Gameplay

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{{Era|H1|H2|H3|RE}}
{{Status|Gameplay}}
{{ratings}}
[[File:Slayer Icon.svg|thumb|Icon for Slayer.]]
{{Halowiki}}
'''Slayer''' is a popular and common gametype in the ''Halo'' video game series, and a staple of all ''Halo'' first person shooters. The object of the game is simply to kill as many opposing players as possible. Slayer is an extremely versatile gamemode, and can be played with a player count as low as 2 and as high as the maximum of 16 or 24 players (depending on the maximum number of players that the game allows for).
:'''''Rockets''' redirects here. For the weapon, see [[Rocket Launcher]].''


'''Slayer''' is a popular and common gametype found in the [[Halo Universe|''Halo'' game series]]. The object of the game is simply to kill as many opposing players as possible. It can be played in teams of anywhere from 2-8 in [[Team Slayer]], or individually, in FFA.
== Built-in variants ==
===''Halo: Combat Evolved''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Slayer
|Classic deathmatch. 25 kills to win.
|-
!Team Slayer
|The first team to amass 50 kills wins this fragfest.
|-
!Classic Slayer
|Classic deathmatch. 15 kills to win.
|-
!Classic Team Slayer
|The first team to amass 50 kills wins. Kills make the players slower and dying make them faster.
|-
!Classic Slayer Pro
|Classic deathmatch. 25 kills to win. Players start with [[M6D|pistols]], [[MA5B Assault Rifle|rifles]] and [[M9 High-Explosive Dual-Purpose grenade|grenades]].
|-
!Classic Elimination
|Each player has only one life. The winner is the last man standing.
|-
!Classic Phantoms
|All players are invisible. To win, follow the [[navpoint]]s and kill your targets in order.
|-
!Classic Endurance
|Each player has 5 lives. Respawn growth and "Odd-Man Out" rules apply. 10 kills or the last man standing wins.
|-
!Classic Rockets
|Everybody has a [[rocket launcher]] and nobody has a [[motion tracker]]. 25 kills to win.
|-
!Classic Snipers
|Everybody has [[sniper]] and the respawn growth rules apply. 25 kills to win.
|}


[[File:Slayer Icon.svg|thumb|right|Icon for Slayer.]]
===''Halo 2''===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Slayer
|Prepare for a classic Slayer duel to the death. 25 points to win.
|-
!Team Slayer
|Take on a small team of enemies in straight up Slayer throw down. 50 points to win.
|-
!Rockets
|Get ready for an explosive game of Rockets. All [[M41 SPNKR|rocket launchers]], no motion sensor. 25 points to win.
|-
!Swords
|Sharpen your [[Energy Sword]] and power up your [[overshield]]s. 25 points wins this game.
|-
![[Snipers]]
|Steady your shot and aim high. All weapons are [[SRS99C-S2 AM sniper rifle|sniper rifles]] and there's no [[Motion tracker|motion sensor]]. 15 points to win.
|-
!Phantoms
|Everyone has [[Active camouflage|active camo]], so watch your back. 15 points wins this game.
|-
!Team Phantoms
|Everyone has [[Active camouflage|active camo]] and you can organize into up to 8 teams. First team to 25 points win.
|-
!Elimination
|You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.
|-
!Phantom Elim
|You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.
|}


==Included Variants==
===''Halo 3''===
===Halo 3===
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
The following variations are found in ''[[Halo 3]]'' [[Matchmaking]].
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Slayer
|Free for all. 25 kills to win.
|-
!Team Slayer
|Form teams for greater glory. 50 kills to win.
|-
!Rockets
|Free for all, with nothing but [[M41 SPNKR|rocket launchers]]. 25 kills to win.
|-
!Elimination
|Highly tactical [[Team Slayer]]. 5 rounds, each to 5 kills. Be careful out there.
|-
!Duel
|No camping! Free for all, but the leader cannot hide. 10 kills to win.
|}


====Slayer====
===''Halo: Reach''===
*Players start with an [[Assault Rifle]].
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Classic Slayer
|Score points by killing players on the opposing team.
|-
!Elite Slayer
|Score points by killing players on the opposing team. Players play as [[Sangheili]], and are given [[Covenant]] weapon spawns.
|-
![[SWAT]]
|Score points by killing players on the opposing team.
|-
!Slayer
|Score points by killing players on the opposing team.
|-
!Slayer Pro
|Score points by killing players on the opposing team.
|}


