Canon

Pek-pattern plasma cannon: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|H2|H3}}
{{Title|''Pek''-pattern plasma cannon}}
{{Weapon
{{Weapon infobox
| image=[[Image:Type-52 Plasma Cannon.jpg|200px]]
|name=''Pek''-pattern Sweeping Turret
| name=Plasma Cannon
|image=[[File:H4-T52DESW-PlasmaCannonSide.png|300px]]
| manufacturer=Covenant
|manufacturer=*[[Assembly Forges]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 140''</ref> {{C|formerly}}
| model=Type-52 Directed Energy Support Weapon
*[[Achoem Weapons]]<ref name="H4VG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 90''</ref>
| type=Portable Plasma Turret
|series=
| cost=
|type=Portable plasma turret
| size=Turret/Support Weapon
|cost=
*Length: 131.7 centimeters
|variant=
| damage per hit=Medium
|length={{Convert|153.2|cm|in|sp=us}}{{Ref/Reuse|H4VG}}
| magazine=200 shot charge
|width={{Convert|65.5|cm|in|sp=us}}{{Ref/Reuse|H4VG}}
| maxammo=*Unlimited (Mounted)
|height={{Convert|85.9|cm|in|sp=us}}{{Ref/Reuse|H4VG}}
*200 shots (Dismounted)
|weight={{Convert|30.39|kg|lb}}<ref name="enc344">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 344'' (2011)</ref>
| fire=Fully Automatic
|ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|enc344}}
| ammotype=[[Superheated Plasma]]
|capacity=
| operation=
|feed=200 units {{C|dismounted}}{{Ref/Reuse|enc344}}
| rate of fire=300 RPM (5 RPS)
|operation=
| accuracy=Medium
|rate=Fully automatic
| range=Medium to Medium-Long Range
|velocity
| era=[[Human-Covenant War]]
|optics=
| counterpart=
|range={{Convert|158.5|m|ft|sp=us}}{{Ref/Reuse|enc344}}
*Halo 2: [[M247 GP Machine Gun]]
|service=*[[Human-Covenant War]]  
*Halo 3: [[AIE-486H Heavy Machine Gun]]
*[[Great Schism]]
| counterwep=Scoped Rifles and Grenades
*[[Post-Covenant War conflicts]]
| affiliation=[[Covenant]]
}}
}}


The '''Type-52 Directed Energy Support Weapon'''<ref>''"All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount."'' (http://www.bungie.net/stats/halo3/CareerStats.aspx?player=Digipatd)</ref>, otherwise known as the '''Plasma Cannon''', is a manned automatic [[plasma]] turret in use by the [[Covenant]].
The '''''Pek''-pattern Sweeping Turret'''{{Ref/Book|Id=EN|Enc22|Page=300}} {{Type|52|Directed Energy Support Weapon|DESW}}{{Ref/Reuse|enc344}},<ref name="Silverlight">[http://www.microsoft.com/silverlight/halo3.aspx '''Microsoft''': Halo 3 Guide] (defunct)</ref> commonly shortened to the '''plasma cannon''', is a manned automatic [[Class-1 directed energy cannon|Class-1]] [[plasma]] weapon used by the [[Covenant]].<ref name="waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/plasma-cannon/7e7f4e70-db67-4477-9ee9-3956d2155fcc '''Halo Waypoint:''' ''Plasma Cannon''] (defunct, backup link on [https://web.archive.org/web/20120424172353/http://halo.xbox.com/en-us/Universe/detail/a/7e7f4e70-db67-4477-9ee9-3956d2155fcc Archive.org])</ref> In use as early as [[2544]],<ref>'''Halo Legends''' - ''The Package''</ref> though rarely encountered until [[2552]], the T52 DESW is a universal replacement for the older {{Pattern|Shepsu|plasma cannon}}.{{Ref/Reuse|vis}}<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28443 '''Bungie.net''': Halo: Reach Ordnance - Type-52 Directed Energy Support Weapon]</ref> All post-[[2549]] {{Pattern|Zurdo|Wraith}}s possess a Type-52 DESW ring mount.<ref>'''Halo Waypoint:''' Halo: Reach Stats</ref>


