Motion tracker: Difference between revisions
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*In ''[[Halo 3]]'' custom games or [[Forge]], the motion sensor can increase its range by 15 metres, 25 metres, 50 metres or even 150 metres with blips becoming increasingly smaller the larger the range gets. | *In ''[[Halo 3]]'' custom games or [[Forge]], the motion sensor can increase its range by 15 metres, 25 metres, 50 metres or even 150 metres with blips becoming increasingly smaller the larger the range gets. | ||
*In the novel ''[[Halo: Ghosts of Onyx]]'', the motion tracker sensor is shown to be vulnerable to sea water, when [[Fred]]'s motion tracker froze due to a crusting of sea salt. | *In the novel ''[[Halo: Ghosts of Onyx]]'', the motion tracker sensor is shown to be vulnerable to sea water, when [[Fred]]'s motion tracker froze due to a crusting of sea salt. | ||
*In Halo ''[[Halo 1]]'', even though the HUD shows the motion tracker range as 15 meters, one can use the [[SRS99C S2 AM|sniper]] scope or an objective to see that it is actually 60 meters. | |||
*In ''[[Halo 2]]'', if your [[shields]] are critical, your motion sensor will flicker on and off. | *In ''[[Halo 2]]'', if your [[shields]] are critical, your motion sensor will flicker on and off. | ||
*In Halo: Combat Evolved PC. Through a mod, if you are playing as an Elite or a Grunt. The motion tracker or the shielding will not be there. | *In Halo: Combat Evolved PC. Through a mod, if you are playing as an Elite or a Grunt. The motion tracker or the shielding will not be there. |