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{{Ratings}}
{{Status|Canon}}
{{Era|H1|H2|H3|H3R|HW|RE|TF|FS|HE}}
[[File:HR SpecOpsElites.jpg|thumb|350px|Multiple SpecOps Sangheili using active camouflage, with one also possessing [[overshield]].]]
{{Cleanup}}
{{Quote|One of those [[Sangheili|things]] is inside, and it is ''invisible!''|Cadet [[Thomas Lasky]]{{Ref/Film|Id=H4FUD|H4FUD|Episode=4}}}}
{{references}}
'''Active camouflage''', often shortened as '''active camo''' or '''av-cam''',{{Ref/Anthology|Id=HH|HE|Story=Headhunters}} refers to a broad range of optical [[camouflage]] technologies that conceal its user or an object from visual perception by rapidly adapting to its surroundings.{{Ref/Book|Id=enc11|Enc11|Page=355}}{{Ref/Book|Id=h4evg|H4EVG|Page=136}} Although active camouflage originated from the [[Covenant]]—also inherited and adopted by [[Covenant remnants|its remnants]]—similar technology was employed by the [[United Nations Space Command]], with personal active camouflage being directly reverse-engineered from its Covenant counterpart.{{Ref/Reuse|enc11}}  
{{FOF-1}}


<center>''This article describes the Covenant cloaking technology. For other uses, see [[Camouflage|Camouflage (Disambiguation)]].''</center>
==Overview==
{{Quote|Trust me, because I heard... uhhh... from a friend, that if you have active camouflage on and do a cries, it makes a big sizzle sound and everybody can see me hidin' in the corner.|[[Dimkee Hotay]] shares his bad experience with active camo.{{Ref/Level|Id=Alliance|H5|Alliance}}}}
Covenant active camouflage conceals by bending and refracting light around the surface of the camouflaged object,{{Ref/Reuse|HH}}{{Ref/Reuse|h4evg}}{{Ref/Novel|Id=FS7|FS|Chapter=7|Quote=An Elite in jet-black armor materialized from the wall display, its light-bending camouflage dissolving.}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/active-camouflage|Site=Halo Waypoint|Page=Active Camouflage|D=27|M=10|Y=2015}}{{Ref/Novel|Id=ET5|ET|Chapter=5|Quote=Bending light around his armor could make him virtually invisible, but limitations with the tech meant that he would have to calibrate when and how it was used. It could not be employed indefinitely, and it tended to falter with increased mobility.}} masking its presence through advanced pattern realignment.{{Ref/Site|Id=guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/9124e677-3732-467e-a84f-448ee7a31e5a/active-camouflage|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Abilities: Active Camouflage|D=25|M=04|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Abilities}} The camouflage effect only reduces chances of visual detection; those using active camouflage can be observed by other means, including the [[motion tracker]],{{Ref/Reuse|HH}} noise,{{Ref/Reuse|H4FUD}}{{Ref/Reuse|Alliance}} and environmental disturbances such as dust or footprints on soft terrain.{{Ref/Novel|Id=FS20|FS|Chapter=20|Quote=Had it picked up a camouflaged Elite? No, the dust in the air would have certainly given it away.}}


The term '''Active Camouflage''' (often shortened to '''Active Camo''') refers to the [[Covenant]]-developed light-bending energy that is generally stored in small, deliberately fragile containers.  
In addition to having reverse-engineered the Covenant active camouflage, the UNSC has developed several pieces of adjacent technology. One notable form of human-developed active camouflage operates on a different principle than the Covenant counterpart, using [[photoreactive panel]]s to impersonate the surrounding environment like a chameleon. The UNSC uses photoreactive panels on its [[Semi-Powered Infiltration armor]] for optical camouflage, adapting to the object's background to account for movement.{{Ref/Novel|Id=GOOPro|GOO|Prologue|Quote=The armor's camouflaging textures sputtered and stabilized, however; and once again blended into the rocky terrain.}} They conceal the wearer's infrared signature and to blend in with the surrounding environment.{{Ref/Novel|Id=GOO10|GOO|10|Quote=Their armor, along with the rest of Gamma Company's Semi-Powered Infiltration suits, was being refitted with new photo-reactive coatings to boost their camouflaging properties.}} When combined with a [[SPARTAN-III program|Spartan-III]]'s natural talent and training for stealth, it can be a very effective tool.{{Ref/Novel|Id=GOO28|GOO|28|Quote=If it was Olivia, she could be anywhere. She was eerily proficient at camouflage and stealth.}}


==Description==
==Development history==
In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', it is stored in a small, glass-like pyramid; in ''[[Halo 3]]'' it is suspended in a spherical force-field. A person can use the light-bending energy by merely coming into physical contact with the container, which will cause it to break and release its contents. Upon release, the energy envelops the wearer and bends light around their skin, [[armor]], or [[shielding]], conforming to their form and rendering them almost invisible. At that point, the energy will gradually dissipate and wear off, slowly revealing its user.
[[File:HINF Illusion ActiveCamo 1.png|thumb|300px|The Covenant active camouflage being studied at the [[ONI Ilex Facility]].]]
{{Quote|no=two|q1=If we were to meet in battle as warriors—true warriors, you would fall, just as so many of your kind have fallen—to our [[Energy sword|swords]] and fire; under the weight of our boots. But you—you are not warriors. You are [[Headhunters|assassins]]. Weak and timid, you hide in the shadows—|q2=Says the alien shit-heel who invented active camo.|1=Silent Shadow operative|2=Jonah-B283|3=A Sangheili in the [[Silent Shadow]] and [[Jonah-B283]] during [[Mission to an unidentified moon|a confrontation]].{{Ref/Reuse|HH}}}}
Even before they pooled their knowledge of sensor masking and optical camouflage techniques with the establishment of the [[Writ of Union]] in [[852 BCE]], the [[Sangheili]] and the [[San'Shyuum]] experimented with various active camouflage systems. Modern active camouflage devices incorporated some reverse-engineered [[Forerunner]] technology, with Covenant devices utilizing a distinct branch of "[[baffler]]" systems from the Forerunners.{{Ref/Reuse|universe}}{{Ref/Site|Id=CryptumGlossary|URL=http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459|Site=Halo Waypoint|Page=Cryptum Glossary|D=14|M=03|Y=2014|LocalArchive=Halo: Cryptum/Glossary}} Whereas the Covenan't conventional active camouflage technology was reverse-engineered from Forerunner technology by the [[Huragok]], the [[Jiralhanae]] developed the [[Cloaking]] module which similarly conceal its user by bending light rays around their position.{{Ref/Book|Id=Enc09Stalkers|Enc09|Page=340-341}}{{Ref/Book|Id=Enc11p357|Enc11|Page=357}}


The effect lasts only for ten seconds, and only prevents visual detection; those using Active Camo can be detected through other means, including motion trackers, any noises they make, and any changes to the environment that result from their movement (things like footprints on soft terrain).
Acquired early on during the [[Human-Covenant War]],{{Ref/Reuse|guide}} the [[Type-3 active camouflage|T-3 Refraction Dissonance Modifier/Camouflage]] module was deemed an essential piece of Covenant technology; thus, it was extensively researched by the [[Office of Naval Intelligence]].{{Ref/Reuse|universe}} Although it was officially reported that all UNSC efforts to prototype a working active camouflage unit had been met with failure,{{Ref/Reuse|HH}} ONI's research eventually produced multiple reverse-engineered modules,{{Ref/Reuse|HH}}{{Ref/Reuse|enc11}}{{Ref/Book|Id=EVG15|EVG|Page=15}}{{Ref/Game|Id=H4|H4|active camouflage in-game model}} which were compatible with particular armor and BDU types.{{Ref/Reuse|universe}} Efforts at [[ONI Ilex Facility]] also resulted in the creation of the Multifunctional Emitter Prototype, a large device that could emit a field projecting the effects of active camouflage, as well as those of the [[overshield]].{{Ref/Site|Id=overview|URL=https://www.halowaypoint.com/news/map-overview-halo-infinite-cu29|Site=Halo Waypoint|Page=Map Overview - Halo Infinite CU29|D=24|M=1|Y=2024}}{{Ref/Site|Id=CFFire|URL=https://www.halowaypoint.com/news/canon-fodder-covering-fire|Site=Halo Waypoint|Page=Canon Fodder - Covering Fire|D=31|M=01|Y=2024}}


