Talk:Halo Wars: Difference between revisions
From Halopedia, the Halo wiki
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{{Archived|multi=Archives<br />[[/Archive|1]] • [[/Archive 2|2]] • [[/Archive 3|3]]}} | |||
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==Grenade Launcher?== | ==Grenade Launcher?== | ||
One of the upgrades to the Warthog adds a passenger with a "grenade launcher." But ive never seen any mention of a human grenade launcher anywhere else but Halo Wars. Do we know anything about it? [[User talk:Iceman117|Iceman117]] 14:28, July 7, 2010 (UTC) | One of the upgrades to the Warthog adds a passenger with a "grenade launcher." But ive never seen any mention of a human grenade launcher anywhere else but Halo Wars. Do we know anything about it? [[User talk:Iceman117|Iceman117]] 14:28, July 7, 2010 (UTC) | ||
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==Unit Names== | ==Unit Names== | ||
Is there any possibility that this article could use unit names that people understand? I know that article names on the wiki use technical terms, but the unit listing in this article shouldn't. Why list "Type-25 Assault Gun Carriage" if that doesn't mean anything to anybody, and we have to specify that it's a Wraith right after? Also, there are vehicles such as the Locust and Gremlin that are only known by their common names. For the sake of uniformity and readability, I suggest that common names be listed instead of technical ones. [[User talk:Chris3145|Chris3145]] 08:50, May 26, 2010 (UTC) | Is there any possibility that this article could use unit names that people understand? I know that article names on the wiki use technical terms, but the unit listing in this article shouldn't. Why list "Type-25 Assault Gun Carriage" if that doesn't mean anything to anybody, and we have to specify that it's a Wraith right after? Also, there are vehicles such as the Type-30 Locust and Gremlin that are only known by their common names. For the sake of uniformity and readability, I suggest that common names be listed instead of technical ones. [[User talk:Chris3145|Chris3145]] 08:50, May 26, 2010 (UTC) | ||
I agree with you besides who would know the technical names of them and in gameplay they call it by the common name[[User talk:Jay96|Jay96]] 11:05, July 20, 2010 (UTC) | I agree with you besides who would know the technical names of them and in gameplay they call it by the common name[[User talk:Jay96|Jay96]] 11:05, July 20, 2010 (UTC) | ||
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*[[Cyclops]] - Not much on this unit, but is used beyond Halo Wars | *[[Cyclops]] - Not much on this unit, but is used beyond Halo Wars | ||
*[[Shortsword]] - Not much on this either | *[[Shortsword]] - Not much on this either | ||
* | *{{Pattern|Shua'ee|Locust}} - Not enough information on it's technical name (like Type##, to follow the regular naming pattern) | ||
* | *{{Pattern|Bkowe'nei|Vampire}} - Same thing | ||
Second issue needs some more resolving. | Second issue needs some more resolving. | ||
Line 65: | Line 61: | ||
Fifth issue already solved. | Fifth issue already solved. | ||
I don't think it's canon. I mean, ask Joe Staten. You really think he'd say its up to snuff to be considered canon? Its garbage. Halo Wars is not a Halo game, and should not be considered canon. [[User talk:DerKonig|DerKonig]] 21:55, 9 August 2011 (EDT) | |||
Aside from little things with artistic license here and there, there's really nothing about the game that disqualifies it as being a legitimate part of the Halo story. Sure, the style is different than other Halo games, but that's because it was produced by a different group of people. [[User talk:SPARTAN-347|SPARTAN-347]] 22:12, 9 August 2011 (EDT) | |||
:I'm sorry to hear you don't like it, but that doesn't make it non-canon, it's just as different as ODST, or Reach. You wanna know why? Because HW, ODST, and Reach are sub-games, CE, 2, and 3 are the main (and Halo-y) ones. Actually, Reach seems the least Halo-y to me. Regardless, that's no reason for it to be non-canon. [[User talk:Alex T Snow|Alex T Snow]] 05:04, 10 August 2011 (EDT) | |||
? Halo: Reach isn't a sub-game. Vegerot. | |||
By 'sub-game', it's just meaning spin-off. Part of the universe, but not of the main storyline. -Nanosoldier | |||
:Yeah, spin-off, that's the term I was looking for. Reach and HW are very much full games, and honestly ODST is too; everyone says it's an expantion, but it has a full campaign, firefight, etc. It was originally going to be more of an expantion, but ended up being a full game minus MM. The other reason everyone thinks expantion is because it uses the same graphics as Halo 3, and us Halo players are spoiled by better graphics in every game, unlike certain other series ;) [[User talk:Alex T Snow|Alex T Snow]] 12:52, 10 August 2011 (EDT) | |||
