Blue Team (level)/Walkthrough: Difference between revisions

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==Blue Team (Level Start)==
==Blue Team (Level Start)==
===The Data Center===
===The Data Center===
*'''Fred''': "What do we know about ''Argent Moon''?"
*'''Linda''': "ONI research station. Went dark nineteen months ago. Last week, Kig-Yar scavengers found it, and sold the find to Jul 'Mdama's people."
*'''John''': "We clear the Covenant and return this station to ONI."
*'''Kelly''': "Fastest route to retrieval is to seize Central Control. Eliminate hostiles between here and there, then deactivate gravity and life support systems."
*'''Linda''': "Ship data center is just ahead. We can pull down ''Argent Moon''<nowiki>'</nowiki>s schematics there."
You start with an assault rifle and a magnum. There's no combat in the level until you pass the first Mission Intel and enter the second room. There will be two Grunts examining consoles unaware of your presence, and a third one in a tunnel to the right. Past them in the next room are two Jackals, an Elite Commander and Warrior leading some Grunts, and another Warrior further back with two Jackals and three Grunts that enter after them.
You start with an assault rifle and a magnum. There's no combat in the level until you pass the first Mission Intel and enter the second room. There will be two Grunts examining consoles unaware of your presence, and a third one in a tunnel to the right. Past them in the next room are two Jackals, an Elite Commander and Warrior leading some Grunts, and another Warrior further back with two Jackals and three Grunts that enter after them.


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===The Repair Bay===
===The Repair Bay===
*'''Fred''': "Most direct route to the shipyard is through the wall ahead."
*'''John''': "Let's charge through."


The elevator deposits you and your team at a platform over the next encounter, which is accessed by charging through a metal barrier and ground pounding the Grunts below. You can actually see down below through a window on the platform. Below are several Grunts, several shield Jackals and Elite Rangers stationed a yard of construction equipment, Jackal Rangers hanging back as marksmen, and a two-storied platform they're defending with more Grunts, two more Rangers, and a Zealot at the top.
The elevator deposits you and your team at a platform over the next encounter, which is accessed by charging through a metal barrier and ground pounding the Grunts below. You can actually see down below through a window on the platform. Below are several Grunts, several shield Jackals and Elite Rangers stationed a yard of construction equipment, Jackal Rangers hanging back as marksmen, and a two-storied platform they're defending with more Grunts, two more Rangers, and a Zealot at the top.
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===The Shipyard===
===The Shipyard===
*'''John''': "[[Hydra MLRS|Hydra launcher]]."
At the top of the platform is a Hydra Launcher. It's a handy weapon with targeting grenades that's easy to fire and useful on tough foes. But in the upcoming section there's going to be ''a ton'' of Jackal Rangers, who easily dodge the grenades and are too numerous for a weapon that can only lock-on to one enemy at a time. So order a teammate to pick up the Hydra instead. Kelly is the best choice; she'll use it the most often because her shotgun has a rather short range. Make sure she or another teammates goes through this level with it, because it will be very important later.
At the top of the platform is a Hydra Launcher. It's a handy weapon with targeting grenades that's easy to fire and useful on tough foes. But in the upcoming section there's going to be ''a ton'' of Jackal Rangers, who easily dodge the grenades and are too numerous for a weapon that can only lock-on to one enemy at a time. So order a teammate to pick up the Hydra instead. Kelly is the best choice; she'll use it the most often because her shotgun has a rather short range. Make sure she or another teammates goes through this level with it, because it will be very important later.


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==That Fair and Warlike Form==
==That Fair and Warlike Form==
===The Tunnels===
===The Tunnels===
*'''John''': "Frederic, get us back on course for Central Control."
*'''Fred''': "Bringing up schematics. There's an elevator we can use, but access is four levels down."
*'''John''': "Mark a path."
The first batch of tunnels is in a rough H shape, so it doesn't matter which of the two door you go through. In the middle there will be a tunnel connecting them where three Grunts patrol. They're easy enough to headshot. Sometimes you can assassinate one of them, but which direction they face is random.
The first batch of tunnels is in a rough H shape, so it doesn't matter which of the two door you go through. In the middle there will be a tunnel connecting them where three Grunts patrol. They're easy enough to headshot. Sometimes you can assassinate one of them, but which direction they face is random.


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===Hunters in the Dark===
===Hunters in the Dark===
*'''John''': "Hunters..."
*'''Fred''': "They're strong, but slow. Use the lab equipment to keep above them and out of their reach."
Now comes the tough part. You and your teammates are put up close against two [[Mgalekgolo|Hunters]] in this fairly small lab. While Hunters' melee range isn't quite as large as it was in ''Halo: Reach'', they've got a lot of health and most of their attacks will down you in one shot. Additionally, if you get too far out of their range, instead of firing a complete fuel rod, they'll fire a dozen mini-shots that will track you and quickly strip your shield. While this attack is slightly less deadly because it's not instantly fatal, it does screw up attempts to try and pick at them from long range, because they're now better at doing that than you. What you've got on your side is your teammates and any of the weapons you've brought down here.
Now comes the tough part. You and your teammates are put up close against two [[Mgalekgolo|Hunters]] in this fairly small lab. While Hunters' melee range isn't quite as large as it was in ''Halo: Reach'', they've got a lot of health and most of their attacks will down you in one shot. Additionally, if you get too far out of their range, instead of firing a complete fuel rod, they'll fire a dozen mini-shots that will track you and quickly strip your shield. While this attack is slightly less deadly because it's not instantly fatal, it does screw up attempts to try and pick at them from long range, because they're now better at doing that than you. What you've got on your side is your teammates and any of the weapons you've brought down here.