Being a Covenant device, Active Camo is most commonly used by [[Special Operations Elites]], [[Stealth Elites]], and [[Brute Stalker]]s. However, all varieties of [[MJOLNIR]] armor after and including the [[Mark V]] can also use the technology.
==Usage==
===Personal active camouflage===
{{Quote|Show yourselves, assassins! The scent of your cloak is faint, but it still fouls the air.|[[Atriox]] smelling active camouflage.{{Ref/Comic|Id=HP|HTFS|Story=Hunting Party}}}}
In the [[Covenant military]], although personal active camouflage was a default component of [[Sangheili harness]],{{Ref/Reuse|enc11}} it was most commonly used by members of the [[Covenant Special Operations]] (including both [[Special Operations Unggoy]] and [[Special Operations Officer|Sangheili SpecOps Officers]]),{{Ref/Level|Id=H2TheArbiter|H2|The Arbiter}} [[Stealth Sangheili]],{{Ref/Level|H2|Regret (Halo 2 level)|Regret}} and [[Sangheili Zealot|zealots]].{{Ref/Reuse|universe}}{{Ref/Level|Id=Requiem|H4|Requiem (level)|Requiem}}{{Ref/Game|H2A|Terminal (Halo 2: Anniversary)|Terminals|Detail=Terminal 2}} [[Arbiter]] [[Thel 'Vadam]]ee's [[Arbiter body armor|body armor]] was equipped with an older version of active camouflage, which has a limited duration compared to the newer version used by SpecOps troops.{{Ref/Reuse|H2TheArbiter}} [[Covenant remnants]] have largely inherited the same pattern of usage among its troops;{{Ref/Reuse|Requiem}} in the [[Banished]], Sangheili under special operations and the [[Evocati]] order,{{Ref/Book|Enc22|Page=429}} as well as [[Sangheili Warlord|Warlords]], often employ active camouflage in combat.{{Ref/Game|Id=HI|HI|gameplay}}


==Function==
[[File:Headhunters Roland camo.jpg|left|thumb|250px|[[Roland-B210]] employing his personal active camouflage.]]
Active Camo will easily cloak its user, but its effect does not completely extend to items in the user's possession; [[Human]] [[weapons]] are easily cloaked, but Covenant weapons are visible even with Active Camo, as the light-bending energy cannot mask the glow of the weapons' plasma. In Halo, however, plasma glow is hidden quite well by the powerup.
SPARTAN-III [[Headhunters]] had access to a prototype active camouflage unit that was almost identical to the Covenant version, rendering the operator's SPI armor almost invisible, except that it only lasted three-to-four minutes and other systems have their power drained while it recharged. Produced by the [[Beta-5 Division]], this experimental version of the active camouflage had its existence kept as a secret.{{Ref/Reuse|HH}} By [[2552]], the UNSC has developed an active camouflage unit as one of many [[Armor abilities|enhancement modules]] on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], similar to those carried by Covenant [[Sangheili]] and [[Jiralhanae]].{{Ref/Reuse|EVG15}} However, its effect quickly dissipates with excessive motion or when taking weapons fire; thus, users integrated its usage alongside traditional stealth tactics rather than in lieu of them.{{Ref/Reuse|enc11}}


Though Active Camouflage is quite effective from a distance, it can faintly be seen if an observer is close enough to the wearer. However, it is difficult to spot a camouflaged opponent from a distance using a scoped weapon -- actual physical proximity is required to reliably spot a person using Active Camo. It should be noted, though, that Active Camouflage does not mask environmental effects such as footprints, meaning that it is not as effective on soft terrain (such as the snow found in ''Halo 3''<nowiki>'</nowiki>s {{Levelname|Snowbound}} and {{Levelname|Avalanche}} [[Multiplayer]] maps).
In contrast to the MJOLNIR Mark V armor which used an armor enhancement module manufactured by UNSC, the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] system was capable of incorporating Covenant T-3 active camouflage modules into its system.{{Ref/Reuse|Requiem}} While it has seen extensive use among Spartans of all classes,{{Ref/Reuse|guide}} Spartans assigned to the "Disruptive" tactical roles under [[Spartan Operations]] undergo additional training exercises to learn to effectively use active camouflage to ambush enemies.{{Ref/Book|OSFM|Page=31|Quote=For Spartans, this can mean additional training in the use of optical cloaking technologies such as active camouflage, qualification with sensor jammers and holographic decoys, and deploying unmanned drones to strike enemies when they least expect it.}} The UNSC counterpart in [[2553]] was considerably bulkier, being a large vertical container with a glowing green vertical panel,{{Ref/Reuse|H4}} though by [[2559]], the UNSC module has drastically reduced in size into a palm-sized circular device.{{Ref/Game|Id=HImodel|HI|active camouflage in-game model}}


The shielding provided by Active Camo can be disrupted if projectiles pass through it; such a disruption weakens the invisibility effect and temporarily reveals the wearer. The powerup can be disrupted if the wearer fires shots or if the wearer is hit. It also progressively worsens: the longer the wearer fires (or is hit), the more visible they become. Once the disruptions end, however, the wearer quickly regains their invisibility.
For personnel not equipped with built-in active camouflage, it could be provided by a variety of devices, all of which vary is shape and sizes.{{Ref/Book|Id=H4EVG|H4EVG|Page=136}} Typically, the energy granting the cloaking effect is suspended inside a small, transparent pyramidal container,{{Ref/Game|Id=HCE|HCE|active camouflage in-game model}}{{Ref/Game|Id=H2|H2|active camouflage in-game model}}{{Ref/Map|Id=Illusion|HI|Illusion}} or a larger spherical force-field.{{Ref/Game|Id=H3|H3|active camouflage in-game model}}{{Ref/Game|Id=HR|HR|active camouflage in-game model}} Upon deployment, the energy previously contained inside the module envelops the user's armor, rendering the armor nearly invisible.{{Ref/Generic|McFarlane Toys|Detail=[[McFarlane Toys/Miscellaneous#Spartan EVA 2|Active Camouflage Spartan EVA]]}} [[Jiralhanae Stalker]]s employed Cloaking, a piece of single-use equipment with adjacent technology developed by the Jiralhanae.{{Ref/Reuse|Enc09Stalkers}}{{Ref/Reuse|Enc11p357}} After the death of [[Gek 'Lhar]], his corpse was looted by [[Fireteam Majestic]]. Spartan [[Gabriel Thorne]] took Gek's active camouflage module,{{Ref/SpOps|Expendable}}{{Ref/Reuse|H4EVG}} which he subsequently used during the attempted rescue of Dr. [[Catherine Halsey]].{{Ref/SpOps|Key}} As an example of similar technology employed by the [[Precursor]]s, the [[Defenders of the Sanctum]] were able to manipulate Precursor [[nanotechnology]] on [[Netherop]] to form [[Sanctum's Hide|armor]] on their bodies; the armors replicated the effects of active camouflage through the wearer's will.{{Ref/Novel|Out|19|Quote='Think of it as enhanced active camouflage.' As 'Ra'ashai spoke, he vanished from sight. 'If I wish to remain unseen, all I need do is think it, and the Sanctum’s Hide bends light around me.'}}


===Science===
<gallery class=center>
Technically, Active Camouflage is not quite invisibility, though it is very similar. Rather, it is the term that is used to describe a broad range of [[technology|technologies]] that allows a wearer or object to blend in with its terrain, mimicking the environment around it perfectly, though in two dimensions. There are a variety of ways to do this, though the [[UNSC]] uses photo-reactive panels on its [[SPI|Semi-Powered Armor]] and [[UNSC Prowler|Prowler]] warships for optical camouflage, adapting to account for movement.
File:HCE_Campaign_ActiveCamo_Pickup.jpg|The pyramidal module for active camouflage.
File:H4-ActiveCamo-ModuleDevice.png|The Type-3 active camouflage armor enhancement module.
File:H4SO ActiveCamo Module Concept.jpg|Gek 'Lhar's active camouflage module.
</gallery>
 
===Vehicle active camouflage===
[[File:ONIPRO 01.png|thumb|300px|[[PRO-49776]] disengaging its advanced cloaking field, an outlier in UNSC camouflaging technology during the [[Covenant War]].]]
Aircraft or ships could also be equipped with active camouflage systems, such as the {{Pattern|Ru'swum|Phantom}}, which has its own active camouflage generators onboard.{{Ref/Level|H3|The Covenant (level)|The Covenant}} Larger vessels such as [[Covenant supercarrier|supercarriers]], or entire armies, can be effectively hidden from both plain sight and sensors by using external stealth systems that project a cloaking field, such as [[deployment spire]]s and [[stealth pylon]]s.{{Ref/Level|Id=ToTS|HR|Tip of the Spear}}{{Ref/Level|Id=LNoS|HR|Long Night of Solace (level)|Long Night of Solace}}{{Ref/Book|Id=Enc22|Enc22|Page=225}} The [[Banished]] similarly use [[cloaking generator]]s, which were reverse-engineered from stealth pylons;{{Ref/Game|Id=PLCloakGen|HW2|Phoenix Logs|Detail=Cloaking Generator}} similar technology is also on the considerably more mobile [[Klavbrig Workshop Shroud]], which can project a cloaking field on surrounding infantry, vehicles, fortifications.{{Ref/Game|Id=PLShroud|HW2|Phoenix Logs|Detail=Shroud}} [[Let 'Volir]] has also [[Prowling Marauder|incorporated cloaking]] into the [[Eklon'Dal Workshop Marauder]]'s capabilities, allowing it to conduct stealth operations when necessary.{{Ref/Book|Enc22|Page=464}}
 
