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| {{era|HCW}}
| | #REDIRECT [[Heavy (Covenant)#Unggoy]] |
| {{Ratings}}
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| {{Cleanup}}
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| {{Covenant Rank Infobox
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| |name=Heavy
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| |image=[[File:HReach - Heavy Unggoy.png|300px]]
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| |species=[[Unggoy]]
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| |weapons=*[[Fuel Rod Gun]]
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| *[[Plasma Cannon]]
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| *[[Plasma Pistol]]
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| *[[Needler]]
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| *[[Plasma Grenade]]
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| *[[Plasma Rifle]]
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| *[[Shade]]s
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| *[[Maulers]]
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| *[[Brute Spiker]]
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| *[[Plasma Launcher]]
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| |equipment=[[Methane environmental suit]]
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| |vehicles=*[[Ghost]]s
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| *[[Scarab]] (on board only)
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| *[[Phantom]] (on side turrets only)
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| |missions=*Boarding parties
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| *Defense
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| *Patrolling (in ghosts that is)
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| |role=*Heavy weapons experts
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| *Defenders
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| *Combat Supportsmen
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| |notable=
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| |affiliation=*[[Covenant Loyalists]]
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| *[[Covenant Separatists]]
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| }}
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| The '''Unggoy Heavy''' is a high [[Covenant]] [[Unggoy]] rank. This rank is designated for use of heavy [[weapons]], turrets, and some vehicles.
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| ==Armor==
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| Heavy Grunts wear distinctive dark green armor, typically with a full-face methane breather and a cylindrical methane tank on their back, similar to the [[Unggoy Ultra]]. They can take much more damage than [[Grunt Minor]]s and [[Grunt Major|Major]]s, but not as much as higher ranking [[Grunt Ultra]]s and [[SpecOps Grunts]].
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| ==Combat==
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| [[File:1218481089 Heavygrunt.jpg|thumb|left|200px|Stationed atop a [[Gravity Platform]], this particular Grunt Heavy shows one of the many duties of its rank: operating [[Plasma Cannon]]s or Heavy weaponry.]]
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| Heavy Grunts are usually seen in conjunction with other [[Covenant]] infantry, operating as heavy support units and are usually operating heavy weapon systems such as [[Plasma Cannon]]s, [[Shade|Shade Turrets]] and [[Fuel Rod Gun]]s with deadly effect.
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| They will usually not flee from their position unless the player is too close or out of range of their [[Weapon]], in which case they will pull out a [[Plasma Pistol]] and attack like a normal Grunt. They are easily dispatched using most tactics. Their armor seems to be slightly tougher than the average Grunt, most likely to protect them from explosives and the possible backfiring of their powerful weapons. Unlike most Grunts, it is strangely rare for Heavy Grunts to throw [[Plasma Grenades]].
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| Note that the cannon is free for a player to use after taking out its operator. In ''[[Halo 2]]'' a Heavy Grunt must first deploy its [[Plasma Cannon]] before it can be used. If the Grunt Heavy carrying the [[Plasma Cannon]] is killed before it can deploy it then it cannot be used. This is not the case in ''[[Halo 3]]'', since most of the [[Plasma Cannon]]s encountered are already deployed, with the exception of a few. They can still be used even if they are detached from their tripod mount.
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| In ''Halo 3'', Heavy Grunts are seen utilizing many different heavy [[Weapons]] and [[Vehicles]]. They are commonly seen driving [[Type-32 Rapid Assault Vehicle|Ghosts]] and seem to be skillful drivers, especially on higher difficulties. Due to their low target profile, they are also much harder to kill in a Ghost from head on. Grunts will attempt to ram enemies and will keep their distance from advancing foes. Heavy Grunts may also work in teams on higher difficulties in which case one rams a foe and another shoots the foe out of what they are driving. Usually if they're not piloting a Ghost then they're manning a plasma turret or carrying a [[Fuel Rod Gun]].
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| Like [[Special Operations|Spec Ops]] and [[Ultra Grunt|Ultra]] grunts, they are some of the most dangerous and tactical [[Unggoy]]. When not manning a vehicle or turret or carrying a Fuel Rod Gun, Grunt Heavies will usually use [[Plasma Pistol]]s, but on higher difficulties they may use [[Needler]]s.
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| ==Trivia==
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| *Heavy Grunts are sometimes, but rarely, seen wielding [[Spiker]]s. This is easier to find when the player destroys a Phantom, the Grunt will most likely (if it survived) be wielding a Spiker or a Mauler.
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| *The only time a non-Heavy Grunt is seen deploying a [[Plasma Cannon]] is in ''[[Halo 2]]'' at the beginning of the level [[The Arbiter (Level)|The Arbiter]], where a [[Spec Ops Grunt]] is seen carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts and one Grunt Ultra.
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| *In Halo: Reach, Heavy Grunts are classified as Spec-ops Grunts in Firefight, where white-armored Grunts are classed as Grunt Heroes. Spec-ops Grunts in Halo: Reach Firefight are seen very often. Normally, whenever Covenant reinforcements arrive, if there is a lance of Grunts, normally at least one Grunt would be a Spec-Ops Grunt.
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| *In Halo 3, if a Heavy Grunt panics while carrying a undeployed turret, it will wave the turret around in the air with only one hand. This is because Grunts usually use small single-handed weapons, and no separate animation was created for Heavy Grunts using turrets.
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| *In ''[[Halo: Reach]]'', Heavy Unggoy have a cylindrical methane tank, same as the Ultras, and a full face mask that looks similar to a [[Human]] gas mask.
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| *In ONI: Sword Base, Heavy Grunts are seen with [[Plasma Rifles]] on higher difficulties.
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| ==Gallery==
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| <gallery widths="120" orientation="portrait">
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| File:Turret Grunt.jpg|An Unggoy Heavy with a portable [[Plasma Cannon]] in ''Halo 2''.
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| File:GH firing spiker.jpg|An Unggoy Heavy firing a [[Type-25 Carbine|Spiker]] on the mission ''[[The Ark (level)|The Ark]]''.
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| File:GruntHeavyCutout.png|An Unggoy Heavy in ''Halo 3''.
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| </gallery>
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| ==List of appearances==
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| *''[[Halo 2]]'' {{1st}}
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| *''[[Halo 3]]''
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| *''[[Halo 3: ODST]]''
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| *''[[Halo: Reach]]''
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| *''[[Halo Legends]]''
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| **''[[Origins]]''
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| {{Unggoy Ranks}}
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