Hard Drive.


Line 361: Line 360:
==Cut Content==
==Cut Content==
[[Image: Mining.jpg|thumb|The asteroid that never was...]]
[[Image: Mining.jpg|thumb|The asteroid that never was...]]
Three units, the UNSC [[Cougar]],[[Covenant Air Artillery]] and Covenant [[Gorgon]] were under development early in the game. The developers later announced that they had been cut, as they had decided to focus on more recognizable ''Halo'' units. However, recent screenshots would seem to suggest that the Cougar may have been added back in.
Three units, the UNSC [[Cougar]],[[Covenant Air Artillery]], and Covenant [[Gorgon]] were under development early in the game. The developers later announced that they had been cut, as they had decided to focus on more recognizable ''Halo'' units. However, the Gremlin seems to have replaced the Cougar in appearance, though not role.


===Early Plot===
===Early Plot===