====BRs====
===''Halo 4''===
*Each player starts with a [[Battle Rifle]] along with the standard [[Assault Rifle]].
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Infinity Rumble
|Kill Enemies, Earn Points
|-
!Infinity Slayer
|Kill Enemies, Earn Points, Call in Ordnance
|-
!SWAT
|Kill players on the enemy team.
|}


====Swords====
===''Halo 2: Anniversary''===
*Each player will start with a [[Energy Sword]]. There are no weapons on the map except grenades, although equipment and turrets remain the same. This gametype quite possibly inspired the creation of Hammerzeit.
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Team Slayer
|Take on a small team of enemies. Get kills together to score and win!
|-
!Slayer Pro
|Take on a small team of enemies. Get kills together to score and win!
|-
!Slayer
|Its a free for all! Be the first to score the highest.
|-
!Team Slayer BR
|Take on a small team of enemies. Get kills together to score and win!
|-
!Slayer BR
|Take on a small team of enemies. Get kills together to score and win!
|-
!Elimination
|You have just one life per round! Last player standing wins the round! Earn the most rounds won to with the match!
|-
!Phantom Elimination
|You have just one life and active camo. Last player standing wins the round! Earn the most rounds won to win the match!
|-
!Phantoms
|Everyone has active camo, so watch your back! Kill the invisible players to score!
|-
!Team Phantoms
|Everyone has active camo, and you can organize into up to 8 teams. Get kills as a team to win!
|-
!Rockets
|Get ready for an explosive game of Rockets! All rocket launchers, no motion sensor!
|-
!Snipers
|All weapons are sniper rifles and there is no motion sensor. Get kills to score!
|-
!Team Snipers
|All weapons are sniper rifles and there is no motion sensor. Get kills to score for your team!
|-
!Swords
|Active your Energy Sword and get slicin'. Slash and kill to score!
|-
!SWAT
|Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
|-
!SWAT Arsenal
|SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.
|}


====Hammerzeit====
===''Halo 5: Guardians''===
*All players start with a [[Gravity Hammer]] and two frag grenades. There are ''no'' weapons on the map except grenades, although pick-ups and turrets remain. Players cannot pick up extra grenades or use equipment. This game is basically a knockoff of Swords, except it is played with [[Gravity Hammers]]. Also, unlike Swords, this game will end when one person has only 15 kills, instead of 25. However, this is an infrequent gametype. Hammerzeit seems to appear only in [[Multi Team]] and [[Team Melee]].
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Big Team Slayer
|Control Power Weapons to eliminate the enemy.
|-
!FFA Rockets
|Say hello to my little friend!
|-
!Fiesta Classic
|Slayer with [[Fiesta|random weapons]]. This is madness!
|-
!Free-For-All Slayer
|Control Power Weapons to eliminate the enemy.
|-
!Rocket Slayer
|Slayer with amped [[M41 SPNKR|rocket launchers]], [[shields]], jumping, and [[Spartan abilities#Thruster pack|thrusters]].
|-
!Shotty Snipers
|Spray and slay with a [[SRS99-S5 AM sniper rifle|Sniper]] and [[M45D shotgun|Shotgun]].
|-
!Slayer
|Control Power Weapons to eliminate the enemy.
|-
!Classic Team Slayer
|Control Power Weapons to eliminate the enemy.
|-
!Slayer HCS
|Control Power Weapons to eliminate the enemy.
|-
!Free-For-All HCS
|Every Spartan for themselves!
|-
!Snipers
|Put your [[sniper]] skills to the test.
|-
!Super Fiesta
|Chaos at its finest!
|-
!Big Team Super Fiesta
|Super Fiesta and Big Team Battle meet at last!
|-
!SWAT
|Aim for the [[headshot|head]]!
|}


