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M6C/SOCOM: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Weapon
|name=M6C/SOCOM
|image           =[[File:M6C_SOCOM.png|250px]]
|image=[[File:M6C SOCOM r.png|300px]]
|name            =M6C/SOCOM
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=166}}
|manufacturer   =[[Misriah Armory]]  
|series=[[M6 series]]
|model          =M6S
|type=Suppressed [[pistol]]
|type           =Semi-automatic sidearm
|cost=
|cost           =1615 cR.
|variant=
|size            =Handheld, single-handed
|service=[[2415]] - present{{Ref/Generic|{{file link|H3ODST Cosplay Guide.pdf|The Rookie Cosplay Guide}}|p.64-67}}
*Length Standard {{Convert|22.86|cm|in}}  
|length={{Convert|17.3|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
*Length Up-sized {{Convert|26.7|cm|in}}
|width=
*Weight Standard {{Convert|1.8|kg}}
|height=
*Weight Up-sized {{Convert|2.7|kg}}
|weight=
|damage per hit  =Low to medium
|ammotype=[[12.7X40|M225 12.7×40mm SAP-HE]]{{Ref/Site|Id=bungie|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - M6C/SOCOM|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}}
|magazine        =12 rounds
|capacity=12-round magazine{{Ref/Reuse|Enc22}}{{Ref/Book|Id=manual|Halo 3: ODST manual|Page=4}}
|maxammo        =60 rounds or 5 magazines
|feed=
|fire            =Semi-automatic
|operation=[[Wikipedia:Recoil operation|Recoil-operated]]{{Ref/Reuse|bungie}}
|ammotype        =12.7x40mm [[M228 Semi-Armor-Piercing High-Penetration]]/.50 magnum rounds
|rate=
|operation      =Short recoil principle
|velocity=
|rate of fire    =Double action only
|optics=4× magnification{{Ref/Reuse|Enc22}}{{Ref/Reuse|manual}}
|accuracy        =Medium     
|range=
|range          =*Maximum effective range: Between 30 and 50 meters
*Maximum range: Between 60 and 115 meters
|era            =
|counterpart    =[[Type-25 Directed Energy Pistol|Plasma pistol]]
|counterwep=
|affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|M6S — whisper-quiet with armor-piercing rounds. Brutes might see us coming, but the only thing they'll hear is their asses hitting the ground.|Gunnery Sergeant [[Edward Buck]].<ref>[[Halo 3 ODST ViDoc: Desperate Measures]]</ref>}}
{{Quote|M6S — whisper-quiet with armor-piercing rounds. Brutes might see us coming, but the only thing they'll hear is their asses hitting the ground.|Gunnery Sergeant [[Edward Buck]].{{Ref/Marketing|Id=ViDoc|H3ODST|Halo 3 ODST ViDoc: Desperate Measures}}}}
The '''M6C/SOCOM''',{{Ref/Reuse|Enc22}}{{Ref/Book|Id=Enc09|Enc09|Page=309}}{{Ref/Book|Id=Enc11|Enc11|Page=321}}{{Ref/Book|EVG|Page=53}} also known as the "'''M6S'''"{{Ref/Reuse|ViDoc}}{{Ref/Reuse|manual}}{{Ref/Reuse|Enc22}} and informally known as the "'''Automag'''",{{Ref/Reuse|bungie}} is a semi-automatic pistol used by the [[United Nations Space Command]]. It is a specialized variant of the [[M6C magnum|M6C magnum sidearm]] used by special operations teams.{{Ref/Reuse|Enc22}}


The '''M6C/SOCOM''', also known as the "'''M6S'''" and informally known as the "'''Automag'''" <ref>[http://www.bungie.net/projects/odst/asset_popup_viewer.aspx?at=53&cc=29&item=8 Bungie.net - Halo 3: ODST Render]</ref>, is a semi-automatic pistol used by the [[United Nations Space Command]]. It is a variant of the [[M6C Personal Defense Weapon System|M6C magnum sidearm]].<ref>''[[Halo 3: ODST]]''</ref><ref>''Game Pro: June 2009'', page 4</ref>
==Overview==
===Design details===
The M6C/SOCOM variant is a special issued handgun to the UNSC's [[UNSC Special Forces|special operations units]], and particularly used by the [[Orbital Drop Shock Trooper]]s. It is used in operations that rely on stealth rather than direct engagements. Unlike most M6 magnum variants, the M6C/SOCOM has an integrated sound [[Suppressor (attachment)|suppressor]], and [[Muzzle Brake|muzzle brake]]. In lieu of the [[KFA-2 x2|KFA-2]] sight used on the [[M6D magnum|M6D PDWS]], the M6C/SOCOM utilizes a [[Smart-linking|smart-linked]] optics package with a 4× magnification; this configuration uses [[VnSLS/V 6E]] software, enabling the user to eliminate targets at long range while incurring limited recoil due to the integral sound suppressor and compensator.{{Ref/Reuse|Enc22}}


