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{{Era|HCW}}
{{Status|Canon}}
{{Ratings}}
[[File:H2A - Grunt on Shade.jpg|thumb|300px|An [[Unggoy Minor]] manning a {{Pattern|Eeo'Pimu|Shade}} on [[Installation 05]].]]
{{Ship
'''Shades''', more formally designated by the [[Covenant]] as '''Gun Pods''' and by the [[United Nations Space Command]] as '''Anti-Infantry Stationary Guns''', are a series of standardised defensive turret emplacements used by the Covenant and its [[Covenant remnants|remnants]]. They consist of manned stationary gun turrets that are easily air-deployable via [[dropship]] and are extremely varied in design - with dozens of [[design pattern]] variations to account for ever-changing battlefield needs and the ergonomic requirements of the Covenant's client species.{{Ref/Book|Id=Enc22|Enc22|Page=302-303}} Shade variants vary in shape and role, but are similar enough in function and purpose to be grouped into the same category.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=30|M=09|Y=2016}}{{Ref/Book|EVG|Page=171}}
|image=[[File:HCE Shade.jpg|300px]]
|name=Shade
|manufacturer=[[Covenant]]
|line=
|model=
|class=
|length=
|width=
|height=
|mass=
|max accel=
|max speed space=
|max speed air=
|engine=
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=Varies
*[[Class-2 Energy Gun]]
*[[Class-2 Projectile cannon]]
*[[Heavy plasma cannon]]
|complement=
|crew=*One gunner
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|firstuse=
|role=Varies
*Anti-infantry
*Anti-vehicle
*Anti-air
|era=[[Human-Covenant War]]
|affiliation=Covenant
}}


'''Shade''' is a common name given to the [[Covenant]]'s stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref> While these weapons platforms vary in shape and role, only one model, the [[Type-26 Anti-Infantry Stationary Gun]], has been identified.
Shade turrets were once exclusively designed and manufactured by the [[Assembly Forges]] of [[High Charity]]. After the holy city [[Fall of High Charity|fell]] to the [[Flood]] and was later [[Raid on High Charity|destroyed]] by [[John-117]], [[Achoem Weapons]]—based in [[Tolvuus]], [[Sanghelios]]—maintains the long-standing tradition of manufacturing the Shade turret.{{Ref/Reuse|universe}}


==Design details and operation==
==Design details==
The Shade is a Covenant stationary gun, commonly operated by [[Unggoy]]. The Shade offers a wide field of fire and a 360-degree traversal mount. The Covenant use the Shade's field of fire to their advantage and place them at strategic points where they can do the most damage. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade also exist.
===Design details and operation===
[[File:HCE-T29ShadeASG-Screen.jpg|thumb|250px|A pair of {{Pattern|Mamua'uda|Shade}}s operated by [[Unggoy]] on [[Installation 04]].]]
The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by [[Unggoy]]. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or [[Military base|bases]]; more permanent facilities are usually also equipped with heavier {{Pattern|Kewu Umppi'pa'|citadel turret}}s. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.


===Anti-infantry Shade===
Anti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].
The anti-infantry version of the Shade gun fires two or three bolts of slow moving, high powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].


As with its recognizable [[M41 LAAG|human counterpart]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also effect the ability of the target to dodge them.
==Variants==
===Covenant Shade===
Categorising the vast array of Shade [[design pattern]] variants has proven a challenge for [[Office of Naval Intelligence]] analysts, due to the Covenant's disregard for standardised doctrine. For thousands of years at the empire's height, fleets were simply provisioned with "Shades", with chassis and armaments styles that would be unrecognisable to a modern observer. ONI [[Type classification system|type-classifications]] group Shades by the year in which they were first encountered - by contrast, the Covenant's methodology for Shade deployments was ultimately decided by the aesthetic whims of the [[San'Shyuum]] official in charge of supplying a given military unit.{{Ref/Reuse|universe}}


