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{{Era|RW}}
{{Title|''Halo: Combat Evolved'' (PC port)}}
{{Ratings}}
{{Status|RealWorld}}
{{Game Infobox
{{Cleanup}}
|name= ''Halo PC''
<center>''This article is about the port of ''Halo: Combat Evolved'' for [[Wikipedia:Microsoft Windows|Windows]] [[Wikipedia:Personal computer|PCs]]. If you were looking for the original [[Xbox]] game, see ''[[Halo: Combat Evolved]]'', and for the [[Wikipedia:Macintosh|Macintosh]] port, see ''[[Halo: Combat Evolved for Macintosh]]''</center>
{{Game infobox
|name= ''Halo: Combat Evolved for PC''
|image= [[File:Halo_Combat_Evolved_box_art_(PC).jpg|250px]]
|image= [[File:Halo_Combat_Evolved_box_art_(PC).jpg|250px]]
|developer= [[Bungie Studios]]
|developer=
*Developed by [[Bungie|Bungie Studios]]
*Ported to Windows by [[Gearbox Software]]
|publisher= [[Microsoft Game Studios]]
|publisher= [[Microsoft Game Studios]]
|platform= PC
|engine=[[Blam engine]]
|platform=[[Wikipedia:Microsoft Windows|Windows]]
|releasedate= September 30, 2003
|releasedate= September 30, 2003
|genre= [[First-person shooter]]
|genre= [[First-person shooter]]
|modes= [[Campaign]], [[multiplayer]]
|modes= [[Campaign]], [[multiplayer]]
|rating=Mature for Blood, Gore, and Violence (M)
|rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood, Gore, and Violence<br>
[[Wikipedia:Pan European Game Information|PEGI]]: 16+ (Europe only)
}}
}}
'''Halo PC''' refers to the version of ''[[Halo: Combat Evolved]]'' built for home computers including both the PC and Mac platforms. ''Halo: Combat Evolved'' was originally planned to be made for the Mac platform. Bungie changed platforms to the upcoming Xbox after being bought by Microsoft. On September 30, 2003, [[Gearbox Software]] ported Halo for the PC and added a few extra features, too. Later, a Macintosh version of Halo was made, referred to as ''Halo Mac''.
{{Quote|This is Halo evolved.|Description<ref>'''[[Halo: First Strike]]''', ''page 343'' (2003)</ref>}}
'''''Halo: Combat Evolved for PC''''', often nicknamed simply '''''Halo PC''''', was a PC port of ''[[Halo: Combat Evolved]]'' built for home computers. It was released on September 30 and December 14, 2003, by [[Gearbox Software]] and [[wikipedia:Westlake Interactive|Westlake Interactive]], respectively. A [[Halo: Combat Evolved Trial|demo]] was also released before the PC version. The game demos and videos that were included in the Xbox version were removed from the PC version.


A [[Halo: Combat Evolved Trial|demo]] was also released before the PC version. The game demos and videos that were included in the Xbox version were removed from the PC version.  
To complement the release of ''Halo PC'', a standalone, multiplayer-only [[Halo Custom Edition|custom edition]] for modding purposes was released on March 15, 2004, by Gearbox Software. ''Halo PC'' was one of the most popular online shooters played until November 2004 before ''Halo 2'' was released.  


==Features==
== Features ==
=== Multiplayer ===
''Halo PC'', for the most part, plays exactly like its Xbox version. As a computer-port, the PC version lacks the ability to play splitscreen in multiplayer and cooperative-play in campaign. It does, however, contain several new features, namely the ability to browse the multiplayer lobby for online matches, direct connection to the server via [[wikipedia:IP address|IP address]] and the ability to run the game in "Safe Mode" (for computers that do not meet the PC requirements).
Halo PC contained several new features that the Xbox version of Halo lacked, namely the ability to play the game in "[[Safe Mode]]". However, Safe Mode was not necessary for the Xbox version because the Xbox has a standard graphics card and does not slow down. The game comes with several exclusive multiplayer additions such as the six new multiplayer maps which are [[Timberland]], [[Death Island (Level)|Death Island]], [[Gephyrophobia (Level)|Gephyrophobia]], [[Danger Canyon]], [[Ice Fields (Level)|Ice Fields]] and [[Infinity]], discarded weapons from the Xbox version which are the [[Fuel Rod Gun]] and [[M7057/Defoliant Projector|Flamethrower]] and vehicles such as the [[Type-26 Ground Support Aircraft|Banshees]] and [[M12A1 Light Anti-Armor Vehicle|Rocket Warthog]].


