Gameplay

Repairs: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
 
(52 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}
{{Ratings}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW
|prev=''[[Cleansing]]''
|prev=''[[Cleansing]]''
|next=''[[Beachhead (Halo Wars level)|Beachhead]]''
|next=''[[Beachhead (Halo Wars level)|Beachhead]]''
|name='''''Repairs'''''
|image=[[File:HW-12 Repairs.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|name='''''Repairs'''''
|player=[[Player_character#Real-Time_Strategy|UNSC ''Spirit of Fire'']]
|image=[[File:RepairsOpening.png|300px]]
|date=[[2531|February 24, 2531]]
|player=
|place=UNSC ''Spirit of Fire'' upper deck, inside [[Trove]], [[Korinth Prior system]]
|date=[[2531|February 2531]]
|objective=* Repair the Power Core
|place= ''Spirit of Fire'', upper deck, inside [[Shield 0459]]
'''Optional:'''
|Objective=* Repair the power core
* Keep at Least One Deck Gun Alive
*Keep at least one Deck Gun alive. (optional)
* Kill 12 Spirit Transports }}
* Kill 12 [[Spirit]] Transports (optional)
{{Article quote|Repair Spirit of Fire and drive Covenant forces back.}}
*Repair the core in four minutes or under (optional)
 
|enemies=*[[DX-class Dropship]]
'''Repairs''' is the twelfth [[campaign]] level of ''[[Halo Wars]]''.<ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>
*[[Sangheili]]
 
*[[Unggoy]]
After the {{UNSCShip|Spirit of Fire}} is damaged by a collision with a {{Pattern|Sinaris|heavy destroyer}}, [[Sergeant]] [[John Forge]] is charged with repairing the ship's power core while under heavy attack. This is the second and final level where players can control [[HRUNTING Mark III (B) Cyclops|Cyclopes]], mainly to repair the ship's power core and the third and final level where the player can control [[XRP12 Gremlin|Gremlins]].
*[[Mgalekgolo]]
 
*[[Banshees]]
Completing the level in under 4 minutes will award the player the "[[Handy With Tools]]" [[achievement]], worth 5 [[Gamerscore]].
*[[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]] (Cutscene, but provides limited firing support (as a [[Mega Turret]]) during the actual mission)
 
*[[Locust]]
==Summary==
*[[Vampire]]
The {{UNSCShip|Spirit of Fire}} emerges inside the inner [[Dyson sphere]] of [[Trove]] [[shield world]] and almost immediately ends up on a collision course with the [[Covenant]] {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''. Despite the ship quickly adjusting course, the port side of the ''Spirit of Fire'' collides with the destroyer, heavily damaging the ship and destroying several [[D20 Heron|Herons]]. The ''Proclamation's Tithe'' opens fire on the ''Spirit of Fire'' as Captain [[James Cutter]] orders repair teams led by Sergeant [[John Forge]] to the top deck and [[Serina]] notices that they are actually inside the planet.
}}
 
'''Repairs''' is the 12th level of the real-time strategy game, ''[[Halo Wars]]''.<ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref> The [[Spirit of Fire|''Spirit of Fire'']] flies out a tunnel directly into the interior of the planet which is revealed to be a miniature [[Dyson sphere]]. Very soon, they are found up against [[Covenant]] once again. After colliding with a [[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]] (which destroys all the [[Pod]] drop ships docked on the left-hand side of the [[Spirit of Fire|''Spirit of Fire'']]), [[Sergeant]] [[John Forge]] is charged with using several [[Cyclops|Cyclopes]] to repair the ship's power core. Although they are besieged by [[Spirit]] dropships carrying platoons of [[Covenant]] squads and [[Banshee]]s, the [[UNSC]] forces have [[Hawk]]s, [[Wolverine]]s, [[Gremlin]]s, [[Turret]]s and [[Marine]] squads to counter back. Once the Power Core is repaired, [[Sergeant Forge]] and all [[UNSC]] forces above are recalled back into the ship.
Commanded by Forge, several [[HRUNTING Mark III (B) Cyclops|Cyclops]] set to work repairing the ship's damaged power core with the damage preventing the ''Spirit of Fire'' from escaping. As the repairs are conducted, the destroyer sends over multiple boarding parties using [[Dextro Xur-pattern Spirit|Spirit dropships]] as well as [[Oghal-pattern Banshee|Banshees]] and [[Shua'ee-pattern Locust|Locusts]]. Troops and vehicles from the ''Spirit of Fire'' struggle to repel the heavy assault while repairs are made, and the destroyer continues to exchange fire with the ''Spirit of Fire''.
 
Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take the ''Spirit of Fire'' away at best speed and the ship escapes the Covenant destroyer.


==Transcript==
==Transcript==
[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']
[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']


''Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a ''CPV''-class heavy destroyer. Cut to the bridge of the Spirit of Fire.''
''Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the [[shield world]]. Soon, the ground begins to quake violently, before the massive frame of the {{UNSCShip|Spirit of Fire}} emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards the Covenant {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''.''


''Cutter looks through the central window of the bridge, quickly examining the approaching Covenant Destroyer, turning around to [[Serina]].''
''Inside the [[bridge]] of the ''Spirit of Fire'', [[Captain (Navy)|Captain]] [[James Gregory Cutter|Cutter]] is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around to [[Serina]].''


*'''Cutter''': "Hard starboard!"
*'''Captain James Gregory Cutter''': "Hard starboard!"


*'''Serina''': "Hard starboard, aye!"
*'''Serina''': "Hard starboard, aye!"


''Despite course corrections, the Spirit of Fire fails to completely avoid the incoming ship, and the Destroyer violently shears through the port side of the Spirit of Fire, devastating it along with its supply of [[Pod]]s. The Destroyer emerges unscathed from the violent collision, most likely protected by its energy shields and begins to slow down along with the Spirit of Fire, putting the two vessels hovering directly next to one another. Cut to the Bridge of the Spirit of Fire.''
''Despite course corrections, the ''Spirit of Fire'' fails to completely avoid the incoming ship, and the destroyer violently shears through the port side of the ''Spirit of Fire'', destroying its docked supply of [[D20 Heron|Herons]]. The destroyer itself remains completely unscathed from the violent collision, protected by its energy shields, and begins to slow down along with the ''Spirit of Fire'', putting the two vessels hovering directly next to one another. On the bridge of the ''Spirit of Fire'', the combat alarm begins to sound.''


*'''Serina''': "Captain! They are charging weapons!"
*'''Serina''': "Captain! They are charging weapons!"


*'''Cutter''': "Battle stations! Bring weapons online. Tell Forge he's not done out there yet."
*'''Cutter''': "Battle stations! Bring weapons online. Tell Forge he's not done out there yet!"


*'''Serina''': "Alerting the Sergeant - aye, sir."
*'''Serina''': "Alerting the Sergeant - aye, sir."


''The destroyer fires a [[plasma torpedo]] from the side of it's hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several deck-mounted cannons begin to emerge from within the ''Spirit of Fire''. Cut to the bridge of the Spirit of Fire. Serina is looking down at a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.''
[[File:HW - SoF Deck Gun Fire.png|300px|thumb|The ''Spirit of Fire''{{'}}s deck-mounted cannons firing at the destroyer.]]
''The destroyer fires its [[plasma turret]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several [[11A2R1 naval coilgun battery|deck-mounted cannons]] begin to emerge from within the ''Spirit of Fire''. Back on the bridge in the ''Spirit of Fire'', Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.''


*'''Serina''': "So... am I the only one freaked out by the fact we're inside the planet?"
*'''Serina''': "So... am I the only one freaked out by the fact we're inside the planet?"


''The newly emerged deck-mounted cannons begin to fire upon the Destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.''
''The newly emerged deck-mounted cannons begin to fire upon the destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.''


'''{''Gameplay''}'''
'''{''In-Game Cutscene''}'''


''The camera moves over the port side of the Spirit of Fire, while Banshees and Hawks fight each other over the ship''
''On the port side of the ''Spirit of Fire'', UNSC forces regroup, while Banshees and Hawks fight each other over the ship.''


*'''Serina''': "Captain, we need damage control, or the ''Spirit of Fire'' is going down."
*'''Serina''': "Captain, we need damage control, or the ''Spirit of Fire'' is going down."


*'''Cutter''': "Forge, use [[Cyclops]] to repair the power core, while you defend against Covenant attacks."
''Sergeant John Forge and his Marines are seen accompanying a Cyclops to the power core.''
 
*'''Cutter''': "Forge, use [[HRUNTING Mark III (B) Cyclops|Cyclopes]] to repair the power core, while you defend against Covenant attacks."
 
