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{{Era|Covenant|HCW}}
{{Status|Canon}}
<center>''For the Covenant building in [[Halo Wars]], see [[Covenant citadel|here]].''</center>
{{Center|''For the Covenant building in [[Halo Wars]], see [[Covenant citadel|here]].''}}
[[File:H5G SangheiliKeep Concept.jpg|300px|thumb|Concept art of a Sangheili keep for ''Halo 5: Guardians''.]]
A '''keep''', or "manor"<ref>'''[[Halo: Official Spartan Field Manual]]''', ''page 152''</ref>, is the ancestral home of a [[Sangheili]] [[clan]].<ref name="ref1">'''[[Halo: The Cole Protocol]]''', ''pages 88-89''</ref> Though each clan has one, keeps differ greatly based on their role and the position of their inhabitants. The master of a keep is known as an [[elder]]. A typical Sangheili state may contain multiple smaller client keeps where the clans inhabiting the state reside, governed by a single keep headed by a [[kaidon]] or ocasionally, a [[Scion]]. The kaidon's keep serves as an assembly house where the elders from the client keeps convene to decide on matters concerning their state.<ref name="glass2">'''Halo: Glasslands''', ''page 94''</ref>


A '''Keep''' is the ancestral home of a [[Sangheili]] clan.
==Overview==
==Description==
A residence for Sangheili to live in and to mate and raise/train their young, the keep has many common rooms for the average inhabitants, but the elder members of the clan reside in larger living quarters for their higher status. Each keep has a "[[saga wall]]" where the family saga of the clan is written. Although their architecture may vary greatly, keeps are often constructed of non-Covenant alloys and are built with more traditional items such as stone and wood. Depending on the ranking status of the inhabitants the keep may be decorated with [[Forerunner]] alloys. They usually have large courtyards to spar and train.
A residence for Sangheili that have returned from battles to mate and raise/train their young, the keep has many common rooms for the average inhabitants, but the [[Kaidon]] resides in a larger room for his higher status. It is believed that every keep has dozens of guards for the Kaidon's safety, although the Kaidon usually removes threats himself to show his battle prowess and that he is a capable leader, for it is believed that a Kaidon should be chosen for his skill in battle.


Each keep has a wall where the saga of the keep is written. The saga wall is believed to be in the same room as the council chamber. Keeps are constructed of non-Covenant alloys and are built with more traditional items such as stone and wood, although this theory has not been proven and Covenant metals may be utilized. Depending on the ranking status of the inhabitants the keep may be decorated with [[Forerunner]] alloys. Wearing amour around the keep is not customary as most of the inhabitants wear non-combat Sangheili tunics or robes the colors and patterns on the clothing are representative of the ranking status the brighter colors and more complex patterns shows higher status. It is unknown if weapons are carried by the common occupant; the Kaidon carries his traditional [[Type-1 Energy Weapon/Sword|Energy sword]] and [[Type-25 Directed Energy Pistol|Plasma pistol]] sidearm with him at all times. In case of an attack on the keep there would probably be an armory somewhere.<ref name="ref1">'''[[Halo: The Cole Protocol]]''', ''pages 88-89''</ref>
More powerful keeps are set to rule over a certain state on [[Sanghelios]] and reap the benefits of the governed area, which may house a number of client keeps with less power than the kaidon's keep; a council of elders from the kaidon's own keep and the client keeps oversee the kaidon's actions and help him make decisions. While each keep is named after the clan inhabiting it, the clan elders will adopt the name of the state's ruling keep; for example, the elders of [[Bekan keep]] bear the 'Mdama title as they reside in the state of [[Mdama]].<ref>'''Halo: Glasslands''', ''page 57''</ref> If in doubt of the current kaidon's leading abilities, the elders may attempt to assassinate the kaidon. This can be achieved through assassins or doing the job themselves, but should they fail the task the plotter will be killed instantly and his family expelled or killed depending on the nature of the attack.{{Ref/Reuse|ref1}} Rival clans may take over another's keep, most likely if the rival clan had a keep of their own they would gain dominance over the state and either destroy the enemy keep or have it as a trophy, most notably they may imprison the previous occupants.<ref>'''Halo: The Cole Protocol''', ''pages 195-196''</ref>