The Xbox version did have its equal share of special features as well such as the ability to play split screen multiplayer and co-op in campaign. The PC version was also outfitted with an online multiplayer mode, and a year later with the stand alone [[Halo Custom Edition|custom edition]] for modding, with downloadable maps from many Internet websites. It was one of the most popular online shooters played until November 2004 before its sequel ''[[Halo 2]]'' was released.
The game comes with several exclusive multiplayer additions such as the six new multiplayer maps which are [[Timberland]], [[Death Island]], [[Gephyrophobia]], [[Danger Canyon]], [[Ice Fields]] and [[Infinity_(Halo:_Combat_Evolved_map)|Infinity]], discarded weapons from the Xbox version which are the [[Unidentified fuel rod gun|Fuel Rod Gun]] and [[M7057 flamethrower|Flamethrower]] and vehicles such as the [[Type-26 Ground Support Aircraft|Banshees]] and [[M12A1 Light Anti-Armor Vehicle|Rocket Warthog]]. With the [[2014]] release of ''[[Halo: The Master Chief Collection]]'', the multiplayer component included for ''Halo: Combat Evolved'' was that of ''Halo PC'', including all previously PC-exclusive maps, weapons and vehicles.


=== Modding ===
In April 2014, it was announced that the multiplayer lobby services of ''Halo PC'' and ''Halo Custom Edition'' would be rendered unusable by 31 May 2014 with the shutdown of GameSpy's multiplayer servers.<ref name="gamespy">[http://www.eurogamer.net/articles/2014-04-04-gamespy-servers-to-shut-down-next-month '''Eurogamer''': ''GameSpy servers to shut down next month'']</ref> In response of the shutdown, a [[Halo: Combat Evolved (PC) patches#Halo Update 1.10 patch|new patch]] was developed and released by Bungie developer Roger Wolfson (also known as Sawnose) and a small group of ''Halo'' fans (Btcc22, Kornman00 and Technut) which will moved now former GameSpy services to a non-GameSpy server.<ref name="patched">[http://www.eurogamer.net/articles/2014-05-12-bungie-to-update-halo-pc-with-server-fix '''Eurogamer''': ''Bungie to update Halo PC with GameSpy server fix'']</ref><ref name="patchofficial">[https://halo.bungie.net/en/Forum/Post?id=64943622 '''Bungie.net''': ''Halo PC/CE 1.0.10 now available'']</ref>
{{main|Halo Custom Edition}}
The PC community has adopted ''Halo: PC'' and began making enormous amounts of modified maps for other users since its release. With another release of a non-supported 3rd party software, Halo: Custom Edition, it increased the popularity of Halo: PC and its players became even more involved into modifying maps.


==Reception==
==Reception==
Halo PC garnered mixed reactions and received a score of 83% on Metacritic. GameSpot stated that it was "still an incredible action game ... [and] a true classic", awarding it 9.0 out of 10. It received a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity", but stated that the online multiplayer component was "a massive draw ... for Halo veterans".
''Halo PC'' garnered mixed reactions and received a score of 83% on Metacritic. GameSpot stated that it was "still an incredible action game ... [and] a true classic", awarding it 9.0 out of 10. It received a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity", but stated that the online multiplayer component was "a massive draw ... for Halo veterans".


