Project ORCHID: Difference between revisions

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m (→‎Augmentations: Fixed typo.)
(Added a minor (but interesting) detail from Halo 5.)
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The SPARTAN-IV augmentation procedures, at least for the first and second classes of the program, take three weeks to perform, with the Spartans in and out of surgeries and advanced therapies during this time.<ref name="HI2"/><ref name="NB14"/> Following the augmentation procedures, recovery and subsequent training usually lasted several months.<ref name="packet"/> It took about two days for the first team of Spartan-IVs to relearn how to walk again following their augmentations. Significant disorientation was in evidence during their initial training exercises.<ref name="HI2"/> The final steps of the augmentations are an assurance of hormonal regulation and the archiving of the subject's bioprofile.<ref name="lootcrate1"/>
The SPARTAN-IV augmentation procedures, at least for the first and second classes of the program, take three weeks to perform, with the Spartans in and out of surgeries and advanced therapies during this time.<ref name="HI2"/><ref name="NB14"/> Following the augmentation procedures, recovery and subsequent training usually lasted several months.<ref name="packet"/> It took about two days for the first team of Spartan-IVs to relearn how to walk again following their augmentations. Significant disorientation was in evidence during their initial training exercises.<ref name="HI2"/> The final steps of the augmentations are an assurance of hormonal regulation and the archiving of the subject's bioprofile.<ref name="lootcrate1"/>


Largely overseen by the [[Office of Naval Intelligence]], the augmentation procedures are conducted in a dedicated Spartan-IV facility on [[Mars]] and are considered excruciatingly painful.<ref name="NB14"/> Approximately two dozen candidates were augmented and conditioned at any given time during the second Spartan-IV class.<ref name="hnb115"/> Certifying medical review officers are responsible for reviewing the results of the procedures on each Spartan-IV candidate; Doctor [[Longo Berger]] was one such individual.<ref name="lootcrate1"/>
Largely overseen by the [[Office of Naval Intelligence]], the augmentation procedures are conducted in a dedicated Spartan-IV facility on [[Mars]] and are considered excruciatingly painful.<ref name="NB14"/> Approximately two dozen candidates were augmented and conditioned at any given time during the second Spartan-IV class.<ref name="hnb115"/> Certifying medical review officers are responsible for reviewing the results of the procedures on each Spartan-IV candidate; Doctor [[Longo Berger]] was one such individual.<ref name="lootcrate1"/> A battered helmet worn by [[John-117]] during the [[Human-Covenant War|war]] is the last thing that the candidates see before beginning their evaluation and preliminary augmentation cycle.{{Ref/Game|Id=H5MarkIV|Game=H5|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armory|Detail=Mark IV - Helmet Description}}