UNSC [[Prowler]] stealth ships employ a variety of [[Prowler#Active stealth systems|active stealth systems]], including [[stealth ablative coating]] and [[texture buffer]],{{Ref/Novel|Id=GOO32|GOO|32|Quote='Active camouflage online,' Waters said. 'Texture buffer full. Four minutes on the clock.' The normally matte-black ablative coating on her dorsal surfaces flickered with patterns of cirrostratus and lapis ocean and glowing orange sunset.}} which ultimately replicate the effects of active camouflage. This camouflage is not perfect, however, and cannot keep up with a constantly changing background such as a gas giant's atmosphere.{{Ref/Anthology|Id=Cole|HE|Story=The Impossible Life and the Possible Death of Preston J. Cole|Quote=The UNSC prowler Wink of an Eye, having been in system for seven days waiting for this moment, moved into its proper position and reappeared, only visible because its active camouflage skin could not keep pace with the churning red and orange surface of Viperidae behind it...}} More advanced stealth ships were developed, such as [[PRO-49776]] using a form of cloak "bubble" similar to the light-bending energy fields used by the Covenant. This technology has not been observed in widespread use.{{Ref/Film|HLeg|Episode=[[The Package (animated short)|The Package]]}}


Though it has never been elaborated on in detail, it is suspected that [[Covenant]] versions of the concept use [[Wikipedia:Phased array optics|phased array optics]] to project a three-dimensional [[hologram]] of background scenery around the wearer of the system, effectively ''bending'' light, a task well within the [[Covenant|Covenant's]] [[Technological Achievement Tiers|tier two technology level]]. The technology can be utilized on [[Human]] armor systems, such as the [[MJOLNIR]] armor, but the [[UNSC]] has only developed a rough equivalent, the [[Camouflage Cloak]].<ref>'''[[Halo: The Fall of Reach]]'''</ref>
===Other applications===
During the [[Requiem Campaign]], active camouflage was used to shield the [[seven]] [[HAVOK tactical nuclear weapon]]s smuggled aboard the {{UNSCShip|Infinity}} from detection by the ship's AI [[Roland]]. After [[Fireteam Crimson]] took out a Sangheili holding a cloaking remote, Roland realized this tactic. By tracking the energy signature from the cloaking generator, Roland was able to locate the warheads in the Engine Room and direct Crimson where to go to disarm them before they could be used to destroy the ''Infinity''. Unlike conventional active camouflage, this type shielded the warheads from sensors but they could be physically seen by nearby persons without any issue.{{Ref/SpOps|Invasion (Spartan Ops)|Engine of Destruction}} Later, in the [[Warrens]], the [[Jul 'Mdama's Covenant|Covenant]] hooked up active camouflage to their shield generators to prevent the human forces from finding and destroying them. Spartan [[Jared Miller]] was eventually able to identify the Sangheili who controlled the active camouflage and after Crimson took him out, the active camouflage dropped, revealing the generators.{{Ref/SpOps|Expendable|Lancer}}


Talc powder and other atmospheric particles can disrupt the systems, causing the technology to overload and fail. <ref name="firststrike">'''[[Halo: First Strike]]'''</ref> The device also generates a considerable amount of heat, causing its user to be clearly visible on [[Human]] thermal goggles and some variations of the [[Sniper Rifle]]. <ref>'''[[Halo: The Flood]]'''</ref> The humans of [[Alpha Base]] on [[Installation 04]] used this advantage when their base was infiltrated by stealth [[Elites]], equipping their [[Fire Team]]s with infrared goggles allowing them to easily see the attackers. In addition, William and Kelly employed talc powder in order to overload the camouflage on [[Reach]] in order to find them<ref name="firststrike"/>, though this appears to have been altered in the games.
==Countermeasures==
[[File:HINF Threat Sensor Jega.png|thumb|250px|[[Jega 'Rdomnai]]'s active camouflage rendered ineffective by a threat sensor.]]
{{Quote|[[Chak 'Lok]]'s cloaked. Hard to see. Use the [[Threat Sensor]].|[[The Weapon]] advises [[John-117]] on countering [[Chak 'Lok]]'s active camouflage.{{Ref/Quest|Id=Tower|HI|Connections|The Tower}}}}
Personal active camouflage does not hide its user perfectly; the user's motion may leave behind a shimmering effect that is detectable by eyesight.{{Ref/Reuse|universe}}{{Ref/Reuse|ET5}}{{Ref/Novel|Id=TF1|TF|Chapter=1|Quote=Keyes turned to look at the data scrolling across the nav screen and detected motion out of the corner of his eye. He looked, saw the primary weapons control station shimmer like a mirage in the desert, and rubbed his eyes.}} [[Atriox]] was able to detect the use of active camouflage through smell.{{Ref/Reuse|HP}} However, it is possible he was just smelling the users themselves rather than the cloaking field, and was calling them out for its use.


===UNSC===
Active camouflage could be countered through unconventional means. Talcum powder and other atmospheric particles can disrupt the systems, causing the technology to overload and fail; [[SPARTAN-II program|SPARTAN-IIs]] [[William-043]] and [[Kelly-087]] notably threw talcum powder at their enemies to overload their camouflage generators on [[Reach]] in [[2552]].{{Ref/Novel|Id=FS14|FS|Chapter=14|Quote=Image enhancement showed the wavering outlines of four Covenant Elites—their light-bending camouflage fluttering and overloading as the talc powder coated them.}} The device also generates a considerable amount of heat,{{Ref/Novel|Id=Out6|Out|6|Quote=...an infrared scanner could notice a slight temperature anomaly around the cloaking umbrella. Or an optical analyzer might alert on a minuscule Doppler shift of bending light...}} leaving its user visible on human thermal goggles and some variations of the [[SRS99C-S2 AM sniper rifle]].{{Ref/Novel|Out|19|Quote=Under ordinary circumstances, thermal imaging performed better against active camouflage than human eyesight, and Vale hoped that would be the case against the tel inhabitants' strange nanotech armor too.}} The humans of [[Alpha Base (Installation 04)|Alpha Base]] on [[Installation 04]] used this advantage when their base was infiltrated by cloaked Sangheili, equipping their [[fireteam]]s with infrared goggles allowing them to easily see the attackers.{{Ref/Novel|Id=TF8|TF|Chapter=8}}
{{Main|Camouflage Cloak}}
The UNSC has developed various technologies for the same purpose as the active camouflage; to conceal a soldier or any object from view. The most common form of this technology operates on a different principle than the active camo, using photo-reactive panels to impersonate the surrounding environment like a chameleon. A device known as the [[Camouflage Cloak]] can hide the wearer's infrared signature, beside serving as a form of camouflage. However, UNSC camouflage technology is inferior to Covenant active camouflage in many respects.


The [[Semi-Powered Infiltration Armor]] used by the [[SPARTAN-III Program|Spartan-IIIs]] utilizes photo-reactive panels to conceal the wearer's infrared signature and to blend in with the surrounding environment. When combined with their natural talent and training for stealth, it can be a very effective tool. Some [[Headhunters (Team)|Headhunters]] use a prototype camouflage almost identical to the Covenant version, rendering them almost invisible, except that it only lasts 3-5 minutes and other systems have their power drained while it recharged. This feature was tested by [[ODST]]s and saw very limited use in [[2552]].
Generally, optical analyzers could detect minuscule [[Wikipedia:Doppler effect|Doppler shift]] of bending light around the camouflaged object.{{Ref/Reuse|Out6}} Users of personal active camouflage could also be detected on the motion tracker.{{Ref/Reuse|HH}} The low-light vision mode on the UNSC's [[Visual Intelligence System, Reconnaissance|VISR]] can detect users of active camouflage on the [[heads-up display]],{{Ref/Site|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - VISR Mode|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}} though they are outlined in the orange coloration—denoting the cloaked entity as a static object or structure—rather than the standard green or red outlines, which denote allies or enemies respectively.{{Ref/Game|H3ODST|gameplay}}{{Ref/Site|URL=http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d|Site=Halo Waypoint|Page=VISR|D=18|M=07|Y=2012}} The [[Threat Sensor]], a piece of wrist-mounted equipment compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]],{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} highlights the silhouette of cloaked enemies on the user's heads-up display.{{Ref/Reuse|Tower}}


Much like the SPI armor, [[UNSC Prowler]]s use ablative panels to conceal themselves from view in addition to masking their heat signatures. However, more advanced stealth ships were developed, an [[Unnamed Stealth Spacecraft]] using a form of cloak "bubble",<ref>'''[[Halo Legends]]''' - ''[[The Package]]''</ref> and the Prowler {{UNSCShip|Wink of an Eye}} which allegedly used a form of active camouflage "skin".<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''' - ''[[The Impossible Life and the Possible Death of Preston J. Cole]]'', page 477</ref>
==In-game information==
[[File:HaloCE-ActiveCamouflage.jpg|thumb|200px|A cloaked Stealth Sangheili exposed by his uncloaked energy sword in ''Halo: Combat Evolved''.]]
The active camouflage is an equipment available to players and [[non-playable character]]s across the ''Halo'' games. It turns the character model near-invisible for a limited time, leaving behind a shimmering effect that distorts whatever is behind the character. Firing a weapon, throwing a grenade, using equipment, meleeing, and taking damage will reveal the player character for a short duration, and then return them to a hidden state. The effect persists even when the player is inside a vehicle.  


