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{{Era|Covenant|Human|UNSC|HCW|Post|FA}}
{{Status|Canon}}
{{Ratings}}
{{New content|[[Halo Encyclopedia (2022 edition)]]}}
{{New Content}}
{{Disambig header|the Covenant military rank|the [[Halo: Reach]] multiplayer map|Zealot (map)}}
{{References}}
[[File:HReach - Sangheili Zealot.png|300px|thumb|A Sangheili Zealot.]]
{{Quote|The true devotee honors our name with actions, not words.|The Sangheili Zealot's mantra.{{Ref/Reuse|Reach}}}}


<center>'''''Zealot''' redirects here. For more uses, please see [[Zealot (disambiguation)]].''</center>
'''Zealot''' is a [[Covenant rank structure|military rank]] of high-ranking warriors in the [[Covenant]] [[Covenant military|military]], as well as some of its [[Covenant remnants|splinter factions]] during the [[Blooding Years]].{{Ref/Site|Id=Clarity|D=08|M=11|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-clarity-grace|Site=Halo Waypoint|Page=Canon Fodder - Clarity & Grace}} They were supervised and deployed by the [[Ministry of Fervent Intercession]],{{Ref/Book|Id=vis|EVG|Page=60}} with their organization divided into multiple chapters.{{Ref/Reuse|Clarity}}{{Ref/Reuse|Fighting}} Zealots were among the most devout worshipers of the [[Forerunner]]s.{{Ref/Book|Id=enc zealot|Enc11|Page=134}} After the [[Battle of the Citadel|dissolution]] of the Covenant and the abandonment of [[Covenant religion|its religion]], some continued Forerunner worship.
{{Covenant Rank Infobox


|image = [[File:HReach - Sangheili Zealot.png|300px]]
==Overview==
|name = Zealot
{{Quote|The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them.|[[Thel 'Vadam]]ee to [[Jora 'Konaree]]{{Ref/Novel|Id=tcp thel|HTCP|Page=142}}}}
|species = [[Sangheili]]
Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, this title is almost exclusively used by the most resilient and powerful [[Sangheili]] fighters.{{Ref/Reuse|vis}} Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe future Zealots are born with an innate desire to kill.{{Ref/Reuse|enc zealot}}
|weapons = *[[Energy Sword]] (Primary)
*[[Plasma Rifle]]
*[[Fuel Rod Gun]]
*[[Concussion Rifle]]
*Any [[weapon]] given in [[Campaign]]
|equipment = *[[Sangheili Combat Harness]]
*[[Sangheili Personal Energy Shield]]
|missions = *[[Fleet Master]]
*[[Ship Master]]
*[[Field Master]]
|role = *Commander
**Field Commander
**Naval Commander
|notable = *[[Thel 'Vadamee]]
*[[Orna 'Fulsamee]]
*[[Voro Nar 'Mantakree]]
*[[Noga 'Putumee]]


<br>Preceded by [[Sangheili Ultra]]
===Roles and responsibilies===
<br>Succeeded by [[Sangheili General]]
Zealots may serve in a variety of command roles ranging from [[Shipmaster]]{{Ref/Level|Id=TToR|CE|The Truth and Reconciliation}}{{Ref/Reuse|tcp thel}} to [[Supreme Commander]].{{Ref/Comic|Id=Succor|HGN|Story=The Last Voyage of the Infinite Succor}} The rank of [[Sangheili Field Marshal|Field Marshal]] is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a [[Fleet Master]] or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.{{Ref/Book|Id=enc field marshal|Enc11|Page=135}} [[Sangheili Zealot Assassin]]s are specialists who operate with teams of [[Stealth Sangheili|stealth troopers]].{{Ref/Book|Halo 5: Guardians Official Game Guide|Detail=(Collector's Edition)|Page=320}}
|affiliation = [[Covenant Empire|Covenant]]/[[Covenant Separatist]]s, ([[Jackal]] Zealots are associated with [[Covenant Loyalists]])
}}
{{Quote|The true devotee honors our name with actions, not words.|Sangheili Zealot's mantra}}


The '''Zealot''' is a [[Covenant Empire|Covenant]] rank associated primarily with the [[Sangheili]].<ref>'''''[[Halo 2]]''''', level ''[[Uprising]]''</ref> There are multiple classes of Zealot, as the rank encompasses several different command positions in addition to the standard Zealot rank. Zealots hold the command offices of [[Shipmaster|Ship Master]], [[Fleet Master]], [[Field Master]], [[Field Marshall]] and [[Supreme Commander]]. The only known rank above Zealot is [[Imperial Admiral]].
===Organisation===
Unlike the majority of the Covenant's [[Covenant military|conventional military forces]], which fell under the authority of the [[Ministry of Resolution]], the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters (such as the [[Devoted Sentries]]), many of which adhered to particular interpretations of ancient codes of honor or debt-packs.{{Ref/Reuse|Fighting}} Some of these chapters traced their lineage back to long before the rise of the Covenant.{{Ref/Site|D=08|M=11|Y=2020|URL=http://www.ultra-combo.com/arbiters-colors-accessories/|Site=Ultra Combo|Page=Arbiter’s Colors & Accessories}} The Zealots' internal structure, rankings, and equipment varied from chapter to chapter and from fleet to fleet.{{Ref/Reuse|Clarity}} The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding [[reliquary]] sites, as well as to recover [[Forerunner]] artifacts or otherwise important data.{{Ref/Reuse|vis}}{{Ref/Novel|Id=tcp team|HTCP|Page=138-139}}


While some Zealots are strictly deployed to non-combat [[Fleet]] or Field Command posts, they often operate on the front lines and are greatly experienced and skillful at combat, having killed countless enemies of the Covenant before attaining their post.
===History===
During the [[Human-Covenant War]], many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.{{Ref/Reuse|vis}} [[Artisan-armorer]]s of the Covenant sometimes allied themselves particularly with the Zealot orders, and would produce specialty equipment such as the {{Pattern|Suspa Al|Assault Carapace|drop pod}} specifically for only the most pious of commanders. When deploying into battle, only warriors from within the Zealot ranks, or those seeking to aspire to join them, would be permitted to employ these insertion pods.{{Ref/Book|Id=WF66|HWF|Page=66-67}}