==Design Details==
The weapon features a [[laser aiming module]] with an integrated [[flashlight]] mounted under the barrel.{{Ref/Level|H3ODST|Data Hive|Detail=The flashlight is used by [[Veronica Dare]] in the cutscenes}}
The M6C/SOCOM variant is a special issued handgun to the UNSC's [[UNSC Special Forces|special operations units]]. The M6C/SOCOM variant has an integrated sound [[suppressor]], and [[Muzzle Brake|muzzle brake]]. It is the secondary weapon of special forces [[Orbital Drop Shock Trooper]]s and is used in operations that rely on stealth rather than direct engagements. In lieu of the [[KFA-2 x2|KFA-2]] sight used on the [[M6D Personal Defense Weapon System|M6D PDWS]], the M6C/SOCOM utilizes the [[VnSLS/V 6E]] smart linked 4x scope, enabling the user to eliminate targets at long range while incurring limited recoil due to the integral sound suppressor and compensator. It has a double-action-only trigger and fires M228 12.7mmx40mm (.50 caliber) SAP-HP ammunition from a twelve-round magazine. It has a considerably high rate of fire with an long effective range, being able to hit a target accurately at about fifty meters. The M6C/SOCOM is, like its M6C counterpart, weaker than the standard-issue [[M6G Personal Defense Weapon System|M6G PDWS]] due to lower efficiency against [[Energy Shields|shielded]] and heavily [[armor]]ed targets.


The M6C/SOCOM uses the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also recocks the gun. Before the first round can be fired, the round must be chambered; this is done by inserting a magazine with ammunition into the grip of the weapon and then pulling the slide back completely and letting it launch forward, chambering the next round in the process. There is a small, red rectangular box on the flat back of the slide that protrudes slightly when the weapon is cocked. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a small notch. To reload, the empty magazine must be removed, done by using the magazine release button located on the grip. Once the empty magazine is removed, a "fresh" one can be inserted. Once the fresh magazine is inserted, the slide catch is pressed downward and the slide chambers a round.
===Ammunition===
The M6C/SOCOM uses [[M225 SAP-HE|M225 12.7x40mm semi-armor-piercing high-explosive]] rounds, loaded in a 12-round magazine.{{Ref/Reuse|bungie}}{{Ref/Reuse|Enc22}}


===Ammunition===
==In-game information==
The M6C/SOCOM uses [[M228 Semi-Armor-Piercing High-Penetration|12.7mm x 40mm (.50 Caliber) Semi-Armor-Piercing, High-Penetration]] rounds. These rounds have a jacket of copper or nickel which encloses a more frangible metal projectile that will deform shortly after penetration. When the round hits a hard object such as body armor, the jacket will temporarily help maintain the shape of the projectile so that it has a better chance of penetration. A second impact against bone or solid muscle mass inside the target's body is usually enough to complete the jacket's rupture, at which point the projectile mushrooms and fragments into smaller pieces, causing a large number of wound channels and maximizing damage. These rounds are typically more effective against infantry as opposed to armor-piercing rounds due to a larger dump of kinetic energy, resulting in better stopping power, and also to the process described above, with an armor-piercing round speeding through the target's body without causing as much trauma, creating a scenario where a wounded enemy can still be an effective combatant until they bleed out. Ammunition packets for the M6C/SOCOM are labeled in the same blue color as all other M6 sidearm ammunition packs. However, each ammunition pack has a different shade and text to denounce the type of ammunition used.
{{Main|Automag (gameplay)}}
===''Halo 3: ODST''===
{{Article quote|A sound-suppressed version of the M6 sidearm. With 4× zoom, 12-round magazine, and minimal recoil, the M6S excels at quick, precision kills.{{Ref/Reuse|manual}}}}
The automag was first introduced into the ''Halo'' games in ''[[Halo 3: ODST]]''. In-game, it replaces the [[Battle Rifle (gameplay)|Battle Rifle]] from ''[[Halo 3]]'' in the role of a medium-ranged [[headshot]]-capable utility weapon. Unlike the [[Magnum (gameplay)#Halo 3|Magnum]] seen in ''Halo 3'', the Automag is fitted with a 4× scope and has an increased magazine size of 12 rounds (to match the [[M6C magnum]] in ''[[Halo 2]]''), alongside a much faster fire rate, larger reserve ammunition capacity and increased accuracy. These changes make it much more effective than the ''Halo 3'' Magnum, though in return it is weaker against [[Energy shielding|energy shielded]] enemies like [[Jiralhanae|Brutes]]. It also has much higher recoil than the ''Halo 3'' iteration of the weapon, making it more difficult to maintain aim. The lack of [[dual wielding]] in ''ODST'' means that the Automag can not be dual wielded with other weapons.
 