==Changes in ''Halo''==
The cloaked effect can be rendered ineffective by other elements, however. When used in association with an [[overshield]], the active camouflage becomes completely useless due to the additional shielding effect over the character's body (except in ''[[Halo: Combat Evolved]]''). In ''Halo: Combat Evolved'' (and [[Halo: Combat Evolved Anniversary|its ''Anniversary'' release]]) and ''[[Halo 2]]'', a cloaked character's [[energy sword]] remains visible.
If the Active Camo is active during [[Campaign]], you are completely invisible to the AI enemies unless you fire your weapon. Active camouflage is only usable in Campaign when you are playing as the [[Arbiter (Character)|Arbiter]] in ''[[Halo 2]]'', obtain the [[Envy Skull]] and restart Campaign in ''Halo 2'' (replacing Master Chief's flashlight), or if you pick up [[Cloaking]] in ''[[Halo 3]]''. It is also available as a powerup in five levels during ''[[Halo: Combat Evolved]]'': {{Levelname|Truth and Reconciliation}}, {{Levelname|Silent Cartographer}}, {{Levelname|343 Guilty Spark}}, {{Levelname|Keyes}}, and {{Levelname|Assault on the Control Room}}.


An interesting fact about Active Camouflage is that although you can see the [[Energy Sword|Sword]]-wielding Active Camo Elites in ''Halo: Combat Evolved'' (due to the sword), the [[Marine]]s cannot see them; this is likely because the developers didn't realize that the [[Energy Sword]] showed through the Active Camo, leading them to code the Marines' AI to be oblivious to it. This advantage is removed in ''Halo 2'' -- the Elites now wait, only activating their swords when they're about to kill you.
=== ''Halo: Combat Evolved'' ===
In ''Halo: Combat Evolved'', the active camouflage is a [[power-up]] that appears as a glowing blue orb of energy encased in a clear glass pyramid. The player picks up the active camouflage by making contact with the object; after picking up an active camouflage, the player's model is near transparent for 45 seconds. In this state, the player is completely invisible to the non-playable characters unless they fire their weapon or take damage from weaponsfire. It is available in five levels during ''Halo: Combat Evolved'' campaign: [[The Truth and Reconciliation]], [[Silent Cartographer]], [[Assault on the Control Room]], [[343 Guilty Spark (level)|343 Guilty Spark]], and [[Keyes]].


===Halo 2===
===''Halo 2''===
In ''Halo 2'', it is noted that the Arbiter's armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's HUD that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The Master Chief can gain this ability with the Envy Skull on Legendary only; however, his screen will lack the meter, forcing you to remember the time allowed for use.  
In ''Halo 2'', the active camouflage is available in two forms. It is a power-up in multiplayer and functions like it did ''Halo: Combat Evolved'', lasting for 45 seconds. In [[campaign]], it is readily available while playing as the Arbiter, replacing the Master Chief's [[flashlight]]. Using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again. The active camouflage's duration varies depending on the difficulty, though the recharge sequence always takes 10 seconds. On [[Easy]] and [[Normal]], it lasts for [[seven]] seconds; on [[Heroic]], it lasts for six seconds; on [[Legendary]], it lasts for four seconds. There is a circle on the player's HUD that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The active camouflage is available to the Master Chief with the [[Halo 2 skulls#Envy|Envy Skull]] enabled; however, the Master Chief's HUD lacks the meter. This can also be combined with a glitch which allows the player to reload from a checkpoint, after saving and quitting, and turning off the console, with infinite active camouflage.


When playing as the Arbiter, using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>'''[[Halo 2]]'''</ref>
===''Halo 3''===
===Halo 3===
{{Main|Cloaking}}
{{Main|Cloaking}}
In ''[[Halo 3]]'', the Active Camo is no longer contained inside a pyramid construct. Instead it appears as a large, glowing sphere with what appears to be containment devices around it, enclosing the powerup in ''[[Halo 3]]'' [[multiplayer]]; but unlike past Halo games, active camo is ''not'' found in campaign. In campaign, Active Camouflage is replaced by the [[Cloaking]] [[equipment]], which functions in the same way as active camouflage once did. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. Also, wearing the [[Armor Permutations#Spartan Armor Permutations|Flaming Helmet]] is an obvious give-away to the opponent because the fire is still visible.
In ''[[Halo 3]]'' [[multiplayer]], the active camouflage power-up is no longer contained inside a pyramid construct; instead, it appears as a large, glowing blue energy enclosed by a spherical construct. Its duration was reduced to 30 seconds. Its effects do not always extend to particle effects on the character model. Wearing the [[Bungie Armor]], which adds a flaming effect around the helmet, is an obvious giveaway, because the fire is still visible while under the effects of active camouflage. The lights on a [[gravity hammer]] can also be seen when camouflaged.


The quality of camouflage in custom games may be set to two different settings<ref>[http://www.gametrailers.com/player/20131.html '''Game Trailers''': ''Custom Games Glitch Gameplay'']</ref>:
[[File:H3 Orbital Ossoona Screenshot 1.png|left|thumb|200px|An Elite with Poor Camo in ''[[Halo: The Master Chief Collection]]''.]]
*Poor Camo: The player has camouflage that might fool a [[Grunt]].
''Halo 3'' also introduced two options for the quality of camouflage under the custom game settings:
*'''Poor Camo''': The player has camouflage that might fool a Grunt.
**The player is still somewhat visible.
**The player is still somewhat visible.
*Good Camo: The player has camouflage that will fool an attentive [[Elite]].
*'''Good Camo''': The player has camouflage that will fool an attentive Elite.
**This makes the player almost invisible, but the light is distorted within the player's shape.
**This makes the player almost invisible, but the light is distorted within the player's shape.


===Halo: Reach===
The active camouflage is not available in campaign; instead, it is replaced by the [[Cloaking]] [[equipment]]. Cloaking functions in the same way as active camouflage once did, though, being an [[equipment]], it can carried by the player until they deploy it; this is offset by its 12-second duration. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. As an NPC, the Arbiter uses active camouflage at certain points of campaign; furthermore, if the Arbiter is unintentionally removed from the playable area, he respawns with an additional effect that implies he is deactivating his active camouflage.
The Active Camo in ''[[Halo: Reach]]'' has undergone many major changes. It is now available as an [[Armor Abilities|Armor Ability]]. When used, it jams the player's radar. Crouch walking increases the effectiveness and duration of Active Camo's cloak.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=26366 '''Bungie.net''': ''Halo: Reach Beta Survival Guide '']</ref>
 
{{Expand-Section}}
===''Halo Wars''===
In ''[[Halo Wars]]'', active camouflage can be granted to [[The Arbiter (leader)|The Arbiter]] Hero unit and the [[Sangheili Honor Guardsman/Gameplay|Elite Honor Guard]] unit through their respective upgrades, Ghastly Vision and Cloak.
 
===''Halo: Reach''===
The active camouflage in ''[[Halo: Reach]]'' has undergone many major changes. It is now available as an [[Armor abilities|armor ability]] to both Spartan and Elite players, lasting up to 45 seconds with a recharge time of 15 seconds when fully depleted. As a secondary effect, when used, it doubles as a [[Radar Jammer]], scrambling the [[motion tracker]] of the user and all enemies within 25 meters, making the user harder for enemies to detect on their motion trackers. This function can be both beneficial and detrimental to the player; on the one hand, it can make enemies easier to ambush, however, it also informs the enemy team that someone is using active camo nearby. This can backfire on the player by making the enemy team more perceptive to possible ambushes. The active camo also greatly reduces the volume of all sounds for its user, making it more difficult to notice a grenade being thrown or a nearby enemy firing a weapon.
 
The strength or effectiveness of the active camo also varies depending on whether/how fast the user is moving. When standing still, the player is rendered almost completely invisible. Moving slowly or crouch-walking will slightly decrease the quality of cloaking, although the user is still hard to spot. Enemies in campaign and [[Firefight]] will detect the user after a while. As such, it is far less effective than previous iterations. When moving faster than crouch-walking speed, the active camobecomes much less effective, cloaking the user only partially (similar to the Poor Camo from ''Halo 3''{{'}} custom game settings). The player's movement speed does not affect the rate at which the armor ability meter drains.
 
The freedom for the player to control when they activate their camouflage makes it much more effective, as it allows for use in the most opportune situations, instead of restricting the player to activate it on pickup. However, the reduced hearing and radar jamming effects require the player to be more aware of his surroundings than usual, and must also take care not to move too fast.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=26366|Site=Bungie.net|Page=Halo: Reach Beta Survival Guide|D=12|M=10|Y=2014}}
 
Though left out of the base game's multiplayer, the active camouflage power-up appears in ''Halo: Reach''{{'}}s [[Anniversary Map Pack]] in "Anniversary" gametypes; its physical appearance is similar to that in ''Halo 3''. It once again cloaks the player for 30 seconds.
 
===''Halo 4''===
In ''[[Halo 4]]'', the active camouflage armor ability lasts up to 18 seconds with a recharge time of 16 seconds when fully depleted. Additionally, the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before. Therefore, it not only prevents the user from using it to trick enemies, but possibly gives away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.
 
===''Halo 2: Anniversary'' multiplayer===
In ''[[Halo 2: Anniversary]]'' multiplayer, the active camouflage power-up once again takes on the appearance of a pyramidal container as a pickup item. It lasts for 45 seconds.
 
===''Halo 5: Guardians''===
In ''[[Halo 5: Guardians]]'', active camouflage is a power-up that can be picked up in Arena or requisitioned in [[Warzone]]. While active, the user is invisible to the motion tracker of enemies as long as they are not [[sprint]]ing. Moving while crouched no longer deteriorates the quality of camouflage, though moving faster would. It now displays a meter on the HUD that shows the remaining duration of the power up, and shortly before it runs out, the player will be notified via a quiet beeping sound.
 