The whole thing is cannon just not the shielding on the spartan armour and yes the lasers are still cannon because the sparrowhawk has a sparton laser on it so the lasers may well be around even before the covenant wars I think the humans were more then capable of producing high tech stuff it was just time and cost was not on there side.{{Unsigned|Spartan Matt}} | |||
==Spacing== | ==Spacing== | ||
Line 85: | Line 95: | ||
==There we go, can we take away the red box now?== | ==There we go, can we take away the red box now?== | ||
Fixed the errors using Microsoft Word as a guide and took away the box | |||
==This makes me so mad!== | |||
Aaaaaaaaaarrrrrrrrrgggggggggggg!!!! What the hell happened to THIS? If I'd never seen this before, they could have named it "Halo Wars 2 Demo" and I'd believe it :'( | |||
http://www.youtube.com/watch?v=lvLXCalUxa0 [[User talk:Alex T Snow|Alex T Snow]] 03:31, 31 May 2011 (EDT) | |||
:That was the pre-Alpha version of Halo Wars, before they decided to scrap the traditional base-building concept and focus more on to rapid troop deployment concept, i.e. RTS with troop emphasis.— <span style="font-size:120%; font-family:Palatino Linotype; font-style:italic;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 07:57, 31 May 2011 (EDT) | |||
:I get the simplified gameplay, that doesn't bother me too much, it's the graphics mainly, they're waaaay better here, and units could go through each other, like the Warthog ramming units simply by running them over, and being able to jump gaps etc. Some of the simiplicity is fine, but it seems to me they scrapped everything and started over, but didn't make it as good as before. The different is okay, the worse is dumb. That and the units were in scale to each other, did about canon damage to each other, and the older Scarab was better for this. [[User talk:Alex T Snow|Alex T Snow]] 13:50, 31 May 2011 (EDT) | |||
== Inaccuracies/errors == | |||
Just removed a couple of errors: | |||
''"The game was developed by Ensemble Studios, and is an Xbox 360 exclusive, like every other Halo game."'' | |||
What? All Halo games are Xbox 360 exclusives? Or are all Halo games developed by Ensemble? (Hint: Neither.) | |||
''"Unlike any of the other Halo games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, black Grunts, orange Hornets etc."'' | |||
The first part here isn't quite right, is it? After all, SPARTAN armors are in team colors in all Halo games... --[[User talk:Spug|Spug]] 17:02, 31 July 2011 (EDT) | |||
:1.The first statement doesn't mean Ensemble made every game, it's means that it's '''360 exclusive like every other game'''. 2.It means that the '''color of the units''', not just the Spartans. 3. The second part says '''nothing''' about Spartans. Re-adding.--[[User:Halofan1234|ハローファン]] ([[User talk:Halofan1234|H1234-NET]]) 18:36, 31 July 2011 (EDT) | |||
:The first two are neither 360 games nor exclusive to a single operating system.-- '''[[User:Forerunner|<font color="blue">Fore</font>]]''[[User talk:Forerunner|<font color="green">run</font>]]''[[Special:Contributions/Forerunner|<font color="red">ner</font>]]''''' 19:43, 31 July 2011 (EDT) | |||
== Unsc More advanced ? == | |||
The unsc seems to have been made far more advanced in halo wars then in the previous halo trillogy, rail gun tanks, laser firing sparrow hawks and other high tec stuff like criogenic bombs and bombs that can deactivate the enemies powers. I know that the covenant still have the advantage but I wonder why some of these more advanced things could not have occured in the halo reach {{unsigned|Spartan Matt}} | |||
:Firstly, Halo 2, Halo 3, ODST and Reach do still have Gauss 'hogs - which use powerful coilguns. It's a smaller version, but more economical. Secondly, the UNSC have been fighting a war for nearly thirty years by 2552, it's understandable if their economy can't take the strain of producing such sophisticated and technically demanding weapons with the loss of raw resources from the Outer Colonies and sheer depletion, and that they would need to be replaced with more conventional but reliable and cheaper equivalents. And thirdly, some of the weapons in Halo Wars seem a little...impractical. The Cyclops, while bad-ass, was a power loader, and the cryo-bomb seems like something jury-rigged on the battlefield than a standardised technology. I'm sure many of those things still exist in the canon, in fewer numbers - we just don't see them in Reach because of the limited scope. We're focussing on one team, not the entire campaign. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 04:37, 20 September 2011 (EDT) | |||
