Waterworks: Difference between revisions
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Waterworks is arguably the biggest multiplayer map in Halo 2, and one of the best. It has got a little somethng for everyone: [[sniping]], tanking, machine-gunning, and everything in between. | Waterworks is arguably the biggest multiplayer map in Halo 2, and one of the best. It has got a little somethng for everyone: [[sniping]], tanking, machine-gunning, and everything in between. | ||
First of all, the bases: your standard Red/Blue base. These bases are actually more homely than others, with a total of three floors. the first floor has a nice window, some crates, and a [[BR]], PP, [[SMG]], and a [[Magnum]] for starters. The second floor is unprotected but with more ammo than last time, with a [[Needler]], [[Human]] [[Sniper Rifle]], [[frag]] [[grenades]], SMG, BR, and a machine gun in a little protective aclove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a [[Banshee]], a BR, and a one way teleporter. In the front, there is a small parking lot that has a [[warthog]], [[Ghost (Vehicle)|Ghost]], and (usually) a tank of some sort. This is the same for both bases | First of all, the bases: your standard Red/Blue base. These bases are actually more homely than others, with a total of three floors. the first floor has a nice window, some crates, and a [[BR]], PP, [[SMG]], and a [[Magnum]] for starters. The second floor is unprotected but with more ammo than last time, with a [[Needler]], [[Human]] [[Sniper Rifle]], [[frag]] [[grenades]], SMG, BR, and a machine gun in a little protective aclove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a [[Banshee]], a BR, and a one way teleporter. In the front, there is a small parking lot that has a [[warthog]], [[Ghost (Vehicle)|Ghost]], and (usually) a tank of some sort. This is the same for both bases. | ||
The teleporters lead you to a personal bridge for each team, that has a [[Rocket Launcher]], an [[SMG]], and a [[Plasma Pistol]] with a [[Carbine]]. Both these bridges lead to the same place, but they're all pretty vulnerable to Snipers and Gunners. | The teleporters lead you to a personal bridge for each team, that has a [[Rocket Launcher]], an [[SMG]], and a [[Plasma Pistol]] with a [[Carbine]]. Both these bridges lead to the same place, but they're all pretty vulnerable to Snipers and Gunners. |