In Warzone's [[Requisition system]], there are three REQ cards for active camouflage.
 
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
|-
!Image
!Name
!Rarity
!Sale Price
!Energy Cost
!Description
|-
|[[File:REQ Card - Active Camo I.png|120px]]
|'''Active Camo I'''
|Uncommon
|{{RP|75}}
|{{Energy|4}}
|style="text-align:left;" |''Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Short duration.''
|-
|[[File:Activecamo2.png|120px]]
|'''Active Camo II'''
|Rare
|{{RP|100}}
|{{Energy|4}}
|style="text-align:left;" |''Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Medium duration.''
|-
|[[File:Activecamo3.png|120px]]
|'''Active Camo III'''
|Ultra Rare
|{{RP|150}}
|{{Energy|5}}
|style="text-align:left;" |''Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Long duration.''
|}
 
===''Halo Wars 2''===
In ''[[Halo Wars 2]]'', the active camouflage is available to a number of UNSC and Banished units, such as the UNSC [[Sniper#Halo Wars 2|Sniper]] and the [[Sangheili Honor Guardsman/Gameplay|Elite Honor Guard]]. [[Klavbrig Workshop Shroud|Shrouds]] and [[cloaking generator]] project an area-of-effect that cloak nearby units or buildings. [[Let 'Volir]] and [[The Arbiter (leader)|The Arbiter]] have [[Leader]] powers that can cloak units temporarily. Cloaked units cannot be targeted by enemies unless there they are revealed by units that can detect cloaked enemies (such as the [[EV-44 Nightingale|Nightingale]] or [[Huragok|Engineers]]).
 
===''Halo Infinite''===
In ''[[Halo Infinite]]''{{'}}s multiplayer, the active camouflage is activated via a 2-second animation similarly to ''Halo 5: Guardians'', rendering the player invisible for 30 seconds. With power-up items now functioning like equipment, it can now be used at will, similar to the Cloaking in ''Halo 3''. As such, if the player is killed before they can use it, or while in the process of activating it, they will drop the equipment, which can now be picked up by another player. Active camouflage in ''Halo Infinite'' behaves like a hybrid of the active camouflage seen in the original trilogy, and the active camo seen in all the games since ''Halo: Reach''. If the player is simply moving and strafing, the camouflage remains consistent, but the camo fades out if they sprint, make any attacks, or use an equipment.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}  
 
Active camouflage is used by a number of Elite enemy types. SpecOps Elites tend to always have their active camouflage activated, while Ultra and Warlords will active their active camouflage once their energy shields have depleted. Its effects can be negated through the use of the [[Threat Sensor]].


==Trivia==
==Non-canon and dubious canon appearances==
*Changing the graphics card settings on [[Halo PC]] (lowering the quality and effects) makes active camouflage users appear as an easily-seen gray, opaque silhouette.
===Silver Timeline===
*On {{Levelname|343 Guilty Spark}}, if you go right off of the fallen tree towards a small indention in the hill, you will find an Active Camouflage next to the pipeline.
{{Main|Silver Timeline}}
*The [[Separatist Phantom]] in ''Halo 3'' has its own Active Camouflage generators on board for various stealth missions.
Active camouflage is used by Covenant Sangheili.{{Ref/Film|[[Halo: The Television Series Season One]], [[Contact]]}}
*Oddly enough, a group of Major and Minor Grunts in the ''Halo 2'' level {{Levelname|Delta Halo}} used Active Camouflage as they fought alongside a group of [[Stealth Elites]]. This suggests that at least some lower ranked Grunts have this equipment.
==Production notes==
*As stated in the ''[[Halo 2]]'' Piggyback Official Guide, when used in association with an [[Overshield]], the Active Camo becomes completely useless due to the charges of the overshield washing over the player's body (except in ''Halo: Combat Evolved''). In ''[[Halo 3]]'', the same effect occurs when Active Camouflage and Overshields are both working.
* The active camouflage, as well as overshield, were requested by Hardy LeBel as a feature for ''Halo: Combat Evolved''{{'}}s multiplayer. After seeing their inclusion in multiplayer, the designers for the campaign added both pickups to the campaign.{{Ref/YouTube|OheqVrMGPv0|The Act Man|Interview With The Man Who Created Halo's Multiplayer|Time=1977|D=22|M=6|Y=2024}}
*The Active Camouflage has no effect on the flames on the [[Bungie Employee]] flaming helmet, allowing enemies to more easily locate the user of the helmet.
* Changing the graphics card settings on [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] (lowering the quality and effects) makes active camouflage users appear as an easily-seen gray, opaque silhouette.
*With the [[Envy]] skull on in ''[[Halo 2]]'', the [[Master Chief]]'s flashlight will be replaced with active camouflage. This can also be combined with a glitch which allows you to reload from a checkpoint, after saving and quitting, and turning off your console, with infinite active camouflage. This makes the Campaign on ''Halo 2'' considerably easier, even on Legendary difficulty.
* During the ''Halo: Reach'' [[Halo: Reach Multiplayer Beta|Multiplayer Beta]], the active camo module had "UNSC" printed on it even when being used by Elites; this was corrected in the final release.
*In any Halo game, when you have active camouflage on and you get in a vehicle, the camouflage stays on and appears as if there was a ghost driving it or that it was driving itself (works particularly well with the Warthog LAAG). It works with any vehicle that the player is visible while driving.
*In ''Halo 2'' for Windows Vista, when playing on Threshold, your comrades are not picked up by radar when camouflaged.
*The lights on a [[Gravity Hammer]] can be seen clearly when camouflaged. It is not recommended to have a Gravity Hammer either as your primary weapon or secondary weapon when using active camo, as the lights make you an easy target for experienced snipers.
*In ''Halo 3'', go in Monitor mode and find an Active Camouflage. Go inside it. After about 10-20 seconds, the Active Camo will stop making its shimmering noise and you'll hear a brief whispering sound (like a sigh or breath), and then it will continue its shimmering noise.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:AC flame head.jpg|[[Bungie Armor]] and Active Camouflage in ''[[Halo 3]]''.
File:HCE_MP_ActiveCamo_Pickup.png|The active camo power-up in ''Halo: Combat Evolved'' multiplayer.
File:Activecamoflauge.jpg|A [[Stealth Elite]] using active camouflage.
File:HCE Camo Sniper.jpg|A [[Spartan-II|Spartan]] using active camouflage  in ''Halo: Combat Evolved'' multiplayer.
File:AC.png|Active Camo in ''Halo: Combat Evolved'' multiplayer.
File:HCEPC ActiveCamoflage.png|A Spartan using active camouflage on ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]''.
File:Active Camoflage.jpg|The Active Camouflage in ''[[Halo 2]]''.
File:H2 Active Camouflage.png|The active camouflage power-up in ''Halo 2''.
File:Hidden Dragon.jpg|A [[Spartan-II|Spartan]] using active camouflage.
File:HCE Stealth Elite in AC.png|A camouflaged [[Stealth Sangheili]] aboard ''[[Cairo Station (station)|Cairo Station]]'' in ''Halo 2''.
File:ActiveCamo.jpg|The Active Camouflage in ''Halo 3''.
File:H3_ActiveCamo.jpg|The active camouflage power-up in ''Halo 3''.
File:H3_Bungie_Camo.jpg|Bungie Armor and active camouflage in ''Halo 3''.
File:HReach Active Camouflage.jpg|The active camouflage power-up in ''Halo: Reach''.
File:HR Beta Powerhouse ActiveCamo.jpg|The active camouflage being used in ''Halo: Reach'' Beta.
File:HR Spire Camo.jpg|The active camouflage being used in ''Halo: Reach'' multiplayer.
File:HTMCC-HCEA Campaign ActiveCamo Pickup.png|The active camouflage power-up in ''Halo: Combat Evolved Anniversary''.
File:HTMCC-HCEA StealthEliteSword.png|A Stealth Sangheili using active camouflage in ''Halo: Combat Evolved Anniversary''.
File:H4 ActiveCamo_Spartan.jpg|Active camouflage in use in ''[[Halo 4]]''.
File:H2A-ActiveCamo.png|Active camouflage in ''[[Halo 2: Anniversary]]'' multiplayer.
File:H2A-CloakedSpartan.png|A Spartan using active camouflage in ''Halo 2: Anniversary'' multiplayer.
File:H5G-Camo.png|A Spartan-IV using active camouflage in ''Halo 5: Guardians''.
File:HINF ActiveCamouflage Icon.png|HUD icon for the active camouflage in ''[[Halo Infinite]]''.
File:HINF EliteWarlordCloaking.png|A Sangheili Warlord fading away with active camo in ''Halo Infinite''.
File:HINF-CamoOrko.png|[[Okro 'Vagaduun]] using active camo in ''Halo Infinite''.
File:HINF-Deadlockcamo.jpg|A Spartan-IV carrying an active camo module in ''Halo Infinite''.
File:HINF-Camo1.png|A Spartan-IV activating an active camo module in ''Halo Infinite''.
File:HINF-CamodSpartan.png|A Spartan-IV with active camo in ''Halo Infinite''.
File:HTV-Contact-ActiveCamomodule.jpg|A Sangheili with an active camo module in ''[[Halo: The Television Series]]''.
File:HTV-Contact-ActiveCamo.jpg|The same Sangheili activating the active camo in ''Halo: The Television Series''.
</gallery>
</gallery>


==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
{{Col-2}}
*''[[Halo: New Blood]]'' {{Mo}}
*''[[Halo: Last Light]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Fractures]]''
**''[[Oasis]]''
*''[[Halo: Smoke and Shadow]]''
*''[[Halo: Tales from Slipspace]]
**''[[Hunting Party]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Official Spartan Field Manual]]'' {{Mo}}
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Outcasts]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
*''[[Halo: Empty Throne]]''
{{Col-end}}
==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==See Also==
{{Navbox/Pickups/Gameplay}}
*[[Overshield]]
*[[Permanent Invisibility]]
*[[Custom Powerup]]


[[Category:Technology]]
[[Category:Camouflage]]
[[Category:The Covenant]]
[[Category:Armor abilities]]
[[Category:Power ups]]

Latest revision as of 16:23, February 23, 2025

A team of SpecOps Sangheili, one with overshields and two firing Okarda'phaa-pattern plasma rifles, in the atrium of SWORD Base during Operation: WHITE GLOVE. From Halo: Reach campaign level The Package.
Multiple SpecOps Sangheili using active camouflage, with one also possessing overshield.