==System Requirements==
==System requirements==
{{Scroll box
{{scrollbox|
|content=
{{col-begin}}
{{col-begin}}
{{col-2}}
{{col-3}}
===PC Requirements===
;Minimum
* Microsoft® Windows® 98SE and up
'''Operating system''': Windows 98SE/ME/2000/XP<br />
* PC with 733 MHz equivalent or higher processor
'''DirectX''': DirectX 8.1<br />
* 128 MB of system RAM
'''CPU''': Pentium II or Athlon equivalent<br />
* 1.2 GB available hard disk space
'''GPU''': 32 MB Video Card, T&L Capable<br />
* 8x speed or faster CD-ROM drive
'''VRAM''': 32 MB<br />
* 32 MB T&L capable video card required
'''RAM''': 128 MB<br />
* Sound card, speakers or headphones required for audio
'''HDD''': 1.2 GB<br />
* Microsoft Mouse or compatible pointing device
{{col-3}}
* 56.6 Kbps or better modem or LAN for online play;
;Recommended
* Broadband to run a server
'''Operating system''': Windows 2000/XP<br />
{{col-2}}
'''DirectX''': DirectX 9<br />
===Mac Requirements===
'''CPU''': Pentium 4 or Athlon XP<br />
====Minimum====
'''GPU''': 64 MB DirectX 9.0 compliant Video Card with Hardware T&L<br />
* Macintosh computer with 800 MHz G4/G5 or faster processor
'''VRAM''': 64 MB<br />
* Mac OS X 10.2.8 or higher
'''RAM''': 512 MB<br />
* 256MB RAM
'''HDD''': 2 GB<br />
* 32MB Video Card (GeForce 2MX/ATI 7500 or better)
* 1.4GB hard disk space
* Internet or LAN connection required for online play
 
====Recommended====
* 1GHz G4/G5 or faster processor
* Mac OS X 10.3 or higher
* 512MB RAM
* 64MB Video Card (GeForce 4ti-ATI 9000 or better)
'''Note:''' Halo will run normally on Intel-based Macs. However, due to having to run in the Rosetta PPC emulator, there is an impact on performance. For this reason, MacSoft/Destineer has released a Universal binary update. The update is $5 and available from the [http://www.destineerstudios.com/support/halo.html developer's website].
{{col-end}}
{{col-end}}
}}
}}