Each keep and its Kaidon are set to rule over a certain state on [[Sanghelios]] and reap the benefits of the governed area; a council of elders oversee the Kaidons actions and help him make decisions. The Councilors if in doubt of the current Kaidons leading abilities may attempt to assassinate the Kaidon and gain his keep this can be achieved through assassins or doing the job themselves. but should they fail the task the plotter will be killed instantly and his family expelled or killed depending on the nature of the attack.<ref name="ref1"/>
The keep will usually be moderately populated by the members of the clan that owns the keep. Other Sangheili would be chosen for their abilities to train the young, general maintenance, horticulture, and their skill at meal preparation. The wife of a keep elder typically holds significant power within a keep concerning family and bloodline matters.<ref>'''Halo: Glasslands''', ''page 52''</ref> Wearing armor around the keep is not customary as most of the inhabitants wear non-combat Sangheili tunics or robes. All Sangheili are given rudimentary combat training and have weapons available in the event they need to take up arms and defend their keep. A kaidon's keep may have dozens of guards for the kaidon's safety, although the kaidon usually removes threats himself to show his battle prowess and that he is a capable leader, for it is believed that a kaidon should be chosen for his skill in battle. The kaidon himself carries his traditional [[Type-1 Energy Weapon/Sword|energy sword]] and [[Type-25 Directed Energy Pistol|plasma pistol]] sidearm with him at all times.<ref name="ref1">'''[[Halo: The Cole Protocol]]''', ''pages 88-89''</ref>


Each keep will vary in size and design. They usually have large courtyards to spar and train. Horticulture is an important part of Sangheili culture as such grasses and other vegetation will be planted in a wide variety. The council room is believed to be circular and may vary between each keep. Most keeps are well carved because they are the government structure of the state they reign over, and as such the Kaidons are not usually poor. Rival clans may take over another's keep, most likely if the rival clan had a keep of their own they would gain dominance over the state and either destroy the enemy keep or have it as a trophy, most notably they may imprison the previous occupants.
==Known keeps==
{| class="wikitable sortable " style="width: 50%;" cellspacing="1" cellpadding="1" border="0"
|-
!scope="col"|Planet
!scope="col"|Location
!scope="col"|Keep
|-
|[[Hesduros]]
|[[Panom]]
|[[Panom keep]]
|-
|[[Sarcophagus]]
|[[Paxopolis]]
|[[Pax keep]]
|-
|[[Carrow|Rakoi]]
|[[Rak]]
|[[Kasaan keep]]
|-
|rowspan="10"|[[Sanghelios]]
|rowspan="2"|[[Acroli]]
|[[Lacalu keep]]
|-
|[[Nes'alun keep]]
|-
|[[Bothaes]]
|[[Sumai keep]]
|-
|rowspan="3"|[[Mdama]]
|[[Bekan keep]]
|-
|[[Curo keep]]
|-
|[[Mdama keep]]
|-
|[[Vadam]]
|[[Vadam keep]]
|-
|[[Xellus]]
|[[Xellus keep]]
|-
|rowspan="2"|Unknown
|[[Nuan keep]]
|-
|[[Rtova keep]]
|-
|[[Suban]]
|Unknown
|[[Keep of Malaston|Malaston keep]]
|-
|rowspan="2"|Unknown
|rowspan="2"|Unknown
|[[Cherras Keep]]
|-
|[['Refum keep]]
|}


The Kaidon will most likely not construct his own keep but either takes a rival keep or have architects construct a new one, although it is not ideal to construct a new keep because of the general cost time and manpower. Most likely based on the hierarchical system that exists on Sanghelios, female Sangheili would probably not be able to be a Kaidon or Kaidoness of a keep. This theory has yet to be proven because no female Sangheili have been ever observed to be in ownership of a keep, although they are of equal strength and speed of a male Sangheili. The keep will usually be moderately populated more so by family members and relatives of the Kaidons and his council, other Sangheili would be chosen for their abilities to train the young, general maintenance, horticulture, to meal preparation. It is very slim that other species may inhabit the keep for any role.
==List of appearances==
*''[[Halo: The Cole Protocol]]'' {{1st}}
*''[[Halo: Glasslands]]''
*''[[Halo: The Thursday War]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: Broken Circle]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo: Shadow of Intent]]''
*''[[Halo: Envoy]]''
*''[[Halo Infinite]]'' {{Mo}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:Elites]]
 
[[Category:Sanghelios]]
[[Category:Keeps| ]]
[[Category:Sangheili culture]]

Latest revision as of 07:51, May 7, 2023

For the Covenant building in Halo Wars, see here.
Concept art of a Sangheili keep.
Concept art of a Sangheili keep for Halo 5: Guardians.

