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Explosive jumping: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Jump}}
{{Jump}}
'''Explosive Jumping''' is a trick where the player jumps over an explosive force, typically one of their own creation. The explosive force propels the player upward, increasing the height of their jump and allowing them to reach higher places. [[Grenade]] jumping is the most common form of this trick.
'''Explosive jumping''' is a trick where the player jumps over an explosive force, typically one of their own creation. The explosive force propels the player upward, increasing the height of their jump and allowing them to reach higher places. [[Grenade]] jumping is the most common form of this trick.


==Process==
==Process==
The most common method of explosive jumping involves grenades or the [[Rocket Launcher]]. All a player has to do is look down and cause the explosion, jumping as it occurs. In the case of a grenade (''grenade jumping''), the player must simply throw a grenade down in front of them, and jump over it right as it explodes. If using the Rocket Launcher, the player should fire a rocket while they are already in the air and crouch jump (to avoid being killed by the resulting blast).
The most common method of explosive jumping involves grenades or the [[M41 SPNKR|rocket launcher]]. All a player has to do is look down and cause the explosion, jumping as it occurs. In the case of a grenade (''grenade jumping''), the player must simply throw a grenade down in front of them, and jump over it right as it explodes. If using the Rocket Launcher, the player should fire a rocket while they are already in the air and crouch jump (to avoid being killed by the resulting blast).


In ''[[Halo 3]]'', a [[Type-25 Grenade Launcher|Brute Shot]] can also be used; simply fire two shells while in midair.
In ''[[Halo 3]]'', a [[Type-25 Brute shot|Brute Shot]] can also be used; simply fire two shells while in midair.


In ''Halo 3'', [[Type-1 Antipersonnel Grenade|Plasma Grenades]] are easier to use, but [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]] allow for a higher jump. The [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] is not recommended, as its explosion goes upward and it will likely kill the player. In ''[[Halo 2]]'' and ''Halo 3'', an [[Overshield]] can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump).
In ''Halo 3'', [[Anskum-pattern plasma grenade|Plasma Grenades]] are easier to use, but [[M9 fragmentation grenade|Frag Grenades]] allow for a higher jump. The [[Type-2 spike grenade|Spike Grenade]] is not recommended, as its explosion goes upward and it will likely kill the player. In ''[[Halo 2]]'' and ''Halo 3'', an [[Overshield]] can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump).


In [[Campaign]], [[skull]]s can be used to further boost the height of an explosive jump. In ''Halo 2'', the height of the already-boosted jump can be increased with the [[Halo 2 Skulls#Sputnik|Sputnik Skull]]; in ''Halo 3'', the [[Halo 3 Skulls#Cowbell|Cowbell Skull]] can do the same by increasing the power of the blast. Care should be taken when using the Cowbell Skull, as if the jump is not timed right, the increased splash damage can kill players.
In [[Campaign]], [[skull]]s can be used to further boost the height of an explosive jump. In ''Halo 2'', the height of the already-boosted jump can be increased with the [[Halo 2 skulls#Sputnik|Sputnik Skull]]; in ''Halo 3'', the [[Halo 3 skulls#Cowbell|Cowbell Skull]] can do the same by increasing the power of the blast. Care should be taken when using the Cowbell Skull, as if the jump is not timed right, the increased splash damage can kill players.


==Fusion Coil Super-Jump==
==Fusion Coil Super-Jump==
This is a trick that works best in the ''Halo 2'' multiplayer level [[Zanzibar]]. The only requirements are a Rocket Launcher and a Brute Shot, though an Overshield is also recommended.
This is a trick that works best in the ''Halo 2'' multiplayer level [[Zanzibar]]. The only requirements are a Rocket Launcher and a Brute Shot, though an Overshield is also recommended.


[[File:bomb.jpg]]
[[File:H2 Zanzibar BombJump.jpg|thumb|left]]


First, push one or two of the [[Fusion core|Fusion Coils]] over to the "target" and jump on top of one of them. Note that without an Overshield, three Fusion Coils will kill you. Then, jump and about half a second after you tap the jump button, shoot the fusion coils. The resulting explosion will propel you into the air.
First, push one or two of the [[Fusion coil|Fusion Coils]] over to the "target" and jump on top of one of them. Note that without an Overshield, three Fusion Coils will kill you. Then, jump and about half a second after you tap the jump button, shoot the fusion coils. The resulting explosion will propel you into the air.


==Covenant Exploding Crates==
==Covenant Exploding Crates==
On any level (preferably [[Metropolis]], in ''Halo 2'') go to where a [[Covenant Empire|Covenant]] exploding cylindrical crate (better known as a [[Methane tank|Methane Tank]]) would be situated. The trick can be performed with one crate, but multiple crates work better. Stand on top of the exploding cylindrical crate(s) and throw a grenade. If done right, your body should be blown pretty far into the air.
On any level (preferably [[Metropolis]], in ''Halo 2'') go to where a [[Covenant]] exploding cylindrical crate (better known as a [[methane tank]]) would be situated. The trick can be performed with one crate, but multiple crates work better. Stand on top of the exploding cylindrical crate(s) and throw a grenade. If done right, your body should be blown pretty far into the air.