"One of those things is inside, and it is invisible!'"
— Cadet Thomas Lasky[1]

Active camouflage, often shortened as active camo or av-cam,[2] refers to a broad range of optical camouflage technologies that conceal its user or an object from visual perception by rapidly adapting to its surroundings.[3][4] Although active camouflage originated from the Covenant—also inherited and adopted by its remnants—similar technology was employed by the United Nations Space Command, with personal active camouflage being directly reverse-engineered from its Covenant counterpart.[3]

Overview[edit]

"Trust me, because I heard... uhhh... from a friend, that if you have active camouflage on and do a cries, it makes a big sizzle sound and everybody can see me hidin' in the corner."
Dimkee Hotay shares his bad experience with active camo.[5]

Covenant active camouflage conceals by bending and refracting light around the surface of the camouflaged object,[2][4][6][7][8] masking its presence through advanced pattern realignment.[9] The camouflage effect only reduces chances of visual detection; those using active camouflage can be observed by other means, including the motion tracker,[2] noise,[1][5] and environmental disturbances such as dust or footprints on soft terrain.[10]

In addition to having reverse-engineered the Covenant active camouflage, the UNSC has developed several pieces of adjacent technology. One notable form of human-developed active camouflage operates on a different principle than the Covenant counterpart, using photoreactive panels to impersonate the surrounding environment like a chameleon. The UNSC uses photoreactive panels on its Semi-Powered Infiltration armor for optical camouflage, adapting to the object's background to account for movement.[11] They conceal the wearer's infrared signature and to blend in with the surrounding environment.[12] When combined with a Spartan-III's natural talent and training for stealth, it can be a very effective tool.[13]

Development history[edit]

Covenant active camouflage being studied at ONI Ilex Facility in Halo Infinite multiplayer map Illusion.
The Covenant active camouflage being studied at the ONI Ilex Facility.

Silent Shadow operative: "If we were to meet in battle as warriors—true warriors, you would fall, just as so many of your kind have fallen—to our swords and fire; under the weight of our boots. But you—you are not warriors. You are assassins. Weak and timid, you hide in the shadows—"
Jonah-B283: "Says the alien shit-heel who invented active camo."
— A Sangheili in the Silent Shadow and Jonah-B283 during a confrontation.[2]

Even before they pooled their knowledge of sensor masking and optical camouflage techniques with the establishment of the Writ of Union in 852 BCE, the Sangheili and the San'Shyuum experimented with various active camouflage systems. Modern active camouflage devices incorporated some reverse-engineered Forerunner technology, with Covenant devices utilizing a distinct branch of "baffler" systems from the Forerunners.[7][14] Whereas the Covenan't conventional active camouflage technology was reverse-engineered from Forerunner technology by the Huragok, the Jiralhanae developed the Cloaking module which similarly conceal its user by bending light rays around their position.[15][16]

Acquired early on during the Human-Covenant War,[9] the T-3 Refraction Dissonance Modifier/Camouflage module was deemed an essential piece of Covenant technology; thus, it was extensively researched by the Office of Naval Intelligence.[7] Although it was officially reported that all UNSC efforts to prototype a working active camouflage unit had been met with failure,[2] ONI's research eventually produced multiple reverse-engineered modules,[2][3][17][18] which were compatible with particular armor and BDU types.[7] Efforts at ONI Ilex Facility also resulted in the creation of the Multifunctional Emitter Prototype, a large device that could emit a field projecting the effects of active camouflage, as well as those of the overshield.[19][20]

Usage[edit]

Personal active camouflage[edit]

"Show yourselves, assassins! The scent of your cloak is faint, but it still fouls the air."
Atriox smelling active camouflage.[21]

In the Covenant military, although personal active camouflage was a default component of Sangheili harness,[3] it was most commonly used by members of the Covenant Special Operations (including both Special Operations Unggoy and Sangheili SpecOps Officers),[22] Stealth Sangheili,[23] and zealots.[7][24][25] Arbiter Thel 'Vadamee's body armor was equipped with an older version of active camouflage, which has a limited duration compared to the newer version used by SpecOps troops.[22] Covenant remnants have largely inherited the same pattern of usage among its troops;[24] in the Banished, Sangheili under special operations and the Evocati order,[26] as well as Warlords, often employ active camouflage in combat.[27]

Roland-B210 employing his personal active camouflage.

SPARTAN-III Headhunters had access to a prototype active camouflage unit that was almost identical to the Covenant version, rendering the operator's SPI armor almost invisible, except that it only lasted three-to-four minutes and other systems have their power drained while it recharged. Produced by the Beta-5 Division, this experimental version of the active camouflage had its existence kept as a secret.[2] By 2552, the UNSC has developed an active camouflage unit as one of many enhancement modules on the MJOLNIR Mark V armor, similar to those carried by Covenant Sangheili and Jiralhanae.[17] However, its effect quickly dissipates with excessive motion or when taking weapons fire; thus, users integrated its usage alongside traditional stealth tactics rather than in lieu of them.[3]

In contrast to the MJOLNIR Mark V armor which used an armor enhancement module manufactured by UNSC, the MJOLNIR [GEN2] armor system was capable of incorporating Covenant T-3 active camouflage modules into its system.[24] While it has seen extensive use among Spartans of all classes,[9] Spartans assigned to the "Disruptive" tactical roles under Spartan Operations undergo additional training exercises to learn to effectively use active camouflage to ambush enemies.[28] The UNSC counterpart in 2553 was considerably bulkier, being a large vertical container with a glowing green vertical panel,[18] though by 2559, the UNSC module has drastically reduced in size into a palm-sized circular device.[29]

For personnel not equipped with built-in active camouflage, it could be provided by a variety of devices, all of which vary is shape and sizes.[30] Typically, the energy granting the cloaking effect is suspended inside a small, transparent pyramidal container,[31][32][33] or a larger spherical force-field.[34][35] Upon deployment, the energy previously contained inside the module envelops the user's armor, rendering the armor nearly invisible.[36] Jiralhanae Stalkers employed Cloaking, a piece of single-use equipment with adjacent technology developed by the Jiralhanae.[15][16] After the death of Gek 'Lhar, his corpse was looted by Fireteam Majestic. Spartan Gabriel Thorne took Gek's active camouflage module,[37][30] which he subsequently used during the attempted rescue of Dr. Catherine Halsey.[38] As an example of similar technology employed by the Precursors, the Defenders of the Sanctum were able to manipulate Precursor nanotechnology on Netherop to form armor on their bodies; the armors replicated the effects of active camouflage through the wearer's will.[39]

Vehicle active camouflage[edit]

Image of PRO-49776 disengaging its camouflage.
PRO-49776 disengaging its advanced cloaking field, an outlier in UNSC camouflaging technology during the Covenant War.

Aircraft or ships could also be equipped with active camouflage systems, such as the Ru'swum-pattern Phantom, which has its own active camouflage generators onboard.[40] Larger vessels such as supercarriers, or entire armies, can be effectively hidden from both plain sight and sensors by using external stealth systems that project a cloaking field, such as deployment spires and stealth pylons.[41][42][43] The Banished similarly use cloaking generators, which were reverse-engineered from stealth pylons;[44] similar technology is also on the considerably more mobile Klavbrig Workshop Shroud, which can project a cloaking field on surrounding infantry, vehicles, fortifications.[45] Let 'Volir has also incorporated cloaking into the Eklon'Dal Workshop Marauder's capabilities, allowing it to conduct stealth operations when necessary.[46]

UNSC Prowler stealth ships employ a variety of active stealth systems, including stealth ablative coating and texture buffer,[47] which ultimately replicate the effects of active camouflage. This camouflage is not perfect, however, and cannot keep up with a constantly changing background such as a gas giant's atmosphere.[48] More advanced stealth ships were developed, such as PRO-49776 using a form of cloak "bubble" similar to the light-bending energy fields used by the Covenant. This technology has not been observed in widespread use.[49]

Other applications[edit]

During the Requiem Campaign, active camouflage was used to shield the seven HAVOK tactical nuclear weapons smuggled aboard the UNSC Infinity from detection by the ship's AI Roland. After Fireteam Crimson took out a Sangheili holding a cloaking remote, Roland realized this tactic. By tracking the energy signature from the cloaking generator, Roland was able to locate the warheads in the Engine Room and direct Crimson where to go to disarm them before they could be used to destroy the Infinity. Unlike conventional active camouflage, this type shielded the warheads from sensors but they could be physically seen by nearby persons without any issue.[50] Later, in the Warrens, the Covenant hooked up active camouflage to their shield generators to prevent the human forces from finding and destroying them. Spartan Jared Miller was eventually able to identify the Sangheili who controlled the active camouflage and after Crimson took him out, the active camouflage dropped, revealing the generators.[51]

Countermeasures[edit]

A cloaked Jega 'Rdomnai exposed by the Threat Sensor in the House of Reckoning. From Halo Infinite campaign level House of Reckoning.
Jega 'Rdomnai's active camouflage rendered ineffective by a threat sensor.