It serves its purpose as a [[squad]] support [[weapon]], used for suppressing enemies and defending [[Covenant]] positions. It is carried, deployed and crewed by green-armored [[Gunner Grunt|Gunner Grunts]], in addition to being wielded with portability by some [[Brute Chieftain]]s. It is carried and operated in a similar fashion to the [[M247 General Purpose Machine Gun|M247 GPMG]] made by the [[UNSC]]. It has an approximate 65 degree turn radius and 50 degree pitch. It fires plasma bolts similar to those of the [[Covenant]] [[Plasma Rifle]], and fires around 300 rounds per minute. A battery or plasma core is built into the tripod which allows the gun to fire indefinitely. When removed from the tripod, the gun can only use the 200 units of power that the gun itself contains.
==Overview==
===Design details===
The Type-52 Directed Energy Support Weapon is a stationary [[plasma]] emplacement and a type of [[Class-1 directed energy cannon]].{{Ref/Reuse|waypoint}} The Type-52 plasma cannon has three protective [[Energy shielding|energy shields]] mounted on its top, with the outer ones being angled to the respective side, providing protection from the hot plasma being shot.{{Ref/Reuse|vis}} In addition, the cannon itself is mounted on a miniature [[gravity lift]] rather than the V-legged design of the older {{Pattern|Shepsu|plasma cannon}}, presumably making turning easier. Heat and excess plasma appears to be vented by four apertures on the weapon's sides during rapid fire; this presumably assists the cooling process. The cannon cannot overheat, which is due to two modular, copper-colored cooling units located on the side.{{Ref/Reuse|vis}} These cooling units are the cannon's primary maintenance need, though they are easily repaired and replaced by their [[Unggoy]] operators.{{Ref/Reuse|waypoint}}


= Operation =
==Variant==
Used as a heavy support [[weapon]] in ground based combat, it provides a rapid stream of powerful plasma rounds, to suppress enemy movements and offensive actions. The cannon is basically a mobile support weapon and as such offers no protection for the operator. The gunner is completely exposed to enemy fire, so a well covered emplacement position would be desired for prolonged use,especially if under fire. This separates it from the [[Shade]] and [[Shielded Plasma Cannon]], as both these offer some measure of protection for their operator but are, however, not man-portable.
*'''Banished Plasma Cannon''': This variant has three protective metal shields rather than the standard energy shields and fires red projectiles.<ref name="PL">''[[Halo Wars 2]], [[Phoenix Logs]] - "Omega Team"</ref>


== Plasma Cannon in Combat ==
==Operation==
[[Image:Turretoff.jpg|thumb|left|A Plasma Cannon being detached.|150px]]
Used as a heavy support [[weapon]] in ground based combat, it provides a rapid-fire stream of powerful plasma rounds to suppress enemy movements and offensive actions. The cannon was designed to allow the ease of transport, which results in little protection.{{Ref/Reuse|vis}} Operators usually include [[Unggoy]] [[Unggoy Heavy|Heavies]] and [[Sangheili]] [[Sangheili General|Generals]], although it is also sometimes used by [[Jiralhanae]] [[Jiralhanae War Chieftain|War Chieftains]]. The gunner is completely exposed to enemy fire, so a well-covered emplacement position is desirable for prolonged use, especially if under fire. This separates it from the [[Shade|Shade ASGs]], which offer some measure of protection for their operator but are not man-portable.
Since the operator is completely exposed, it is logical to kill the gunner, and not attempt to destroy the gun itself. The gunners are usually positioned low to the ground and as such can be difficult targets to hit. It's advised to attempt this from cover, since the sheer volume of fire the cannon can lay down is not to be underestimated. Once the operator is down a well placed grenade, or explosive should be used to put the cannon out of action temporarily (although fairly rare, another Grunt will operate the turret if the original gunner is killed). High ranking [[Brutes]] have also been seen using the turret in its dismounted state. In [[Halo 3]] Plasma Cannons are often mounted on [[Gravity Platform]]s, for a superior vantage point. Facing them in such situations, distance and/or firepower is key, and rushing such emplacements is not recommended.


