Longbow: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{ | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |||
|name=Longbow | |name=Longbow | ||
|image= [[File: | |image= [[File:H4-E3-Multiplayer-2.jpg|300px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|location= Longbow Station, Concord | |devname=<code>ca_gore_valley</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\ca_gore_valley\ca_gore_valley.scenario}} | ||
| | |map=War Games Map_Set/: 951-3{{Ref/Book|Id=VIS|H4EVG|Page=209}} | ||
| | |location= [[Longbow Station]], [[Concord]] | ||
| | |terrain= Arctic landscape, isolated human buildings | ||
|playernumber=6-16 | |||
|gametypes=*[[Capture the Flag]] | |||
*[[Dominion]] | |||
*[[King of the Hill]] | |||
*[[Big Team Slayer]] | |||
}} | }} | ||
{{Article quote|The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.}} | |||
'''Longbow''' is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map. | |||
==Universe and lore== | |||
{{Main|Concord}} | |||
Longbow's setting is a [[human]] [[mass driver]] station, located in the northern polar region of [[Concord]].{{Ref/Site|Id=HaloBulletin|URL=https://halo.xbox.com/blogs/Headlines/post/2012/06/28/The-Halo-Bulletin-62812.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 6.28.12|D=24|M=8|Y=2012}} | |||
==Overview== | |||
===Layout=== | |||
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of the starting bases, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves. | |||
<gallery> | |||
File:HMCC H4 Longbow Map.png|Longbow Map. | |||
File:Longbow Overhead.jpg|Overhead view of the map. | |||
</gallery> | |||
===Callouts=== | |||
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'': | |||
*'''Blue Base''' | |||
*'''Blue Sneak''' | |||
*'''Blue Coast''' | |||
*'''Blue Garage''' | |||
*'''Blue Bridge''' | |||
*'''Blue Street''' | |||
*'''Blue Lift''' | |||
*'''Blue Caves''' | |||
*'''Facility''' | |||
*'''Trails''' | |||
*'''Caverns''' | |||
*'''Arch''' | |||
*'''Red Base''' | |||
*'''Red Sneak''' | |||
*'''Red Coast''' | |||
*'''Red Garage''' | |||
*'''Red Bridge''' | |||
*'''Red Street''' | |||
*'''Red Lift''' | |||
*'''Red Caves''' | |||
==Production notes== | |||
During the development of Longbow, it was named Gore Valley. This name would remain in use as the level's file name. | |||
343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.{{Ref/Reuse|HaloBulletin}} | |||
==Trivia== | |||
*The mass drivers fire once every minute. | |||
*Longbow, along with [[Haven]], was made by [[343 Industries]] rather than [[Certain Affinity]]. | |||
*Longbow was the inspiration for the ''[[Halo 5: Guardians]]'' multiplayer map [[Recurve]]. | |||
{{ | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | |||
File:H4 SnowStation Concept.jpg|Early concept exploration for Longbow. | |||
File:H4_Longbow_Concept_MassDriverTower_1.jpg|Early concept art of the mass driver. | |||
File:H4_Longbow_Concept_MassDriverTower_2.jpg|More early concept or the mass driver tower. | |||
File:H4_Longbow_Concept_CargoLaunchPods.jpg|Concept sketches of the cargo pods that would be fired from the mass driver. | |||
File:H4_Longbow_Concept_Bridge.jpg|Early concept exploration of the map's artstyle, featuring a much different design for the mass driver. | |||
File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon. | |||
File:H4_Longbow_Concept_Centre.jpg|Concept art approaching the final layout of the map. | |||
File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered. | |||
File:H4 Concept LongbowFacility.jpg|Concept sketch of the central facility. | |||
File:H4_Longbow_Concept.jpg|Another concept sketch of the central facility. | |||
File:H4 Concept LongbowBaseEntrance.jpg|Concept art of a building entrance on Longbow. | |||
File:H4_Longbow_Concept_Layout.jpg|Concept blockout for the map's layout. | |||
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley." | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:H4-MP-Longbow-MAC-01.jpg|The mass driver cannon firing. | |||
File:H4-MP-Longbow-MAC-02.jpg|The other end of the mass driver cannon. | |||
File:H4-E3-Multiplayer-1.jpg|The circular building hub of the mass driver cannon. | |||
File:H4-E3-Multiplayer-3.jpg|Another view of the mass driver cannon. | |||
File:H4-Longbow 1.jpg|The curving section of the mass driver cannon. | |||
File:H4-Longbow 2.jpg|A view of the central structure. | |||
File:H4-Longbow 3.jpg|A view of the middle base along the coastline.. | |||
</gallery> | |||
== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels|H4|mode=yes}} |
Latest revision as of 13:24, June 30, 2024
Longbow | |
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![]() | |
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Map designation (?): |
War Games Map_Set/: 951-3[2] |
Location: |
|
Gameplay overview | |
Terrain: |
Arctic landscape, isolated human buildings |
Recommended number of players: |
6-16 |
Recommended gametype(s): |
|
“ | The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems. | ” |
Longbow is a symmetrical Halo 4 multiplayer map.
Universe and lore[edit]
- Main article: Concord
Longbow's setting is a human mass driver station, located in the northern polar region of Concord.[3]
Overview[edit]
Layout[edit]
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of the starting bases, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.
Callouts[edit]
The following are locations on the map that were named in the Halo 4: Official Game Guide:
- Blue Base
- Blue Sneak
- Blue Coast
- Blue Garage
- Blue Bridge
- Blue Street
- Blue Lift
- Blue Caves
- Facility
- Trails
- Caverns
- Arch
- Red Base
- Red Sneak
- Red Coast
- Red Garage
- Red Bridge
- Red Street
- Red Lift
- Red Caves
Production notes[edit]
During the development of Longbow, it was named Gore Valley. This name would remain in use as the level's file name.
343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.[3]
Trivia[edit]
- The mass drivers fire once every minute.
- Longbow, along with Haven, was made by 343 Industries rather than Certain Affinity.
- Longbow was the inspiration for the Halo 5: Guardians multiplayer map Recurve.
Gallery[edit]
![]() |
Browse more images in this article's gallery page. |
Development images[edit]
Screenshots[edit]
Sources[edit]
- ^ Halo 4 Editing Kit, game file
H4EK\tags\levels\multi\ca_gore_valley\ca_gore_valley.scenario
- ^ Halo 4: The Essential Visual Guide, page 209
- ^ Jump up to: a b Halo Waypoint, The Halo Bulletin: 6.28.12 (Retrieved on Aug 24, 2012) [archive]
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