The weapon has an altered sound effect due to the suppressor mounted on the barrel, though this does not confer any gameplay advantages.
 
===''Halo 3'' (MCC)===
The Automag was introduced into ''Halo 3'' multiplayer, as part of the ''[[Halo: The Master Chief Collection|Master Chief Collection]]'', in [[Series 3: Recon]]. This was done alongside other ''ODST'' weapons including the [[Silenced SMG (gameplay)|Silenced SMG]] and [[Brute Plasma Rifle (gameplay)|Brute Plasma Rifle]], to celebrate ''ODST'' being brought to PC.{{Ref/Site|Id=PatchNotes|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360049316032-Halo-The-Master-Chief-Collection-Patch-Notes|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes (09/22/2020)}} However, in ''Halo 3'' the Automag has been heavily reworked to account for its inclusion in the ''Halo 3'' multiplayer sandbox. These include a lower rate-of-fire and higher damage, in practice making it perform more akin to the [[DMR (gameplay)|DMRs]] of ''[[Halo: Reach]]'' and on.
 
===''Halo 5: Guardians''===
{{Main|Tactical Magnum}}
While the M6C/SOCOM does not directly appear in ''[[Halo 5: Guardians]]'', a similar weapon, the [[Tactical Magnum]], was included in that game's post-launch updates. It shares a similar concept with the M6C/SOCOM, being a suppressed variant of that game's [[M6H2 magnum]].


===Advantages===  
===''Halo Infinite''===
The M6C/SOCOM, being a sound suppressed variant of the M6C, features several key advantages. The first is an increase in accuracy by the addition of a muzzle brake which reduces the recoil of the gun - this allows for better aiming and more controlled fire. The weapon also has an increased effective range,  making it a very formidable weapon when used against lightly armored infantry. Its suppressor allows for more stealthy engagements and excels at eliminating enemy infantry from concealed locations without compromising the user's location. The addition of a optics module, located underneath the suppressor/muzzle brake, gives the user 4x digital zoom for long range targets; the optics module also includes a flashlight to provide lumination in low-light situations.
An Automag-inspired weapon is useable in ''[[Halo Infinite]]'' as a [[Weapon customization|cosmetic weapon model]] introduced in the [[Frontlines]] update. The weapon is a SOCOM conversion of the [[Mk50 Sidekick]] and features no gameplay/mechanical changes.
{| class="wikitable sortable" style="width: 100%;"
|-align="center"
|-
! scope="col" style="width: 15%" |Weapon Model
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 40%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 20%" |Unlock Requirements


===Disadvantages===
|-
Like the M6C, the M6C/SOCOM is not a purely offensive weapon among the M6 series. While it is more effective than the standard M6C, the role of the M6C/SOCOM falls between offensive and defensive combat. The M6C/SOCOM, like the M6C, is not effective against energy shield systems, making engagements against shielded enemy infantry very dangerous. In order for the weapon to be effective, a user must rely on a more powerful weapon to take down the shield and then switch to the sidearm, killing the target with a headshot. This requires a great deal of focus, and the time required to switch weapons leaves the user vulnerable to return fire. Rapid fire will cause the gun to climb like the M7.
|align="center"|[[File:HINF - Weapon model icon - Sidekick Automag.png|75px]]<br/>Sidekick Automag
|[[Emerson Tactical Systems]]
|Mk50 with SOCOM laser light module, suppressor shroud, and cutlass grip.
|Legendary
|
Purchase either:
*Dutch Angles for 2,200 cR
*ODST Special Issue for 3,200 cR
|}