On [[Legendary]] difficulty, they can be a serious threat to vehicles. By simply blowing the platform up with a well placed explosive can easily disable the gunner and other nearby occupants.
It is carried and operated in a similar fashion to the UNSC's [[M247 machine gun]], with the obvious difference that while the M247's rounds hit almost instantly, the plasma cannon, as with all plasma weapons, has a slower moving plasma bolt. It has an approximate sixty-five degree turn radius and fifty degree pitch. It fires plasma bolts similar to those of the Covenant {{Pattern|Okarda'phaa|plasma rifle}}, and fires around three-hundred rounds per minute. A battery or plasma core is built into the tripod which allows the gun to fire indefinitely. When removed from the tripod's power supply, the gun can only use the two hundred units of power (equal to two hundred shots) that the gun itself contains.{{Ref/Reuse|vis}} Once the power supply has been depleted to 70 shots or lower, the ammunition counter in any compatible [[Heads-up display|HUD]] of the operator starts to flash as a warning signal.


==Halo 2==
==Trivia==
On several missions, [[Gunner Grunts]] can sometimes be seen carrying a plasma turret over their shoulders as [[UNSC Marines|Marines]] do with the cut-down version of the [[M247 General Purpose Machine Gun|M247 GP]]. The first time this is seen is on the mission [[Cairo Station (level)]] when you get to the second [[Commons B-01]].This behavior can also be witnessed in Hangar A-02.  
{{Linkbox|gameplay=yes|gallery=yes}}
On [[Outskirts]], Three [[Heavy Grunts]] are found manning plasma cannons in the tunnel, and on [[Gravemind]], two Gunners are deployed at the start of the level to take out the [[Master Chief]].
*In ''[[Halo 3]]'', [[Jiralhanae War Chieftain]]s and the [[Thel 'Vadam|Arbiter]] are able to melee with this weapon while in their hand.
*In the ''[[Halo: Reach Multiplayer Beta]]'' game stats, the Type-52 DESW was misidentified as the Type-42 DESW. This was not fixed in the final game.
*In ''[[Halo: Reach]]'', [[Sangheili General]]s are seen carrying this weapon, but when thrown in the air by a rocket or other explosives, they will put their arms at their sides and "glide" through the air. This is because they do not have the animation for jumping with the turret, an oversight by [[Bungie]].


While on [[The Arbiter (level)]], a [[Special Ops Grunt]] is seen carrying a plasma turret over his shoulders, then deploying it and firing on the [[Heretics]].
==Gallery==
<gallery>
File:Turretoff.jpg|A Type-52 DESW being detached in ''[[Halo 3]]''.
File:H3-T52DESW-PlasmaCannon.png|The T52 DESW Plasma Cannon in ''Halo 3''.
File:1212466722 Plasma Cannon.gif|A render of the Type-52 DESW.
File:Grunt Heavy on Turret.jpg|A Plasma Cannon operated by an [[Unggoy Heavy]] in a [[Covenant watchtower]].
File:H3 Plasma Cannon with EVA spartan.jpg|A [[SPARTAN-II program|Spartan-II]] with a plasma cannon.
File:halo_3_weapons_plasma_cannon.gif|A Type-52 DESW.
File:H3-T52HUD.png|HUD of the plasma cannon in ''Halo 3''.
File:H3-T52HUDdetached.png|HUD of the plasma cannon while detached.
File:Plasma Cannon.jpg|A detached turret in ''Halo 3''.
File:Spartanoftheark T42-DESW.jpg|A Type-52 DESW in the ''[[Halo: Reach Multiplayer Beta]]''.
File:Reach 2473336 Full.jpg|The missing animation for Elites using the Plasma Cannon when airborne in ''[[Halo: Reach]]''.
File:HaloReach-PortablePlasmaCannon.png|A Type-52 DESW in ''Halo: Reach''.
File:T52_desw_ref.jpg|A turnaround reference of the Type-52 DESW.
File:TurretGrunt.jpg|An [[Unggoy Heavy]] using the {{Pattern|Zurdo|Wraith}} mounted Type-52 DESW.
File:H4-T52DESW-PlasmaCannonSide.png|The Type-52 DESW Plasma Cannon in ''[[Halo 4]]''.
File:PlasmaCannon-HUD.png|HUD Icon of the Type-52 DESW in ''Halo 4''.
File:H4-T52HUD.png|HUD of the plasma cannon in ''Halo 4''.
File:H4-T52HUD1.png|Campaign third-person view of [[John-117]] with a detached plasma cannon in [[Ivanoff Station]].
File:H4-T52.png|A [[SPARTAN-IV program|Spartan-IV]] with a plasma cannon on [[Landfall]].
File:H4-T52detached.png|A Spartan-IV with a detached plasma cannon.
File:H4-SangheiliStormwithT52.png|A [[Sangheili Storm]] carrying a T-52 in ''[[Spartan Ops]]''.
File:HE22 Break-in.jpg|[[Ayit 'Sevi]] using a T-52 during [[Operation: ATHENA]] in ''[[Halo: Escalation]]''.
File:HO-T52.jpg|A T-52 plasma cannon in ''[[Halo Online]]''.
File:HO-T52HUD.jpg|A Spartan-IV using a detached plasma cannon on [[Guardian (map)|Guardian]].
File:HW2 BanishedPlasmaCannon Concept.jpg|Concept art for a Banished Plasma Cannon.
File:HW2 Plasma Cannon.jpg|[[Robert-025|Robert]] holding the Banished Plasma Cannon.
</gallery>