"Chak 'Lok's cloaked. Hard to see. Use the Threat Sensor."
The Weapon advises John-117 on countering Chak 'Lok's active camouflage.[52]

Personal active camouflage does not hide its user perfectly; the user's motion may leave behind a shimmering effect that is detectable by eyesight.[7][8][53] Atriox was able to detect the use of active camouflage through smell.[21] However, it is possible he was just smelling the users themselves rather than the cloaking field, and was calling them out for its use.

Active camouflage could be countered through unconventional means. Talcum powder and other atmospheric particles can disrupt the systems, causing the technology to overload and fail; SPARTAN-IIs William-043 and Kelly-087 notably threw talcum powder at their enemies to overload their camouflage generators on Reach in 2552.[54] The device also generates a considerable amount of heat,[55] leaving its user visible on human thermal goggles and some variations of the SRS99C-S2 AM sniper rifle.[56] The humans of Alpha Base on Installation 04 used this advantage when their base was infiltrated by cloaked Sangheili, equipping their fireteams with infrared goggles allowing them to easily see the attackers.[57]

Generally, optical analyzers could detect minuscule Doppler shift of bending light around the camouflaged object.[55] Users of personal active camouflage could also be detected on the motion tracker.[2] The low-light vision mode on the UNSC's VISR can detect users of active camouflage on the heads-up display,[58] though they are outlined in the orange coloration—denoting the cloaked entity as a static object or structure—rather than the standard green or red outlines, which denote allies or enemies respectively.[59][60] The Threat Sensor, a piece of wrist-mounted equipment compatible with the MJOLNIR [GEN3] armor,[61] highlights the silhouette of cloaked enemies on the user's heads-up display.[52]

In-game information[edit]

A cloaked Stealth Sangheili exposed by his uncloaked energy sword in Halo: Combat Evolved.

The active camouflage is an equipment available to players and non-playable characters across the Halo games. It turns the character model near-invisible for a limited time, leaving behind a shimmering effect that distorts whatever is behind the character. Firing a weapon, throwing a grenade, using equipment, meleeing, and taking damage will reveal the player character for a short duration, and then return them to a hidden state. The effect persists even when the player is inside a vehicle.

The cloaked effect can be rendered ineffective by other elements, however. When used in association with an overshield, the active camouflage becomes completely useless due to the additional shielding effect over the character's body (except in Halo: Combat Evolved). In Halo: Combat Evolved (and its Anniversary release) and Halo 2, a cloaked character's energy sword remains visible.

Halo: Combat Evolved[edit]

In Halo: Combat Evolved, the active camouflage is a power-up that appears as a glowing blue orb of energy encased in a clear glass pyramid. The player picks up the active camouflage by making contact with the object; after picking up an active camouflage, the player's model is near transparent for 45 seconds. In this state, the player is completely invisible to the non-playable characters unless they fire their weapon or take damage from weaponsfire. It is available in five levels during Halo: Combat Evolved campaign: The Truth and Reconciliation, Silent Cartographer, Assault on the Control Room, 343 Guilty Spark, and Keyes.

Halo 2[edit]

In Halo 2, the active camouflage is available in two forms. It is a power-up in multiplayer and functions like it did Halo: Combat Evolved, lasting for 45 seconds. In campaign, it is readily available while playing as the Arbiter, replacing the Master Chief's flashlight. Using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again. The active camouflage's duration varies depending on the difficulty, though the recharge sequence always takes 10 seconds. On Easy and Normal, it lasts for seven seconds; on Heroic, it lasts for six seconds; on Legendary, it lasts for four seconds. There is a circle on the player's HUD that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The active camouflage is available to the Master Chief with the Envy Skull enabled; however, the Master Chief's HUD lacks the meter. This can also be combined with a glitch which allows the player to reload from a checkpoint, after saving and quitting, and turning off the console, with infinite active camouflage.

Halo 3[edit]

Main article: Cloaking

In Halo 3 multiplayer, the active camouflage power-up is no longer contained inside a pyramid construct; instead, it appears as a large, glowing blue energy enclosed by a spherical construct. Its duration was reduced to 30 seconds. Its effects do not always extend to particle effects on the character model. Wearing the Bungie Armor, which adds a flaming effect around the helmet, is an obvious giveaway, because the fire is still visible while under the effects of active camouflage. The lights on a gravity hammer can also be seen when camouflaged.

An Ossoona-clad Sangheili partially-hidden by active camouflage and wielding a Type-25 plasma pistol on Orbital. Screenshot taken by User:JackVibe.
An Elite with Poor Camo in Halo: The Master Chief Collection.

Halo 3 also introduced two options for the quality of camouflage under the custom game settings:

  • Poor Camo: The player has camouflage that might fool a Grunt.
    • The player is still somewhat visible.
  • Good Camo: The player has camouflage that will fool an attentive Elite.
    • This makes the player almost invisible, but the light is distorted within the player's shape.

The active camouflage is not available in campaign; instead, it is replaced by the Cloaking equipment. Cloaking functions in the same way as active camouflage once did, though, being an equipment, it can carried by the player until they deploy it; this is offset by its 12-second duration. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. As an NPC, the Arbiter uses active camouflage at certain points of campaign; furthermore, if the Arbiter is unintentionally removed from the playable area, he respawns with an additional effect that implies he is deactivating his active camouflage.

Halo Wars[edit]

In Halo Wars, active camouflage can be granted to The Arbiter Hero unit and the Elite Honor Guard unit through their respective upgrades, Ghastly Vision and Cloak.

Halo: Reach[edit]

The active camouflage in Halo: Reach has undergone many major changes. It is now available as an armor ability to both Spartan and Elite players, lasting up to 45 seconds with a recharge time of 15 seconds when fully depleted. As a secondary effect, when used, it doubles as a Radar Jammer, scrambling the motion tracker of the user and all enemies within 25 meters, making the user harder for enemies to detect on their motion trackers. This function can be both beneficial and detrimental to the player; on the one hand, it can make enemies easier to ambush, however, it also informs the enemy team that someone is using active camo nearby. This can backfire on the player by making the enemy team more perceptive to possible ambushes. The active camo also greatly reduces the volume of all sounds for its user, making it more difficult to notice a grenade being thrown or a nearby enemy firing a weapon.

The strength or effectiveness of the active camo also varies depending on whether/how fast the user is moving. When standing still, the player is rendered almost completely invisible. Moving slowly or crouch-walking will slightly decrease the quality of cloaking, although the user is still hard to spot. Enemies in campaign and Firefight will detect the user after a while. As such, it is far less effective than previous iterations. When moving faster than crouch-walking speed, the active camobecomes much less effective, cloaking the user only partially (similar to the Poor Camo from Halo 3' custom game settings). The player's movement speed does not affect the rate at which the armor ability meter drains.

The freedom for the player to control when they activate their camouflage makes it much more effective, as it allows for use in the most opportune situations, instead of restricting the player to activate it on pickup. However, the reduced hearing and radar jamming effects require the player to be more aware of his surroundings than usual, and must also take care not to move too fast.[62]

Though left out of the base game's multiplayer, the active camouflage power-up appears in Halo: Reach's Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in Halo 3. It once again cloaks the player for 30 seconds.

Halo 4[edit]

In Halo 4, the active camouflage armor ability lasts up to 18 seconds with a recharge time of 16 seconds when fully depleted. Additionally, the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before. Therefore, it not only prevents the user from using it to trick enemies, but possibly gives away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies.

Halo 2: Anniversary multiplayer[edit]

In Halo 2: Anniversary multiplayer, the active camouflage power-up once again takes on the appearance of a pyramidal container as a pickup item. It lasts for 45 seconds.

Halo 5: Guardians[edit]

In Halo 5: Guardians, active camouflage is a power-up that can be picked up in Arena or requisitioned in Warzone. While active, the user is invisible to the motion tracker of enemies as long as they are not sprinting. Moving while crouched no longer deteriorates the quality of camouflage, though moving faster would. It now displays a meter on the HUD that shows the remaining duration of the power up, and shortly before it runs out, the player will be notified via a quiet beeping sound.

In Warzone's Requisition system, there are three REQ cards for active camouflage.

