M6G magnum: Difference between revisions

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m (Reverting some changes while keeping some in. Also, Gameplay Changes section is for gameplay: no need to mention aesthetic changes.)
(There is no canon confirmation that the top attachment on the Halo 3 M6G is an unusable scope. Changed mentions of this, but not reverted to my previous edit. See talk page.)
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==Variants==
==Variants==
There are at least two variants of the M6G, itself only one of several models in the M6 series. These variants, which bear notable differences in function and superficial design, can be distinguished by their year of manufacture.<ref name="variants" group="note">Due to the considerable differences between [[:File:M6G Pistol view 2.jpg|''Halo 3''<nowiki/>'s M6G]] and [[:File:HaloReach - M6G.png|''Halo: Reach''<nowiki/>'s M6G]], this article assumes that the two incarnations are distinct variants of the weapon. The inability to use the weapon's smart-linked scope in ''Halo 3'' is simply a matter of gameplay balance: the scope is clearly modeled on top of the slide in both games.</ref>
There are at least two variants of the M6G, itself only one of several models in the M6 series. These variants, which bear notable differences in function and superficial design, can be distinguished by their year of manufacture.<ref name="variants" group="note">Due to the considerable differences between [[:File:M6G Pistol view 2.jpg|''Halo 3''<nowiki/>'s M6G]] and [[:File:HaloReach - M6G.png|''Halo: Reach''<nowiki/>'s M6G]], this article assumes that the two incarnations are distinct variants of the weapon.</ref>


[[File:ReachSchematic - Magnum.png|100px|right|thumb|A blueprint of the [[2548]] model.]]
[[File:ReachSchematic - Magnum.png|100px|right|thumb|A blueprint of the [[2548]] model.]]
=== 2548 model ===
=== 2548 model ===
This model was issued to [[UNSC Army]] troopers on [[Reach]] during the [[Fall of Reach|Covenant's invasion]] in the summer of [[2552]]. It has a rate of fire of approximately 240 rounds per minute (4 rounds per second), though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.
This model was issued to [[UNSC Army]] troopers on [[Reach]] during the [[Fall of Reach|Covenant's invasion]] in the summer of [[2552]]. It has a rate of fire of approximately 240 rounds per minute (4 rounds per second), though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module{{Citation needed}}.
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[[File:H3 magnum sm.gif|thumb|right|100px|The 2552 model of the M6G.]]
[[File:H3 magnum sm.gif|thumb|right|100px|The 2552 model of the M6G.]]
=== 2552 model ===
=== 2552 model ===
This model was used by [[UNSC Marine Corps|UNSC Marines]] stationed on [[Earth]] during the fall of 2552. It sports the same general design and proportions as the aforementioned version, despite a subtly longer barrel and lack of an underslung attachment. While its rate of fire is only half that of its predecessor, (roughly 120 rounds per minute), its accuracy is superior.<ref name="B.netH3"/> The smart-linked scope's mounting pins are closer to the muzzle. The slide has vertical serrations and a flat rear. The magazine release is set just in front of the safety switch and has a thin, rectangular lip akin to earlier M6 models. The striker is recessed into the slide as on a 21st century [[Wikipedia:Glock|Glock]].
This model was used by [[UNSC Marine Corps|UNSC Marines]] stationed on [[Earth]] during the fall of 2552. It sports the same general design and proportions as the aforementioned version, despite a subtly longer barrel and lack of an underslung attachment. While its rate of fire is only half that of its predecessor, (roughly 120 rounds per minute), its accuracy is superior.<ref name="B.netH3"/> The top attachment plate's mounting pins are closer to the muzzle. The slide has vertical serrations and a flat rear. The magazine release is set just in front of the safety switch and has a thin, rectangular lip akin to earlier M6 models. The striker is recessed into the slide as on a 21st century [[Wikipedia:Glock|Glock]].
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==Gameplay==
==Gameplay==
===Changes from ''Halo 3'' to ''Halo: Reach''===
===Changes from ''Halo 3'' to ''Halo: Reach''===
*The smart-linked scope is now once again usable.
*Features a 2x zoom function.
*Has reticule bloom, like most weapons in ''Halo: Reach''.
*Has reticule bloom, like most weapons in ''Halo: Reach''.
*Nearly doubled rate of fire.
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.


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*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*The M6G features unusable attachments in both games in which it appears. The scope is unusable in ''Halo 3'' for gameplay balance, while the flashlight is unusable in ''Halo: Reach'' due to the introduction of night vision equipment.
*The M6G features an unusable attachment in both games in which it appears.
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3'''s M6G model).
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3'''s M6G model).