==Trivia==
==Trivia==
*Some changes were made from the Xbox version in the graphics; [[Jackal]] shields are not different for Major and Minor, and do not change color as they get damaged (which were probably problems that the bitmaps and animations weren't loaded, from a release-time perspective), stationary shields have a different appearance, the reflection of some weapons reduced their strength, and [[Shades]] change as well.
*''Halo PC'' has several distinct changes from the Xbox version. The most noticeable one would be the graphics; [[Kig-yar|Jackal]] shields are no longer distinct to differentiate a Minor from a Major, and do not change color as they get damaged (which were probably problems that the bitmaps and animations were not loaded, from a release-time perspective), stationary shields have a different appearance, the reflection of some weapons reduced their strength, [[Captain Keyes]] had different textures, and [[Shade]]s change as well. Several weapon behaviors have been altered such as the zoom feature of a sniper rifle reduced from 10× to 8× and the needler receiving a slight buff to its tracking ability in multiplayer.<ref>[https://www.youtube.com/watch?v=ERA2y2tdKtQ '''YouTube.com''': ''The DEFINITIVE Halo CE Weapons Tier List by The Vengeful Vadam'']</ref>
*''Halo'' was originally for the Mac, until Microsoft's acquisition of Bungie, which prompted the Xbox, and later, PC version. The game was intended for use on [[wikipedia:PowerPC|PowerPC]] Macs, and will crash if used on a newer Intel Mac. Bungie and MacSoft have since released a patch allowing for universal use of the game.
*The PC port has flawed lighting, causing bump mapping textures to not be active unless dynamic lighting is activated. This can be easily seen by using the flashlight.
*Halo PC (and [[Halo Trial|its demo]], which has attracted a large number of players due to its online play, which is limited to the ''Blood Gulch'' map and ''Silent Cartographer'' level) has remained incredibly popular since its release. In May of 2007, over 130,000 players played Halo PC online, nearly 4 years after the game's release. Its popularity with PC gamers continues today.<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=12521 Bungie News: 6-4-2007]</ref>
*''Halo PC'' has been the foundation of each new iteration of Combat Evolved, being used in both [[Halo: Combat Evolved Anniversary]] and [[Halo: The Master Chief Collection]]. This is because of the support for online play, something that only came to Halo with the introduction of [[Xbox Live]] matchmaking on [[Halo 2]].
*Halo PC can be played without the CD as of [[Halo:_Combat_Evolved_(PC)_patches#Halo_Update_1.08_patch|Patch 1.08]].
*''Halo PC'' (and [[Halo: Combat Evolved Trial|its demo]], which has attracted many players due to its online play, which is limited to the ''Blood Gulch'' map and ''Silent Cartographer'' level) has remained incredibly popular since its release. In May 2007, over 130,000 players played ''Halo PC'' online, nearly 4 years after the game's release.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=12521 '''Bungie.net''': ''Interesting Halo 1 PC Stat'']</ref>
*On Bungie.net, it has been announced that the key code for Halo CE will unlock [[Visual Flair]] for your player in Halo Reach, if you have played Halo CE for the PC. Bungie has  allowed players to input their CD codes when changing their nameplate on bungie.net to unlock the flair.<ref>[http://www.bungie.net/Forums/posts.aspx?postID=46755796&postRepeater1-p=1#46763276]</ref>
*''Halo PC'' can be played without the CD as of [[Halo: Combat Evolved (PC) patches#Halo Update 1.08 patch|Patch 1.08]].
*The key code for ''Halo PC'' unlocked a [[Nameplates|visual flair]] available on [[Bungie.net]] for the player in Halo Reach before March 31, 2012.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Halo_Combat_Evolved_Logo-screen.jpg|The opening screen.
File:Halo_Combat_Evolved_box_art_(PC).jpg|Box art
File:HaloCombatEvolved-PC-Box.jpg|Box front cover art
File:HaloCombatEvolved-2003-PC-Box.jpg|Full jacket cover art
File:HPC_disk.png|Game disk for ''Halo PC''
File:HPC_Fuelrodguns.jpg|Several weapons, such as the Fuel Rod Gun, made it to Halo PC, but not the Xbox version.
File:HPC_Fuelrodguns.jpg|Several weapons, such as the Fuel Rod Gun, made it to Halo PC, but not the Xbox version.
File:M7057Flamethrower.jpg|The newly added Flamethrower made its debut in the game.
File:M7057Flamethrower.jpg|The newly added Flamethrower made its debut in the game.
Line 78: Line 77:


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==See also==
==See also==
*[[Halo: Combat Evolved|Halo: Combat Evolved (Xbox)]]
*[[Halo: Combat Evolved|Halo: Combat Evolved (Xbox)]]
*[http://store.microsoft.com/microsoft/Halo-Combat-Evolved-for-PC/product/F91BA1D6 Halo PC in the Microsoft Store]
*[[Halo: Combat Evolved (PC) patches]]
*[http://www.mac-how.net/ Mac How.net] (for Apple users)
 
{{Halo Games}}


[[Category:Games|Halo 1 PC]]
{{Navbox/Media/Games}}
{{DEFAULTSORT:1 PC, Halo}}
[[Category:Halo: Combat Evolved (PC)| ]]
[[Category:Halo: Combat Evolved]]
[[Category:Bungie games]]

Latest revision as of 02:04, April 25, 2024

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This article is about the port of Halo: Combat Evolved for Windows PCs. If you were looking for the original Xbox game, see Halo: Combat Evolved, and for the Macintosh port, see Halo: Combat Evolved for Macintosh
Halo: Combat Evolved for PC
Halo Combat Evolved box art (PC).jpg

Developer(s):

Publisher(s):

Microsoft Game Studios

Engine:

Blam engine

Platform(s):

Windows

Release date(s):

September 30, 2003

Genre(s):

First-person shooter

Mode(s):

Campaign, multiplayer

Rating(s):

ESRB: Mature (M) for Blood, Gore, and Violence
PEGI: 16+ (Europe only)

 

"This is Halo evolved."
— Description[1]

Halo: Combat Evolved for PC, often nicknamed simply Halo PC, was a PC port of Halo: Combat Evolved built for home computers. It was released on September 30 and December 14, 2003, by Gearbox Software and Westlake Interactive, respectively. A demo was also released before the PC version. The game demos and videos that were included in the Xbox version were removed from the PC version.

