Multiple invincible Grunts: Difference between revisions

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The '''Multiple Invincible Grunts''' [[Glitch|glitch]] will only happen in the [[Halo: Combat Evolved]] level, [[Assault on the Control Room (Level)|Assault on the Control Room]].
#REDIRECT [[Stopping time]]
 
== Walkthrough ==
 
Just before you get to the last indoor room in the level that has [[Lekgolo|Hunters]], activate a checkpoint. Then, go to the U-bend (The hall with no doors and lots of beams) and search for an [[Active Camo]] there. You should find it near the second to the last beam. Once you grab the camo, run as fast as you can towards the [[Hunter]]s, without shooting at them or touching them. You could grab some ammo at the weapon caches. After that, run toward the next door. If you lose your active camo before you can run to the door, or if you get spotted by the [[Kig-yar|Jackals]] near the door, just load your last checkpoint. When you enter, you should see two [[Kig-yar|Jackal]]s, three [[Unggoy|Grunt]] Minors and one [[Grunt Major]]. Don't mind them. Just go forward until you load and the words ''If I Had A Superweapon...'' appear. Then run back and you'd notice the Grunts don't move. They just stand there and whatever you do (even [[melee|meleeing]] them, shooting them or throwing [[grenades]] at them), they won't budge. Go back to the loading area and the Grunts will be dead if you hit them, shot them or threw grenades at them. The same situation goes for their [[Kig-yar|Jackal]] allies. If you throw Plasma grenades at them or if you shoot them with a needler they will not blow up until you go to the checkpoint.
 
What happens in this glitch is that when Halo makes you go through a checkpoint, everything behind the area will be included in the game's visuals, but will not be animated.
 
{{Glitches}}
[[Category:Glitches]]
[[Category:Halo: Combat Evolved Glitches]]

Latest revision as of 02:51, November 8, 2015

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