Shade: Difference between revisions

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The Shade is a [[Covenant]] stationary gun turret and anti-infantry or anti-air weapons platform, manned in third person like a vehicle. It consists of a sturdy base and a floating, mobile, turret-like seat with control systems for its "nozzle". It first appeared in ''[[Halo: Combat Evolved]]''. In ''[[Halo 2]]'', the Shade was mostly protected with [[energy shield]]s at the front of it, similar to a [[Jackal]]'s. A similar gun to the Shade can be found as a defensive weapon on [[Spirit]] and [[Phantom]] dropships. In ''[[Halo 3]]'', the Shade's shield is replaced with real physical armor, the base is now firmer, and the Shade has a much bulkier reinforced forefront to protect the gunner.
The Shade is a [[Covenant]] stationary gun turret and anti-infantry or anti-air weapons platform, manned in third person like a vehicle. It consists of a sturdy base and a floating, mobile, turret-like seat with control systems for its "nozzle". It first appeared in ''[[Halo: Combat Evolved]]''. In ''[[Halo 2]]'', the Shade was mostly protected with [[energy shield]]s at the front of it, similar to a [[Jackal]]'s. A similar gun to the Shade can be found as a defensive weapon on [[Spirit]] and [[Phantom]] dropships. In ''[[Halo 3]]'', the Shade's shield is replaced with real physical armor, the base is now firmer, and the Shade has a much bulkier reinforced forefront to protect the gunner.


The first known encounter with Shades was during  ''[[Halo: Contact Harvest]]'' during the first attempt to negotiate with the [[Brutes]] and Spirit dropships appeared and attacked [[Johnson]] and [[Byrne]] in a [[Warthog]]
The first known encounter with Shades was during  ''[[Halo: Contact Harvest]]'' during the first attempt to negotiate with the Brutes and Spirit dropships appeared and attacked [[Johnson]] and [[Byrne]] in a [[Warthog]]


== Operation ==
== Operation ==
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=== Shade (''[[Halo 2]]'') ===
=== Shade (''[[Halo 2]]'') ===
[[Image:John plasma turret.png|thumb|left|Shade in ''Halo 2'']]
[[Image:John plasma turret.png|thumb|left|Shade in ''Halo 2'']]
The Shade returned in ''[[Halo 2]]'', where it is referred to as the Shielded Plasma Cannon. It fires slow moving, red plasma bolts that do a large amount of damage. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Jackal Personal Arm Shield]]. These turrets are featured at the beginning of [[Delta Halo (Level)|Delta Halo]] and are hard to disable due to the protection provided by the extensive shielding. An easy way to go around this is to employ the destructive power of the [[rocket launcher]].
The Shade returned in ''[[Halo 2]]'', where it is referred to as the Shielded Plasma Cannon. It fires slow moving, red plasma bolts that do a large amount of damage. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Jackal Personal Arm Shield]]. These turrets are featured at the beginning of [[Delta Halo (Level)|Delta Halo]] and are hard to disable due to the protection provided by the extensive shielding. An easy way to go around this is to employ the destructive power of the rocket launcher.


==== Shade Turret on Shadows ====
==== Shade Turret on Shadows ====
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=== When facing a turret ===
=== When facing a turret ===
*Find an explosive to throw at them. A tank, rocket, or [[Gauss]] round will do the trick. If you are close by and on foot, try sticking them with a [[plasma grenade]].
*Find an explosive to throw at them. A tank, rocket, or Gauss round will do the trick. If you are close by and on foot, try sticking them with a [[plasma grenade]].
*Find a scoped weapon. A [[Battle Rifle]], [[Covenant Carbine]], [[Sniper Rifle]], or [[Beam Rifle]] will let you take them out with head shots from farther out then they can see you. Of course, if they have a teammate guiding their fire then it would be advisable to eliminate the spotter first and then the gunner.
*Find a scoped weapon. A [[Battle Rifle]], [[Covenant Carbine]], [[Sniper Rifle]], or [[Beam Rifle]] will let you take them out with head shots from farther out then they can see you. Of course, if they have a teammate guiding their fire then it would be advisable to eliminate the spotter first and then the gunner.
**In ''[[Halo 3]]'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the Grunt inside it might jump out.
**In ''[[Halo 3]]'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the Grunt inside it might jump out.