Thanks for your insights Specops306 yes your right to make a spartan laser costs a fortune and is more costly then 4 fully armed warthogs. So it would be astronomical to put ship version of the spartan laser cannon on all of the unsc ships. Although it would do better up against covenant shielding because its an energy weapon it would have just been that possble | |||
:UNSC warships don't have a good wartime record against the Covenant, not really because of MAC technology since it's [[:File:Nassau.png|proven]] [[:File:Jorge n' Six.jpg|pretty]] [[:File:HaloReach_-_MACrusher.jpg|effective]], but simply because the Covenant have shields and the UNSC don't. That's the real barrier to levelling the playing field. We see in Reach and Halo 3 that human-made shields are not only becoming more common in service, ie; the drop shield and bubble shield, but are also better, so after the war, fitting ships with shields would be a must. With improved survivability, UNSC ships wouldn't be so outmatched. After that, improved weaponry would be a plus. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 04:44, 21 September 2011 (EDT) | |||
::I love those mid sentence links to prove a point :) It's one of the few times something writen says more that something spoken, if that makes sense to you guys. [[User talk:Alex T Snow|Alex T Snow]] 05:55, 21 September 2011 (EDT) | |||
:::Sometimes I worry it just looks obnoxious, which is the opposite of my intent. It's not too much? -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 08:49, 21 September 2011 (EDT) | |||
::::People keep track of pages, not what specific users post, so even if every one of your posts did that, you'd probably be the only one who found it obnoxious. Well, maybe if it literally was EVERY one, but you get my point, but I don't see it nearly enough to get sick of it :) [[User talk:Alex T Snow|Alex T Snow]] 19:41, 21 September 2011 (EDT) | |||
I am also a little bit of believer that the unsc has always had some kind of energy shielding because the fall of reach says that the unsc started using shields in the year 2552 and then in the package set in 2544 or 2535 you see energy shields on the things the spartans are flying on and also the bubble shield ''This unsigned comment was written by Spartan Matt'' | |||
==Game Controls: Close-up Capable?== | |||
Does anyone who owns ''Halo Wars'' know if it is possible of taking closeup screenshots in-game? I'm asking because I'm hoping maybe to obtain a better screenshot of the [[M145D Mobile Artillery Assault Platform|M145D Rhino MAAP]] to use as a better high-quality introductory image for the article. But the ''Halo Wars'' game article doesn't say anything about it being capable of closeups, or zooming in on units and the like. Can someone help out, answer this question, and if yes, could also upload to Halopedia or somewhere else off-wiki, and let me know? That would really be great. --[[User talk:Xamikaze330|Xamikaze330]] 12:29, 29 October 2011 (EDT)Xamikaze330 | |||
== Should we edit the vehicles/weapons sections? == | |||
And change it so it matches the ones used for the other Halo games or leave it the way it is? | |||
[[User talk:HaloFan9795|HaloFan9795]] 10:00, 31 October 2011 (EDT) | |||
:I need to get this discussion back to life. I'm cleaning up the page, but this is one of the problems. The "Features" section is one of the wordiest section in the article. Should we match it with other games, or keep the summaries of each unit? —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[UserProfile:Spartan331|Profile]])</sub> 23:01, 27 March 2012 (EDT) |
Latest revision as of 14:07, April 13, 2022
Grenade Launcher?[edit]
One of the upgrades to the Warthog adds a passenger with a "grenade launcher." But ive never seen any mention of a human grenade launcher anywhere else but Halo Wars. Do we know anything about it? Iceman117 14:28, July 7, 2010 (UTC)
There is a Halo Reach grenade launcher
First issue solved
Unit Names[edit]
Is there any possibility that this article could use unit names that people understand? I know that article names on the wiki use technical terms, but the unit listing in this article shouldn't. Why list "Type-25 Assault Gun Carriage" if that doesn't mean anything to anybody, and we have to specify that it's a Wraith right after? Also, there are vehicles such as the Type-30 Locust and Gremlin that are only known by their common names. For the sake of uniformity and readability, I suggest that common names be listed instead of technical ones. Chris3145 08:50, May 26, 2010 (UTC)
I agree with you besides who would know the technical names of them and in gameplay they call it by the common nameJay96 11:05, July 20, 2010 (UTC)
Here is a list of the technical names for the original vehicles of Halo Wars...