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===The Reactor===
===The Reactor===
*'''Jackal 1''': "What is happening? Why has the fleet come?"
*'''Jackal 2''': "Jul 'Mdama is dead! Regroup! Attack [[Sanghelios]]!"


The reactor room returns you back from small enclosed engagements to big wide ones. But despite the increased space, this room is especially challenging because of two factors. First, Jackal Snipers. Second, enemy plasma turrets. If you haven't been using the Noob Combo or Smart Scope up 'til now, now's a good time to get acquainted with both. After dropping down the vent, you'll reach an balcony overlooking several shield Jackals, a few Jackal Rangers stationed on other platforms, and two Elite Rangers as well, with more enemies in the back. A walkway goes up to the left, a ring in the center serves as a high lookout, and the tough enemies have taken position in the control station on the far side of the room.
The reactor room returns you back from small enclosed engagements to big wide ones. But despite the increased space, this room is especially challenging because of two factors. First, Jackal Snipers. Second, enemy plasma turrets. If you haven't been using the Noob Combo or Smart Scope up 'til now, now's a good time to get acquainted with both. After dropping down the vent, you'll reach an balcony overlooking several shield Jackals, a few Jackal Rangers stationed on other platforms, and two Elite Rangers as well, with more enemies in the back. A walkway goes up to the left, a ring in the center serves as a high lookout, and the tough enemies have taken position in the control station on the far side of the room.
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===Banshees in Space===
===Banshees in Space===
*'''John''': "How do we stop it?"
*'''Fred''': "There are sheds located on either side of the cooling chamber. Those are our targets."
*'''John''': "Reach the control sheds. Get the cooling system offline."
The Banshee section is not too difficult as long as you keep track of enemy spawns. Spawn in too many, and you'll be overwhelmed. Engage a little at a time, and you should be fine.
The Banshee section is not too difficult as long as you keep track of enemy spawns. Spawn in too many, and you'll be overwhelmed. Engage a little at a time, and you should be fine.


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===The Prowler Hangar===
===The Prowler Hangar===
*'''John''': "There's the Prowler. More Covenant. Clear 'em out, prep for launch."
*'''Fred''': "Do it quick. I'd rather not be here when the station melts around us."
The Prowler hangar is the final battle in the level, and it's a very tough encounter where you can easily end up swarmed. There are several principles to keep in mind to pass it easily. First, control enemy spawns; don't let a wave come until you're ready. Second, take out infantry first and focus on heavy enemy when they're alone. Lastly, keep Blue Team close to you and arm them with Hydras.
The Prowler hangar is the final battle in the level, and it's a very tough encounter where you can easily end up swarmed. There are several principles to keep in mind to pass it easily. First, control enemy spawns; don't let a wave come until you're ready. Second, take out infantry first and focus on heavy enemy when they're alone. Lastly, keep Blue Team close to you and arm them with Hydras.


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====Wave 2====
====Wave 2====
*'''PA''': "Vehicle launch preparation. Fuel cells at zero percent. Initiating refueling."
*'''Fred''': "Hold off the Covenant while the Prowler preps for launch."


Once you're sure the entire wave is dead, it's time to arm up for the next wave. First, equip Blue Team with Hydras. There are two of them in the hangar, one on the balcony closest to the entrance and another on the ground floor on the left south side. The third teammate, if they don't have a Hydra, can take a railgun. Next, arm yourself. Pick up a rocket launcher and fill it up to max ammo. You'll find one in the underground under the balcony by the far hangar controls and another by a crate to the left north on the ground floor. Drop this rocket launcher by the hangar controls; you'll be using it later. From the ammo crates, take a battle rifle or DMR and a SAW as your secondary. Assemble yourself and Blue Team at the balcony by the hangar controls. The plan is to keep them close and defend from this spot behind the crates. When you're all ready, activate the hangar controls to begin the wave.
Once you're sure the entire wave is dead, it's time to arm up for the next wave. First, equip Blue Team with Hydras. There are two of them in the hangar, one on the balcony closest to the entrance and another on the ground floor on the left south side. The third teammate, if they don't have a Hydra, can take a railgun. Next, arm yourself. Pick up a rocket launcher and fill it up to max ammo. You'll find one in the underground under the balcony by the far hangar controls and another by a crate to the left north on the ground floor. Drop this rocket launcher by the hangar controls; you'll be using it later. From the ammo crates, take a battle rifle or DMR and a SAW as your secondary. Assemble yourself and Blue Team at the balcony by the hangar controls. The plan is to keep them close and defend from this spot behind the crates. When you're all ready, activate the hangar controls to begin the wave.
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====Wave 3====
====Wave 3====
*'''PA''': "Prowler fuel cells at 50 percent."
*'''Fred''': "Covenant reinforcements inbound!"
When it's just one Hunter left, the next wave will come. This one consists of primarily Elite Commanders, a Warrior or two, some Grunts, and a Zealot or Zealots. Finish off the Hunter and keep staying back to avoid these Elites, which should stay back in the center balcony. The Grunts will approach, so keep picking them off like in the previous wave. Also keep an eye out for grenades from the Elites.
When it's just one Hunter left, the next wave will come. This one consists of primarily Elite Commanders, a Warrior or two, some Grunts, and a Zealot or Zealots. Finish off the Hunter and keep staying back to avoid these Elites, which should stay back in the center balcony. The Grunts will approach, so keep picking them off like in the previous wave. Also keep an eye out for grenades from the Elites.