==Zealot titles==
After their betrayal by the High Prophets, some worshipped the Foreurnners without belief in the Great Journey, while others forsook the religion all together. The role had become a more general rank of combat specialization, similar to how [[Sangheili Honor Guardsmen|Sangheili Honor Guard]]s forsook their original purpose after the Prophets had betrayed them.{{citation needed}} By [[2558]], some Zealots continued to serve within various [[Covenant remnants|Covenant remnant factions]], including those which remained religiously devoted to the Forerunners following the hegemony's collapse. Despite still having a combat niche, these Zealots served in political and social leadership positions (at least within [[Jul 'Mdama's Covenant]]), filling all roles previously occupied by the [[San'Shyuum]].{{Ref/Site|D=30|M=04|Y=2013|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/8e70ae9a-11a0-4d04-b063-0631fb82bcca/elite-zealot-|Site=Halo Waypoint|Page=Halo 4 Interactive Guide|LocalArchive=Halo 4 Interactive Guide#Covenant}}{{Ref/Book|Id=H4:EVG|H4EVG|Page=49}} Zealot loyalties remain divided amongst the Covenant successor states, and now exercise less discretion in judging the worthy to join their ranks.{{Ref/Reuse|WF66}}
Zealot is the highest military rank for a Sangheili can achieve with the exception of the [[Arbiter (Rank)|Arbiter]], [[Councilor]] and [[Imperial Admiral]]. The [[Special Operations Commander of the Covenant]] is lower than higher Zealot ranks such as [[Supreme Commander]]<ref>'''[[Halo Graphic Novel]]'''</ref>, but probably higher than lesser ones such as [[Field Master]]. The ranks a Zealot can be all are a part of the Zealot Offices. Known examples include:


*'''[[Fleet Master]]''': This rank is the equivalent to the [[UNSC Navy]]'s numerous [[Admiral |Admiral]] ranks. A Fleet Master commands all of the ships in his particular fleet, in addition to his own vessel. In the case of a De Facto Fleet Master or Fleet Master/De Facto Commander a Sangheili is a normal Ship Master and controls only one ship, but when a Fleet needs to do a special objective, the Fleet Master/De Facto Commander acts as the commander for the ships participating in that objective (normally called [[Task Force]]). [[Voro Nar 'Mantakree]] was a Fleet Master/De Facto Commander and was in charge of leading a task force to [[Onyx]] to pursue the ''[[Bloodied Spirit]]''.
==Equipment==
===Armor===
{{Quote|no=three|1=Catherine Halsey|q1=Zealots? You're certain?|2=Jorge-052|q2=Their [[Ceremonial battle harness|armor configuration]] matched.|3=SPARTAN-B312|q3=Shield strength, too.|4=[[Catherine Halsey]], [[Jorge-052]], and [[SPARTAN-B312]] during the [[Fall of Reach]].{{Ref/Level|Id=SB|HR|ONI: Sword Base}}}}


*'''[[Ship Master]]''': This rank is equivalent to the [[UNSC Navy]]'s [[Captain (Navy)|Captain]] rank. Ship Masters command star ships within the Covenant but they still fall under the command of their Fleet's Supreme Commander and Fleet Master. An example of this is [[Orna 'Fulsamee]], who was the ship master of an unknown destroyer. Many believe that Orna Fulsamee commanded a [[CCS-class Battlecruiser]], though he actually commanded a destroyer. It mentioned it at the opening pages of ''[[Halo: The Flood]]''. The title of Ship Master is not exclusive only to the Zealot rank. This is supported by the fact that before the [[Battle of Voi]], the Covenant's [[Special Operations Commander]], [[Rtas 'Vadum]] was promoted to the Ship Master of the [[Assault Carrier]], ''[[Shadow of Intent]]''. <ref>'''''[[Halo 3]]''''', level ''[[Floodgate]]''</ref> He seemed to still be an [[Ultra Elite|Ultra Sangheili]].
Zealots have access to a variety of [[Sangheili harness|armor]] types and styles, including the [[Ceremonial battle harness]] or even the [[Infiltration harness]] (which is used by [[Special Operations Sangheili|Special Operations]] and [[Stealth Sangheili]]),{{Ref/Novel|Id=Cole|HTCP|Pages=197-198}} and reflecting the multiple roles encompassed by those who hold the title.{{Ref/Site|Id=Fighting|D=08|M=11|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-fighting-words|Site=Halo Waypoint|Page=Canon Fodder - Fighting Words}} The armor worn by a Zealot can be reflective of his chapter or fleet assignment.{{Ref/Reuse|Clarity}} Their suits have also variety of coloration, including blue,{{Ref/Film|Id=HN|HN|Episode=1}} although Zealots most commonly wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks.{{Ref/Game|Id=Reach|HR}}  By [[2558]], the [[Ultra-class armor|silver-white]] color scheme (with black trim) may have been also worn by [[Sangheili Ultra|Ultras]], although whatever this color configuration is used as the Ultra variant for the Zealot-class internal ranking structure is unknown.{{Ref/Comic|Id=HE15|HE|Issue=[[Halo: Escalation Issue 15|#15]]}}


*'''[[Field Master]]''': This rank is equivalent to the [[UNSC Army]] and [[UNSC Marine Corps|Marine Corps]] numerous [[General (UNSC)|General]] ranks. Field Masters command entire armies, [[legion]] strength or greater. Unlike Human Generals, Field Masters take a much more active role in combat, as in charging into the battle with their troops rather than giving orders from an area away from the ongoing conflict. They are in charge of all warriors of any race within that army, as well as all armor, air support and material utilized by that army. An example of this is [[Noga 'Putumee]], who led the Covenant forces against the Human-held Alpha Base during the [[Battle of Installation 04]].
Zealot [[Field Master]]s in command positions,{{Ref/Book|Halo: Combat Evolved: Prima's Official Strategy Guide|Page=16}} including those attached to regular Covenant military forces, wore armors distinguished by their gold coloration (indicating a command role){{Ref/Book|Halo 2: The Official Strategy Guide|Page=141}}{{Ref/Book|AoBW|Page=52}} and the nearly peerless durability of their [[energy shields]], like the suits worn by lower-ranking [[Sangheili General|Generals]].{{Ref/Game|Id=CEA|CEA}}{{Ref/Game|Id=H2|H2}} Despite the availability of specialized armor styles, many Zealot Field Masters wore gold-colored typical [[combat harness]]es during the war with humanity.{{Ref/Game|Id=H2A|H2A}}  Like harnesses worn by Special Operations and Stealth Sangheili, Zealot armors are equipped with [[active camouflage]].{{Ref/Game|Id=H2At|H2A|Part=[[Terminal (Halo 2: Anniversary)|Terminal 2]]}}{{Ref/Level|Id=TOTS|HR|Tip of the Spear}}{{Ref/Game|Id=H4|H4}}


==Combat==
Field Marshals wear a dark magenta-colored modified version of the Ceremonial battle harness; the front of the helmet has two horn-like prongs and the pauldrons are wider.{{Ref/Reuse|Reach}} Zealot Supreme Commanders may wear a similarly colored [[doarmir]] fur cloak with their armor.{{Ref/Reuse|Succor}}{{Ref/Reuse|H2At}}{{Ref/Note|''The Last Voyage of the Infinite Succor'' depicts Supreme Commander Thel 'Vadamee (a Zealot) wearing purple armor and a purple cloak while in command of his fleet; this was in fact the first time purple was associated with the Zealot class. ''Halo 2: Anniversary''{{'}}s terminals instead depict 'Vadamee wearing a gold combat harness during the same timeframe, though the cloak's color is unchanged.}}
Zealots are significantly more challenging to fight than other [[Elites]]. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and [[Plasma Rifle]]s. They are much tougher than regular Elites as they shoot faster and tend to actually pursue to hunt and kill their target, rather than shoot at the closest one. They also have extremely strong shields that are twice as strong as those of a [[Major Elite]], (In ''Halo: Combat Evolved'', they can survive a rocket on [[Easy]]). They are much faster than lower ranking Elites and can jump farther as well. They are much harder to hit and they constantly duck behind obstacles to avoid fire. Zealots wielding an Energy Sword are extremely dangerous in close quarters and should be dealt with quickly and preferably while they are still reasonably far away, due to their extensive experience with melee combat. They are a powerful, smart, and very dangerous foe to be reckoned with, especially on higher difficulties.


