Lockout: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
This map is heavily | This map is heavily favored by MLG professionals, and skilled snipers. The superbounces on this map make for interesting gameplay and tactics. | ||
It is usually played solely as a close quarters map because of the nature of the course and map default spawns. It's no less uncommon to have three-man matches than to have ten-man matches; it's simply guaranteed to be more chaotic as more members enter the game. | It is usually played solely as a close quarters map because of the nature of the course and map default spawns. It's no less uncommon to have three-man matches than to have ten-man matches; it's simply guaranteed to be more chaotic as more members enter the game. | ||
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*When traveling, search the room you're walking into. Use your motion tracker and slightly angle yourself to have better luck getting someone ambushing you. | *When traveling, search the room you're walking into. Use your motion tracker and slightly angle yourself to have better luck getting someone ambushing you. | ||
*When you're playing on this map, don't use any single wielding weapons except for the [[Energy Sword]] and the [[Sniper]]. It has been proven that a [[Battle Rifle]] won't win against dual-wielded [[SMG]]s or [[Plasma Rifles]]. | *When you're playing on this map, don't use any single wielding weapons except for the [[Energy Sword]] and the [[Sniper]]. It has been proven that a [[Battle Rifle]] won't win against dual-wielded [[SMG]]s or [[Plasma Rifles]]. | ||
*Jumping on this map is a great way to get around. You can hop between levels very easily, despite the long distance in between. | |||
*A great surprise tactic can be to jump on top of the Battle Rifle tower instead of going up the usual ramp. | |||
== Super Jump == | == Super Jump == | ||
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== Trivia == | == Trivia == | ||
*This is the map that the [[Ghost of Halo]] sightings started on. | *This is the map that the [[Ghost of Halo]] sightings started on. | ||
*There are fourteen [[Forerunner]] [[Fusion Coils]] on the map, an obvious [[List of "Seven" References in Halo| | *There are fourteen [[Forerunner]] [[Fusion Coils]] on the map, an obvious [[List of "Seven" References in Halo|7]] reference. | ||
*The [[Halo 3]] map [[Guardian]] is similar to Lockout in terms of design, and is a spiritual successor to Lockout, according to Bungie. | *The ''[[Halo 3]]'' map [[Guardian]] is similar to Lockout in terms of design, and is a spiritual successor to Lockout, according to Bungie. | ||
*Lockout has been remade as [[Blackout]] in the Legendary Map Pack. | *Lockout has been remade as [[Blackout]] in the Legendary Map Pack. | ||
*It is possible to spawn a banshee in this map, however it seems to have some technical difficulties. | *It is possible to spawn a banshee in this map, however it seems to have some technical difficulties. | ||
*The | *The things in the green chambers are said to be infected [[Forerunners]], though if you look closely, they resemble [[Mark V]] [[Spartans]]. | ||
*One of the green chambers are open which | *One of the green chambers are open, which could mean something escaped or broke it. | ||
*Faces can be seen on the stains the structures have, they look like eyes | *Faces can be seen on the stains the structures have, though they tend to only look like eyes. | ||
== External Links == | == External Links == |