Overshield: Difference between revisions

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The overshield is not a permanent upgrade to the player's shield, and it will not recharge past the normal capacity even after the overshield is fully depleted, thus another one must be acquired to regain the benefit. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].
The overshield is not a permanent upgrade to the player's shield, and it will not recharge past the normal capacity even after the overshield is fully depleted, thus another one must be acquired to regain the benefit. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].


Across its appearances in the campaigns of ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo Infinite'', the overshield is reduced only when the player takes damage. In multiplayer modes and the campaign mode of ''Halo 5: Guardians'', the overshield gradually depletes over prolonged duration. Due to its reductive nature, the overshield is only useful for a short period in multiplayer.
Across its appearances in the campaigns of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo Infinite]]'', the overshield is reduced only when the player takes damage. In multiplayer modes and the campaign mode of ''[[Halo 5: Guardians]]'', the overshield gradually depletes over prolonged duration. Due to its reductive nature, the overshield is only useful for a short period in multiplayer.


From ''Halo: Combat Evolved'' to ''Halo 4'', it takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield). In ''Halo 5: Guardians'' and ''Halo Infinite'', the overshield's effects are instantly applied briefly after the player activates the power-up, although the player is still vulnerable while waiting for the shields to be overchaged.
From ''Halo: Combat Evolved'' to ''[[Halo 4]]'', it takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield). In ''Halo 5: Guardians'' and ''Halo Infinite'', the overshield's effects are instantly applied briefly after the player activates the power-up, although the player is still vulnerable while waiting for the shields to be overchaged.


In ''Halo 2'',  ''Halo 3'', and ''Halo 4'', the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention. This glowing effect is also present in ''Halo 5: Guardians'', although it should be noted that unlike in previous titles, it is actually hidden by the effects of active camouflage despite what the player's HUD may lead one to believe.
In ''Halo 2'',  ''[[Halo 3]]'', and ''Halo 4'', the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention. This glowing effect is also present in ''Halo 5: Guardians'', although it should be noted that unlike in previous titles, it is actually hidden by the effects of active camouflage despite what the player's HUD may lead one to believe.


=== ''Halo: Combat Evolved'' ===
=== ''Halo: Combat Evolved'' ===
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=== ''Halo 3: ODST'' ===
=== ''Halo 3: ODST'' ===
[[File:H3ODST Huragok Overshield.jpg|thumb|250px|A [[Huragok]] can provide overshields to all allies within a certain radius.]]
The overshield makes an appearance in the ''[[Halo 3: ODST]]'' as a white-blue shielding effect granted to those within the vicinity of a Huragok; friendly Covenant and UNSC units are provided an additional layer of protection because of the overshield ability.  
The overshield makes an appearance in the ''Halo 3: ODST'' campaign as a white-blue shielding effect awarded to those within the vicinity of a Huragok; friendly Covenant and UNSC units are provided an additional layer of protection because of the overshield ability.  


=== ''Halo: Reach'' ===
=== ''Halo: Reach'' ===
[[File:HReach-LNoS-Shielded-Unggoy.jpg|thumb|300px|Huragok-supplied overshield on [[Unggoy Ultra]]s onboard the ''[[Long Night of Solace]]'' in ''Halo: Reach''.]]
In ''Halo: Reach'' campaign, Huragok provide purple overshield to nearby allies. It is somewhat weaker than in ''Halo 3: ODST'', as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health.
In ''Halo: Reach'' campaign, Huragok provide purple overshield to nearby allies. It is somewhat weaker than in ''Halo 3: ODST'', as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health.


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====Campaign====
====Campaign====
{{Article quote|An enhanced shield module that increases capacity to 115% of base shield strength.{{Ref/Game|HI|Campaign - Upgrades menu}}}}
{{Article quote|An enhanced shield module that increases capacity to 115% of base shield strength.{{Ref/Game|HI|Campaign - Upgrades menu}}}}
In ''[[Halo Infinite]]''{{'}}s multiplayer, the overshield boosts the player's shields to 200% of its base strength all the while recovering all health and shield damage.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}} It adds an additional yellow bar on the shield bar and a translucent white effect over the armor.{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/24284987877524-Shields-in-Halo-Infinite|Site=Halo Support|Page=Shields in Halo Infinite|D=22|M=6|Y=2024}}
Overshield is available in campaign as the Shield Core. It is acquired from the body of [[Bonita Stone|Spartan Stone]] in the level [[Foundation (Halo Infinite)|Foundation]]; then it can be upgraded by collecting and spending [[Spartan core]]s, like the other [[equipment]]s. Initially, the shield core provides a permanent, passive benefit, boosting the player's shield capacity to 115% of base strength. Each upgrade enhances the shield capacity by an additional 15%, to a maximum capacity of 175% of base strength.
Overshield is available in campaign as the Shield Core. It is acquired from the body of [[Bonita Stone|Spartan Stone]] in the level [[Foundation (Halo Infinite)|Foundation]]; then it can be upgraded by collecting and spending [[Spartan core]]s, like the other [[equipment]]s. Initially, the shield core provides a permanent, passive benefit, boosting the player's shield capacity to 115% of base strength. Each upgrade enhances the shield capacity by an additional 15%, to a maximum capacity of 175% of base strength.