====Rockets====
===''Halo Infinite''===
*Each player starts with a [[Rocket Launcher]] with infinite ammo. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist. In Team Rockets, the rocket launcher has infinite ammunition.
{| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
|-
!Arena:Slayer
|Slay the enemy team.
|-
!Arena:Team Slayer
|Assault Rifle and BR75 loadouts. Slay the enemy team.
|-
!Arena:Slayer BR
|BR75 loadouts. Slay the enemy team.
|-
!Arena:FFA Slayer
|Slay the enemy.
|-
!Arena:Kong Slayer
|Infinite fusion coils, big jumps, and grappleshots. Slay the enemy team.
|-
!Arena:FFA Kong Slayer
|Every Spartan for themselves! Infinite fusion coils, big jumps, and grappleshots. Slay the enemy.
|-
!BTB:Slayer
|Slay the enemy team.
|-
!Ranked:Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!Ranked:FFA Slayer
|Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy.
|-
!Ranked:Bandit Slayer
|First to 50 kills wins. Assault Rifle primary, Bandit secondary. Radar is enabled. Friendly fire is enabled.
|-
!Fiesta:Slayer
|Spawn with random loadouts. Slay the enemy team.
|-
!Fiesta:FFA Slayer
|Spawn with random loadouts. Slay the enemy.
|-
!Super Fiesta:Slayer
|Spawn with random legendary loadouts. Slay the enemy team.
|-
!BTB Heavies:Slayer
|Slay the enemy team.
|-
!BTB:Fiesta Slayer
|Spawn with random loadouts. Slay the enemy team.
|-
!BTB:Super Fiesta
|Spawn with random legendary loadouts. Slay the enemy team.
|-
!Doubles:Slayer
|Slay the enemy team.
|-
!Ranked:Doubles Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!Tactical:Slayer
|No shields, no Motion Tracker. Slay the enemy team.
|-
!Ranked:Tactical Slayer
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
|-
!HCS:FFA Slayer
|Official HCS Free-for-All settings. BR loadouts, Motion Tracker disabled. Slay the enemy.
|}


====Team Snipers====
==Notable Variants==
{{Main|Team Snipers}}
====Infinity and Legendary Slayer====
*Each player starts with a [[Sniper Rifle]] and [[M6G Personal Defense Weapon System|Magnum]]. Grenades are on the map and the way to win is the same.
A ''Halo 4'' Slayer variation, with several notable mechanics changes. Players spawn with customised [[loadout]]s (including [[tactical packages]] and [[support upgrades]]), and are able to call in [[ordnance]]. Due to the changes imposed by this mode, ''Halo 4'' later introduced Legendary Slayer, a mode more resembling the Slayer gameplay of prior titles - with preset loadouts and no Ordnance.
*Following the November playlist update, Team Snipers will be removed from Social and Ranked Team Slayer and given its own playlist.
 
====Team Zombie====
*Red team are the humans, they can use any weapon besides heavy weapons and grenades. Blue team are the zombies, they can't use any weapons or grenades, they can only melee. When a blue kills a red, the red has to go blue.
*Game ends when all players are blue.
 
====Shotty Snipers====
{{Main|Shotty Snipers}}
*Each player starts with a [[Sniper Rifle]] and [[M90 Close Assault Weapon System|Shotgun]]. Grenades are on the map and the way to win is the same.
*As of the November 2008 playlist update, Shotty Snipers was removed from Social and Ranked Team Slayer and added to the Team Snipers Playlist.
 
===Halo: Reach===
The following variations are found in ''[[Halo: Reach]]'' [[Matchmaking|Multiplayer Matchmaking]].
 
====Classic Slayer====
*Two teams of Spartan face off against each other with the only [[Armor Abilities|armor ability]] being sprint.
 
====Pro Slayer====
*Two teams of Spartans face off against each other with no radars.
*This gametype includes two loadouts: ''Marksman'', which has a [[DMR]] and two [[frag grenades]]; and ''Warden'', which gives the player a [[Needle Rifle]] and two [[Plasma Grenades]] - the latter loadout is designed for people with less skill. Both loadouts also include the [[Sprint]] [[Armor_Abilities|armor ability]].
 
====SVE Slayer====
*Spartan versus Elite slayer. The blue team are the Spartans while the red team are the Elites. One loadout for each team where spartans spawn with a DMR, 2 frags, magnum, and the sprint ability. Elites spawn with the evade ability, 2 plasma grenades, Needle Rifle, and plasma pistol. Normal weapons spawn on map.
 
====Elite Slayer====
*A team slayer variation where two teams of Elites fight each other. This mode is highly reminiscent of the Covenant variations of the Halo 3 maps as all players spawn with and may only pick up Covenant weaponry. Vehicles in this gametype are restricted to Covenant vehicles.
{{Expand-Section}}
 
===Slayer DMRs===
*Two teams of Spartans, both teams spawn with [[DMR]]s and [[M6G Personal Defense Weapon System|Magnums]].
 
