Blackout: Difference between revisions

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m (clean up, replaced: www.bungie.net → halo.bungie.net (3), typos fixed: team-mate → teammate, better then → better than)
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|map=War Game Map_Set/: 037-2<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|map=War Game Map_Set/: 037-2<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|location= Arctic, [[Earth]]
|location= Arctic, [[Earth]]
|terrain= Icy metal walkways and platforms<ref name="H3Legend">[http://www.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack '''Bungie.net''': ''Halo 3 Legendary Map Pack'']</ref>
|terrain= Icy metal walkways and platforms<ref name="H3Legend">[http://halo.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack '''Bungie.net''': ''Halo 3 Legendary Map Pack'']</ref>
|symmetry=
|symmetry=
|playernumber=4-12
|playernumber=4-12
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}}
}}
{{Article Quote|Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty.}}
{{Article Quote|Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty.}}
'''Blackout'''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13413 '''Bungie.net''': ''Legendary Map: Blackout'']</ref> is a [[multiplayer]] map featured in ''[[Halo 3]]'' and is a remake of the ''[[Halo 2]]'' map, [[Lockout]] . It is featured as one of the three maps in the [[Legendary Map Pack]] that became available on April 15, 2008.
'''Blackout'''<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13413 '''Bungie.net''': ''Legendary Map: Blackout'']</ref> is a [[multiplayer]] map featured in ''[[Halo 3]]'' and is a remake of the ''[[Halo 2]]'' map, [[Lockout]] . It is featured as one of the three maps in the [[Legendary Map Pack]] that became available on April 15, 2008.


==Design and Layout==
==Design and Layout==
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==Forge==
==Forge==
In the [http://www.bungie.net/News/content.aspx?type=topnews&cid=13509 second most recent ViDoc], multiple forge items from Blackout were revealed. They include detailed staircases, man-cannons, standard doorways, portals, and blocking doorways, shield doors, and newly edited shipping crates that stay once they are placed. Another new object is the FX filter. Using these will change the tint, contrast, brightness, and overall color of the map, and it is recommended to experiment. You may combine them, to make cool effects. The barracks on Blackout contain a basketball hoop, and the [[BR55HB battle rifle|battle rifle]] tower is now featured with windows compared to being fully opened.
In the [http://halo.bungie.net/News/content.aspx?type=topnews&cid=13509 second most recent ViDoc], multiple forge items from Blackout were revealed. They include detailed staircases, man-cannons, standard doorways, portals, and blocking doorways, shield doors, and newly edited shipping crates that stay once they are placed. Another new object is the FX filter. Using these will change the tint, contrast, brightness, and overall color of the map, and it is recommended to experiment. You may combine them, to make cool effects. The barracks on Blackout contain a basketball hoop, and the [[BR55HB battle rifle|battle rifle]] tower is now featured with windows compared to being fully opened.


The level is not an exact replica of Lockout, as there are several noticeable differences. Several jumps have been removed to limit mobility around the map, as well as the removal of a "window" in the Library area that does not allow the players to see under the middle of the level. Players also cannot shoot from the bottom level of the "BR" Tower to the bottom level of the "Sniper" Tower. The following are some activities in Forge that the player can do.
The level is not an exact replica of Lockout, as there are several noticeable differences. Several jumps have been removed to limit mobility around the map, as well as the removal of a "window" in the Library area that does not allow the players to see under the middle of the level. Players also cannot shoot from the bottom level of the "BR" Tower to the bottom level of the "Sniper" Tower. The following are some activities in Forge that the player can do.
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* Many players often take the [[Type-1 energy sword|sword]] without bothering to look in the corner. You can hide in the there and easily assassinate them. It is risky because the sword user can see you and easily kill you, but if he fails to see you it can be quite humiliating.
* Many players often take the [[Type-1 energy sword|sword]] without bothering to look in the corner. You can hide in the there and easily assassinate them. It is risky because the sword user can see you and easily kill you, but if he fails to see you it can be quite humiliating.
* The yellow walls can be jumped on top of, giving you a vantage point of the walkways below.
* The yellow walls can be jumped on top of, giving you a vantage point of the walkways below.
* Always remember that when you are on Top Lift, you can always jump to Elbow if there is an enemy there, a team-mate in trouble or you just want to make an escape. This escape is actually better then dropping down the hatches on the side because you can get fragged easily.
* Always remember that when you are on Top Lift, you can always jump to Elbow if there is an enemy there, a teammate in trouble or you just want to make an escape. This escape is actually better than dropping down the hatches on the side because you can get fragged easily.
* When playing Team SWAT, if you spawn at Lift in the beginning of the game then do not go up the lift. Your enemy will most likely be expecting you and you will be killed as soon as you get up. If you spawn at Rec Room, then look towards lift. If there's nobody there or you killed him or her already, then look towards Elbow. You can usually get some kills early in the game this way.
* When playing Team SWAT, if you spawn at Lift in the beginning of the game then do not go up the lift. Your enemy will most likely be expecting you and you will be killed as soon as you get up. If you spawn at Rec Room, then look towards lift. If there's nobody there or you killed him or her already, then look towards Elbow. You can usually get some kills early in the game this way.
* Try to place your grenades carefully, many can bounce and sail off the side of the map.
* Try to place your grenades carefully, many can bounce and sail off the side of the map.