The best way to deal with a Zealot is to either use a [[Plasma Grenade]] or to attack it from long range, as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in ''Halo: Combat Evolved'' can kill the player with one hit from an Energy Sword in anything higher than Easy difficulty). In Halo 2, it is possible to side step and assassinate a Zealot, or any sword wielding Elite. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[7|seven]] rounds will kill most enemies and the weapon's large magazine.
<gallery>
File:HReach - Sangheili Zealot.png|A Zealot wearing a Ceremonial battle harness.
File:H2A Zealot HQ Transparent edited-1.png|A Zealot Field Master wearing a ''Gheocin''-pattern combat harness.
</gallery>


In ''[[Halo 2]]'', they do not use [[Overshields]] and their shields are as strong as those of a Major Elite and [[Special Operations Elite]], but they are a lot smarter and tougher. They are still very deadly in close-quarters, however in Halo 2, their sword animation has been changed to being "more realistic" in the sense that in [[Halo:CE]], a sword swing had a huge area of effect, and it was impossible to dodge a swing. In Halo 2, it is possible to side step, and assassinate a Zealot, or any other elite with a sword. When the Zealot is swinging, quickly step to the side and behind him, than melee him, which results in an assassination, and an instant kill. This is the quickest and most effective way of dispatching Zealots, or other sword wielding Elites. It is also more risky however. Their armor without [[Energy shields|Energy Shields]] are much thicker (although it makes it slower) than that of Major and Minor and can sustain more damage. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective. Also, Zealot AI is noticeably different in ''Halo 2''; Zealots are always found wielding Energy Swords, ceremonial weapons befitting their high rank.
====''Denzhau''-pattern intrusion harness====
{{Main|Denzhau-pattern intrusion harness}}
Another armor type is derived from traditional designs worn on [[Hesduros]], and bears some similarities to the Infiltration harness.{{Ref/Reuse|H4:EVG}} This style was in use by [[2526]],{{Ref/Film|Id=FUD|FUD|Episode=4}} though the prevalence of its issue relative to other wartime models is unclear. This suit has a very organic, almost chitinous appearance, reflecting its origin on Hesduros.{{Ref/Reuse|H4:EVG}} The helmet, which encompasses most of the wearer's face, vaguely resembles those worn by the [[Ascetics]] and Covenant Special Operations forces. A cross-shaped pattern of purple, or blue, insets faces outward from a central point on the helmet; the helmets worn by [[Merg Vol]] and Jul 'Mdama emit distinctive holograms, perhaps produced by their aforementioned insets. A blade-like "talon", derived from the armor worn by [[kaidon]]s on Hesduros, is located on the inner toe of either boot. The harness also has protective hand-armor, and raised foil-arcs on its back.{{Ref/Reuse|H4:EVG}} It is commonly worn by Zealots serving various [[Covenant remnants|remnant factions]] in the wake of the Covenant's collapse, most notably the [[Jul 'Mdama's Covenant|body]] led by [[Jul 'Mdama]], which was formed on Hesduros. In addition to the standard maroon coloration, this version is also produced in blue{{Ref/Game|Id=SO|H4|Part=Spartan Ops}}{{Ref/Comic|Id=HE14|HE|Issue=14}} and gold.{{Ref/Game|Id=HSA|HSA}}{{Ref/Reuse|HE15}}


Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle for religious purposes; they do not believe it is honorable to kill their enemies with vehicles instead of hand to hand combat. If a player tries to give them a chance to get in one, such as in Uprising, their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue to follow the player, however.
<gallery>
 
File:H5G-Sangheili Zealot.png|A Zealot with a ''Denzhau''-pattern intrusion harness.
In ''Halo: Combat Evolved'', Zealots had a "flaw" that made killing one slightly easier. It would do some form of roaring animation (similar to the Elite berserkers in ''Halo 2''), or pointing out the player and yell. This animation makes the Zealot's body more open and gives the player a precious few seconds to snipe, fire a rocket at, or damage the shields of the Zealot. This Elite is the only Elite that will only spawn when scripted to, unlike Minors to Ultras, whose chances depend purely on difficulty.
</gallery>
 
==List of appearances==
===''Halo: Combat Evolved''===
In ''Halo: Combat Evolved'', Zealot Elites appear with about the same frequency on all settings, although their strength on each difficulty increases significantly in a direct proportion with the difficulty level. They are difficult to kill on [[Normal]] mode and even more so on [[Heroic]] or [[Legendary]]. They first appear in the stage [[The Truth and Reconciliation|Truth and Reconciliation]] on Legendary difficulty, Zealots will replace the usual Stealth Elites, except one, encountered in the ship's Gravity Lift bay.
 
On Legendary, they always have highly enhanced energy shields (four times more powerful than standard MJOLNIR Armor shields) and most also wield [[Energy Sword]]s (however, on at least three occasions in the level ''[[Two Betrayals (Level)|Two Betrayals]]'' and once in ''[[Assault on the Control Room (Level)|Assault on the Control Room]]'', Zealots are seen with [[Plasma Rifle]]s also). Zealots are also almost always accompanied by a vanguard group of lesser ranking Elites. The ranks of these Elites vary depending on the difficulty, with [[Minor Elite]]s making up the vanguard on [[Normal]] mode and [[Major Elite]]s and [[Stealth Elite]]s making up the vanguard on [[Heroic]] and Legendary difficulty. However, one Zealot in Two Betrayals led a squad of about six [[Jackals]] and two other [[Elites]].
 
Appearances:
*''[[Truth and Reconciliation (Level)|Truth and Reconciliation]]'' - On Legendary, 4-6 Zealots will spawn in the [[Grav Lift]] bay, leading the groups of attacking Covenant. On any difficulty, there will also be a Zealot at the control center or bridge that is thought to be the [[Truth and Reconciliation's Ship Master|Ship Master]] and one guarding [[Marine]] prisoners. This is the first appearance of the Zealot.
*''[[The Silent Cartographer (Level)|The Silent Cartographer]]'' - Behind the locked door that you are supposed to open, and sometimes by a spot close to the door.
*''[[Assault on the Control Room (Level)|Assault on the Control Room]]'' - The first Zealot is on the first bridge, the second is in a room commanding two other [[Elites]] and the third is near the [[Control Room]].
*''[[Two Betrayals]]'' - Zealots are scattered all throughout the level, about 7-10 of them in all, most of them commanding large battle groups of Covenant attacking the [[Flood]].
 