==Popular Variants==


====Fiesta Slayer====
====Fiesta Slayer====
*Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.
Fiesta Slayer is a Slayer variant where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons. In ''Halo 3'', Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. ''Halo 4'' features team-based Fiesta modes in [[Action Sack|Team Action Sack]]. Fiesta Slayer was added to ''Halo 5: Guardians'' in the [[Hammer Storm]] update. '''Super Fiesta''' is a gamemode in ''Halo 5: Guardians'' that features all the power weapon [[REQ]]s that were previously exclusive to [[Warzone]] and campaign.


====Team SWAT====
====Team SWAT====
{{Main|Team SWAT}}
{{Main|Team SWAT}}
*BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.
SWAT is a small-team mode designed around fast-paced and tactical gunplay. Players spawn with headshot-capable weapons such as the [[DMR]], [[battle rifle]], [[Covenant carbine]], [[LightRifle]] and [[Pistol]], with no additional weapons spawning on the map. Players have no energy shields, and are thus susceptible to being killed in only one headshot.
 
====Team Snipers and Shotty Snipers====
Team Snipers is another Slayer variant designed around getting headshots. This time, players spawn with only a [[Sniper Rifle]]. Due to the ''Sniper Rifle''<nowiki>'</nowiki>s long range and high damage output, players will find taking advantage of power positions on the map while hiding in the shadows is key to success. Very skilled players may opt for running around the map killing opponents with no-scopes instead.


===='Nades 'n Spades====
Shotty Snipers is a variant of Team Snipers. Here, the player spawns in with a ''Sniper Rifle'' as well as a shotgun—or, exclusive to ''Halo Infinite'', a [[Bulldog]].
*The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do ''not'' count. Normal speed and shields, [[Plasma Pistol]] for a starter weapon with regenerating grenades.


====Demolition Derby====
====Bro Slayer====
*A variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like [[Coagulation]] or [[Sandtrap]]. Suggested vehicles: [[Warthog]], [[Chopper]] or [[Ghost]]; mixing up the vehicle types add extra variety.
Bro Slayer is a Slayer variant that makes use of [[Invasion]]-style respawns.{{Ref/Site|Id=BroSlayerGameplay|URL=https://www.youtube.com/watch?v=ejC7Rtgt8cc|Site=YouTube|Page=Halo: Reach Bro slayer on Swordbase with commentary|D=10|M=6|Y=2023}} The [[Big Team Battle]] version of this gamemode is called ''Big Bro Slayer''. Both modes are exclusive to ''Halo: Reach''.


====Monster Trucks====
====Mini Slayer====
*A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.
Mini Slayer is a Slayer variant that makes everyone very small. To compensate for the reduced size, players move very fast. This mode was introduced in ''Halo 4'' in the Action Sack playlist{{Ref/Site|Id=H4Mini|URL=https://www.youtube.com/watch?v=acmlKNKRc_s|Site=YouTube|Page=Halo4 Mini Slayer}} and returns in ''Halo Infinite'' in the Social Slayer playlist.{{Ref/Site|Id=H6Mini|URL=https://twitter.com/Halo/status/1673800182830596096|Site=Twitter|Page=Offical Halo Twitter account}}


==Trivia==
==Gallery==
*Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song ''U Can't Touch This''. See also [[Hammer Time]].
<gallery>
*Many players consider ''Halo: Reach'''s Spartan vs. Elite Slayer unfair because the Elites have better qualities including regenerating health and speed. However, given that Elites are much larger than Spartans, and can prove to be very big targets, this balances gameplay.
File:HINF-Slayer.jpg|Slayer in ''Halo Infinite''.
File:HINF-Fiesta.jpg|Fiesta Slayer in ''Halo Infinite''.
File:HINF-EscalationSlayer4K.jpg|Escalation Slayer in ''Halo Infinite''.
File:HINF-MiniSlayerstart.png|Mini Slayer in ''Halo Infinite''.
</gallery>


==Related Pages==
==Sources==
*[[:Category:Slayer Variants|Slayer Variants]]
{{Ref/Sources}}


{{Games}}
{{Gametype}}
[[Category:Rulesets]]
[[Category:Multiplayer gametypes]]
[[Category:Slayer_Variants]]
[[Category:Halo: Combat Evolved gametypes]]
[[Category:Halo 2 gametypes]]
[[Category:Halo 3 gametypes]]
[[Category:Halo: Reach gametypes]]
[[Category:Halo 4 gametypes]]
[[Category:Halo 2: Anniversary multiplayer gametypes]]
[[Category:Halo 5: Guardians gametypes]]
[[Category:Halo Online gametypes]]
[[Category:Halo Infinite gametypes]]

Latest revision as of 09:03, November 19, 2024

Icon for Slayer.

