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AI Super Jump: Difference between revisions

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The '''AI Super Jump''' is a glitch in ''[[Halo 3: ODST]]'' and in ''[[Halo: Reach]]'' where an in-game AI runs into an object and is launched high into the air.


<div class="floatright"><youtube width="200" height="200">OW3c78j7DcM</youtube></div>
== Overview ==
The '''AI Super Jump''' is a glitch in ''[[Halo 3: ODST]]'' where an in-game AI (possibly any in-game AI) runs at a high speed into an object and is launched high into the air.
The glitch behaves differently in both ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. In ''ODST'', the glitch affects all in-game AIs whereas in ''Reach'', it affects Grunts only.


==Walkthrough==
==Walkthrough==
When the AI is running at the object and it gets shot as soon as it touches the object there is a chance that it might be launched up into the air (it might not be possible if it isn't jumping before it touches the object) and the AI takes no damage when it hits the ground.
===''Halo 3: ODST''===
{{#widget:YouTube|id=OW3c78j7DcM|width=200|right}}
#To trigger the glitch in ''ODST'', simply attract an AI and get it to run towards an object (preferably a cargo box). Position yourself so that the object is between you and the AI.
#As soon as the AI touches the object, shoot it. If you did it right, the AI should launch into the air. It shouldn't take any damage once it hits the ground again.


==Related Pages==
:''Note:'' This will not work 100% of the time, there is only a chance that it will work.
:''Note:'' It may be that the AI has to be jumping in order for the glitch to work, but this is undetermined as of yet.
{{clear}}
 
===''Halo: Reach''===
{{#widget:YouTube|id=idqRxiZ-9p8|width=300|right}}
In ''Reach'', the glitch is usually triggered when a Grunt fires their weapon or is shot while their model overlaps with a cargo box. Doing so will send them shooting into the sky, only to fall back down again. Fall damage may not apply, but collision damage does, so the Grunt may survive the landing, but not survive if they collide into a wall. If the shot that sent them into the air was a killing shot, the flight will delay the Grunt's death until they hit the ground.
 
The glitch can occur in any level, but most commonly does on the Firefight map [[Courtyard]], due to the plethora of cargo boxes that are present.
 
==See also==
*[[Super Jumping]]
*[[Super Jumping]]


{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Halo 3: ODST glitches]]
[[Category:ODST Glitches]]
[[Category:Halo: Reach glitches]]

Latest revision as of 00:08, March 19, 2022

The AI Super Jump is a glitch in Halo 3: ODST and in Halo: Reach where an in-game AI runs into an object and is launched high into the air.

Overview[edit]

The glitch behaves differently in both Halo 3: ODST and Halo: Reach. In ODST, the glitch affects all in-game AIs whereas in Reach, it affects Grunts only.

Walkthrough[edit]

Halo 3: ODST[edit]

  1. To trigger the glitch in ODST, simply attract an AI and get it to run towards an object (preferably a cargo box). Position yourself so that the object is between you and the AI.
  2. As soon as the AI touches the object, shoot it. If you did it right, the AI should launch into the air. It shouldn't take any damage once it hits the ground again.
Note: This will not work 100% of the time, there is only a chance that it will work.
Note: It may be that the AI has to be jumping in order for the glitch to work, but this is undetermined as of yet.

Halo: Reach[edit]

In Reach, the glitch is usually triggered when a Grunt fires their weapon or is shot while their model overlaps with a cargo box. Doing so will send them shooting into the sky, only to fall back down again. Fall damage may not apply, but collision damage does, so the Grunt may survive the landing, but not survive if they collide into a wall. If the shot that sent them into the air was a killing shot, the flight will delay the Grunt's death until they hit the ground.

The glitch can occur in any level, but most commonly does on the Firefight map Courtyard, due to the plethora of cargo boxes that are present.

See also[edit]