===''Halo 2''===
 
On the Level [[Uprising (Level)|Uprising]] in ''Halo 2'' a Zealot emerges from an [[Orbital Insertion Pod]]. Unlike in ''Halo: Combat Evolved'', Zealots rarely appear as enemies in any difficulty other than [[Legendary]], with few exceptions.
 
Zealots are always seen with groups of subordinate [[Elites]], as seen in ''Halo: Combat Evolved''. They have strong energy shielding, which are roughly equivalent to that of [[Major Elite|Elite Majors]], and will continually charge their enemies until killed. It appears their stronger shields were traded to the [[Ultra Elite|Ultra]] and [[Councilor]] Elites. They also exclusively wield [[Energy Sword]]s, unless given a different weapon by an allied player.
 
The following is a list of Zealot appearances in ''Halo 2''.
 
*''[[The Heretic]]'' -The [[Arbiter (Character)|Arbiter]] is a Zealot in this appearance. He is convicted of Heresy and is being sentenced to be stripped of his Zealot rank.
*''[[Cairo Station (level)|Cairo Station]]'' (Legendary only) - In Hangar B-01 (the second Hangar Bay), a Zealot armed with an [[Energy Sword]] along with 2 [[Ultra Elites]] lead the fifth Covenant wave out of the [[Covenant Boarding Craft|boarding craft]] to fight the player-controlled Master Chief.
*''[[Outskirts]]'' (Legendary only) - At a point in the level where a Covenant [[Phantom]] dropship approaches and drops off troops, it will drop one Covenant Zealot off, along with the rest of the units. The Zealot will then normally charge toward and attack the player and any remaining Marines. Another example is a section of the same level near the [[Hotel Zanzibar]], after Sniper Alley. There is always a Zealot in the half collapsed building, which will jump down and attack if the player walks down the streets near it.
*''[[Metropolis]]'' (Legendary only) - As you reach the service tunnel at the end of the Highway tunnel, a sword-wielding Zealot will emerge from there.
*''[[Gravemind (level)|Gravemind]]'' - At the end of the level, the [[Honor Guard Councilor]], which is supposed to be a Zealot but appears differently due to a programming error, will appear regardless of difficulty.
*''[[Uprising]]'' - The Arbiter always gains one Zealot ally in the early part of the level ''Uprising'', regardless of difficulty.
*''[[The Great Journey]]'' - In the final battle with [[Tartarus]], an infinite amount of Zealots with Energy Swords will be generated to aid you, either before or during the fight. Their usefulness is limited however, as Tartarus' shield protects him from Energy Swords and melee attacks. Since these are a Zealot's primary methods of attack, the Elites simply deal no damage and are left open to a close range attack from the [[Fist of Rukt]]. They can cause him to be slow, giving Johnson time to snipe Tartarus and for you and your allies to kill him quickly after the shots are fired.
 
===''Halo 3''===
Zealots do not appear in ''[[Halo 3]]''. Their absence is not explained; however, Bungie's changing the Sangheili species from enemy to ally may have had some part in it. Zealots would have been present at the Battle of Installation 00, but were probably on their ships rather than on the ground. They might have been on the ground as well, but had been deployed to other places. Considering the Arbiter was leading the forces seen in unison with the UNSC, the dispersal of Zealots elsewhere seems likely. It is possible, however, that soon after the [[Sangheili]] broke away from the Covenant the rank of Zealot was abandoned, because they are no longer particularly religious. In many areas throughout the game where Zealots would normally appear, they may have been replaced by [[War Chieftain|Brute Chieftains]], as many of the former [[Elite]] positions were awarded to the Brutes when the [[Prophets]] replaced them.
 
===''Halo Wars''===
 
While they make no noticeable in-game appearance, several Zealots are in a few cutscenes, most often accompanying [[Ripa 'Moramee|the Arbiter]], only to be insulted or knocked down by him.


===''Halo: Reach''===
===Weaponry and vehicles===
Zealots appear in only three levels of the campaign: [[Winter Contingency (level)|Winter Contingency]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]. They appear nothing like Zealots in previous games, having more ornate armor, which is now a maroon color, instead of the usual gold. Also, they do not appear to be set in a boss fight context and are somewhat more comparable to a fight with regular infantry, albeit with better shields.
Sangheili Zealots were typically armed with [[Type-1 energy sword]], although in some instances, they made use of other weapons, such as at least one [[Okarda'phaa-pattern plasma rifle|plasma rifle]], a [[Elo'Nakada-pattern concussion rifle|concussion rifle]], a [[Pez'tk-pattern fuel rod gun|fuel rod gun]], or a [[Mosa-pattern carbine|carbine]].{{Ref/Reuse|CEA}}{{Ref/Reuse|Reach}}{{Ref/Reuse|H4}} Various Zealot veterans also did often pilot gold-colored specialized vehicles, such as ornate Temple variants of [[Temple Wraith|Wraith]], [[Type-54 Ghost#Variants|Ghosts]] and [[D'nomlhe-pattern Banshee#Variants|Banshees]], with the latter used by the [[sky-chevaliers]].{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Wraith]]|Quote=In the distant past, Zealots alone had the terrible responsibility of destroying parasite-tainted Forerunner gifts that ran amok after activation. Masterwork Wraith with hardened armor, improving handling, and a faster rate-of-fire for the plasma mortar.}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Ghost]]|Quote=Driven by veteran Zealots who have mastered their impetuous natures, the Temple Ghost is a rare treasure worth its weight in lesser warriors. Masterwork Ghost with hardened armor, improving handling, and plasma cannons that can shoot while boosting.}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=[[Temple Banshee]]|Quote=The sky-chevaliers of the Zealot orders reappeared during the Sangheili civil war. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting.}}


==Known Zealots==
==Known Zealots==
===Deceased===
*[[Jora 'Konaree]] – A Zealot who fought in Thel 'Vadamee's Zealot team in [[2535]].{{Ref/Reuse|tcp team}}
*[[Jul 'Mdama]] – Leader of a [[Jul 'Mdama's Covenant|Covenant faction]] allied with the [[Ur-Didact]] as of July [[2557]].
*[[Lat 'Ravamee]] – Shipmaster of the ''[[Truth and Reconciliation]]'', part of  the Fleet of Particular Justice.{{Ref/Book|Id=HTEVG197|Halo: The Essential Visual Guide|Page=197}}
*[[Merg Vol]] – Leader of the [[Merg Vol's Covenant|Covenant faction]] that [[Battle of Draetheus V|attacked]] [[Draetheus V]] in [[2554]].
*[[Rho 'Barutamee]] – Supreme Commander of the [[Fleet of Valiant Prudence]] and leader of the [[Devoted Sentries]].{{Ref/Generic|Halo: Fleet Battles}}
*[[Saal]] – A Zealot in Thel 'Vadamee's team.{{Ref/Reuse|tcp team}}
*[[Unidentified Sangheili Zealot (Circinius IV)]] – led the Covenant ground assault on [[Corbulo Academy]] in April 2526.
*[[Unidentified Sangheili Zealot (Sedra)]] – responsible for a terrorist attack on Sedra City in February 2556.
*[[Zhar (Sangheili)|Zhar]] – One of the Zealots in 'Vadamee's team.{{Ref/Reuse|tcp team}}


