Gameplay

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{{era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Labyrinth
|name=Labyrinth
|image=[[File:Labrynth3D.jpg|300px]]
|image=[[File:Labyrinth3D.jpg|300px]]
|game=[[Halo Wars]]
|game=[[Halo Wars]]
|location=Presumably [[Shield 0459]].
|location=Presumably interior of [[Trove]]
|terrain=*Forest
|terrain=*Forest
*Forerunner
*Forerunner
|weapons=
|vehicles=
|equipment=*[[Teleporter]]
*[[Sniper Tower]]
*[[Protector Plant]]
|power-ups=
|gametypes=
|gametypes=
|playernumber= 4 players
|playernumber= 2v2 (4 players)
}}
}}
{{Article quote|A maze of Forerunner structures creates a complex and challenging battlefield. The Forerunner Protector units may hold the key to victory.}}
'''Labyrinth''' is a multiplayer map in ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


'''Labyrinth''' is a [[Halo Wars]] [[multiplayer]] map.
Labyrinth is a large 2v2 map, with building sites situated at regular intervals in the map. Large [[Forerunner]] walls also take up parts of this map. The areas of building sites slightly resembles a grid, with sites in some squares. The centre path of the map provides a direct route from one side of the map to the other. A [[Beacon tower]] similar to the ones found on [[Installation 04]] could be found in a corner of the map.


==Description==
A feature unique to this map is the [[Protector Sentinel (Trove)|Protector Sentinels]], which can be purchased by players at the [[protector plant]] and attached to squads. There are three unique variants, which can attack enemies, heal units and project protective shields. The map also features several [[Forerunner fort]]s, which take the place of [[Socket Base|empty base build sites]]. These bases are protected by powerful [[Aggressor Sentinel]]s, [[Super Sentinel]]s, and beam turrets. With Sentinels being air units, these bases are a bit more difficult to assault early on.
Labyrinth is a large 2v2 map in Halo Wars. It looks like a huge square, with building sites situated at regular intervals in the map. Large [[forerunner]] walls also take up parts of this map. The areas of building sites slightly resembles a grid, with sites in some squares. The picture shown on the right is the centre bridge of the map, where most battles are fought.
 
A very unique feature of this map are Forerunner [[Protectors]], which can be purchased by players and attached to squads. There are three unique variants, which can attack enemies, heal units and project protective shields. The map also features several Forerunner Forts, which take the place of Rebel Bases. These bases are protected by powerful [[Sentinel|Sentinels]], [[Super Sentinel|Super Sentinels]], and Laser Turrets. The fact that the Sentinels are flying units, means that these bases are a bit more difficult to assault early on. You want to build up strong defenses on all sides because your enemy will flank you.<ref>http://www.halowars.com/forums/permalink/451842/454925/ShowThread.aspx#454925</ref>


==Strategy==
==Strategy==
*It is advisable to pick up some Protector units if you are traveling the side route to attack your enemy.
*Building strong defenses on all sides will prevent flanking from the enemy.
*The two Forerunner bases nearest to the middle have limited access to ground forces; it is recommended that you take one or both of these bases if you choose to do so.
*It is advisable to pick up some Protector units if passing by the Protector Plants in the side route before attacking the enemy.
*The large path in the middle often turns into a choke point; make sure you are the one controlling it.
*The two Forerunner bases nearest to the middle have limited access to ground forces; it is recommended that the player take one or both of these bases.
*If you are not scouting first, then try to take the base to the left or right of your starting base.
*The large path in the middle often turns into a choke point, valuable to the side that controls it.
*It is advisable to try and have at least 1 unit at the sentinel factories.
*Taking over the base to the left or right of the starting base is a legitimate alternative to scouting.
*If playing as the UNSC, buy protector units and attach them to Spartans and vehicles, then have the Spartans drive the vehicles. This way you can have up to three very powerful vehicles with two protector types helping them.
*Keeping a unit at the Protector Plant will allow a steady stream of Protector Sentinels and prevent the enemy from purchasing them.
 