Slayer is a popular and common gametype in the Halo video game series, and a staple of all Halo first person shooters. The object of the game is simply to kill as many opposing players as possible. Slayer is an extremely versatile gamemode, and can be played with a player count as low as 2 and as high as the maximum of 16 or 24 players (depending on the maximum number of players that the game allows for).

Built-in variants[edit]

Halo: Combat Evolved[edit]

Title Description
Slayer Classic deathmatch. 25 kills to win.
Team Slayer The first team to amass 50 kills wins this fragfest.
Classic Slayer Classic deathmatch. 15 kills to win.
Classic Team Slayer The first team to amass 50 kills wins. Kills make the players slower and dying make them faster.
Classic Slayer Pro Classic deathmatch. 25 kills to win. Players start with pistols, rifles and grenades.
Classic Elimination Each player has only one life. The winner is the last man standing.
Classic Phantoms All players are invisible. To win, follow the navpoints and kill your targets in order.
Classic Endurance Each player has 5 lives. Respawn growth and "Odd-Man Out" rules apply. 10 kills or the last man standing wins.
Classic Rockets Everybody has a rocket launcher and nobody has a motion tracker. 25 kills to win.
Classic Snipers Everybody has sniper and the respawn growth rules apply. 25 kills to win.

Halo 2[edit]

Title Description
Slayer Prepare for a classic Slayer duel to the death. 25 points to win.
Team Slayer Take on a small team of enemies in straight up Slayer throw down. 50 points to win.
Rockets Get ready for an explosive game of Rockets. All rocket launchers, no motion sensor. 25 points to win.
Swords Sharpen your Energy Sword and power up your overshields. 25 points wins this game.
Snipers Steady your shot and aim high. All weapons are sniper rifles and there's no motion sensor. 15 points to win.
Phantoms Everyone has active camo, so watch your back. 15 points wins this game.
Team Phantoms Everyone has active camo and you can organize into up to 8 teams. First team to 25 points win.
Elimination You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.
Phantom Elim You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.

Halo 3[edit]

Title Description
Slayer Free for all. 25 kills to win.
Team Slayer Form teams for greater glory. 50 kills to win.
Rockets Free for all, with nothing but rocket launchers. 25 kills to win.
Elimination Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there.
Duel No camping! Free for all, but the leader cannot hide. 10 kills to win.

Halo: Reach[edit]

Title Description
Classic Slayer Score points by killing players on the opposing team.
Elite Slayer Score points by killing players on the opposing team. Players play as Sangheili, and are given Covenant weapon spawns.
SWAT Score points by killing players on the opposing team.
Slayer Score points by killing players on the opposing team.
Slayer Pro Score points by killing players on the opposing team.

Halo 4[edit]

Title Description
Infinity Rumble Kill Enemies, Earn Points
Infinity Slayer Kill Enemies, Earn Points, Call in Ordnance
SWAT Kill players on the enemy team.

Halo 2: Anniversary[edit]

Title Description
Team Slayer Take on a small team of enemies. Get kills together to score and win!
Slayer Pro Take on a small team of enemies. Get kills together to score and win!
Slayer Its a free for all! Be the first to score the highest.
Team Slayer BR Take on a small team of enemies. Get kills together to score and win!
Slayer BR Take on a small team of enemies. Get kills together to score and win!
Elimination You have just one life per round! Last player standing wins the round! Earn the most rounds won to with the match!
Phantom Elimination You have just one life and active camo. Last player standing wins the round! Earn the most rounds won to win the match!
Phantoms Everyone has active camo, so watch your back! Kill the invisible players to score!
Team Phantoms Everyone has active camo, and you can organize into up to 8 teams. Get kills as a team to win!
Rockets Get ready for an explosive game of Rockets! All rocket launchers, no motion sensor!
Snipers All weapons are sniper rifles and there is no motion sensor. Get kills to score!
Team Snipers All weapons are sniper rifles and there is no motion sensor. Get kills to score for your team!
Swords Active your Energy Sword and get slicin'. Slash and kill to score!
SWAT Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
SWAT Arsenal SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.