==Halo 3==
==List of appearances==
[[Image:1212466722 Plasma Cannon.gif|thumb|right|250px|A Plasma Cannon render.]]
*''[[Halo 3]]'' {{1st}}
In [[Halo 3]], the Plasma Cannon was redesigned. It now looks less like the [[Plasma Rifle]], and sports what appear to be shields or targeting displays on top of it. Also, it appears to be more bulky and not shaped like a straw. These could also be heat dissipation vanes; this is supported by the fact that the weapon cannot overheat even if the entire power supply is emptied non stop. The Halo 3 Plasma Cannon behaves exactly like the [[AIE-486H Heavy Machine Gun|AIE-486H HMG]] in rate of fire, and has the same number of shots (200) when detached from the Gravity mount. Brutes can use the detached turret (though only seen used by Chieftains) in the same manner as the player but it has not been seen that a Brute will physically detach it. A version of the Type-52 DESW is also mounted on [[Type-25 Assault Gun Carriage|Scarab]]s and [[Type-52 Anti-Aircraft Artillery|Anti Air Wraith]]s.
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Escalation]]''
*''[[Halo Wars 2]]''
*''[[Halo: Winter Contention]]''


== Character Compatibility ==
==Sources==
[[Image:Grunt Heavy on Turret.jpg|thumb|right|200px|Plasma Cannons are operated by [[Grunt Heavy|Gunner Grunts]] in Halo 3, and feature a gravity lift-type support rather than mounted tripod for  easier turning.]]
{{Ref/Sources}}
*[[Grunts]] (most commonly found, usually a green armored [[Gunner Grunt]])
*[[Elites]]
*[[Spartans]]
*[[Brutes]]


== Trivia ==
{{Covenant heavy weapons}}
*The Plasma Cannon has what looks like three petite [[energy shield]] plates on its front, a vestige of the Large Plasma Turret on ''[[Halo 2]]''.
[[Category:Covenant weapons]]
*The [[Brute Chieftain]](and the Arbiter) is the only known character to be able to melee with this weapon.
[[Category:Plasma weapons]]
*Unlike most other plasma weapons, this weapon will never overheat.
*In ''[[Halo 3]]'' you can blow a plasma turret off a [[Phantom]] by using explosives and then utilize it yourself. This can help in levels where it is it normally not found.
*A way of moving faster with the turret can be done by constantly dropping and picking up the turret. Pressing 'Y' to change guns while holding right bumper to pick the gun up again. This, while looking like you are dribbling the gun, allows almost normal movement, though be careful around dropped guns, as you might pick those up instead.
*This is the only [[Covenant]] support weapon.
*A Plasma Cannon can kill a person faster than a [[Machine Gun Turret]] can because the plasma eats up a target's shield within seconds and can kill them easily after that.
*There are no Plasma Cannons on any level with the [[Flood]]. (With the exception of the [[Covenant]] Level).
*Three Plasma Cannons can be found on a [[Scarab]] - one on the back, two on the sides.
*Near the beginning of [[The Ark]] when you have to fight the [[Hunter]]s, it is suggested that you go back to the scene of the last fight (on the other side of the tunnel), grab a Plasma Cannon, go back, and kill the Hunters with it. This makes the fight a lot easier, as you can relentlessly pound them with heavy fire, and you can easily dodge their shots. On [[Legendary]], combined with sniper support, this is a great and resourceful way to win the fight.
*In the level [[The Covenant]] after you deactivate the second shield, go outside. There should be an allied Phantom outside, and an Elite operating the Plasma Cannon. Kill him, and jump next to the turret and quickly press RB. You should be operating it, although if you jump on the Phantom directly, you will fall off into the water below as the Phantom itself is not solid. You can rip off the turret and use it in the fight against the [[Scarabs]], if you kill the [Arbiter]] and give it to him.
*In the Vidoc "Et tu Brute?" The Plasma Cannon is purple and pointed. It appears to be a [[Halo 2]] Plasma Cannon that has been torn off of its mounting.
*Plasma cannons are mounted into most [[Covenant]] vehicles.
 
