|
|
(133 intermediate revisions by 91 users not shown) |
Line 1: |
Line 1: |
| {{FOF-1}}
| | #REDIRECT [[Pod infector]] |
| {{Flood Species Infobox
| |
| |name=Infection Form
| |
| |image=[[Image:Flood3.jpg|300px]]
| |
| |height=88 centimeters (2.9 feet)
| |
| |distinctions=Small, balloon-like creatures with many tenticles for probing
| |
| |species=
| |
| |attacks=Swarming against larger prey, piercing the skin to infect a host
| |
| |notable=
| |
| }}
| |
| | |
| The '''Infection Form''' is the first stage of the [[Flood]]. It is considered to be the organism's "natural" state. It is also referred to as the "spore form".
| |
| | |
| ==Background==
| |
| [[Image:Infectionforms Halo1.jpg|thumb|left|200px|Infection Forms feeding on fallen corpses]]
| |
| The Flood Infection form appears harmless, if repulsive, at first glance, but once it gains physical contact with a biological host it becomes very dangerous. Small tendrils underneath its "body" penetrate the skin and unleash an attack on the host's nervous system via direct contact with the spinal cord.
| |
| | |
| *First, it paralyzes the host's body ensuring the host does not struggle.
| |
| *Once this is accomplished, it rewrites the neural pathways of the victim's brain with it's tendrils, forcing a resonant frequency match between its neural signals and the host's.
| |
| *Then it releases Flood DNA which overwrites the host DNA and causes rapid mutation.
| |
| *After this is accomplished, it starts to edge its way into the body, slowly moving organs aside so it can nest itself within the chest cavity of its host.
| |
| *If a match cannot be obtained, the host will be left alone by the Infection form, but it is most likely that the Flood will kill it (if it is not already dead) and save the host's body for later sustenance.
| |
| | |
| At this time, the only known [[human]] subject to be incompatible with Flood Infection Forms is [[Sergeant Johnson]], due to his supposed contracting of [[Boren's Syndrome]] from the residual radiation of [[Plasma Grenades]]. There are theories on other species immunities to the flood, such as the [[Hunter]]'s lack of a central nervous system<ref>[[Halo: First Strike]]</ref> and nature as a conglomeration of multiple eel-like creatures.
| |
| | |
| ==Graphical downgrade==
| |
| | |
| In Halo CE the Infection Forms were texture rich, however with the limited power of the Xbox the infection form's texture was gravely reduced{{fact}}. To componsate the graphical downgrade of the Infection Forms the enviroment was slighty upgraded with a cartoonish feel to it{{fact}}.
| |
| | |
| ==Combat==
| |
| [[Image:BabyFloodCloseup.jpg|right|thumb|200px|The Infection Form lunges at a potential host.]]
| |
| Infection Forms are extremely fragile, and easy to defeat by themselves, even exploding when near loud noises. Unfortunately, they are rarely encountered alone. Dozens of Infection Forms usually follow [[Combat Form]]s and [[Carrier Form]]s into battle, infecting new victims while they are wounded or distracted in fighting<ref>[[Halo: The Flood]]</ref>. The infection forms can climb walls and ceilings, and is capable of jumping several meters (6.6 feet - 9.8 feet) by propelling itself with its tentacles.
| |
| | |
| The easiest weapons to use to destroy them are [[Assault Rifle]]s, [[Shotgun]]s, [[SMG]]s, and [[Grenades]], as they usually move in swarms and one burst from these weapons can eliminate most of the swarm. If the victim does not have a shield engaged, the forms will latch on to them and attempt infection. Jumping or other aggressive actions can get them to detach. When faced by mass waves of Infection Forms, the [[Assault Rifle]] works due to it's very quick rate of fire.<ref>[[Halo: Combat Evolved]]</ref> The [[Forerunners]] developed the [[Sentinel Beam]] to destroy [[Flood]], and it should be used when available, but it is only accessible in Halo 2.
| |
| | |
| In [[Halo 2]], Infection Forms gained the ability to revive dead, with the exception of dismembered Combat Forms, by burrowing into them. Also, the Infection Forms can destroy Sentinels if the former leaps onto the latter. If the player inflicts enough damage to the prone Combat Form it will disintegrate completely and become useless (Grenades/explosives are most effective, [[Energy Swords]] and the [[Brute Shot]] [[melee]], and the [[Plasma Rifle]] are also found to be effective, as unlike the [[Energy Sword]] the melee function doesn't have a limited usage amount. However, the accuracy of a melee attack on an infection form is much lower in Halo 2; the infection forms may have begun to learn that a direct jump at the Master Chief's chest is a low-percentage strategy, and have adopted craftier attack patterns.
| |
| | |
| == Trivia ==
| |
| | |
| *The Infection Form has appeared in two [[Action Figure]] sets: the [[Halo 1 Flood Carrier Form Action Figure]] and the [[Halo 2 s8 Master Chief v4 Action Figure]]. The differences between the two versions were significant, namely the first Infection Form featured a detachable membrane that revealed the internal organs of the creature.
| |
| *In [[Halo: Combat Evolved]], the Infection Forms glow in the dark in an on-off fashion.
| |
| *In [[Halo 2]], when a combat form is dismembered but not killed, it will automatically die after a couple seconds and an infection form will spawn out of its chest cavity where it once resided in the host's body.
| |
| *An [[Energy Sword]] will not lose energy by killing infection forms.
| |
| *In [[Halo 1]], Infection forms appear in greater numbers, but chain react when destroyed, popping others nearby. This factor was removed in [[Halo 2]] and their numbers were lowered to compensate.
| |
| *In [[Halo 1]], if you shine the [[flashlight]] on infection form flood, they will get out of the way of the light{{fact}}. It is possible to actually shine the light on them in order to make a safe path. However, it is unwise to rely heavily on such a tactic.
| |
| | |
| ==References==
| |
| <references/>
| |
| | |
| {{flood}}
| |
| | |
| [[Category:The Flood]]
| |