Gameplay

Armor permutation glitch: Difference between revisions

From Halopedia, the Halo wiki

m (Bot: Fixing redirects)
m (Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}}))
 
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{era|RW|}}
{{Status|Gameplay}}
The '''Armor Permutation glitch''' is a glitch that can be performed in ''[[Halo: Reach]]''. The result of the glitch would create a randomized character model along with armor details. If the [[Holography|Hologram]] creator uses an [[Sangheili|Elite]] model, the hologram will have a white [[Sangheili Minor|Minor]] armor and a random [[Armor effects|Armor Effect]]. The same applies to the [[Spartan]] model, whereby the hologram will get any randomised armor in the game.
The '''armor permutation glitch''' is a glitch that can be performed in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. The result of the glitch would create a randomized character model along with armor details. If the [[Holography|Hologram]] creator uses an [[Sangheili|Elite]] model, the hologram will have a white [[Sangheili Minor|Minor]] armor and a random [[Armor effects|Armor Effect]]. The same applies to the [[Spartan]] model, whereby the hologram will get any randomised armor in the game.


==Walkthrough==
==Walkthrough==
Line 13: Line 13:


==Gallery==
==Gallery==
<gallery widths="160" captionalign="left">
<gallery widths="160">
File:HaloReach - PermutationGlitch.jpg|The white Minor generated from an Elite player.
File:HaloReach - PermutationGlitch.jpg|The white Minor generated from an Elite player, and a Spartan with an operator helmet generated without the usual B5D-O/Optics suite.
File:Mark V(B) with CNM-I.jpg|A [[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B]]] helmet with an attachment exclusive to the [[Asymmetrical Action Group Operator armor|Operator]] and [[MJOLNIR Powered Assault Armor/Mark V/HAZOP|HAZOP]] variants.
File:Mark V(B) with CNM-I.jpg|A [[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B]]] helmet with an attachment exclusive to the [[Asymmetrical Action Group Operator armor|Operator]] and [[MJOLNIR Powered Assault Armor/Mark V/HAZOP|HAZOP]] variants.
File:Halo Reach Ghost 1.jpg|A glitched Hologram cast by a dying player.
File:Halo Reach Ghost 2.jpg|
File:Halo Reach Ghost 3.jpg|
</gallery>
</gallery>


{{Glitches}}
{{Glitches}}
 
[[Category:Halo: Reach glitches]]
[[Category:Glitches]]
[[Category:Halo: Reach Glitches]]
[[Category:The Real World]]

Latest revision as of 00:12, March 19, 2022

The armor permutation glitch is a glitch that can be performed in Halo: Reach and Halo 4. The result of the glitch would create a randomized character model along with armor details. If the Hologram creator uses an Elite model, the hologram will have a white Minor armor and a random Armor Effect. The same applies to the Spartan model, whereby the hologram will get any randomised armor in the game.

Walkthrough[edit]

To perform the glitch, simply follow the following:

  1. In any gametype, equip the Hologram armor ability.
  2. Create a hologram from the armor ability, while at the same time change your "status", by either going into Monitor mode or dying.
  3. The hologram at this point should have a randomized armor permutation, different from the creator.

Trivia[edit]

  • This glitch only works while not the connection host.
  • It is possible to generate armor permutations not actually obtainable in-game. The dead Spartans on Lone Wolf are also capable of being generated with unobtainable armor combinations.

Gallery[edit]