*UNSC players can buy Protector Sentinels and attach them to both Spartans and vehicles, then have the Spartans commandeer the vehicles. This allows for up to three very powerful vehicles, each with two Protector Sentinels helping them.
==Trivia==
*A Forerunner structure that emits energy beams similar to the ones found on [[Installation 04]] can be found in the corner of this map.
*The Protector units also can be found protecting the Prophet of Regret, if he is the player's chosen leader and the upgrade "Ancestral Perversion" is researched.
*The Prophet of Regret can be given any type of protector from either factory, but when the upgrade "Ancestral Perversion" is researched, the purchased protector will replace one of his Offensive Protectors that he gets from the upgrade, so it is advised to give the Prophet either a Healing or Shield Protector.
*Any purchased protector cannot be equipped to the Prophet of Regret after the "Ancestral Perversion" upgrade is reserched.


==Gallery==
==Gallery==
<gallery widths="150">
{{Linkbox|gallery=yes}}
<gallery>
File:Lab.jpg|A strategic map of Labyrinth.
File:Lab.jpg|A strategic map of Labyrinth.
File:HW_LabyrinthWall_1.jpg|A wall from the map.
File:HW_LabyrinthWall_2.jpg|A wall from the map.
File:HW_LabyrinthWall_3.jpg|A wall from the map.
File:HW_LabyrinthBattle.jpg|UNSC and Covenant forces clash on Labyrinth.
File:HW Screenshots E3 12.jpg|A large battle occurring in the middle portion of the map.
File:HW Screenshots Leipzig 2.jpg|A Covenant base on Labyrinth.
File:HW Screenshots E3 3.jpg|A battle occurring on Labyrinth in the E3 2008 build of ''Halo Wars''.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HW|mode=yes}}
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 18:41, January 30, 2024

Labyrinth
Labyrinth3D.jpg
Map overview

Game:

Halo Wars

Lore information

Location:

Presumably interior of Trove

Gameplay overview

Terrain:

  • Forest
  • Forerunner

Recommended number of players:

2v2 (4 players)

 
A maze of Forerunner structures creates a complex and challenging battlefield. The Forerunner Protector units may hold the key to victory.

Labyrinth is a multiplayer map in Halo Wars.[1]

Labyrinth is a large 2v2 map, with building sites situated at regular intervals in the map. Large Forerunner walls also take up parts of this map. The areas of building sites slightly resembles a grid, with sites in some squares. The centre path of the map provides a direct route from one side of the map to the other. A Beacon tower similar to the ones found on Installation 04 could be found in a corner of the map.

A feature unique to this map is the Protector Sentinels, which can be purchased by players at the protector plant and attached to squads. There are three unique variants, which can attack enemies, heal units and project protective shields. The map also features several Forerunner forts, which take the place of empty base build sites. These bases are protected by powerful Aggressor Sentinels, Super Sentinels, and beam turrets. With Sentinels being air units, these bases are a bit more difficult to assault early on.

Strategy[edit]

  • Building strong defenses on all sides will prevent flanking from the enemy.
  • It is advisable to pick up some Protector units if passing by the Protector Plants in the side route before attacking the enemy.
  • The two Forerunner bases nearest to the middle have limited access to ground forces; it is recommended that the player take one or both of these bases.
  • The large path in the middle often turns into a choke point, valuable to the side that controls it.
  • Taking over the base to the left or right of the starting base is a legitimate alternative to scouting.
  • Keeping a unit at the Protector Plant will allow a steady stream of Protector Sentinels and prevent the enemy from purchasing them.
  • UNSC players can buy Protector Sentinels and attach them to both Spartans and vehicles, then have the Spartans commandeer the vehicles. This allows for up to three very powerful vehicles, each with two Protector Sentinels helping them.

Gallery[edit]

Sources[edit]