Paul Russel: Difference between revisions
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[[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]] | [[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]] | ||
'''Paul Russel''' was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He | '''Paul Russel''' was an employee of [[Bungie]] who served as an Environmental Artist for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. He was born in 1967 in Chicago, Illinois, [[United States of America|USA]]. He lived there until moving to Washington state. Russel came up with the series title "''Halo''",<ref>'''[[The Art of Halo]]''', ''page 73''</ref> and has been said to be "The father of ''Halo''". He is largely responsible for the [[Forerunner]] and [[human]] military architectural styles and decoration in the ''Halo'' series,<ref name="Paul">'''[[User:Doctor abominable|Paul Russel]]'s personal account on Halopedia (defunct)'''</ref> including what is now known as the [[Forerunner symbols#Eld|Eld]] symbol.<ref>[https://twitter.com/Dr_Abominable/status/463074150232248320 '''Twitter''': ''@Dr_Abominable: "Is that what they're calling it? It was just a texture I painted for the entrance of 'the silent cartographer'"'']</ref> This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.{{Ref/Reuse|Paul}} | ||
Russel left Bungie in August [[2010]] after working there for 11 years and joined [[Certain Affinity]] in May [[2011]], where he worked as Senior Environment Artist. Russel left Certain Affinity in May [[2012]] and in November of 2012 became owner and CEO of Spazdesign.<ref>[http://www.linkedin.com/in/paulr '''LinkedIn''': ''Paul Russel'']</ref> | |||
==Gameography== | ==Gameography== | ||
*Eight games at High Voltage software, two of them uncredited, another three unreleased. | *Eight games at High Voltage software, two of them uncredited, another three unreleased. | ||
*''Tempest X3'' (1996), Interplay Entertainment Corp. | |||
*''Halo: Combat Evolved'' (2001), Microsoft Game Studios. | |||
*''Halo 2'' ([[2004 (real world)|2004]]), Microsoft Game Studios. | |||
*''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios. | |||
*''Halo 3'' ([[2007 (real world)|2007]]), Microsoft Game Studios. | |||
*''Halo 3: ODST'' ([[2009]]), Microsoft Game Studios. | |||
*''Halo: Reach'' ([[2010]]), Microsoft Game Studios. | |||
==Trivia== | ==Trivia== | ||
*The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Huphy Russel]], likely in reference to Paul Russel. | |||
*One of the [[Fireteam (gameplay mechanic)|randomly generated names]] for human soldiers in ''[[Halo: Reach]]'' is P. Russel, with the callsign PAUL. | |||
*The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul | |||
*One of the randomly generated names for human soldiers in Halo: Reach is P. Russel, with the callsign PAUL. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
==External | ==External links== | ||
*[http:// | *[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=russel Paul Russel at Bungie.net] | ||
*[http://www.imdb.com/name/nm1035974/ Paul Russel at the Internet Movie Database] | *[http://www.imdb.com/name/nm1035974/ Paul Russel at the Internet Movie Database] | ||
*[https://picasaweb.google.com/114253662089061571624 Paul Russel's Picasa image gallery] | |||
{{DEFAULTSORT:Russel, Paul}} | |||
[[Category:Bungie staff]] |
Latest revision as of 09:38, March 19, 2022
Paul Russel was an employee of Bungie who served as an Environmental Artist for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. He was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. Russel came up with the series title "Halo",[1] and has been said to be "The father of Halo". He is largely responsible for the Forerunner and human military architectural styles and decoration in the Halo series,[2] including what is now known as the Eld symbol.[3] This has led to him being nicknamed "the Forerunner guy", although he dislikes this epithet.[2]
Russel left Bungie in August 2010 after working there for 11 years and joined Certain Affinity in May 2011, where he worked as Senior Environment Artist. Russel left Certain Affinity in May 2012 and in November of 2012 became owner and CEO of Spazdesign.[4]
Gameography[edit]
- Eight games at High Voltage software, two of them uncredited, another three unreleased.
- Tempest X3 (1996), Interplay Entertainment Corp.
- Halo: Combat Evolved (2001), Microsoft Game Studios.
- Halo 2 (2004), Microsoft Game Studios.
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
- Halo 3 (2007), Microsoft Game Studios.
- Halo 3: ODST (2009), Microsoft Game Studios.
- Halo: Reach (2010), Microsoft Game Studios.
Trivia[edit]
- The Earth Secretary of Defense during the Battle of Earth was named Paul Huphy Russel, likely in reference to Paul Russel.
- One of the randomly generated names for human soldiers in Halo: Reach is P. Russel, with the callsign PAUL.
Sources[edit]
- ^ The Art of Halo, page 73
- ^ a b Paul Russel's personal account on Halopedia (defunct)
- ^ Twitter: @Dr_Abominable: "Is that what they're calling it? It was just a texture I painted for the entrance of 'the silent cartographer'"
- ^ LinkedIn: Paul Russel