Trove: Difference between revisions

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|atmosphere=1.05 ([[Wikipedia:Nitrogen|N<sub>2</sub>]], [[Oxygen|O<sub>2</sub>]], [[Argon|Ar]])<ref name="vis"/>
|atmosphere=1.05 ([[Wikipedia:Nitrogen|N<sub>2</sub>]], [[Oxygen|O<sub>2</sub>]], [[Argon|Ar]])<ref name="vis"/>
}}
}}
'''Shield World 0459''', formally known as '''Etran Harborage''' or '''Trove''',<ref name="lootcrate4">'''[[Halo Legendary Crate]]''', ''[[Halo Legendary Crate/Data Drops|Data Drop #4]]''</ref> was a [[Forerunner]] [[shield world]] located in the [[Korinth Prior system]]. A conservation sphere,<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 174''</ref> it was intended to protect sentient lifeforms from the effects of the [[Halo Array]] and the [[Flood]]. It also served as a military outpost housing the [[Apex Site]], a port for a fleet of {{Class|Sojourner|dreadnought}}s.<ref>''Halo Wars''</ref>
'''Etran Harborage''' or '''Trove''',<ref name="lootcrate4">'''[[Halo Legendary Crate]]''', ''[[Halo Legendary Crate/Data Drops|Data Drop #4]]''</ref> was a [[Forerunner]] [[shield world]] known to the Forerunners as '''Shield World 0459''' located in the [[Korinth Prior system]]. A conservation sphere,<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 174''</ref> it was intended to protect sentient lifeforms from the effects of the [[Halo Array]] and the [[Flood]]. It also served as a military outpost housing the [[Apex Site]], a port for a fleet of {{Class|Sojourner|dreadnought}}s.<ref>''Halo Wars''</ref>


Despite shield worlds being created as a haven from the Halos and the Flood, the external surface was heavily infested with Flood biomass, with forms of various types freely roaming across the surface. [[Sentinel]]s were a rarity on the outside, but this changed within the center, where the many Forerunner constructs worked to prevent the Flood from claiming the interior as well.<ref name="Beachhead">'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref><ref name="Reactor">'''Halo Wars''', campaign level ''[[Reactor]]''</ref><ref name="Escape">'''Halo Wars''', campaign level ''[[Escape]]''</ref>
Despite shield worlds being created as a haven from the Halos and the Flood, the external surface was heavily infested with Flood biomass, with forms of various types freely roaming across the surface. [[Sentinel]]s were a rarity on the outside, but this changed within the center, where the many Forerunner constructs worked to prevent the Flood from claiming the interior as well.<ref name="Beachhead">'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref><ref name="Reactor">'''Halo Wars''', campaign level ''[[Reactor]]''</ref><ref name="Escape">'''Halo Wars''', campaign level ''[[Escape]]''</ref>


Shield World 0459 was discovered by the [[Covenant]] sometime prior to [[2531]]. It was subsequently destroyed at the end of a [[Battle of Shield 0459|battle]] in [[2531#February|February of that year]].
Etran Harborage was discovered by the [[Covenant]] sometime prior to [[2531]]. It was subsequently destroyed at the end of a [[Battle of Shield 0459|battle]] in [[2531#February|February of that year]].


==Overview==
==Overview==
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The ecosystems of the interior and the exterior were radically different, the outer surface being a rocky wasteland with large bodies of water and Flood biomass in some areas. The atmosphere was thick with dust, which may have been a defensive measure to disable starships and prevent them from carrying the Flood off-world.<ref>'''[[Halo Wars Timeline Events]]'''</ref> Parts of the superstructure could be seen on the surface, with chasms reaching deep down into the interior.
The ecosystems of the interior and the exterior were radically different, the outer surface being a rocky wasteland with large bodies of water and Flood biomass in some areas. The atmosphere was thick with dust, which may have been a defensive measure to disable starships and prevent them from carrying the Flood off-world.<ref>'''[[Halo Wars Timeline Events]]'''</ref> Parts of the superstructure could be seen on the surface, with chasms reaching deep down into the interior.


The inner Dyson shell was completely terraformed and full of plant and animal life, much like the [[Halo Array|Halo installations]] or [[Installation 00|the Ark]]. It featured different types of Forerunner structures, ranging from spires to various walls or embankments and rifts leading into the interior of the structure. Like many other Forerunner installations, Shield 0459 possessed a [[teleportation grid|translocation grid]] in form of a network of [[teleporter]]s.<ref name="Beachhead"/>
The inner Dyson shell was completely terraformed and full of plant and animal life, much like the [[Halo Array|Halo installations]] or [[Installation 00|the Ark]]. It featured different types of Forerunner structures, ranging from spires to various walls or embankments and rifts leading into the interior of the structure. Like many other Forerunner installations, Etran Harborage possessed a [[teleportation grid|translocation grid]] in form of a network of [[teleporter]]s.<ref name="Beachhead"/>


===Access tunnels===
===Access tunnels===
[[File:HW_FR_Architecture2_S-1-.jpg|thumb|250px|The shield world's tunnel system.]]
[[File:HW_FR_Architecture2_S-1-.jpg|thumb|250px|The shield world's tunnel system.]]
The surface of Shield World 0459 had multiple access portals, which could be used to gain access to the interior of the planet. Most of them were likely hidden; for example, the portal through which the {{UNSCShip|Spirit of Fire}} entered the interior was covered under a large body of water. [[unidentified ancilla (Shield 0459)|The AI]] in control of these access portals would activate docking sequence when a ship passed over one, forcibly dragging the vessel inside by way of a series of field-projecting pylons on the outer surface.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref>
The surface of Etran Harborage had multiple access portals, which could be used to gain access to the interior of the planet. Most of them were likely hidden; for example, the portal through which the {{UNSCShip|Spirit of Fire}} entered the interior was covered under a large body of water. [[unidentified ancilla (Shield 0459)|The AI]] in control of these access portals would activate docking sequence when a ship passed over one, forcibly dragging the vessel inside by way of a series of field-projecting pylons on the outer surface.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref>


The tunnels inside the structure had a cleansing system which prevented the Flood from entering the interior. This quarantine system consisted of several "cleansing rings", which generated energy fields within their diameter, which would destroy any Flood biomass on a passing ship.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> On the interior, these portals had six interlocks that needed to be opened in order to unlock the access to the tunnel, and like other significant systems on the installation, they could be operated only by a [[Reclaimer]].<ref name="Escape"/>
The tunnels inside the structure had a cleansing system which prevented the Flood from entering the interior. This quarantine system consisted of several "cleansing rings", which generated energy fields within their diameter, which would destroy any Flood biomass on a passing ship.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> On the interior, these portals had six interlocks that needed to be opened in order to unlock the access to the tunnel, and like other significant systems on the installation, they could be operated only by a [[Reclaimer]].<ref name="Escape"/>