Gameplay

HaloBall: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
'''HaloBall''' is a gametype variant falling under [[Insane]] in ''[[Halo: Reach]]''. Like other variants of Insane, HaloBall has its own unique gameplay mechanics.
'''HaloBall''' is a gametype variant falling under [[Insane]] in ''[[Halo: Reach]]''. Like other variants of Insane, HaloBall has its own unique gameplay mechanics.


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==External links==
==External links==
*[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15870330 '''Bungie.net''': ''Halo Reach : File Details'']
*[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=15870330 '''Bungie.net''': ''Halo Reach : File Details'']


{{Games}}
{{Gametype}}
{{Stub}}
{{Stub}}

Latest revision as of 19:16, September 15, 2022

HaloBall is a gametype variant falling under Insane in Halo: Reach. Like other variants of Insane, HaloBall has its own unique gameplay mechanics.

Description[edit]

In HaloBall, players must use Golf Clubs to get golf balls into indicated goal areas to score points. As seen in matchmaking, with the default variant of HaloBall players are on teams kept in separate areas, focusing on hammering golf balls up onto a Skee ball style board rather than engaging in direct combat. The number of points awarded depends on which hole the ball eventually falls through.

Variant[edit]

In the "Xtreme" variant of HaloBall, players must fight through the opposing team to get the neutral set of golf balls through the holes in the sloped board at the other team's end of the playing field.

External links[edit]

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