=== Fleet Masters ===
===Existing===
*[[Voro Nar 'Mantakree]] - ''De facto'' [[Fleet Master]] of the ''[[Second Fleet of Homogeneous Clarity]]''
*[[Thel 'Vadam]] – [[Supreme Commander]] of the ''[[Fleet of Particular Justice]]''; later became the [[Arbiter]] and leader of the [[Swords of Sanghelios]], who allied with the [[UNSC]] during the [[Great Schism]].{{Ref/Reuse|tcp thel}}
*[[Veer]] – One of the Zealots in 'Vadamee's team.{{Ref/Reuse|tcp team}}
*[[Sali 'Nyon]] – Leader of a [[Sali 'Nyon's Covenant|mutiny]] within Jul 'Mdama's faction in July 2558.


=== Ship Masters ===
==In-game Information==
*[[Orna 'Fulsamee]] - [[Ship Master]] of the ''[[Truth and Reconciliation]]''
===Halo: Reach===
*[[Tano 'Inanraree]] - Ship Master of the ''[[Incorruptible]]''
'''Unlock''': Achieve Captain.
*[[Qunu]] - Ship Master of the ''[[Far Sight Lost]]''
*Description: The true devotee honors our name with actions, not words.
===''Halo: Fleet Battles''===
====Covenant Type-28 Boarding Craft (Elites)====
*Flight slots: 0
*Movement: 12"
*Damage track: 6
*Security detail: 3
*Systems loadout:
**Assault specialist (1)
**Heroic save (Zealot)


=== Field Masters ===
==Production notes==
*[[Noga 'Putumee]] - [[Field Master]] in the ''[[Fleet of Particular Justice]]''
''[[Halo: The Essential Visual Guide]]'' page 100 mentions the existence of a hypothetical [[Kig-Yar]] Zealot rank—something which is at odds with the way the Kig-Yar have been presented in all other sources before and since, as there are currently no known Kig-Yar Zealots mentioned in the canon. This misconception originates with the character of [[Zhar (Kig-Yar)|Zhar]] from the book ''[[Halo: Contact Harvest]]'', who was once thought to be a Zealot, but this was based on a misreading of an insult directed toward [[Dadab]], an [[Unggoy]] [[Deacon]]. This original misconception was later reproduced on Halopedia, and ultimately made its way into this sourcebook. Given the title has no basis in canon except for this original misconception, and has not been indicated to exist since with books such as the ''[[Halo Encyclopedia (2022 edition)]]'' only reinforcing the title of Zealot as one of exclusively Sangheili usage.
*[[Re'gish Wamik]] - A Field Master during the [[Harvest Campaign]].
 
==Physical appearance==
 
In ''Halo: Combat Evolved'' Zealots wear solid gold armor, a pointed helmet and shoulder pauldrons (signifying rank), blue lights running on their armor,and a [[Forerunner]] glyph on their back. Their [[Elite Personal Energy Shield|shields]] are much more powerful than those of their subordinates, and wield either an Energy Sword or Plasma Rifle (They fire much faster than other Elites and with greater accuracy). In ''Halo 2 ''Zealots wear the standard armor of all Elites, with orange lights running on their armor, but this time wear gold and tan armor. Zealots do not appear in ''[[Halo 3]]''. In ''[[Halo: Reach]]'', the Zealot wears a more ornamental helmet, with blue lights running on their helmets and shoulder pauldrons and also a little bit on their body and thighs. The only Zealot rank that is still gold in ''Halo: Reach'' is the [[Sangheili General|Zealot General]], regular Zealots have a maroon color, similar to the [[Field Marshall]].


==Trivia==
==Trivia==
*The Zealots featured thus far have not had a black or steel secondary color like lower-ranking Elites. In ''[[Halo: Combat Evolved]]'', they are solid gold. In ''[[Halo 2]]'', they have a tan secondary color.
{{Linkbox|gallery=yes|gallerypage=Images of Zealots}}
*Zealots will never ride or drive in a vehicle, nor will they board an enemy vehicle if one is near them.
*The plasma rifle-wielding Zealots of ''Halo: Combat Evolved'' do not perform melee attacks. This is because they are programmed to go berserk when they see the [[Master Chief]] and have no provisions for melee attacking while in berserk mode.
*The plasma rifle-wielding Zealots of ''Halo: Combat Evolved'' will not melee. This is due to the fact that they are programmed to berserk when they see you, and have no provisions to melee while in berserk mode.
*In ''Halo: Reach'', the Zealot armor is available as an [[Armor customization (Halo: Reach)|Armor Permutation]] once the player has reached the rank of [[Rank (Halo: Reach)|Captain]]. The game features a loadout called "Zealot" which gives the player a {{Pattern|Gadulo|needle rifle}}, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a [[Type-33 Needler]], and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
*On the [[Legendary]] difficulty in ''Halo: Combat Evolved'', it takes two to three [[Plasma Grenade]]s to kill a Zealot.
*The real-time strategy game ''[[StarCraft:StarCraft|StarCraft]]'' features a Protoss infantry unit known as the [[StarCraft:Zealot|zealot]]; these warriors also wear golden armor and wield powerful energy blades. In ''[[Halo Infinite]]'', the zealot tip in the loading screen is titled "My Life for Hire"; a reference to the zealots' "My life for Aiur" line.
*[[Thel 'Vadam]]ee appeared before the Council in the golden armor of a Zealot, although he wore ceremonial armor while commanding [[Fleet of Particular Justice|his fleet]].
*[[Seven]] Zealots are fought in ''Halo: Reach''{{'}}s campaign: two on ''[[Winter Contingency]]'', one on ''[[Tip of the Spear]]'', (who can be killed to unlock the ''[[Your Heresy Will Stay Your Feet]]'' achievement), and four (including the [[Sangheili Field Marshal|Field Marshal]]) at the end of ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.
*Some Zealots in ''Halo 2'' have glitches, including running back and forth, teleporting from one spot to the other, disappearing, and saying two things at once.{{Citation needed}}
*One of the loading screen tips in ''Halo Infinite'' makes a reference to Sangheili Zealots, leading many to initially believe the sword-wielding purple armored Elites in the game are Zealots. However, according to Halo Waypoint's January 2022 Cannon Fodder, the purple armored Elites in ''Halo Infinite'' are canonically classified as Spec Ops, not Zealots.{{Ref/Site|Id=Cannon Fodder|URL=https://www.halowaypoint.com/news/canon-fodder-foundations|Site=Halo Waypoint|Page=Canon Fodder - Foundations|Quote=Those rad-looking purple Sangheili in the sleek armor? They’re classified canonically as Spec Ops, not Zealots. It’s important to remember that oftentimes enemy or character tags that you might find within game files are development shorthand and not necessarily final.|D=12|M=1|Y=2022}}
*In ''Halo: Combat Evolved'', Zealots (as with all Elites), will usually jump out of the way to avoid a grenade: when near a ledge, they will jump over and will fall to their deaths. However, on [[Legendary]], the Zealots will sometimes charge through the blast and try to kill the player.
*Zealots only have the shields of a [[Major Domo Sangheili]] in ''Halo 2'', but what they lack in shields they make up for in skill.
*Zealots' gauntlets are blue in ''Halo: Combat Evolved'', (the same color [[Stealth Elite]]s and [[Special Operation Elite|Spec Ops Elites]] have), but in ''Halo 2'', they wear the usual orange gauntlets of all other Elites.
*In ''Halo: Combat Evolved'', Zealots can deflect plasma grenades with their energy sword.
*In ''Halo: Reach'', there is a loadout called Zealot, which gives the player a [[Type-31 Rifle|needle rifle]], a plasma pistol and two plasma grenades. There is also another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a plasma repeater, and three plasma grenades, although once the player uses the third grenade, they will only be able to hold two.
*The real-time strategy game ''[[w:c:StarCraft:StarCraft|StarCraft]]'' features a Protoss unit known as the [[w:c:StarCraft:Zealot (StarCraft)|zealot]]; these warriors also wear golden armor and wield powerful energy blades.
*In ''Halo: Reach'', the Zealot armor is available as an [[Armor Permutations|Armor Permutation]] if the player reaches the in-game rank of Captain.