==Tactics==
==Production notes==
===Campaign and Firefight===
The SOCOM pistol in ''[[Halo 3: ODST]]'' is a reused concept for a weapon that was [[Cut Halo 2 weapons|cut from]] ''[[Halo 2]]''. During ''Halo 2''{{'}}s production, 3D artist [[Tom Doyle]] modelled a suppressed version of that game's [[M6C magnum|M6C pistol]], similar to the suppressed SMG also modelled during development. Where the suppressed SMG did make it to final release with the ''[[Halo 2 (Windows Vista)|Halo 2 Vista]]'' port, the suppressed pistol did not. During ''ODST''{{'}}s production, Doyle presented the two weapons to the team, resulting in their inclusion in ''ODST'' as part of the game's increased emphasis on stealth gameplay.{{Ref/Site|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_060209.mp3|Site=Bungie Podcast|Page=Prepared to drop just in time for E3 week, Joe Staten, Paul Bertone, Lars Bakken, and Dan Miller stop by to provide intel on Halo 3: ODST.|Detail=19:20|D=20|M=02|Y=2025|Quote=...[Tom Doyle] had also modeled a silencer for the pistol for Halo 2 which we never used...}}
*The M6C/SOCOM was designed as a very powerful scoped pistol in tribute to the fan-beloved [[M6D Personal Defense Weapon System|M6D]] from ''[[Halo: Combat Evolved]]''. The M6C/SOCOM combines the fire rate of the M6C with the accuracy, range, and scope of the M6D. However, it does not have the stopping power of an M6D or M6G, so it's best used to use headshots against unshielded enemies. Indeed, the weapon's non-headshot damage is so mediocre that even a [[Unggoy|Grunt]] can survive several torso shots from the M6C/SOCOM. This places the weapon as the lowest-damaging of all the M6 series pistols in-game, which is surprising due to it being issued to special forces teams. However, it can still be useful for stealth operations, and skilled marksmen capable of consecutive headshots can dispose of Grunts and Jackals with startling ease, efficiency, and speed, thanks to the low recoil, high accuracy, and high magazine capacity of the pistol.
*The M6C/SOCOM is most effective against Grunts and [[Kig-yar|Jackals]], however it is ineffective against [[Mgalekgolo|Hunters]]. When going up against Jackals, the combat strategy used throughout the previous ''Halo'' titles remains effective.
*The M6C/SOCOM is essentially useless against enemies with energy shields. The most common way to take down shielded infantry is to take down their shield using the [[M7S Caseless Submachine Gun]] or an [[MA5C Individual Combat Weapon System|MA5C assault rifle]] and then follow up with a headshot with the M6S. If another, more powerful weapon like the [[Type-51 Carbine]] is available and has significant ammunition, the latter weapon is preferred. The carbine is good for taking down shields and scoring headshots, but lacks stealth.
*The SOCOM is excellent when used in conjunction with the the Brute plasma rifle against Brutes.


==Trivia==
==Trivia==
*In tribute to [[Pistol Kanji|Bungie's usage of Asian characters]] on UNSC weapons, two Korean characters are stamped on the right side of the laser module, which stands for the number [[List of "Seven" References in Halo|seven]].
{{Linkbox|gameplay=yes|gallery=yes}}
*The SOCOM variant of the M6C was actually modeled for ''[[Halo 2]]''; however, it is unknown if it was ever planned to be included.<ref>[http://download.microsoft.com/download/0/F/7/0F7FCED8-E5CB-4DB7-9CA1-399AFFEE433E/Bungie_Podcast_060209.mp3 Bungie Podcast 06/02/09]</ref>
In tribute to [[Pistol Kanji|Bungie's usage of Asian characters]] on UNSC weapons, two Korean characters are stamped on the right side of the laser module, which stands for the number [[seven]].
*In the [[Desperate Measures|''Halo 3: ODST'' ViDoc, ''Desperate Measures'']], [[Edward Buck|Buck]] refers to the M6C/SOCOM as the ''M6S'', paralleling the [[M7S Caseless Submachine Gun|M7S]] silenced SMG, with the "S" likely meaning "suppressed".
*The M6C/SOCOM fills a role similar to that of the [[wikipedia:Heckler_&_Koch_Mark_23|Mk 23 pistol]] used by the [[wikipedia:United States Navy SEALs|US Navy SEALs]].
*The M6S was nominated for Machinima.com's Inside Gaming best weapon of the year award.{{Citation needed}}
*Despite using different ammunition, the M6G appears on the ammo packets for the M6C/SOCOM in ''Halo 3: ODST''.
*There is a flashlight mounted underneath the frame which cannot be used, similar to the MA5C.
*The flashlight is only seen used by Veronica Dare when entering the Superintendent's data center.


