Forge objects in Halo 3/Equipment: Difference between revisions
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This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge | This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below. | ||
{{Forge Objects Menu}}__NOTOC__ | {{Forge Objects Menu}}__NOTOC__ | ||
==Equipment== | ==Equipment== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object | ||
|name=[[Active camouflage|Active Camo]] | |name=[[Active camouflage|Active Camo]] | ||
|description=Activated upon contact with a player, Active Camo makes a player invisible. | |description=Activated upon contact with a player, Active Camo makes a player invisible. | ||
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|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Bubble Shield]] | |name=[[Bubble shield|Bubble Shield]] | ||
|description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded. | |description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded. | ||
|protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. | |protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. | ||
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|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Custom Powerup]] | |name=[[Custom Powerup]] | ||
|description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom Game]]s. The default effect is to increase the player's movement speed by 50%. | |description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom game|Custom Game]]s. The default effect is to increase the player's movement speed by 50%. | ||
|protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. | |protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Deployable Cover]] | |name=[[Deployable cover|Deployable Cover]] | ||
|description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front. | |description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front. | ||
|protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]]. | |protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]]. | ||
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|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[ | |name=[[Orgudam Workshop firebomb|Firebomb Grenade]] | ||
|description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds. | |description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds. | ||
|protip= | |protip= | ||
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|DefaultMax=8 | |DefaultMax=8 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Flare]] | |name=[[Flare]] | ||
|description=Flares blind any nearby players who look in their general direction. | |description=Flares blind any nearby players who look in their general direction. | ||
|protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment | |protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[M9 | |name=[[M9 fragmentation grenade|Frag Grenade]] | ||
|description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies. | |description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies. | ||
|protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing | |protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming. | ||
|DefaultCost=1 | |DefaultCost=1 | ||
|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Gravity lift|Grav Lift]] | |name=[[Gravity lift|Grav Lift]] | ||
|description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places. | |description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places. | ||
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|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Overshield]] | |name=[[Overshield]] | ||
|description=Activated upon contact with a player, Overshields double a player's shields temporarily. | |description=Activated upon contact with a player, Overshields double a player's shields temporarily. | ||
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|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[ | |name=[[Anskum-pattern plasma grenade|Plasma Grenade]] | ||
|description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge. | |description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge. | ||
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]]. | |protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]]. | ||
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|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Power drain|Power Drain]] | |name=[[Power drain|Power Drain]] | ||
|description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills. | |description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills. | ||
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|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Radar jammer|Radar Jammer]] | |name=[[Radar jammer|Radar Jammer]] | ||
|description=Radar Jammers show several "ghost" enemies on the [[Motion | |description=Radar Jammers show several "ghost" enemies on the [[Motion tracker]]s of nearby players. Note that Jammers also affect the players who deploy them. | ||
|protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment | |protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Regenerator]] | |name=[[Regenerator]] | ||
|description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death. | |description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death. | ||
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|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] | |name=[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] | ||
|description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical. | |description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical. | ||
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|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[TR/9 Antipersonnel Mine|Trip Mine]] | |name=[[TR/9 Antipersonnel Mine|Trip Mine]] | ||
|description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat. | |description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat. | ||
|protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload | |protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload glitch (Halo 3)|avoid placing Trip Mines on Instant Respawn]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
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{{Forge Objects Menu}} | {{Forge Objects Menu}} | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:Forge | [[Category:Forge objects]] |
Latest revision as of 17:26, November 18, 2023
This article contains details on Equipment placeable in Forge mode in Halo 3. For objects in other categories, please see one of the pages listed below.
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Equipment[edit]
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Active Camo
Activated upon contact with a player, Active Camo makes a player invisible.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center. -
Bubble Shield
When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. -
Custom Powerup
Activated upon contact with a player, a Custom Power-up's effect can be tweaked in Custom Games. The default effect is to increase the player's movement speed by 50%.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. -
Deployable Cover
Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from Matchmaking. -
Firebomb Grenade
Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 8 8 8 8 8 8 8 8 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 8 8 8 8 8 8 8 8 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 8 8 8 8 8 8 8 8 -
Flare
Flares blind any nearby players who look in their general direction.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Flares are good for surprise ambushes on groups. Note that the item was removed from Matchmaking due to Equipment jumping. -
Frag Grenade
A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming. -
Grav Lift
Grav Lifts can raise players and other objects into the air. They are good for reaching high places.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 -
Overshield
Activated upon contact with a player, Overshields double a player's shields temporarily.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Overshielded players can still be killed with grenade sticks. Generally, only one Overshield is placed on a map; it is typically balanced with an Active Camo on the other side of the level, if it is not placed near the center. -
Plasma Grenade
One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Placing too many grenades in maps with narrow hallways or confined spaces may lead to grenade spamming. -
Power Drain
Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators. -
Radar Jammer
Radar Jammers show several "ghost" enemies on the Motion trackers of nearby players. Note that Jammers also affect the players who deploy them.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Radar Jammers are useful when using Active Camo. Note that the item was removed from Matchmaking due to Equipment jumping. -
Regenerator
Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 A team may be tempted to congregate inside of a Regen's field. A Power Drain provides for an excellent counter-strategy. -
Spike Grenade
One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $1 $1 $1 $1 $1 $1 $1 $1 Max 32 32 32 32 32 32 32 32 Placing too many grenades in maps with narrow hallways or confined spaces may lead to grenade spamming. -
Trip Mine
Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla Cost $2 $2 $2 $2 $2 $2 $2 $2 Max 4 4 4 4 4 4 4 4 Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, avoid placing Trip Mines on Instant Respawn.
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