==Plasma, Frag, and Rocket ("PFR")==
==Plasma, Frag, and Rocket ("PFR")==
{{Main|PFR}}
{{Main|PFR}}
This is a trick in [[Halo]], and is often used for getting into high ledges.
This is a trick in [[Halo (disambiguation)|Halo]], and is often used for getting into high ledges.


To do this trick, a player would need a [[Rocket Launcher]], a [[Type-1 Antipersonnel Grenade|Plasma Grenade]], a [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]], and a [[M12 Force Application Vehicle|Warthog]]. The player would literally jump onto the end of the Warthog's turret (as in not manning the turret) and use the weapons in a specific order: first, the [[Type-1 Antipersonnel Grenade|Plasma Grenade]]; then the [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]; and finally, the [[Rocket Launcher]]. Proper execution of the trick can result in a very high "jump".
To do this trick, a player would need a Rocket Launcher, a Plasma Grenade, a Frag Grenade, and a [[M12 Warthog|Warthog]]. The player would literally jump onto the end of the Warthog's turret (as in not manning the turret) and use the weapons in a specific order: first, the Plasma Grenade; then the Frag Grenade; and finally, the Rocket Launcher. Proper execution of the trick can result in a very high "jump".


==The Plasma-Rocket Trick==
==The Plasma-Rocket Trick==
''Note'': This trick ''will'' result in your death, but is interesting to watch.
''Note'': This trick ''will'' result in your death, but is interesting to watch.


Stare directly down at your legs. Make sure you stick yourself with a Plasma Grenade. Immediately afterward, fire the Rocket Launcher at your feet while in the same position you started in. The rocket blast should propel your body, and the following explosion from the Plasma Grenade should boost it even further, possibly even hitting the level's [[Invisible Walls|invisible ceiling]]. This trick should be done on a large open map, like [[Blood Gulch]], for satisfying results.
Stare directly down at your legs. Make sure you stick yourself with a Plasma Grenade. Immediately afterward, fire the Rocket Launcher at your feet while in the same position you started in. The rocket blast should propel your body, and the following explosion from the Plasma Grenade should boost it even further, possibly even hitting the level's [[invisible wall|invisible ceiling]]. This trick should be done on a large open map, like [[Blood Gulch]], for satisfying results.
[[Category:Tricks and Cheats]]
[[Category:Tricks and cheats]]

Latest revision as of 17:46, June 15, 2022

Explosive jumping is a trick where the player jumps over an explosive force, typically one of their own creation. The explosive force propels the player upward, increasing the height of their jump and allowing them to reach higher places. Grenade jumping is the most common form of this trick.

Process[edit]

The most common method of explosive jumping involves grenades or the rocket launcher. All a player has to do is look down and cause the explosion, jumping as it occurs. In the case of a grenade (grenade jumping), the player must simply throw a grenade down in front of them, and jump over it right as it explodes. If using the Rocket Launcher, the player should fire a rocket while they are already in the air and crouch jump (to avoid being killed by the resulting blast).

In Halo 3, a Brute Shot can also be used; simply fire two shells while in midair.

In Halo 3, Plasma Grenades are easier to use, but Frag Grenades allow for a higher jump. The Spike Grenade is not recommended, as its explosion goes upward and it will likely kill the player. In Halo 2 and Halo 3, an Overshield can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump).

In Campaign, skulls can be used to further boost the height of an explosive jump. In Halo 2, the height of the already-boosted jump can be increased with the Sputnik Skull; in Halo 3, the Cowbell Skull can do the same by increasing the power of the blast. Care should be taken when using the Cowbell Skull, as if the jump is not timed right, the increased splash damage can kill players.

Fusion Coil Super-Jump[edit]

This is a trick that works best in the Halo 2 multiplayer level Zanzibar. The only requirements are a Rocket Launcher and a Brute Shot, though an Overshield is also recommended.

H2 Zanzibar BombJump.jpg

First, push one or two of the Fusion Coils over to the "target" and jump on top of one of them. Note that without an Overshield, three Fusion Coils will kill you. Then, jump and about half a second after you tap the jump button, shoot the fusion coils. The resulting explosion will propel you into the air.

Covenant Exploding Crates[edit]

On any level (preferably Metropolis, in Halo 2) go to where a Covenant exploding cylindrical crate (better known as a methane tank) would be situated. The trick can be performed with one crate, but multiple crates work better. Stand on top of the exploding cylindrical crate(s) and throw a grenade. If done right, your body should be blown pretty far into the air.

Plasma, Frag, and Rocket ("PFR")[edit]

Main article: PFR

This is a trick in Halo, and is often used for getting into high ledges.

To do this trick, a player would need a Rocket Launcher, a Plasma Grenade, a Frag Grenade, and a Warthog. The player would literally jump onto the end of the Warthog's turret (as in not manning the turret) and use the weapons in a specific order: first, the Plasma Grenade; then the Frag Grenade; and finally, the Rocket Launcher. Proper execution of the trick can result in a very high "jump".

The Plasma-Rocket Trick[edit]

Note: This trick will result in your death, but is interesting to watch.

Stare directly down at your legs. Make sure you stick yourself with a Plasma Grenade. Immediately afterward, fire the Rocket Launcher at your feet while in the same position you started in. The rocket blast should propel your body, and the following explosion from the Plasma Grenade should boost it even further, possibly even hitting the level's invisible ceiling. This trick should be done on a large open map, like Blood Gulch, for satisfying results.