'''{''Gameplay''}'''


''Covenant Banshees start firing on the power core.''
''Cyclopes begin to repair the power core, while Covenant dropships land and deploy troops. The UNSC forces fight back the invading forces. Covenant Banshees start to fire on the power core.''


*'''Forge''': "They're attacking our power core."
*'''Sergeant John Forge (COM)''': "They're attacking our power core!"


*'''Serina''': "Captain, they're transporting invasion force onto the hull."
*'''Serina''': "Captain, they're transporting an invasion force onto the hull."


*'''Serina''': "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."
*'''Serina''': "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."


*'''Serina''': ''(when core is around half health)'' "Our power core has been repaired about halfway."
''The battle rages on as the Covenant destroyer begins to support the troops with its plasma turrets. When the power core has been repaired halfway:''
 
*'''Serina''': "Our power core has been repaired about halfway."
 
''If the Covenant have significantly damaged the power core while it's under repair:''
 
*'''Serina''': "They've taken a bite out of our repair efforts, fight them off!"
 
''The firefight on the hull continues. The power core is nearly repaired.''


*'''Serina''': ''(if core is significantly damaged)'' "They've taken a bite out of our repair efforts, fight them off!"
*'''Serina''': "The ''Spirit's'' power core is almost repaired."


*'''Serina''': ''(when repairs are almost complete)'' "The Spirit's power core is almost repaired."
''The UNSC forces continue to fight off the Covenant until the power core has been full repaired.''


*'''Cutter''': "The power core is fully repaired, Serina. Best speed away."
*'''Cutter''': "The power core is fully repaired, Serina. Best speed away."
Line 77: Line 94:


==Trivia==
==Trivia==
*There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects them.
*In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game. ''Spirit of Fire's'' Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations.
*While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
*Spartan units from [[Red Team]] are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay.
*There is glitch to get outside the map and get stuck. You first have to kill all the marines you have make sure your Hornets survive. Upgrade your Hornets to the max. Then make the rest of your units Cyclops. Then while you are still building the units get your Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, you will have your Hornets and your camera stuck outside the map you will see the the mega turret that is floating in midair. Note this make take a few tries to perform, and once your outside the map you can't get back in.
*The [[Repairs glitch]] can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made,  get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a {{Pattern|Emp'seam|Antlion}} can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.
*The ''Spirit of Fire's'' deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:HW SOFVehicleSpawn Concept.jpg|Concept art for the vehicle spawn buildings in the level.
File:HW SOFInfantrySpawn Concept.jpg|Concept art for the infantry spawn building in the level.
File:Repairs map.png|A map of the level.
File:Repairs map.png|A map of the level.
File:HW SpiritOfFire LevelGeometry.jpg|An overview of the level's geometry.
File:HW21.png|The UNSC ''Spirit of Fire'' emerges from the tunnel.
File:RepairsOpening.png|The UNSC ''Spirit of Fire'' encounters the Covenant destroyer.
File:CutterTithe.png|Captain Cutter onboard the bridge.
File:HW23.png|The two ships about to pass by each other.
File:ApexBattleImage.png|Destroyed pieces of Herons falling from the ''Spirit of Fire''.
File:HW - SoF Deck Gun Deployment.png|The ''Spirit of Fire''{{'}}s deck guns being deployed.
File:HW-Dogfight.png|A Banshee pursuing a Sparrowhawk above the ''Spirit of Fire''.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Succession box
{{Succession box
Line 96: Line 124:
}}
}}


{{Levels}}
{{Levels|HW}}
[[Category:Halo Wars Campaign]]

Latest revision as of 14:56, June 29, 2024

Prev:

Cleansing

Next:

Beachhead

Repairs
HW-12 Repairs.jpg

Game:

Halo Wars

Player:

UNSC Spirit of Fire

Date:

February 24, 2531

Location:

UNSC Spirit of Fire upper deck, inside Trove, Korinth Prior system

Objective(s):

  • Repair the Power Core

Optional:

  • Keep at Least One Deck Gun Alive
  • Kill 12 Spirit Transports
Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Repairs/Walkthrough.

 
Repair Spirit of Fire and drive Covenant forces back.

Repairs is the twelfth campaign level of Halo Wars.[1]

After the UNSC Spirit of Fire is damaged by a collision with a Sinaris-pattern heavy destroyer, Sergeant John Forge is charged with repairing the ship's power core while under heavy attack. This is the second and final level where players can control Cyclopes, mainly to repair the ship's power core and the third and final level where the player can control Gremlins.