As a disadvantage, the player will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, players are unprotected from the rear. Additionally, the ''[[Halo 3]]''<nowiki>'</nowiki>s version of the Shade has an extremely slow turning rate, making it a detriment to the user. The Shade's rate-of-fire is also slower than that of the M41.
*'''[[Type-25 Shade]]''' - a rarely-seen variant of Shade, and considered by the [[Office of Naval Intelligence]] to be a slightly newer variation of the ''Murien''-pattern [[heavy plasma cannon]] installed on the {{Pattern|Dextro Xur|Spirit}} dropship.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/universe/vehicles/spirit|Site=Halo Waypoint|Page=Spirit|D=01|M=11|Y=2020}}
*'''{{Pattern|Bmur'resh|Shade}}''' - a variant based on the ''Eeo'Pimu''-pattern, designed by the [[Sangheili]] in the [[Post-Covenant War conflicts|post-war era]] without the restrictions upon firepower imposed by the [[San'Shyuum]].{{Ref/Reuse|Enc22}}
*'''{{Pattern|Eeo'Pimu|Shade}}''' - a lightweight and portable Shade variant developed for [[Covenant Special Operations]] units and [[Covenant fleet|fleets]] serving directly under [[Hierarchs]].{{Ref/Reuse|Enc22}}
*'''{{Pattern|Mamua'uda|Shade}}''' - one of the oldest Shade variants in use, and one especially prized by Covenant commanders due to its antiquity.{{Ref/Reuse|Enc22}}
*'''{{Pattern|Preksheda|Shade}}''' - the most common Shade used during the [[Human-Covenant War]]. The ''Preksheda'' is a modular and extremely versatile Shade variant, with alternate weapons fittings including anti-armour [[fuel rod cannon]]s and anti-air rapid-fire plasma cannons.{{Ref/Reuse|Enc22}}
*'''{{Pattern|Rizsheda|Shade}}''' - an alternate variation on the ''Preksheda'', with more focus on gunner protection - though not as commonly used.{{Ref/Reuse|Enc22}}
*'''{{Pattern|Sho'riru|Shade}}''' - a post-war variant most predominantly used by [[Jul 'Mdama's Covenant]], prized for its extraordinary rate of fire and considered to be without equal.{{Ref/Reuse|Enc22}}
<gallery class="center">
File:H5G - Shade render.png|''Bmur'resh''-pattern Shade
File:H2 - T27 Shade ASG.png|''Eeo'pimu''-pattern Shade
File:HCEA-T29ShadeASG.png|''Mamua'uda''-pattern Shade
File:T26 ASG.png|''Preksheda''-pattern Shade
File:H3 ShadeTurret Crop.png|''Rizsheda''-pattern Shade
File:H4 ShadeTurret Crop.png|''Sho'riru''-pattern Shade
</gallery>


===Fuel Rod Shade===
===Banished Shade===
A more rarely seen variant, the anti-vehicle Shade is armed with a single [[Class-2 Projectile cannon|fuel rod cannon]]. The variant can also be used in an anti-air or anti-infantry role. Its basic shape is similar to the Type-26 ASG, but it is colored iridescent green instead. This variant only appears in ''[[Halo: Reach]]'', on the levels [[Tip of the Spear]] and [[New Alexandria (level)|New Alexandria]].
A number of Shade offshoots have been designed for use by the [[Banished]].
 
*'''[[Bolroci Workshop Shade]]''' - a shade highly based on the {{Pattern|Preksheda|Shade|}} design, though with [[energy shielding]] installed for gunner protection.
===Heavy Shade===
*'''[[Banished Shade|Shade (Halo Wars 2)]]''' - an unidentified model used by Banished forces [[Second Ark Conflict|occupying]] the [[Installation 00|Ark]].
Armed with twin [[heavy plasma cannon]]s with explosive bolts, the anti-air Shade is used to repel enemy aircraft. The heavy shades bolts have limited range, as they explode after traveling a certain distance. As with the fuel rod Shade, its chassis appears to be based on the T-26 ASG. However, the anti-air shade possesses an energy shield to protect the operator. The anti-air Shade appears in ''Halo: Reach'', on the levels Tip of the Spear and New Alexandria.
<gallery class="center">
 
File:HINF ShadeTurret Crop.png|[[Bolroci Workshop Shade]]
==Models==
File:HW2 Artwork ShadeDrop.jpg|[[Banished Shade|Unidentified model]]
===Halo: Combat Evolved and Halo Wars===
</gallery>
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The Shade also makes an appearance in ''[[Halo Wars]]'' and is identical to the ''Halo: Combat Evolved'' Shade.
 
The Shade in ''Halo: Combat Evolved'' and ''Halo Wars'' consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle".
 
===Halo 2===
The Shade returned in ''Halo 2'', and is referred to as the Shielded Plasma Cannon.{{Citation needed}} Similar to the [[Phantom]] of ''Halo 2'', this turret fires slow moving red plasma bolts. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Kig-yar Point Defense Gauntlet]]. These turrets are featured in the highway tunnel in Outskirts.


The turret on the [[Shadow]] is very similar in appearance to the Shade in ''Halo: Combat Evolved''. In addition, these turrets seem to be more powerful than the standard Shade in ''Halo 2'', and offer more protection as they are fixed to the armored personnel carrier and, as such, are mobile. The rate of fire is also considerably faster by as much as three times.
==In-game==
The Shade was first seen in the E3 demo atop a {{Pattern|Wuzum|Spectre}} and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The campaign version of the gun is almost twice as fast as the multiplayer version.