- SP42 Cobra
- M9 Main Anti-Air Tank
- AC-220 Vulture
- AV-22 Sparrowhawk
- M-145D Rhino
- Gremlin Combat Support Vehicle
Here's a list of the original Halo Wars vehicles without technical names...
- Grizzly - Just Grizzly since it was a personal, non-major military upgraded vehicle
- Cyclops - Not much on this unit, but is used beyond Halo Wars
- Shortsword - Not much on this either
- Shua'ee-pattern Locust - Not enough information on it's technical name (like Type##, to follow the regular naming pattern)
- Bkowe'nei-pattern Vampire - Same thing
Second issue needs some more resolving.
Rating Pending?[edit]
That image has to be changed. It is a TEEN game.--Fluffball Gato 23:04, March 17, 2010 (UTC)
Already Changed.
Third issue solved.
DLC content[edit]
IS there any news on anymore DLC coming for the game? and what of a sequel or further halo RTS projects?
Also a few months ago the was A DLC section that included that there was to be a DLC campaign mission as forge, it was to show how he survived and what happened to him afterwards. Though i know it didn't see its final phase, it could at least be added to trivia, i believe it was an interesting fact that should be stated to all. grey
- Just wondering... how could you survive that kind of explosion? Another ONI cover-up?- 5əb'7aŋk(7alk) 16:02, December 19, 2009 (UTC)
Maybe he could survive if he went into a foreruner slipspace thingy like in onyx --Hamandchese 23:53, December 23, 2009 (UTC)Hamandchese
There is a map pack DLC and a gametype DLC each costing 800 Microsoft Points at the original release date of the DLC.
Forth issue solved, unless you wish for citations and more information.
Canon[edit]
Is Halowars considered Canon by Bungie? Besides the dialogs are lame.
Yes halowars is canon, little things like spartans having shields and the laser are just in for gameplay. Origins part 1 is even going to show the forerunner history around the shield world. grey Grey101
Fifth issue already solved.
I don't think it's canon. I mean, ask Joe Staten. You really think he'd say its up to snuff to be considered canon? Its garbage. Halo Wars is not a Halo game, and should not be considered canon. DerKonig 21:55, 9 August 2011 (EDT)
Aside from little things with artistic license here and there, there's really nothing about the game that disqualifies it as being a legitimate part of the Halo story. Sure, the style is different than other Halo games, but that's because it was produced by a different group of people. SPARTAN-347 22:12, 9 August 2011 (EDT)
- I'm sorry to hear you don't like it, but that doesn't make it non-canon, it's just as different as ODST, or Reach. You wanna know why? Because HW, ODST, and Reach are sub-games, CE, 2, and 3 are the main (and Halo-y) ones. Actually, Reach seems the least Halo-y to me. Regardless, that's no reason for it to be non-canon. Alex T Snow 05:04, 10 August 2011 (EDT)
? Halo: Reach isn't a sub-game. Vegerot.