A keep, or "manor"[1], is the ancestral home of a Sangheili clan.[2] Though each clan has one, keeps differ greatly based on their role and the position of their inhabitants. The master of a keep is known as an elder. A typical Sangheili state may contain multiple smaller client keeps where the clans inhabiting the state reside, governed by a single keep headed by a kaidon or ocasionally, a Scion. The kaidon's keep serves as an assembly house where the elders from the client keeps convene to decide on matters concerning their state.[3]

Overview[edit]

A residence for Sangheili to live in and to mate and raise/train their young, the keep has many common rooms for the average inhabitants, but the elder members of the clan reside in larger living quarters for their higher status. Each keep has a "saga wall" where the family saga of the clan is written. Although their architecture may vary greatly, keeps are often constructed of non-Covenant alloys and are built with more traditional items such as stone and wood. Depending on the ranking status of the inhabitants the keep may be decorated with Forerunner alloys. They usually have large courtyards to spar and train.

More powerful keeps are set to rule over a certain state on Sanghelios and reap the benefits of the governed area, which may house a number of client keeps with less power than the kaidon's keep; a council of elders from the kaidon's own keep and the client keeps oversee the kaidon's actions and help him make decisions. While each keep is named after the clan inhabiting it, the clan elders will adopt the name of the state's ruling keep; for example, the elders of Bekan keep bear the 'Mdama title as they reside in the state of Mdama.[4] If in doubt of the current kaidon's leading abilities, the elders may attempt to assassinate the kaidon. This can be achieved through assassins or doing the job themselves, but should they fail the task the plotter will be killed instantly and his family expelled or killed depending on the nature of the attack.[2] Rival clans may take over another's keep, most likely if the rival clan had a keep of their own they would gain dominance over the state and either destroy the enemy keep or have it as a trophy, most notably they may imprison the previous occupants.[5]

The keep will usually be moderately populated by the members of the clan that owns the keep. Other Sangheili would be chosen for their abilities to train the young, general maintenance, horticulture, and their skill at meal preparation. The wife of a keep elder typically holds significant power within a keep concerning family and bloodline matters.[6] Wearing armor around the keep is not customary as most of the inhabitants wear non-combat Sangheili tunics or robes. All Sangheili are given rudimentary combat training and have weapons available in the event they need to take up arms and defend their keep. A kaidon's keep may have dozens of guards for the kaidon's safety, although the kaidon usually removes threats himself to show his battle prowess and that he is a capable leader, for it is believed that a kaidon should be chosen for his skill in battle. The kaidon himself carries his traditional energy sword and plasma pistol sidearm with him at all times.[2]

Known keeps[edit]

Planet Location Keep
Hesduros Panom Panom keep
Sarcophagus Paxopolis Pax keep
Rakoi Rak Kasaan keep
Sanghelios Acroli Lacalu keep
Nes'alun keep
Bothaes Sumai keep
Mdama Bekan keep
Curo keep
Mdama keep
Vadam Vadam keep
Xellus Xellus keep
Unknown Nuan keep
Rtova keep
Suban Unknown Malaston keep
Unknown Unknown Cherras Keep
'Refum keep

List of appearances[edit]

Sources[edit]

  1. ^ Halo: Official Spartan Field Manual, page 152
  2. ^ a b c Halo: The Cole Protocol, pages 88-89
  3. ^ Halo: Glasslands, page 94
  4. ^ Halo: Glasslands, page 57
  5. ^ Halo: The Cole Protocol, pages 195-196
  6. ^ Halo: Glasslands, page 52