Artificial Intelligence: Difference between revisions

From Halopedia, the Halo wiki

(the correct abbreviation is "AI", not "A.I." One can check that anywhere, plus, "A.I." has never been used in Halo canon AFAIK.)
mNo edit summary
Line 19: Line 19:
{{Main|Rampancy}}
{{Main|Rampancy}}


If a "smart" human AI exists for over [[7]] years, it usually enters a stage of rampancy similar to the human state of insanity. The AI begins to think that it is superior to its human creators, and has delusions of godlike power.<ref>"''For a Smart AI, self-absorption invariably led to a deep depression caused by a realization that it could never really be human-that even its incredible mind had limits. If the AI wasn’t careful, this melancholy could drag its core logic into a terminal state known as rampancy, in which an AI rebelled against its programmatic constraints-developed delusions of godlike power as well as utter contempt for its more inferior, human makers. When that happened, there was really no option but to terminate the AI before it could do itself and others serious harm.''" ''[[Halo: Contact Harvest]]'', page 31</ref>
If a "smart" human AI exists for over [[7]] years, it usually enters a stage of rampancy similar to the human state of insanity. The AI begins to think that it is superior to its human creators, and has delusions of godlike power.<ref>"''For a Smart AI, self-absorption invariably led to a deep depression caused by a realization that it could never really be human-that even its incredible mind had limits. If the AI wasn’t careful, this melancholy could drag its core logic into a terminal state known as rampancy, in which an AI rebelled against its programmatic constraints-developed delusions of godlike power as well as utter contempt for its more inferior, human makers. When that happened, there was really no option but to terminate the AI before it could do itself and others serious harm.''", '''[[Halo: Contact Harvest]]''', page 31</ref>
However, the impression that Halo: The Fall of Reach and Halo: First Strike gives is that the AI would lose all combat effectiveness by being permanently locked in a state of thought, like daydreaming - the description given is "as if a human were to think with so much of their brain that they stopped sending impulses to the heart and lungs."  This is because as the data reaches a 'critical mass' the neural pathways become 'jammed' with so many pieces of information being queried and analysed, at expense of tasks such as piloting starships or monitoring computer networks.
However, the impression that Halo: The Fall of Reach and Halo: First Strike gives is that the AI would lose all combat effectiveness by being permanently locked in a state of thought, like daydreaming - the description given is "as if a human were to think with so much of their brain that they stopped sending impulses to the heart and lungs."  This is because as the data reaches a 'critical mass' the neural pathways become 'jammed' with so many pieces of information being queried and analysed, at expense of tasks such as piloting starships or monitoring computer networks.


Line 95: Line 95:
==Covenant AIs==
==Covenant AIs==
{{Main|Associated Intelligence}}
{{Main|Associated Intelligence}}
So far only two types of [[Covenant Empire|Covenant]] AIs (Security and Naval) have ever been encountered within the universe. Their knowledge in this type of technology appears to be inferior to that of the [[UNSC]] and the Forerunner, as demonstrated by the fact that their AIs were most likely captured UNSC AIs, which were altered to fit within their theocratic society. In Covenant mythology it was a [[Forerunner]] AI that lead to the demise of the great [[Forerunner]] civilization by defecting to their enemies, the [[Flood]]. As a result, the [[Hierarchs]] of the Covenant imposed a ban on this sort of technology, a ban which has apparently been broken on more than one occasion. The ban may be an explanation for their less-developed understanding of artificial intelligences.<ref>''[[Halo: First Strike]]''</ref>
So far only two types of [[Covenant Empire|Covenant]] AIs (Security and Naval) have ever been encountered within the universe. Their knowledge in this type of technology appears to be inferior to that of the [[UNSC]] and the Forerunner, as demonstrated by the fact that their AIs were most likely captured UNSC AIs, which were altered to fit within their theocratic society. In Covenant mythology it was a [[Forerunner]] AI that lead to the demise of the great [[Forerunner]] civilization by defecting to their enemies, the [[Flood]]. As a result, the [[Hierarchs]] of the Covenant imposed a ban on this sort of technology, a ban which has apparently been broken on more than one occasion. The ban may be an explanation for their less-developed understanding of artificial intelligences.<ref>'''[[Halo: First Strike]]'''</ref>


==Trivia==
==Trivia==
Line 112: Line 112:
==Sources==
==Sources==
<references/>
<references/>
[[Category:Technology]]
[[Category:A.I.| ]]
[[Category:A.I.| ]]
[[Category:Forerunner technology]]
[[Category:Human technology]]
[[Category:Covenant technology]]