==Gallery==
==Gallery==
<gallery widths="150">
===Concept art and illustrations===
File:1210062051 23711619-Medium.jpg|How a Zealot probably would have looked in ''[[Halo 3]]''.
<gallery>
File:Arbiter & Zealot.jpg|[[Re'gish Wamik]], a Zealot in ''[[Halo Wars]]''.
File:H4-Concept-Zealot.jpg|Concept art of a Sangheili Zealot in ''[[Halo 4]]''.
File:FearlessLeader26001200.PNG|A Zealot in ''[[Halo 2]]''.
File:HFB-Rho.jpg|Rho 'Barutamee, a Zealot Supreme Commander in ''[[Halo: Fleet Battles]]''.
File:Scrn 067.jpg|A Zealot standing over a dead [[Flood]] [[Flood Combat Form|combat form]] on [[Installation 04]].
File:Halo collateral damage2.png|Zealots on the cover of ''[[Halo: Collateral Damage]] [[Halo: Collateral Damage Issue 2|#2]]''.
File:TARZealot.jpg|A Zealot in the level'' [[Truth and Reconciliation (Level)|Truth and Reconciliation]]''.
File:1224973276 Zealot.png|A Zealot in ''[[Halo: Combat Evolved]]'' wielding his energy sword.
File:Zealot attack.jpg|A Zealot pointing out a hiding enemy to his soldiers.
File:GoldSword4.jpg|A Zealot from ''Halo 2''.
[[File:zealot.png]] A Zealot in "Halo Reachs" Campaign
</gallery>
</gallery>
===Screenshots===
<gallery>
File:HCE-SangheiliZealot.png|A Zealot Field Master in ''[[Halo: Combat Evolved]]''.
File:H1 ZealotCartographer.jpg|A Zealot Field Master brandishing his energy sword inside the [[Silent Cartographer]] in ''Halo: Combat Evolved''.
File:Scrn 067.jpg|A Zealot Field Master standing over a dead [[Flood combat form]] on [[Installation 04]].
File:Zealot attack.jpg|A Zealot Field Master issuing orders to an infantry [[lance]].
File:Sangheili FieldM 01.png|A Zealot Field Master in ''[[Halo 2]]''. The armor is a palette-swapped version of the standard combat harness.
File:H2 Sangheili Zealot.png|A Zealot Field Master in ''Halo 2''.
File:FearlessLeader26001200.PNG|A Zealot Field Master issuing orders to his subordinates in [[Old Mombasa]].
File:GoldSword4.jpg|A Zealot Field Master eager to fight the [[Jiralhanae]] shortly after the murder of the [[Sangheili Councilor]]s.
File:Dual wield.jpeg|A Zealot dual-wielding {{Pattern|Okarda'phaa|plasma rifle}}s in ''[[Halo: Reach]]''.
File:Elite Zealot.png|A Zealot attacking [[SPARTAN-B312]] from the latter's perspective.
File: Sangheili-Zealot CEA.png|A Zealot Field Master in ''[[Halo: Combat Evolved Anniversary]]''.
File:CEA Zealot.png|A Zealot Field Master with a Ceremonial battle harness in ''Halo: Combat Evolved Anniversary''.
File:Cartographer Zealot.jpg|A Zealot Field Master near the entrance to the Silent Cartographer in ''Halo: Combat Evolved Anniversary''.
File:H4FUD-SangheiliZealot-Closeup.jpg|Closeup of a Zealot's helmet in ''[[Halo 4: Forward Unto Dawn]]''.
File:H4SangheiliZealot.png|A Zealot in ''Halo 4''.
File:H4 EliteZealot.png|An early render of a Zealot in ''Halo 4''.
File:Halo4-SangheiliZealot-Unarmed.png|A Hesduros Sangheili Zealot, unarmed, in ''Halo 4''.
File:H4-SangheiliZealot.png|Two variations of the Sangheili Zealot in ''Halo 4''.
File:Spops Zealot.jpg|A Zealot charging a [[SPARTAN-IV program|Spartan-IV]].
File:HE15 Found.jpg|A golden Hesduros Zealot part of [[Sali 'Nyon's Covenant]] is incapacitated by Prometheans during the [[Battle of Aktis IV]].
File:HE15 Jul Prometheans.jpg|A [[Ultra-class armor|white]] Zealot conversing with Jul 'Mdama during the Battle of Aktis IV.
File:Halo 2 Anniversary Zealot.png|A Sangheili Zealot Field Master in ''[[Halo 2: Anniversary]]''.
File:H2AZealot.jpg|A Zealot Field Master participating in the [[Battle of Installation 05]].
File:H5GA-LockevsZealot.png|A Hesduros Zealot walking towards [[Jameson Locke]] on [[Sanghelios]].
File:H5G-JohnvsZealot.jpg|John-117 fighing a Hesduros Zealot aboard ''[[Argent Moon]]''.
File:H5G - Zealot Assassin 1.png|A Zealot Assassin on [[Raid on Apex 7]] in ''Halo 5: Guardians''.
File:H5G - Zealot Assassin 2.png|A Zealot Assassin firing a {{Pattern|Kelos'vaarda|storm rifle}}.
File:H5G-CloakedZealot.png|A cloaked Zealot with a T-56D Needler on [[Attack on Sanctum]].
</gallery>
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Terminal (Halo 4)|Terminals]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Nightfall]]''
{{Col-2}}
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Hunt the Truth]]'' {{Mo}}
*''[[Halo: Fleet Battles]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo: Smoke and Shadow]]'' {{Mo}}
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Collateral Damage]]''
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: The Television Series Season One]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: The Machine Breaks]]''
{{col-end}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Elite Ranks}}
{{Sangheili Ranks}}
[[Category:The Covenant]]
[[Category:Sangheili ranks and titles|Zealot]]
[[Category:Elites]]
[[Category:Ranks]]

Latest revision as of 18:33, November 20, 2024

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Encyclopedia (2022 edition), and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
This article is about the Covenant military rank. For the Halo: Reach multiplayer map, see Zealot (map).
A Sangheili Zealot.

