Real World

Havok (software): Difference between revisions

From Halopedia, the Halo wiki

m (Text replacement - "{{[Ee]ra\|(RW|BS|343)[^}\n]*}}" to "{{Status|RealWorld}}")
 
(18 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|RealWorld}}
{{Ratings}}
{{Center|This article is about a physics engine. For the nuclear weapon, see [[HAVOK tactical nuclear weapon]].}}
<center>''This article is about a physics engine. For the nuclear warhead, see [[HAVOK Nuclear Warhead]]''.</center>
{{Wikipedia|Havok (software)}}
{{SeeWikipedia|Havok (software)}}
'''Havok''' is a proprietary software suite developed by [[wikipedia:Havok (company)|Havok]]. The software has been used by numerous projects, both in the video game and movie industries.
The '''HAVOK Physics''' is a [[Wikipedia:physics engine|physics engine]] developed by Irish company [[Wikipedia:Havok (company)|Havok]] and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. A [[Hall of Mirrors|glitch]] with the engine is visible when a player enters unprocessed areas, causing previous images to merge with current ones.


==HAVOK in Halo titles==
== Integration into the ''Halo'' development ==
*''[[Halo 2]]''
'''Havok Physics''' is a [[wikipedia:physics engine|physics engine]] used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilized in ''[[Halo 2]]'' and has remained one of the key component software in the ''Halo'' development ever since.
*''[[Halo 3]]''
 
*''[[Halo Wars]]''
'''Havok AI''', an AI-pathfinding toolset, was used to manage the AI system in ''[[Halo: Spartan Assault]]''.<ref name="AI">[http://www.havok.com/news-and-press/releases/halo-spartan-assault '''Havok''': ''Havok’s AI Technology Powering Halo: Spartan Assault on Windows 8 and Windows Phone 8'']</ref>
*''[[Halo 3: ODST]]''
 
*''[[Halo: Reach]]''
== Trivia ==
''[[Halo: Combat Evolved]]'' is the only ''Halo'' title that utilizes Bungie's in-house physics engine.
 
== Sources ==
{{Ref/Sources}}


==See also==
==See also==
*[[Halo 3 Engine]]
*[[Halo 3 Engine]]
*[[Slipspace Engine]]


[[category:Game Engine|Havok]]
[[Category:Game engines]]

Latest revision as of 11:02, March 19, 2022

This article is about a physics engine. For the nuclear weapon, see HAVOK tactical nuclear weapon.
Wikipedia.png
There is more information available on this subject at Havok (software) on the English Wikipedia.

Havok is a proprietary software suite developed by Havok. The software has been used by numerous projects, both in the video game and movie industries.

Integration into the Halo development[edit]

Havok Physics is a physics engine used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilized in Halo 2 and has remained one of the key component software in the Halo development ever since.

Havok AI, an AI-pathfinding toolset, was used to manage the AI system in Halo: Spartan Assault.[1]

Trivia[edit]

Halo: Combat Evolved is the only Halo title that utilizes Bungie's in-house physics engine.

Sources[edit]

See also[edit]