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|Increases shield capacity by an additional 15% of base strength.
|Increases shield capacity by an additional 15% of base strength.
|}
|}
====Multiplayer====
''[[Halo Infinite]]''{{'}}s multiplayer, the overshield boosts the player's shields to 200% of its base strength, adding an additional yellow bar on the shield bar and a translucent white effect over the armor.


== Trivia ==
== Trivia ==
===Production notes===
===Production notes===
* The overshield, as well as active camouflage, were requested by Hardy LeBel as a feature for ''Halo: Combat Evolved''{{'}}s multiplayer. After seeing their inclusion in multiplayer, the designs for the campaign missions added both pickups to the campaign missions.
* The overshield, as well as active camouflage, were requested by Hardy LeBel as a feature for ''Halo: Combat Evolved''{{'}}s multiplayer. After seeing their inclusion in multiplayer, the designs for the campaign missions added both pickups to the campaign missions.{{Ref/YouTube|OheqVrMGPv0|The Act Man|Interview With The Man Who Created Halo's Multiplayer|Time=1977|D=22|M=6|Y=2024}}
* The overshield was most likely inspired by a similar gameplay mechanic in the ''Marathon'' series. In ''Marathon'', the player character's shield energy can be restored or even boosted by picking up Power Cells or interacting with Energy Recharges. There are three levels of Energy Recharges; the first level restores the standard shield bar, while the second level adds an additional shield bar and the third level adds a third shield bar. Similar to the overshield in ''Halo'', the additional layer of shields have different colors; whereas the default shield bar is colored red, the first additional shield is yellow, and the second shield bar is purple.
* The overshield was most likely inspired by a similar gameplay mechanic in the ''Marathon'' series. In ''Marathon'', the player character's shield energy can be restored or even boosted by picking up Power Cells or interacting with Energy Recharges. There are three levels of Energy Recharges; the first level restores the standard shield bar, while the second level adds an additional shield bar and the third level adds a third shield bar. Similar to the overshield in ''Halo'', the additional layer of shields have different colors; whereas the default shield bar is colored red, the first additional shield is yellow, and the second shield bar is purple.
===Glitches===
===Glitches===
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File:H2 Overshield.jpg|The effects of the Overshield in ''Halo 2''{{'}}s multiplayer.
File:H2 Overshield.jpg|The effects of the Overshield in ''Halo 2''{{'}}s multiplayer.
File:H3_Overshield_Pickup.jpg|An Overshield in ''Halo 3''.
File:H3_Overshield_Pickup.jpg|An Overshield in ''Halo 3''.
File:HReach-LNoS-Shielded-Unggoy.jpg|Huragok-supplied overshield on [[Unggoy Ultra]]s onboard the ''[[Long Night of Solace]]''.
File:H3ODST Huragok Overshield.jpg|A Huragok granting overshield to its allies in ''Halo 3: ODST''.
File:HR SpecOpsElites.jpg|A SpecOps Sangheili with [[active camouflage]] with Huragok-supplied shielding.
File:HR SpecOpsElites.jpg|A [[active camouflage|cloaked]] [[Special Operations Officer|SpecOps]] [[Sangheili]] with overshield in ''Halo: Reach''.
File:H4 - Overshield ordnance drop.png|An Overshield in ''Halo 4''.
File:H4 - Overshield ordnance drop.png|An Overshield in ''Halo 4''.
File:H4 - Overshield effects.png|The effects of the overshield in ''Halo 4''{{'}}s multiplayer.
File:H4 - Overshield effects.png|The effects of the overshield in ''Halo 4''{{'}}s multiplayer.