Image Name Rarity Sale Price Energy Cost Description
REQ Card - Active Camo I.png Active Camo I Uncommon REQ Points 75 4 energy Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Short duration.
Activecamo2.png Active Camo II Rare REQ Points 100 4 energy Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Medium duration.
Activecamo3.png Active Camo III Ultra Rare REQ Points 150 5 energy Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Long duration.

Halo Wars 2[edit]

In Halo Wars 2, the active camouflage is available to a number of UNSC and Banished units, such as the UNSC Sniper and the Elite Honor Guard. Shrouds and cloaking generator project an area-of-effect that cloak nearby units or buildings. Let 'Volir and The Arbiter have Leader powers that can cloak units temporarily. Cloaked units cannot be targeted by enemies unless there they are revealed by units that can detect cloaked enemies (such as the Nightingale or Engineers).

Halo Infinite[edit]

In Halo Infinite's multiplayer, the active camouflage is activated via a 2-second animation similarly to Halo 5: Guardians, rendering the player invisible for 30 seconds. With power-up items now functioning like equipment, it can now be used at will, similar to the Cloaking in Halo 3. As such, if the player is killed before they can use it, or while in the process of activating it, they will drop the equipment, which can now be picked up by another player. Active camouflage in Halo Infinite behaves like a hybrid of the active camouflage seen in the original trilogy, and the active camo seen in all the games since Halo: Reach. If the player is simply moving and strafing, the camouflage remains consistent, but the camo fades out if they sprint, make any attacks, or use an equipment.[63]

Active camouflage is used by a number of Elite enemy types. SpecOps Elites tend to always have their active camouflage activated, while Ultra and Warlords will active their active camouflage once their energy shields have depleted. Its effects can be negated through the use of the Threat Sensor.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

Main article: Silver Timeline

Active camouflage is used by Covenant Sangheili.[64]

Production notes[edit]

  • The active camouflage, as well as overshield, were requested by Hardy LeBel as a feature for Halo: Combat Evolved's multiplayer. After seeing their inclusion in multiplayer, the designers for the campaign added both pickups to the campaign.[65]
  • Changing the graphics card settings on Halo: Combat Evolved for PC (lowering the quality and effects) makes active camouflage users appear as an easily-seen gray, opaque silhouette.
  • During the Halo: Reach Multiplayer Beta, the active camo module had "UNSC" printed on it even when being used by Elites; this was corrected in the final release.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo 4: Forward Unto Dawn, episode 4
  2. ^ a b c d e f g h Halo: Evolutions - Headhunters
  3. ^ a b c d e Halo Encyclopedia (2011 edition), page 355
  4. ^ a b Halo 4: The Essential Visual Guide, page 136
  5. ^ a b Halo 5: Guardians, campaign level Alliance
  6. ^ Halo: First Strike, chapter 7: "An Elite in jet-black armor materialized from the wall display, its light-bending camouflage dissolving."
  7. ^ a b c d e f Halo Waypoint, Active Camouflage (Retrieved on Oct 27, 2015) [archive]
  8. ^ a b Halo: Empty Throne, chapter 5: "Bending light around his armor could make him virtually invisible, but limitations with the tech meant that he would have to calibrate when and how it was used. It could not be employed indefinitely, and it tended to falter with increased mobility."
  9. ^ a b c Halo Waypoint, Halo 4 Interactive Guide - Armor Abilities: Active Camouflage (Retrieved on Apr 25, 2013) [local archive] [external archive]
  10. ^ Halo: First Strike, chapter 20: "Had it picked up a camouflaged Elite? No, the dust in the air would have certainly given it away."
  11. ^ Halo: Ghosts of Onyx, Prologue: "The armor's camouflaging textures sputtered and stabilized, however; and once again blended into the rocky terrain."
  12. ^ Halo: Ghosts of Onyx, chapter 10: "Their armor, along with the rest of Gamma Company's Semi-Powered Infiltration suits, was being refitted with new photo-reactive coatings to boost their camouflaging properties."
  13. ^ Halo: Ghosts of Onyx, chapter 28: "If it was Olivia, she could be anywhere. She was eerily proficient at camouflage and stealth."
  14. ^ Halo Waypoint, Cryptum Glossary (Retrieved on Mar 14, 2014) [local archive] [external archive]
  15. ^ a b Halo Encyclopedia (2009 edition), page 340-341
  16. ^ a b Halo Encyclopedia (2011 edition), page 357
  17. ^ a b Halo: The Essential Visual Guide, page 15
  18. ^ a b Halo 4, active camouflage in-game model
  19. ^ Halo Waypoint, Map Overview - Halo Infinite CU29 (Retrieved on Jan 24, 2024) [archive]
  20. ^ Halo Waypoint, Canon Fodder - Covering Fire (Retrieved on Jan 31, 2024) [archive]
  21. ^ a b Halo: Tales from Slipspace - Hunting Party
  22. ^ a b Halo 2, campaign level The Arbiter
  23. ^ Halo 2, campaign level Regret
  24. ^ a b c Halo 4, campaign level Requiem
  25. ^ Halo 2: Anniversary, Terminals: Terminal 2
  26. ^ Halo Encyclopedia (2022 edition), page 429
  27. ^ Halo Infinite, gameplay
  28. ^ Halo: Official Spartan Field Manual, page 31: "For Spartans, this can mean additional training in the use of optical cloaking technologies such as active camouflage, qualification with sensor jammers and holographic decoys, and deploying unmanned drones to strike enemies when they least expect it."
  29. ^ Halo Infinite, active camouflage in-game model
  30. ^ a b Halo 4: The Essential Visual Guide, page 136
  31. ^ Halo: Combat Evolved, active camouflage in-game model
  32. ^ Halo 2, active camouflage in-game model
  33. ^ Halo Infinite, multiplayer map Illusion
  34. ^ Halo 3, active camouflage in-game model
  35. ^ Halo: Reach, active camouflage in-game model
  36. ^ McFarlane Toys: Active Camouflage Spartan EVA
  37. ^ Halo 4 - Spartan Ops, episode Expendable
  38. ^ Halo 4 - Spartan Ops, episode Key
  39. ^ Halo: Outcasts, chapter 19: "'Think of it as enhanced active camouflage.' As 'Ra'ashai spoke, he vanished from sight. 'If I wish to remain unseen, all I need do is think it, and the Sanctum’s Hide bends light around me.'"
  40. ^ Halo 3, campaign level The Covenant
  41. ^ Halo: Reach, campaign level Tip of the Spear
  42. ^ Halo: Reach, campaign level Long Night of Solace
  43. ^ Halo Encyclopedia (2022 edition), page 225
  44. ^ Halo Wars 2, Phoenix Logs: Cloaking Generator
  45. ^ Halo Wars 2, Phoenix Logs: Shroud
  46. ^ Halo Encyclopedia (2022 edition), page 464
  47. ^ Halo: Ghosts of Onyx, chapter 32: "'Active camouflage online,' Waters said. 'Texture buffer full. Four minutes on the clock.' The normally matte-black ablative coating on her dorsal surfaces flickered with patterns of cirrostratus and lapis ocean and glowing orange sunset."
  48. ^ Halo: Evolutions - The Impossible Life and the Possible Death of Preston J. Cole: "The UNSC prowler Wink of an Eye, having been in system for seven days waiting for this moment, moved into its proper position and reappeared, only visible because its active camouflage skin could not keep pace with the churning red and orange surface of Viperidae behind it..."
  49. ^ Halo Legends, episode The Package
  50. ^ Halo 4 - Spartan Ops, episode Invasion (Spartan Ops), level Engine of Destruction
  51. ^ Halo 4 - Spartan Ops, episode Expendable, level Lancer
  52. ^ a b Halo Infinite, campaign mission Connections: The Tower
  53. ^ Halo: The Flood, chapter 1: "Keyes turned to look at the data scrolling across the nav screen and detected motion out of the corner of his eye. He looked, saw the primary weapons control station shimmer like a mirage in the desert, and rubbed his eyes."
  54. ^ Halo: First Strike, chapter 14: "Image enhancement showed the wavering outlines of four Covenant Elites—their light-bending camouflage fluttering and overloading as the talc powder coated them."
  55. ^ a b Halo: Outcasts, chapter 6: "...an infrared scanner could notice a slight temperature anomaly around the cloaking umbrella. Or an optical analyzer might alert on a minuscule Doppler shift of bending light..."
  56. ^ Halo: Outcasts, chapter 19: "Under ordinary circumstances, thermal imaging performed better against active camouflage than human eyesight, and Vale hoped that would be the case against the tel inhabitants' strange nanotech armor too."
  57. ^ Halo: The Flood, chapter 8
  58. ^ Bungie.net, Halo 3 ODST : Field Guide - VISR Mode (Retrieved on May 25, 2013) [local archive] [external archive]
  59. ^ Halo 3: ODST, gameplay
  60. ^ Halo Waypoint, VISR (Retrieved on Jul 18, 2012) [archive]
  61. ^ Halo Waypoint, Inside Infinite - July 2021 (Retrieved on Jul 23, 2021) [archive]
  62. ^ Bungie.net, Halo: Reach Beta Survival Guide (Retrieved on Oct 12, 2014) [archive]
  63. ^ Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory (Retrieved on May 5, 2023) [archive]
  64. ^ Halo: The Television Series Season One, Contact
  65. ^ YouTube - The Act Man, Interview With The Man Who Created Halo's Multiplayer (Retrieved on Jun 22, 2024)