Energy sword (fiction): Difference between revisions

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===Advanced Tactics===
===Advanced Tactics===
*It is possible to dodge a lunge from the Energy Sword. To do this, one must move quickly to the right when facing the lunging opponent, towards the hand which does ''not'' hold the sword. Conversely, to prevent your target from dodging your lunge, simply jump; jumping reduces all chances of missing or being dodged by an opponent.
*It is possible to dodge a lunge from the Energy Sword. To do this, one must move quickly to the right when facing the lunging opponent, towards the hand which does ''not'' hold the sword. Conversely, to prevent your target from dodging your lunge, simply jump; jumping reduces all chances of missing or being dodged by an opponent.
*In ''Halo 3'', a new feature has been added so that players can parry their opponent's sword by meleeing or lunging at the same time. If you pull the right trigger right before the other person makes contact, a parrying electric clash is produced, but you do lose some or all of your shield. However, when you get down to no shields, a sword clash will not affect your health, though your screen will flash bright red. This is sometimes known as "Fencing", and can be a game, first to die loses, a useful tactic to use in sword-on-sword fight is, once you parry, melee with the sword. If you time it well enough the sword fight can last indefinitely.
*In ''Halo 3'', a new feature has been added so that players can parry their opponent's sword by meleeing or lunging at the same time. If you press your melee button (or trigger in some control schemes) right before the other person makes contact, a parrying electric clash is produced, but you do lose some or all of your shield. However, when you get down to no shields, a sword clash will not affect your health, though your screen will flash bright red. This is sometimes known as "Fencing", and can be a game, first to die loses, a useful tactic to use in sword-on-sword fight is, once you parry, melee with the sword. If you time it well enough the sword fight can last indefinitely.
*Jumping can make the Energy Sword much more fearsome, brutally effective and accurate. Jump and point your reticule down, waiting until it turns red to lunge at the opponent.
*Jumping can make the Energy Sword much more fearsome, brutally effective and accurate. Jump and point your reticule down, waiting until it turns red to lunge at the opponent.
*In ''Halo 2'' avoiding a sword lunge is extremely difficult, if timed correctly and with a bit of luck, side stepping in the direction of the enemy players free hand may save your life, however this is often difficult. In Halo 3 avoiding the sword lunge can be done by using either a [[Brute Shot]] or a [[M90 Close Assault Weapon System|Shotgun]], there is still some difficulty in pulling it off, but the odds of killing an enemy player using the Sword is much greater than on ''Halo 2''.
*In ''Halo 2'' avoiding a sword lunge is extremely difficult, if timed correctly and with a bit of luck, side stepping in the direction of the enemy players free hand may save your life, however this is often difficult. In Halo 3 avoiding the sword lunge can be done by using either a [[Brute Shot]] or a [[M90 Close Assault Weapon System|Shotgun]], there is still some difficulty in pulling it off, but the odds of killing an enemy player using the Sword is much greater than on ''Halo 2''.