Prisoner: Difference between revisions
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*In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces. | *In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces. | ||
*Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team. | *Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team. | ||
*In Team Slayer, its best for one player to wield a sniper rifle, several with | *In Team Slayer, its best for one player to wield a sniper rifle, several with [[MA5B assault rifle|assault rifles]], and few with [[M90 shotgun|shotguns]]. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D magnum|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers. | ||
*Use the ground floor and passageways to avoid enemy fire. | *Use the ground floor and passageways to avoid enemy fire. | ||