Generator Defense: Difference between revisions

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*As it was only a Network Test, during the ''Halo: Reach'' Multiplayer Beta, players often confirmed that gameplay was sufficiently 'laggy' and became harder to play online. Bungie fixed this problem when the full game was shipped.
*As it was only a Network Test, during the ''Halo: Reach'' Multiplayer Beta, players often confirmed that gameplay was sufficiently 'laggy' and became harder to play online. Bungie fixed this problem when the full game was shipped.
*Due to the fact that ''Network Test'' was in its early stages of development during ''Beta'', the game mode had a tendency to fail to correctly read the codes for the Spartan models as the player models were usually colored "black and white" or "pink and brown" instead of "Spartan green". When viewed in first-person, the customized Spartan colors are displayed with their correct personalized colors. Shoulder permutations also had a tendency to vanish and/or fail to load their appropriate textures which resulted in the shoulder permutations being white/silver silhouettes.
*Due to the fact that ''Network Test'' was in its early stages of development during ''Beta'', the game mode had a tendency to fail to correctly read the codes for the Spartan models as the player models were usually colored "black and white" or "pink and brown" instead of "Spartan green". When viewed in first-person, the customized Spartan colors are displayed with their correct personalized colors. Shoulder permutations also had a tendency to vanish and/or fail to load their appropriate textures which resulted in the shoulder permutations being white/silver silhouettes.
==Gallery==
<gallery>
File:H4 UNSC Powercore conceptart.jpg|Concept art of the Generator used in the gametype Generator Defense.
</gallery>


==Sources==
==Sources==