===Effects===
===Effects===
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[[File:H5G-Kamchatkadescent.png|thumb|250px|left|The Spartan-IV's GEN2 Mjolnir armor further enhances their augmentations.]]
[[File:H5G-Kamchatkadescent.png|thumb|250px|left|The Spartan-IV's GEN2 Mjolnir armor further enhances their augmentations.]]
However, the decision to augment adults as opposed to preteens comes at the cost of performance: the results of the Spartan-IVs' physical augmentations are not as effective as those of the preceding generations. To compensate for this shortcoming, the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] worn by the Spartan-IVs is designed to multiply the wearer's strength and speed significantly more than first-generation suits. At least in theory, this makes a Spartan-IV clad in GEN2 armor equal to a GEN1-wearing Spartan-II in terms of strength and speed, but the Spartan-IV would be at a considerable disadvantage without armor.<ref name="frankie"/><ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''Halo 5: Guardians – Unmasking The Fireteam Hunting Master Chief''']</ref> The physical disparity between a Spartan-IV and a Spartan-II has been compared to that between an elite-level athlete and a "near-supernatural monster".<ref>[http://www.neogaf.com/forum/showpost.php?p=167200983&postcount=566 '''NeoGaf''': ''Post by Frank O'Connor'']</ref> Spartan Edward Buck also compared the Spartan-IVs to demigods while respectively likening the Spartan-IIs and Spartan-IIIs to the Titans and gods of Greek mythology.<ref name="NB14"/> Also, Spartan-IV augmentations lack the stability of earlier generations, meaning they need constant "tune-ups" to ensure nothing goes wrong with their bodies.<ref>'''Halo: Official Spartan Field Manual''', ''page 36''</ref> While falling from the sky over [[Cassidy III]], Buck doubted he'd survive even with his augmentations and armor despite [[John-117]] having survived a similar fall years earlier. Buck's reasoning was that while the Spartan-II's had been literally made to be invincible, the UNSC had figured out how to cut some costs by the time it got around to him and his own augmentations didn't make him nearly as invincible.<ref>'''[[Halo: Bad Blood]]''', ''page 310''</ref>
However, the decision to augment adults as opposed to preteens comes at the cost of performance: the results of the Spartan-IVs' physical augmentations are not as effective as those of the preceding generations. To compensate for this shortcoming, the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] worn by the Spartan-IVs is designed to multiply the wearer's strength and speed significantly more than first-generation suits. At least in theory, this makes a Spartan-IV clad in GEN2 armor equal to a GEN1-wearing Spartan-II in terms of strength and speed, but the Spartan-IV would be at a considerable disadvantage without armor.<ref name="frankie"/><ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''Halo 5: Guardians – Unmasking The Fireteam Hunting Master Chief''']</ref> The physical disparity between a Spartan-IV and a Spartan-II has been compared to that between an elite-level athlete and a "near-supernatural monster".<ref>[http://www.neogaf.com/forum/showpost.php?p=167200983&postcount=566 '''NeoGaf''': ''Post by Frank O'Connor'']</ref> Spartan Edward Buck also compared the Spartan-IVs to demigods while respectively likening the Spartan-IIs and Spartan-IIIs to the Titans and gods of Greek mythology.<ref name="NB14"/> Also, Spartan-IV augmentations lack the stability of earlier generations, meaning they need constant "tune-ups" to ensure nothing goes wrong with their bodies.<ref>'''Halo: Official Spartan Field Manual''', ''page 36''</ref> While falling from the sky over [[Cassidy III]], Buck doubted he'd survive even with his augmentations and armor despite John-117 having survived a similar fall years earlier. Buck's reasoning was that while the Spartan-II's had been literally made to be invincible, the UNSC had figured out how to cut some costs by the time it got around to him and his own augmentations didn't make him nearly as invincible.<ref>'''[[Halo: Bad Blood]]''', ''page 310''</ref>


Spartan-IVs must follow a rigid set of guidelines to maintain their physical fitness and health. These include undergoing regular medical examinations, including physiological scans, reviews and treatment before and after each mission. A Spartan-IV is expected to perform at optimum capacity with a minimum of two and a half hours of sleep per 48-hour cycle; for [[Cryo-chamber|cryosleep]], standard UNSC practices apply. They are also instructed to follow standard [[physical training]] practices of the UNSC. Due to their augmented physiques, however, they are provided their own, custom-built gym equipment. Official meals are specifically prepared to meet the caloric, nutritional and medicinal needs of each individual Spartan. These personal needs are measured based on activity data recorded by the Spartan's individual physiometer. Ancillary medications may be provided to ensure the Spartan's well-being and to reduce risk of potential implant rejections.<ref name="packet"/> The effect the augmentations have on lifespan is unknown, though it is theorized that most Spartans can surpass the average [[human]] lifespan,<ref name="NB14"/> and it is expected their peak fighting days will exceed a century.<ref name="HOSFM25"/>
Spartan-IVs must follow a rigid set of guidelines to maintain their physical fitness and health. These include undergoing regular medical examinations, including physiological scans, reviews and treatment before and after each mission. A Spartan-IV is expected to perform at optimum capacity with a minimum of two and a half hours of sleep per 48-hour cycle; for [[Cryo-chamber|cryosleep]], standard UNSC practices apply. They are also instructed to follow standard [[physical training]] practices of the UNSC. Due to their augmented physiques, however, they are provided their own, custom-built gym equipment. Official meals are specifically prepared to meet the caloric, nutritional and medicinal needs of each individual Spartan. These personal needs are measured based on activity data recorded by the Spartan's individual physiometer. Ancillary medications may be provided to ensure the Spartan's well-being and to reduce risk of potential implant rejections.<ref name="packet"/> The effect the augmentations have on lifespan is unknown, though it is theorized that most Spartans can surpass the average [[human]] lifespan,<ref name="NB14"/> and it is expected their peak fighting days will exceed a century.<ref name="HOSFM25"/>
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*''[[Halo: New Blood]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]'' {{Mo}}
*''[[Hunt the Truth]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Mythos]]'' {{Mo}}
*''[[Halo Mythos]]'' {{Mo}}
*''[[Halo: Bad Blood]]'' {{Mo}}
*''[[Halo: Bad Blood]]'' {{Mo}}