By 'sub-game', it's just meaning spin-off. Part of the universe, but not of the main storyline. -Nanosoldier
- Yeah, spin-off, that's the term I was looking for. Reach and HW are very much full games, and honestly ODST is too; everyone says it's an expantion, but it has a full campaign, firefight, etc. It was originally going to be more of an expantion, but ended up being a full game minus MM. The other reason everyone thinks expantion is because it uses the same graphics as Halo 3, and us Halo players are spoiled by better graphics in every game, unlike certain other series ;) Alex T Snow 12:52, 10 August 2011 (EDT)
The whole thing is cannon just not the shielding on the spartan armour and yes the lasers are still cannon because the sparrowhawk has a sparton laser on it so the lasers may well be around even before the covenant wars I think the humans were more then capable of producing high tech stuff it was just time and cost was not on there side.—This unsigned comment was made by Spartan Matt (talk • contribs). Please sign your posts with ~~~~
Spacing[edit]
If I understood how, I would do something to relocate the images of the Spartan helmet and control scheme. Their placement means that a large and undoubtedly unwanted gap exists below 'Summary' and above 'Campaign Missions'.
Looks like it is fixed.
Sixth issue solved.
Halogen[edit]
I understand it may be an unsavory topic, but I'm surprised that no one has brought up the Command & Conquer Generals: Zero Hour Mod 'Halogen' that was being developed for the PC. It was going to be the first Halo RTS and had just completed a private beta (on the verge of launching a public beta) when Microsoft issued a Cease & Desist order threatening legal action for IP infringement. There was an entire community behind the game that vanished overnight. The move was particularly inflammatory as Halo Wars has been exclusive to the Xbox 360.
- ;aM; Inspire
Microsoft terminated Ensemble Studios after the release of Halo Wars leaving only a few to manage the online play. They did it because due dates and dead lines were not being reached on time and there may have also been money issues.
Seventh issue solved.
There we go, can we take away the red box now?[edit]
Fixed the errors using Microsoft Word as a guide and took away the box
This makes me so mad![edit]
Aaaaaaaaaarrrrrrrrrgggggggggggg!!!! What the hell happened to THIS? If I'd never seen this before, they could have named it "Halo Wars 2 Demo" and I'd believe it :'(
http://www.youtube.com/watch?v=lvLXCalUxa0 Alex T Snow 03:31, 31 May 2011 (EDT)
- That was the pre-Alpha version of Halo Wars, before they decided to scrap the traditional base-building concept and focus more on to rapid troop deployment concept, i.e. RTS with troop emphasis.— subtank 07:57, 31 May 2011 (EDT)
- I get the simplified gameplay, that doesn't bother me too much, it's the graphics mainly, they're waaaay better here, and units could go through each other, like the Warthog ramming units simply by running them over, and being able to jump gaps etc. Some of the simiplicity is fine, but it seems to me they scrapped everything and started over, but didn't make it as good as before. The different is okay, the worse is dumb. That and the units were in scale to each other, did about canon damage to each other, and the older Scarab was better for this. Alex T Snow 13:50, 31 May 2011 (EDT)
Inaccuracies/errors[edit]
Just removed a couple of errors:
"The game was developed by Ensemble Studios, and is an Xbox 360 exclusive, like every other Halo game."
What? All Halo games are Xbox 360 exclusives? Or are all Halo games developed by Ensemble? (Hint: Neither.)
"Unlike any of the other Halo games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, black Grunts, orange Hornets etc."