==Gallery==
==Gallery==
<gallery widths="150">
<gallery>
File:M6C_SOCOM_r.png|A left side view of an M6C/S.
File:H3ODST-M6CSOCOM-Replica.jpg|Side view of an M6C/SOCOM replica by [[Weta Workshop]] for ''[[The Life]]''.
File:M6 Ammo.jpg|A study of the ammo pack for the M6.
File:M6C_SOCOM.png|A profile view of an M6C/SOCOM in ''[[Halo 3: ODST]]''.
File:M6CSOCOM Slide-back.jpg|The M6C/SOCOM, with its slide back and a spent brass casing being ejected. Note that the trigger finger is at the side of the gun.
File:Laser Aiming Module.jpg|A closeup of the laser module. Note the Korean stamped characters on the side, saying "seven".
File:Laser Aiming Module.jpg|A closeup on the laser module. Note the Korean stamped characters on the side.
File:Old HW VISR 1.png|First-person view of the M6C/SOCOM in ''Halo 3: ODST''.
File:CptVDare.png|[[Veronica Dare]] wielding an M6C/SOCOM.
File:Halo3 123659782 Full.jpg|The scope of the M6C/SOCOM in ''Halo 3: ODST''.
File:BuckODST.png|[[Edward Buck]] wielding an M6C/SOCOM.
File:Socom scope.jpg|The scope of the M6C/SOCOM with [[Visual Intelligence System, Reconnaissance|VISR]] activated.
File:H3ODST Romeo M6S.jpg|[[Kojo Agu]] with an M6C/SOCOM.
File:HTMCC-H3ODST Buck&Mickey 2.jpg|[[Edward Buck]] in combat with an M6C/SOCOM.
File:HTMCC-H3ODST RookieM6S.png|[[Jonathan Doherty]] firing the M6C/SOCOM.
File:H3ODST Data Hive Dare and Rookie.jpg|[[Veronica Dare]] and Jonathan Doherty wielding the M6C/SOCOM.
File:M6CSOCOM Slide-back.jpg|Romeo and the M6C/SOCOM, with its slide back and a spent brass casing being ejected. Note that the trigger finger is at the side of the gun.
File:HTMCC-H3 M6CSOCOM.jpg|The M6C/SOCOM in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3]]''.
File:H3_Epitaph_ODST.jpg|An [[ODST armor (MJOLNIR)|ODST]]-clad Spartan carrying an M6S on their thigh.
File:H3-M6SHUD.png|First-person view of the M6C/SOCOM in ''Halo 3''.
File:H3-M6Szoom.png|4x zoom with the M6C/SOCOM in ''Halo 3''.
File:HW2-Odsts-1.jpg|An ODST (far right) using a M6C/SOCOM during [[Operation: SPEARBREAKER]] in ''[[Halo Wars 2]]''.
File:Halo Retribution cover.png|[[Veta Lopis]] with a M6C/SOCOM in ''[[Halo: Retribution]]''.{{Ref/Twitter|TDenningauthor|879392311263866889|Troy Denning|Quote=Very observant! It is, indeed, an M6C.|D=26|M=06|Y=2017}}
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 3]]'' {{MCCo}}
*''[[Halo: Helljumper]]'' {{1st}}
*''[[The Life]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Helljumper]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{UNSC Infantry Weapons}}
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Pistols]]
[[Category:Pistols]]

Latest revision as of 07:23, February 20, 2025

M6C/SOCOM
M6C SOCOM r.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

M6 series

Type:

Suppressed pistol

Specifications

Length:

44 centimeters (17.3 in)[1]

Ammunition type:

M225 12.7×40mm SAP-HE[2]

Capacity:

12-round magazine[1][3]

Operation:

Recoil-operated[2]

Optics:

4× magnification[1][3]

Service history

In service:

2415 - present[4]

 

"M6S — whisper-quiet with armor-piercing rounds. Brutes might see us coming, but the only thing they'll hear is their asses hitting the ground."
— Gunnery Sergeant Edward Buck.[5]