Halo 5: Guardians[edit]

Title Description
Big Team Slayer Control Power Weapons to eliminate the enemy.
FFA Rockets Say hello to my little friend!
Fiesta Classic Slayer with random weapons. This is madness!
Free-For-All Slayer Control Power Weapons to eliminate the enemy.
Rocket Slayer Slayer with amped rocket launchers, shields, jumping, and thrusters.
Shotty Snipers Spray and slay with a Sniper and Shotgun.
Slayer Control Power Weapons to eliminate the enemy.
Classic Team Slayer Control Power Weapons to eliminate the enemy.
Slayer HCS Control Power Weapons to eliminate the enemy.
Free-For-All HCS Every Spartan for themselves!
Snipers Put your sniper skills to the test.
Super Fiesta Chaos at its finest!
Big Team Super Fiesta Super Fiesta and Big Team Battle meet at last!
SWAT Aim for the head!

Halo Infinite[edit]

Title Description
Arena:Slayer Slay the enemy team.
Arena:Team Slayer Assault Rifle and BR75 loadouts. Slay the enemy team.
Arena:Slayer BR BR75 loadouts. Slay the enemy team.
Arena:FFA Slayer Slay the enemy.
Arena:Kong Slayer Infinite fusion coils, big jumps, and grappleshots. Slay the enemy team.
Arena:FFA Kong Slayer Every Spartan for themselves! Infinite fusion coils, big jumps, and grappleshots. Slay the enemy.
BTB:Slayer Slay the enemy team.
Ranked:Slayer Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
Ranked:FFA Slayer Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy.
Ranked:Bandit Slayer First to 50 kills wins. Assault Rifle primary, Bandit secondary. Radar is enabled. Friendly fire is enabled.
Fiesta:Slayer Spawn with random loadouts. Slay the enemy team.
Fiesta:FFA Slayer Spawn with random loadouts. Slay the enemy.
Super Fiesta:Slayer Spawn with random legendary loadouts. Slay the enemy team.
BTB Heavies:Slayer Slay the enemy team.
BTB:Fiesta Slayer Spawn with random loadouts. Slay the enemy team.
BTB:Super Fiesta Spawn with random legendary loadouts. Slay the enemy team.
Doubles:Slayer Slay the enemy team.
Ranked:Doubles Slayer Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
Tactical:Slayer No shields, no Motion Tracker. Slay the enemy team.
Ranked:Tactical Slayer Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
HCS:FFA Slayer Official HCS Free-for-All settings. BR loadouts, Motion Tracker disabled. Slay the enemy.

Notable Variants[edit]

Infinity and Legendary Slayer[edit]

A Halo 4 Slayer variation, with several notable mechanics changes. Players spawn with customised loadouts (including tactical packages and support upgrades), and are able to call in ordnance. Due to the changes imposed by this mode, Halo 4 later introduced Legendary Slayer, a mode more resembling the Slayer gameplay of prior titles - with preset loadouts and no Ordnance.

Fiesta Slayer[edit]

Fiesta Slayer is a Slayer variant where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons. In Halo 3, Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. Halo 4 features team-based Fiesta modes in Team Action Sack. Fiesta Slayer was added to Halo 5: Guardians in the Hammer Storm update. Super Fiesta is a gamemode in Halo 5: Guardians that features all the power weapon REQs that were previously exclusive to Warzone and campaign.

Team SWAT[edit]

Main article: Team SWAT

SWAT is a small-team mode designed around fast-paced and tactical gunplay. Players spawn with headshot-capable weapons such as the DMR, battle rifle, Covenant carbine, LightRifle and Pistol, with no additional weapons spawning on the map. Players have no energy shields, and are thus susceptible to being killed in only one headshot.

Team Snipers and Shotty Snipers[edit]

Team Snipers is another Slayer variant designed around getting headshots. This time, players spawn with only a Sniper Rifle. Due to the Sniper Rifle's long range and high damage output, players will find taking advantage of power positions on the map while hiding in the shadows is key to success. Very skilled players may opt for running around the map killing opponents with no-scopes instead.

Shotty Snipers is a variant of Team Snipers. Here, the player spawns in with a Sniper Rifle as well as a shotgun—or, exclusive to Halo Infinite, a Bulldog.

Bro Slayer[edit]

Bro Slayer is a Slayer variant that makes use of Invasion-style respawns.[1] The Big Team Battle version of this gamemode is called Big Bro Slayer. Both modes are exclusive to Halo: Reach.

Mini Slayer[edit]

Mini Slayer is a Slayer variant that makes everyone very small. To compensate for the reduced size, players move very fast. This mode was introduced in Halo 4 in the Action Sack playlist[2] and returns in Halo Infinite in the Social Slayer playlist.[3]

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