To complement the release of Halo PC, a standalone, multiplayer-only custom edition for modding purposes was released on March 15, 2004, by Gearbox Software. Halo PC was one of the most popular online shooters played until November 2004 before Halo 2 was released.

Features[edit]

Halo PC, for the most part, plays exactly like its Xbox version. As a computer-port, the PC version lacks the ability to play splitscreen in multiplayer and cooperative-play in campaign. It does, however, contain several new features, namely the ability to browse the multiplayer lobby for online matches, direct connection to the server via IP address and the ability to run the game in "Safe Mode" (for computers that do not meet the PC requirements).

The game comes with several exclusive multiplayer additions such as the six new multiplayer maps which are Timberland, Death Island, Gephyrophobia, Danger Canyon, Ice Fields and Infinity, discarded weapons from the Xbox version which are the Fuel Rod Gun and Flamethrower and vehicles such as the Banshees and Rocket Warthog. With the 2014 release of Halo: The Master Chief Collection, the multiplayer component included for Halo: Combat Evolved was that of Halo PC, including all previously PC-exclusive maps, weapons and vehicles.

In April 2014, it was announced that the multiplayer lobby services of Halo PC and Halo Custom Edition would be rendered unusable by 31 May 2014 with the shutdown of GameSpy's multiplayer servers.[2] In response of the shutdown, a new patch was developed and released by Bungie developer Roger Wolfson (also known as Sawnose) and a small group of Halo fans (Btcc22, Kornman00 and Technut) which will moved now former GameSpy services to a non-GameSpy server.[3][4]

Reception[edit]

Halo PC garnered mixed reactions and received a score of 83% on Metacritic. GameSpot stated that it was "still an incredible action game ... [and] a true classic", awarding it 9.0 out of 10. It received a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity", but stated that the online multiplayer component was "a massive draw ... for Halo veterans".

System requirements[edit]

Minimum

Operating system: Windows 98SE/ME/2000/XP
DirectX: DirectX 8.1
CPU: Pentium II or Athlon equivalent
GPU: 32 MB Video Card, T&L Capable
VRAM: 32 MB
RAM: 128 MB
HDD: 1.2 GB

Recommended

Operating system: Windows 2000/XP
DirectX: DirectX 9
CPU: Pentium 4 or Athlon XP
GPU: 64 MB DirectX 9.0 compliant Video Card with Hardware T&L
VRAM: 64 MB
RAM: 512 MB
HDD: 2 GB

Trivia[edit]

  • Halo PC has several distinct changes from the Xbox version. The most noticeable one would be the graphics; Jackal shields are no longer distinct to differentiate a Minor from a Major, and do not change color as they get damaged (which were probably problems that the bitmaps and animations were not loaded, from a release-time perspective), stationary shields have a different appearance, the reflection of some weapons reduced their strength, Captain Keyes had different textures, and Shades change as well. Several weapon behaviors have been altered such as the zoom feature of a sniper rifle reduced from 10× to 8× and the needler receiving a slight buff to its tracking ability in multiplayer.[5]
  • The PC port has flawed lighting, causing bump mapping textures to not be active unless dynamic lighting is activated. This can be easily seen by using the flashlight.
  • Halo PC has been the foundation of each new iteration of Combat Evolved, being used in both Halo: Combat Evolved Anniversary and Halo: The Master Chief Collection. This is because of the support for online play, something that only came to Halo with the introduction of Xbox Live matchmaking on Halo 2.
  • Halo PC (and its demo, which has attracted many players due to its online play, which is limited to the Blood Gulch map and Silent Cartographer level) has remained incredibly popular since its release. In May 2007, over 130,000 players played Halo PC online, nearly 4 years after the game's release.[6]
  • Halo PC can be played without the CD as of Patch 1.08.
  • The key code for Halo PC unlocked a visual flair available on Bungie.net for the player in Halo Reach before March 31, 2012.

Gallery[edit]

Sources[edit]

See also[edit]