The M6C/SOCOM,[1][6][7][8] also known as the "M6S"[5][3][1] and informally known as the "Automag",[2] is a semi-automatic pistol used by the United Nations Space Command. It is a specialized variant of the M6C magnum sidearm used by special operations teams.[1]

Overview[edit]

Design details[edit]

The M6C/SOCOM variant is a special issued handgun to the UNSC's special operations units, and particularly used by the Orbital Drop Shock Troopers. It is used in operations that rely on stealth rather than direct engagements. Unlike most M6 magnum variants, the M6C/SOCOM has an integrated sound suppressor, and muzzle brake. In lieu of the KFA-2 sight used on the M6D PDWS, the M6C/SOCOM utilizes a smart-linked optics package with a 4× magnification; this configuration uses VnSLS/V 6E software, enabling the user to eliminate targets at long range while incurring limited recoil due to the integral sound suppressor and compensator.[1]

The weapon features a laser aiming module with an integrated flashlight mounted under the barrel.[9]

Ammunition[edit]

The M6C/SOCOM uses M225 12.7x40mm semi-armor-piercing high-explosive rounds, loaded in a 12-round magazine.[2][1]

In-game information[edit]

Main article: Automag (gameplay)

Halo 3: ODST[edit]

A sound-suppressed version of the M6 sidearm. With 4× zoom, 12-round magazine, and minimal recoil, the M6S excels at quick, precision kills.[3]

The automag was first introduced into the Halo games in Halo 3: ODST. In-game, it replaces the Battle Rifle from Halo 3 in the role of a medium-ranged headshot-capable utility weapon. Unlike the Magnum seen in Halo 3, the Automag is fitted with a 4× scope and has an increased magazine size of 12 rounds (to match the M6C magnum in Halo 2), alongside a much faster fire rate, larger reserve ammunition capacity and increased accuracy. These changes make it much more effective than the Halo 3 Magnum, though in return it is weaker against energy shielded enemies like Brutes. It also has much higher recoil than the Halo 3 iteration of the weapon, making it more difficult to maintain aim. The lack of dual wielding in ODST means that the Automag can not be dual wielded with other weapons.

The weapon has an altered sound effect due to the suppressor mounted on the barrel, though this does not confer any gameplay advantages.

Halo 3 (MCC)[edit]

The Automag was introduced into Halo 3 multiplayer, as part of the Master Chief Collection, in Series 3: Recon. This was done alongside other ODST weapons including the Silenced SMG and Brute Plasma Rifle, to celebrate ODST being brought to PC.[10] However, in Halo 3 the Automag has been heavily reworked to account for its inclusion in the Halo 3 multiplayer sandbox. These include a lower rate-of-fire and higher damage, in practice making it perform more akin to the DMRs of Halo: Reach and on.

Halo 5: Guardians[edit]

Main article: Tactical Magnum

While the M6C/SOCOM does not directly appear in Halo 5: Guardians, a similar weapon, the Tactical Magnum, was included in that game's post-launch updates. It shares a similar concept with the M6C/SOCOM, being a suppressed variant of that game's M6H2 magnum.

Halo Infinite[edit]

An Automag-inspired weapon is useable in Halo Infinite as a cosmetic weapon model introduced in the Frontlines update. The weapon is a SOCOM conversion of the Mk50 Sidekick and features no gameplay/mechanical changes.

Weapon Model Manufacturer Lore Rarity Unlock Requirements
Icon for the Sidekick Automag weapon model.
Sidekick Automag
Emerson Tactical Systems Mk50 with SOCOM laser light module, suppressor shroud, and cutlass grip. Legendary

Purchase either:

  • Dutch Angles for 2,200 cR
  • ODST Special Issue for 3,200 cR

Production notes[edit]

The SOCOM pistol in Halo 3: ODST is a reused concept for a weapon that was cut from Halo 2. During Halo 2's production, 3D artist Tom Doyle modelled a suppressed version of that game's M6C pistol, similar to the suppressed SMG also modelled during development. Where the suppressed SMG did make it to final release with the Halo 2 Vista port, the suppressed pistol did not. During ODST's production, Doyle presented the two weapons to the team, resulting in their inclusion in ODST as part of the game's increased emphasis on stealth gameplay.[11]

Trivia[edit]

In tribute to Bungie's usage of Asian characters on UNSC weapons, two Korean characters are stamped on the right side of the laser module, which stands for the number seven.

Gallery[edit]

List of appearances[edit]

Sources[edit]