===Halo 3, Halo 3: ODST, and Halo: Reach===
In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were later made available, free of modding, on some Forge maps.
{{Main|Type-26 Anti-Infantry Stationary Gun}}
The Shade returned in ''Halo 3'' and had major visual and technical updates from its predecessors; the Shade now is in the shape of a ball-turret, has a higher rate of fire, and provides excellent front and side protection for the gunner. Like all Shades that have appeared in previous games, it is elevated on a small gravity lift that hovers the turret in the air, and so has a full 360 degree field of view.


Interestingly, the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Modders are still able to [[mod]] the game to get the Shade on certain maps.
Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.


In ''Halo 3: ODST'', the Shade seems to rotate quicker than it did in ''Halo 3''. It is also worth noting that in ''Halo 3: ODST'', the Shade lacks a plate of armor in the top middle, in between its guns, exposing the operator to enemy snipers.
The Shade makes an appearance in ''[[Halo Wars]]'' and is identical to the Type-29 Shade from ''Halo: Combat Evolved''. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in ''Halo: Reach''.


In ''Halo: Reach'', the Shade's rate of fire is the same of its ''Halo: Combat Evolved'' incarnation, although it fires the plasma bolts of the ''Halo 3'' Shade. The flaps at the side no longer cover the user, instead giving the user more angular cover. Anti-air and anti-vehicle variants of the Shade are also introduced in ''Halo: Reach''.
*In [[Forge/Halo: Reach|Halo: Reach's Forge]], the shade turret is the only Covenant vehicle that can be colored based on the team, only changing the base of the turret
 
===Campaign tactics===
==Tactics==
===Campaign===
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*In ''Halo 3: ODST'', Automags and snipers can be used to kill the gunner if no heavy weapons can be found.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
**You can also force them to dismount by using explosives to cause the turret to flip.
*In ''Halo 3: ODST'', Automags and snipers ''can'' be used to kill the gunner if no heavy weapons can be found.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out.
**Warthogs and Choppers can ram the turret without injuring the drivers, while Ghosts have a risk of damaging the drivers when ramming.
*In ''Halo 3'', if you stand right in front of the turret, in between the guns, the operator will not turn the turret to make you slide in front of it, making you a harder target.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
 
*In ''Halo 3'', if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
== Trivia ==
*In ''Halo: Reach'', enemies on Legendary can fire the Shade turret at an extreme rate.
*Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' when a Shade reaches 66% damage, the enemy will dismount from it.
**Note that you cannot score a double kill when you destroy the Shade Turret along with a mounted gunner.


==Gallery==
==Gallery==
<gallery widths="160">
<gallery>
File:Halo3shadeshot.jpg|A close up of a Shade's Plasma bolt in mid-flight in ''Halo 3.''
File:HCE Shade.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:Shade-shot.jpg|Shade Plasma bolts in mid-flight in ''Halo: Combat Evolved.''
File:H2-T27ShadeASG.png|An ''Eeo'pimu''-pattern Shade in ''Halo 2''.
File:John plasma turret.png|Shade in ''Halo 2.''
File:HTMCC-H3-Generalshadewalker.jpg|A [[Cut Halo 3 vehicles|cut]] mobile Shade for ''Halo 3''.
File:ShadowH2.png|A Shade on top of a [[Shadow]].
File:Type26 ASG.png|The ''Rizsheda''-patttern Shade in ''Halo 3''.
File:T26 ASG.png|The T-26 anti-infantry Shade in ''Halo: Reach''.
File:HW shadeturret.jpg|''Mamua'uda''-pattern Shade in ''Halo Wars''
File:AA_Shade.png|An anti-air Shade in ''Halo: Reach.''
File:T26 ASG.png|The standard variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:Fuel_rod_Shade.png|The fuel rod Shade turret in ''Halo: Reach''.
File:AA Shade.png|The AA variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:Untitled.png|While using the Fuel Rod Shade.
File:Fuel rod Shade.png|The fuel rod variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:HCEA-T29ShadeASG.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:H4-T55ShadeASG.png|A ''Sho'riru''-pattern Shade in ''Halo 4''.
File:Halo 5 Anti-air shade.png| A fuel rod variant of the ''Bmur'resh''-pattern Shade in ''Halo 5: Guardians''.
File:HINF ShadeTurret.jpg|A Bolroci Workshop Shade in ''Halo Infinite''.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
{{Appearances|Halo: Combat Evolved|Halo 2|Halo 3|Halo 3: ODST|Halo Wars|Halo: Reach|Halo: The Fall of Reach|Halo: The Flood|Halo: First Strike|Halo: Ghosts of Onyx|Halo: Evolutions - Essential Tales of the Halo Universe}}
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Palace Hotel]]''
*''[[Halo: Reach]]''
{{Col-2}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Wars 2]]''
*''[[Halo: Legacy of Onyx]]'' {{Mo}}
*''[[Halo Infinite]]''
{{col-end}}
==Sources==
{{Ref/Sources}}