"The true devotee honors our name with actions, not words."
— The Sangheili Zealot's mantra.[1]

Zealot is a military rank of high-ranking warriors in the Covenant military, as well as some of its splinter factions during the Blooding Years.[2] They were supervised and deployed by the Ministry of Fervent Intercession,[3] with their organization divided into multiple chapters.[2][4] Zealots were among the most devout worshipers of the Forerunners.[5] After the dissolution of the Covenant and the abandonment of its religion, some continued Forerunner worship.

Overview[edit]

"The Path is strict, Jora — it brooks no deviation, no remorse. We are zealots. We serve the Way. These are our orders. We do not question them."
Thel 'Vadamee to Jora 'Konaree[6]

Zealots are greatly experienced and unparalleled in combat skill. Equipped with advanced armor systems and equipment, this title is almost exclusively used by the most resilient and powerful Sangheili fighters.[3] Although all Sangheili males are trained in the arts of combat from a young age, Sangheili believe future Zealots are born with an innate desire to kill.[5]

Roles and responsibilies[edit]

Zealots may serve in a variety of command roles ranging from Shipmaster[7][6] to Supreme Commander.[8] The rank of Field Marshal is exclusive to the Zealot class. Field Marshals hold supreme authority over Covenant land forces, effectively making them the groundside counterpart to a Fleet Master or Supreme Commander; Field Marshals are also occasionally tasked with leading Zealot strike teams.[9] Sangheili Zealot Assassins are specialists who operate with teams of stealth troopers.[10]

Organisation[edit]

Unlike the majority of the Covenant's conventional military forces, which fell under the authority of the Ministry of Resolution, the Zealots were a separate group that reported to the Ministry of Fervent Intercession. Within the Ministry existed a number of chapters (such as the Devoted Sentries), many of which adhered to particular interpretations of ancient codes of honor or debt-packs.[4] Some of these chapters traced their lineage back to long before the rise of the Covenant.[11] The Zealots' internal structure, rankings, and equipment varied from chapter to chapter and from fleet to fleet.[2] The ministry deployed small teams of Zealots during all significant engagements to locate, analyze, and amass intelligence regarding reliquary sites, as well as to recover Forerunner artifacts or otherwise important data.[3][12]

History[edit]

During the Human-Covenant War, many Zealots were assigned to battlefield duties in order to directly partake in the destruction of a species the Covenant viewed as heretical.[3] Artisan-armorers of the Covenant sometimes allied themselves particularly with the Zealot orders, and would produce specialty equipment such as the Suspa Al-pattern drop pod specifically for only the most pious of commanders. When deploying into battle, only warriors from within the Zealot ranks, or those seeking to aspire to join them, would be permitted to employ these insertion pods.[13]

After their betrayal by the High Prophets, some worshipped the Foreurnners without belief in the Great Journey, while others forsook the religion all together. The role had become a more general rank of combat specialization, similar to how Sangheili Honor Guards forsook their original purpose after the Prophets had betrayed them.[citation needed] By 2558, some Zealots continued to serve within various Covenant remnant factions, including those which remained religiously devoted to the Forerunners following the hegemony's collapse. Despite still having a combat niche, these Zealots served in political and social leadership positions (at least within Jul 'Mdama's Covenant), filling all roles previously occupied by the San'Shyuum.[14][15] Zealot loyalties remain divided amongst the Covenant successor states, and now exercise less discretion in judging the worthy to join their ranks.[13]

Equipment[edit]

Armor[edit]

Catherine Halsey: "Zealots? You're certain?"
Jorge-052: "Their armor configuration matched."
SPARTAN-B312: "Shield strength, too."
Catherine Halsey, Jorge-052, and SPARTAN-B312 during the Fall of Reach.[16]

Zealots have access to a variety of armor types and styles, including the Ceremonial battle harness or even the Infiltration harness (which is used by Special Operations and Stealth Sangheili),[17] and reflecting the multiple roles encompassed by those who hold the title.[4] The armor worn by a Zealot can be reflective of his chapter or fleet assignment.[2] Their suits have also variety of coloration, including blue,[18] although Zealots most commonly wear ornate maroon armor that, while intricate, is more subdued in design than the suits worn by Sangheili of lower ranks.[1] By 2558, the silver-white color scheme (with black trim) may have been also worn by Ultras, although whatever this color configuration is used as the Ultra variant for the Zealot-class internal ranking structure is unknown.[19]

Zealot Field Masters in command positions,[20] including those attached to regular Covenant military forces, wore armors distinguished by their gold coloration (indicating a command role)[21][22] and the nearly peerless durability of their energy shields, like the suits worn by lower-ranking Generals.[23][24] Despite the availability of specialized armor styles, many Zealot Field Masters wore gold-colored typical combat harnesses during the war with humanity.[25] Like harnesses worn by Special Operations and Stealth Sangheili, Zealot armors are equipped with active camouflage.[26][27][28]

Field Marshals wear a dark magenta-colored modified version of the Ceremonial battle harness; the front of the helmet has two horn-like prongs and the pauldrons are wider.[1] Zealot Supreme Commanders may wear a similarly colored doarmir fur cloak with their armor.[8][26][Note 1]

Denzhau-pattern intrusion harness[edit]

Main article: Denzhau-pattern intrusion harness

Another armor type is derived from traditional designs worn on Hesduros, and bears some similarities to the Infiltration harness.[15] This style was in use by 2526,[29] though the prevalence of its issue relative to other wartime models is unclear. This suit has a very organic, almost chitinous appearance, reflecting its origin on Hesduros.[15] The helmet, which encompasses most of the wearer's face, vaguely resembles those worn by the Ascetics and Covenant Special Operations forces. A cross-shaped pattern of purple, or blue, insets faces outward from a central point on the helmet; the helmets worn by Merg Vol and Jul 'Mdama emit distinctive holograms, perhaps produced by their aforementioned insets. A blade-like "talon", derived from the armor worn by kaidons on Hesduros, is located on the inner toe of either boot. The harness also has protective hand-armor, and raised foil-arcs on its back.[15] It is commonly worn by Zealots serving various remnant factions in the wake of the Covenant's collapse, most notably the body led by Jul 'Mdama, which was formed on Hesduros. In addition to the standard maroon coloration, this version is also produced in blue[30][31] and gold.[32][19]

Weaponry and vehicles[edit]

Sangheili Zealots were typically armed with Type-1 energy sword, although in some instances, they made use of other weapons, such as at least one plasma rifle, a concussion rifle, a fuel rod gun, or a carbine.[23][1][28] Various Zealot veterans also did often pilot gold-colored specialized vehicles, such as ornate Temple variants of Wraith, Ghosts and Banshees, with the latter used by the sky-chevaliers.[33][34][35]

Known Zealots[edit]

Deceased[edit]

Existing[edit]

In-game Information[edit]

Halo: Reach[edit]

Unlock: Achieve Captain.