The first part here isn't quite right, is it? After all, SPARTAN armors are in team colors in all Halo games... --Spug 17:02, 31 July 2011 (EDT)
- 1.The first statement doesn't mean Ensemble made every game, it's means that it's 360 exclusive like every other game. 2.It means that the color of the units, not just the Spartans. 3. The second part says nothing about Spartans. Re-adding.--ハローファン (H1234-NET) 18:36, 31 July 2011 (EDT)
- The first two are neither 360 games nor exclusive to a single operating system.-- Forerunner 19:43, 31 July 2011 (EDT)
Unsc More advanced ?[edit]
The unsc seems to have been made far more advanced in halo wars then in the previous halo trillogy, rail gun tanks, laser firing sparrow hawks and other high tec stuff like criogenic bombs and bombs that can deactivate the enemies powers. I know that the covenant still have the advantage but I wonder why some of these more advanced things could not have occured in the halo reach —This unsigned comment was made by Spartan Matt (talk • contribs). Please sign your posts with ~~~~
- Firstly, Halo 2, Halo 3, ODST and Reach do still have Gauss 'hogs - which use powerful coilguns. It's a smaller version, but more economical. Secondly, the UNSC have been fighting a war for nearly thirty years by 2552, it's understandable if their economy can't take the strain of producing such sophisticated and technically demanding weapons with the loss of raw resources from the Outer Colonies and sheer depletion, and that they would need to be replaced with more conventional but reliable and cheaper equivalents. And thirdly, some of the weapons in Halo Wars seem a little...impractical. The Cyclops, while bad-ass, was a power loader, and the cryo-bomb seems like something jury-rigged on the battlefield than a standardised technology. I'm sure many of those things still exist in the canon, in fewer numbers - we just don't see them in Reach because of the limited scope. We're focussing on one team, not the entire campaign. -- Specops306 Autocrat Qur'a 'Morhek 04:37, 20 September 2011 (EDT)
Thanks for your insights Specops306 yes your right to make a spartan laser costs a fortune and is more costly then 4 fully armed warthogs. So it would be astronomical to put ship version of the spartan laser cannon on all of the unsc ships. Although it would do better up against covenant shielding because its an energy weapon it would have just been that possble
- UNSC warships don't have a good wartime record against the Covenant, not really because of MAC technology since it's proven pretty effective, but simply because the Covenant have shields and the UNSC don't. That's the real barrier to levelling the playing field. We see in Reach and Halo 3 that human-made shields are not only becoming more common in service, ie; the drop shield and bubble shield, but are also better, so after the war, fitting ships with shields would be a must. With improved survivability, UNSC ships wouldn't be so outmatched. After that, improved weaponry would be a plus. -- Specops306 Autocrat Qur'a 'Morhek 04:44, 21 September 2011 (EDT)
- I love those mid sentence links to prove a point :) It's one of the few times something writen says more that something spoken, if that makes sense to you guys. Alex T Snow 05:55, 21 September 2011 (EDT)
- Sometimes I worry it just looks obnoxious, which is the opposite of my intent. It's not too much? -- Specops306 Autocrat Qur'a 'Morhek 08:49, 21 September 2011 (EDT)
- People keep track of pages, not what specific users post, so even if every one of your posts did that, you'd probably be the only one who found it obnoxious. Well, maybe if it literally was EVERY one, but you get my point, but I don't see it nearly enough to get sick of it :) Alex T Snow 19:41, 21 September 2011 (EDT)
I am also a little bit of believer that the unsc has always had some kind of energy shielding because the fall of reach says that the unsc started using shields in the year 2552 and then in the package set in 2544 or 2535 you see energy shields on the things the spartans are flying on and also the bubble shield This unsigned comment was written by Spartan Matt
Game Controls: Close-up Capable?[edit]
Does anyone who owns Halo Wars know if it is possible of taking closeup screenshots in-game? I'm asking because I'm hoping maybe to obtain a better screenshot of the M145D Rhino MAAP to use as a better high-quality introductory image for the article. But the Halo Wars game article doesn't say anything about it being capable of closeups, or zooming in on units and the like. Can someone help out, answer this question, and if yes, could also upload to Halopedia or somewhere else off-wiki, and let me know? That would really be great. --Xamikaze330 12:29, 29 October 2011 (EDT)Xamikaze330
Should we edit the vehicles/weapons sections?[edit]
And change it so it matches the ones used for the other Halo games or leave it the way it is? HaloFan9795 10:00, 31 October 2011 (EDT)
- I need to get this discussion back to life. I'm cleaning up the page, but this is one of the problems. The "Features" section is one of the wordiest section in the article. Should we match it with other games, or keep the summaries of each unit? —S331 (COM • Mission Log • Profile) 23:01, 27 March 2012 (EDT)