Bungie: Difference between revisions

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===Creation of ''Halo'' series===
===Creation of ''Halo'' series===
{{quote|Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Instead, Bungie’s purpose is to make great stuff like video games.|Chris Butcher<ref>[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Online''': ''Inside Bungie'']</ref>}}
{{quote|Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Instead, Bungie’s purpose is to make great stuff like video games.|Chris Butcher<ref>[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Online''': ''Inside Bungie'']</ref>}}
In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and [[wikipedia:Artificial intelligence|AI]] system, to be known as [[Halo: Combat Evolved|Halo]] and to be released at the same time on both the Mac and also Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the [[Xbox]], with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of Halo received the [[wikipedia:Game of the Year|Game of the Year]] and [[wikipedia:Console Game of the Year|Console Game of the Year]] awards for 2002 from the [[wikipedia:Academy of Interactive Arts & Sciences|Academy of Interactive Arts &amp; Sciences]], is known as a system seller and as of 2004 is still a videogame bestseller. ''Halo: Combat Evolved'' has been one of the most critically acclaimed games over the last three years, and its sequel [[Halo 2]] has been called the 'most anticipated game of all time' by [[Wikipedia:IGN|IGN]] Xbox.
In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and [[wikipedia:Artificial intelligence|AI]] system, to be known as [[Halo: Combat Evolved|Halo]] and to be released at the same time on both the Mac and also Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the [[Xbox]], with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of Halo received the [[wikipedia:Game of the Year|Game of the Year]] and [[wikipedia:Console Game of the Year|Console Game of the Year]] awards for 2002 from the [[wikipedia:Academy of Interactive Arts & Sciences|Academy of Interactive Arts &amp; Sciences]], is known as a system seller and as of 2004 is still a videogame bestseller. ''Halo: Combat Evolved'' has been one of the most critically acclaimed games over the last three years, and its sequel ''[[Halo 2]]'' has been called the 'most anticipated game of all time' by [[Wikipedia:IGN|IGN]] Xbox.


===End of partnership===
===End of partnership===
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===New partnership===
===New partnership===
{{Quote|We are moving on. We're building something new, something totally different.|Eric Osbourne}}
{{Quote|We are moving on. We're building something new, something totally different.|Eric Osbourne}}
On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property.<ref name="g4tv">[http://halo.bungie.net/news/content.aspx?cid=25920 '''Bungie.net''': ''NON FACETE NOBIS CALCITRARE VESTRUM PERINÆUM'']</ref> On [[2011|June 30, 2011]], Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games.<ref>[http://halo.bungie.net/projects/aerospace/ '''Bungie.net''': ''Bungie Aerospace'']</ref> On [[2019|Januray 10, 2019]], Bungie announced that they had parted ways with Activision while retaining their intellectual property.<ref>[https://www.bungie.net/en/Explore/Detail/News/47569 '''Bungie.net''': ''Our Destiny > News | Bungie.net'']</ref>
On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property.<ref name="g4tv">[http://halo.bungie.net/news/content.aspx?cid=25920 '''Bungie.net''': ''NON FACETE NOBIS CALCITRARE VESTRUM PERINÆUM'']</ref> On [[2011|June 30, 2011]], Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games.<ref>[http://halo.bungie.net/projects/aerospace/ '''Bungie.net''': ''Bungie Aerospace'']</ref> On [[2019|January 10, 2019]], Bungie announced that they had parted ways with Activision, with the intellectual property rights to the ''Destiny'' franchise transferring to Bungie.<ref>[https://www.bungie.net/en/Explore/Detail/News/47569 '''Bungie.net''': ''Our Destiny > News | Bungie.net'']</ref>


==Bungie Mythos==
==Bungie Mythos==