==Sources==
{{Covenant heavy weapons}}
<references/>
[[Category:Covenant weapons]]
{{Covenant Weapons}}
[[Category:Artillery]]
[[Category:Covenant Weapons]]
[[Category:Plasma weapons]]

Latest revision as of 07:52, July 15, 2024

Shades, more formally designated by the Covenant as Gun Pods and by the United Nations Space Command as Anti-Infantry Stationary Guns, are a series of standardised defensive turret emplacements used by the Covenant and its remnants. They consist of manned stationary gun turrets that are easily air-deployable via dropship and are extremely varied in design - with dozens of design pattern variations to account for ever-changing battlefield needs and the ergonomic requirements of the Covenant's client species.[1] Shade variants vary in shape and role, but are similar enough in function and purpose to be grouped into the same category.[2][3]

Shade turrets were once exclusively designed and manufactured by the Assembly Forges of High Charity. After the holy city fell to the Flood and was later destroyed by John-117, Achoem Weapons—based in Tolvuus, Sanghelios—maintains the long-standing tradition of manufacturing the Shade turret.[2]

Design details[edit]

Design details and operation[edit]

The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by Unggoy. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or bases; more permanent facilities are usually also equipped with heavier Kewu Umppi'pa'-pattern citadel turrets. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.

Anti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, Sangheili will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage Mgalekgolo, whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the Ghost, and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a Banshee.

Variants[edit]

Covenant Shade[edit]

Categorising the vast array of Shade design pattern variants has proven a challenge for Office of Naval Intelligence analysts, due to the Covenant's disregard for standardised doctrine. For thousands of years at the empire's height, fleets were simply provisioned with "Shades", with chassis and armaments styles that would be unrecognisable to a modern observer. ONI type-classifications group Shades by the year in which they were first encountered - by contrast, the Covenant's methodology for Shade deployments was ultimately decided by the aesthetic whims of the San'Shyuum official in charge of supplying a given military unit.[2]

Banished Shade[edit]

A number of Shade offshoots have been designed for use by the Banished.

In-game[edit]

The Shade was first seen in the E3 demo atop a Wuzum-pattern Spectre and made its first gameplay appearance in Halo: Combat Evolved's level, The Truth and Reconciliation. The campaign version of the gun is almost twice as fast as the multiplayer version.

In Halo 3, the Shade's aiming reticule was similar to a Needler's, except with a circle of lines at the center. The Shade was in multiplayer only in Halo 3 Epsilon, as it was removed from the final version, even in Forge. Shades were later made available, free of modding, on some Forge maps.

Neither the Power Drain nor an overcharged Plasma Pistol shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.

The Shade makes an appearance in Halo Wars and is identical to the Type-29 Shade from Halo: Combat Evolved. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in Halo: Reach.

  • In Halo: Reach's Forge, the shade turret is the only Covenant vehicle that can be colored based on the team, only changing the base of the turret

Campaign tactics[edit]

  • Heavy weapons, vehicles or grenades are perfect to destroy Shades.
  • In Halo Combat Evolved, if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
    • You can also force them to dismount by using explosives to cause the turret to flip.
  • In Halo 3: ODST, Automags and snipers can be used to kill the gunner if no heavy weapons can be found.
  • Ramming it with any vehicle at speed is an instant kill except in Halo: Combat Evolved and Halo Wars.
    • Warthogs and Choppers can ram the turret without injuring the drivers, while Ghosts have a risk of damaging the drivers when ramming.
  • In Halo 3 if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
  • In Halo 3, if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
  • In Halo: Reach, enemies on Legendary can fire the Shade turret at an extreme rate.
  • In Halo: Reach, if the player get close to the turret, the operator will jump out of it.
  • In Halo: Spartan Assault and Halo: Spartan Strike when a Shade reaches 66% damage, the enemy will dismount from it.
    • Note that you cannot score a double kill when you destroy the Shade Turret along with a mounted gunner.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 302-303
  2. ^ a b c Halo Waypoint, Shade Turret (Retrieved on Sep 30, 2016) [archive]
  3. ^ Halo: The Essential Visual Guide, page 171
  4. ^ Halo Waypoint, Spirit (Retrieved on Nov 1, 2020) [archive]