Completing the level in under 4 minutes will award the player the "Handy With Tools" achievement, worth 5 Gamerscore.

Summary[edit]

The UNSC Spirit of Fire emerges inside the inner Dyson sphere of Trove shield world and almost immediately ends up on a collision course with the Covenant Sinaris-pattern heavy destroyer Proclamation's Tithe. Despite the ship quickly adjusting course, the port side of the Spirit of Fire collides with the destroyer, heavily damaging the ship and destroying several Herons. The Proclamation's Tithe opens fire on the Spirit of Fire as Captain James Cutter orders repair teams led by Sergeant John Forge to the top deck and Serina notices that they are actually inside the planet.

Commanded by Forge, several Cyclops set to work repairing the ship's damaged power core with the damage preventing the Spirit of Fire from escaping. As the repairs are conducted, the destroyer sends over multiple boarding parties using Spirit dropships as well as Banshees and Locusts. Troops and vehicles from the Spirit of Fire struggle to repel the heavy assault while repairs are made, and the destroyer continues to exchange fire with the Spirit of Fire.

Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take the Spirit of Fire away at best speed and the ship escapes the Covenant destroyer.

Transcript[edit]

{Freefall}

Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the shield world. Soon, the ground begins to quake violently, before the massive frame of the UNSC Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards the Covenant Sinaris-pattern heavy destroyer Proclamation's Tithe.

Inside the bridge of the Spirit of Fire, Captain Cutter is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around to Serina.

  • Captain James Gregory Cutter: "Hard starboard!"
  • Serina: "Hard starboard, aye!"

Despite course corrections, the Spirit of Fire fails to completely avoid the incoming ship, and the destroyer violently shears through the port side of the Spirit of Fire, destroying its docked supply of Herons. The destroyer itself remains completely unscathed from the violent collision, protected by its energy shields, and begins to slow down along with the Spirit of Fire, putting the two vessels hovering directly next to one another. On the bridge of the Spirit of Fire, the combat alarm begins to sound.

  • Serina: "Captain! They are charging weapons!"
  • Cutter: "Battle stations! Bring weapons online. Tell Forge he's not done out there yet!"
  • Serina: "Alerting the Sergeant - aye, sir."
The Spirit of Fire's deck-mounted cannons firing at the destroyer.

The destroyer fires its plasma turret from the side of its hull at the Spirit of Fire sending shards of wrecked metal into the air, while several deck-mounted cannons begin to emerge from within the Spirit of Fire. Back on the bridge in the Spirit of Fire, Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.

  • Serina: "So... am I the only one freaked out by the fact we're inside the planet?"

The newly emerged deck-mounted cannons begin to fire upon the destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.

{In-Game Cutscene}

On the port side of the Spirit of Fire, UNSC forces regroup, while Banshees and Hawks fight each other over the ship.

  • Serina: "Captain, we need damage control, or the Spirit of Fire is going down."

Sergeant John Forge and his Marines are seen accompanying a Cyclops to the power core.

  • Cutter: "Forge, use Cyclopes to repair the power core, while you defend against Covenant attacks."

{Gameplay}

Cyclopes begin to repair the power core, while Covenant dropships land and deploy troops. The UNSC forces fight back the invading forces. Covenant Banshees start to fire on the power core.

  • Sergeant John Forge (COM): "They're attacking our power core!"
  • Serina: "Captain, they're transporting an invasion force onto the hull."
  • Serina: "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."

The battle rages on as the Covenant destroyer begins to support the troops with its plasma turrets. When the power core has been repaired halfway:

  • Serina: "Our power core has been repaired about halfway."

If the Covenant have significantly damaged the power core while it's under repair:

  • Serina: "They've taken a bite out of our repair efforts, fight them off!"

The firefight on the hull continues. The power core is nearly repaired.

  • Serina: "The Spirit's power core is almost repaired."

The UNSC forces continue to fight off the Covenant until the power core has been full repaired.

  • Cutter: "The power core is fully repaired, Serina. Best speed away."

Level ends.

Trivia[edit]

  • In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game. Spirit of Fire's Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations.
  • Spartan units from Red Team are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay.
  • The Repairs glitch can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made, get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a Emp'seam-pattern Antlion can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.
  • The Spirit of Fire's deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units.

Gallery[edit]

Sources[edit]

  1. ^ Official Xbox Magazine: March 2009 - Halo Wars Review
Preceded by
Cleansing
Halo Wars campaign missions
Repairs
Succeeded by
Beachhead