  • Description: The true devotee honors our name with actions, not words.

Halo: Fleet Battles[edit]

Covenant Type-28 Boarding Craft (Elites)[edit]

  • Flight slots: 0
  • Movement: 12"
  • Damage track: 6
  • Security detail: 3
  • Systems loadout:
    • Assault specialist (1)
    • Heroic save (Zealot)

Production notes[edit]

Halo: The Essential Visual Guide page 100 mentions the existence of a hypothetical Kig-Yar Zealot rank—something which is at odds with the way the Kig-Yar have been presented in all other sources before and since, as there are currently no known Kig-Yar Zealots mentioned in the canon. This misconception originates with the character of Zhar from the book Halo: Contact Harvest, who was once thought to be a Zealot, but this was based on a misreading of an insult directed toward Dadab, an Unggoy Deacon. This original misconception was later reproduced on Halopedia, and ultimately made its way into this sourcebook. Given the title has no basis in canon except for this original misconception, and has not been indicated to exist since with books such as the Halo Encyclopedia (2022 edition) only reinforcing the title of Zealot as one of exclusively Sangheili usage.

Trivia[edit]

  • The plasma rifle-wielding Zealots of Halo: Combat Evolved do not perform melee attacks. This is because they are programmed to go berserk when they see the Master Chief and have no provisions for melee attacking while in berserk mode.
  • In Halo: Reach, the Zealot armor is available as an Armor Permutation once the player has reached the rank of Captain. The game features a loadout called "Zealot" which gives the player a Gadulo-pattern needle rifle, a plasma pistol, and two plasma grenades. There is another loadout available only in the third phase of Invasion called "Royal Zealot". This loadout is an improved version of the standard Zealot loadout. It provides a needle rifle, a Type-33 Needler, and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two.
  • The real-time strategy game StarCraft features a Protoss infantry unit known as the zealot; these warriors also wear golden armor and wield powerful energy blades. In Halo Infinite, the zealot tip in the loading screen is titled "My Life for Hire"; a reference to the zealots' "My life for Aiur" line.
  • Seven Zealots are fought in Halo: Reach's campaign: two on Winter Contingency, one on Tip of the Spear, (who can be killed to unlock the Your Heresy Will Stay Your Feet achievement), and four (including the Field Marshal) at the end of The Pillar of Autumn.
  • One of the loading screen tips in Halo Infinite makes a reference to Sangheili Zealots, leading many to initially believe the sword-wielding purple armored Elites in the game are Zealots. However, according to Halo Waypoint's January 2022 Cannon Fodder, the purple armored Elites in Halo Infinite are canonically classified as Spec Ops, not Zealots.[38]

Gallery[edit]

Concept art and illustrations[edit]

Screenshots[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The Last Voyage of the Infinite Succor depicts Supreme Commander Thel 'Vadamee (a Zealot) wearing purple armor and a purple cloak while in command of his fleet; this was in fact the first time purple was associated with the Zealot class. Halo 2: Anniversary's terminals instead depict 'Vadamee wearing a gold combat harness during the same timeframe, though the cloak's color is unchanged.

Sources[edit]

  1. ^ a b c d Halo: Reach
  2. ^ a b c d Halo Waypoint, Canon Fodder - Clarity & Grace (Retrieved on Nov 8, 2020) [archive]
  3. ^ a b c d Halo: The Essential Visual Guide, page 60
  4. ^ a b c Halo Waypoint, Canon Fodder - Fighting Words (Retrieved on Nov 8, 2020) [archive]
  5. ^ a b Halo Encyclopedia (2011 edition), page 134
  6. ^ a b c Halo: The Cole Protocol, page 142
  7. ^ Halo: Combat Evolved, campaign level The Truth and Reconciliation
  8. ^ a b Halo Graphic Novel - The Last Voyage of the Infinite Succor
  9. ^ Halo Encyclopedia (2011 edition), page 135
  10. ^ Halo 5: Guardians Official Game Guide, page 320: (Collector's Edition)
  11. ^ Ultra Combo, Arbiter’s Colors & Accessories (Retrieved on Nov 8, 2020) [archive]
  12. ^ a b c d e Halo: The Cole Protocol, page 138-139
  13. ^ a b Halo: Warfleet, page 66-67
  14. ^ Halo Waypoint, Halo 4 Interactive Guide (Retrieved on Apr 30, 2013) [local archive] [external archive]
  15. ^ a b c d Halo 4: The Essential Visual Guide, page 49
  16. ^ Halo: Reach, campaign level ONI: Sword Base
  17. ^ Halo: The Cole Protocol
  18. ^ Halo: Nightfall, episode 1
  19. ^ a b Halo: Escalation, issue #15
  20. ^ Halo: Combat Evolved: Prima's Official Strategy Guide, page 16
  21. ^ Halo 2: The Official Strategy Guide, page 141
  22. ^ Halo: The Art of Building Worlds, page 52
  23. ^ a b Halo: Combat Evolved Anniversary
  24. ^ Halo 2
  25. ^ Halo 2: Anniversary
  26. ^ a b Halo 2: Anniversary: Terminal 2
  27. ^ Halo: Reach, campaign level Tip of the Spear
  28. ^ a b Halo 4
  29. ^ Halo 4: Forward Unto Dawn, episode 4
  30. ^ Halo 4: Spartan Ops
  31. ^ Halo: Escalation, issue 14
  32. ^ Halo: Spartan Assault
  33. ^ Halo 5: Guardians, REQ card: Temple Wraith "In the distant past, Zealots alone had the terrible responsibility of destroying parasite-tainted Forerunner gifts that ran amok after activation. Masterwork Wraith with hardened armor, improving handling, and a faster rate-of-fire for the plasma mortar."
  34. ^ Halo 5: Guardians, REQ card: Temple Ghost "Driven by veteran Zealots who have mastered their impetuous natures, the Temple Ghost is a rare treasure worth its weight in lesser warriors. Masterwork Ghost with hardened armor, improving handling, and plasma cannons that can shoot while boosting."
  35. ^ Halo 5: Guardians, REQ card: Temple Banshee "The sky-chevaliers of the Zealot orders reappeared during the Sangheili civil war. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting."
  36. ^ Halo: The Essential Visual Guide, page 197
  37. ^ Halo: Fleet Battles
  38. ^ Halo Waypoint, Canon Fodder - Foundations: "Those rad-looking purple Sangheili in the sleek armor? They’re classified canonically as Spec Ops, not Zealots. It’s important to remember that oftentimes enemy or character tags that you might find within game files are development shorthand and not necessarily final." (Retrieved on Jan 12, 2022) [archive]