== Sources ==
<references/>
 
==Related Pages==
*[[Shade]]
 
[[Category:The Covenant]]
[[Category:Weapons]]
[[Category:Covenant Weapons]]
[[Category:Held Weapons]]
 
<br clear="all">
{{WepList}}

Latest revision as of 00:30, June 20, 2024

Pek-pattern Sweeping Turret
H4-T52DESW-PlasmaCannonSide.png
Production overview

Manufacturer:

Type:

Portable plasma turret

Specifications

Length:

153.2 centimeters (60.3 in)[2]

Width:

65.5 centimeters (25.8 in)[2]

Height:

85.9 centimeters (33.8 in)[2]

Weight:

30.39 kilograms (67.0 lb)[3]

Ammunition type:

Superheated plasma[3]

Feed system:

200 units (dismounted)[3]

Rate of fire:

Fully automatic

Effective range:

158.5 meters (520 ft)[3]

Service history

In service:

 

The Pek-pattern Sweeping Turret[4] (UNSC Type classification: Type-52 Directed Energy Support Weapon, T-52 DESW)[3],[5] commonly shortened to the plasma cannon, is a manned automatic Class-1 plasma weapon used by the Covenant.[6] In use as early as 2544,[7] though rarely encountered until 2552, the T52 DESW is a universal replacement for the older Shepsu-pattern plasma cannon.[1][8] All post-2549 Zurdo-pattern Wraiths possess a Type-52 DESW ring mount.[9]

Overview[edit]

Design details[edit]

The Type-52 Directed Energy Support Weapon is a stationary plasma emplacement and a type of Class-1 directed energy cannon.[6] The Type-52 plasma cannon has three protective energy shields mounted on its top, with the outer ones being angled to the respective side, providing protection from the hot plasma being shot.[1] In addition, the cannon itself is mounted on a miniature gravity lift rather than the V-legged design of the older Shepsu-pattern plasma cannon, presumably making turning easier. Heat and excess plasma appears to be vented by four apertures on the weapon's sides during rapid fire; this presumably assists the cooling process. The cannon cannot overheat, which is due to two modular, copper-colored cooling units located on the side.[1] These cooling units are the cannon's primary maintenance need, though they are easily repaired and replaced by their Unggoy operators.[6]

Variant[edit]

  • Banished Plasma Cannon: This variant has three protective metal shields rather than the standard energy shields and fires red projectiles.[10]

Operation[edit]

Used as a heavy support weapon in ground based combat, it provides a rapid-fire stream of powerful plasma rounds to suppress enemy movements and offensive actions. The cannon was designed to allow the ease of transport, which results in little protection.[1] Operators usually include Unggoy Heavies and Sangheili Generals, although it is also sometimes used by Jiralhanae War Chieftains. The gunner is completely exposed to enemy fire, so a well-covered emplacement position is desirable for prolonged use, especially if under fire. This separates it from the Shade ASGs, which offer some measure of protection for their operator but are not man-portable.

It is carried and operated in a similar fashion to the UNSC's M247 machine gun, with the obvious difference that while the M247's rounds hit almost instantly, the plasma cannon, as with all plasma weapons, has a slower moving plasma bolt. It has an approximate sixty-five degree turn radius and fifty degree pitch. It fires plasma bolts similar to those of the Covenant Okarda'phaa-pattern plasma rifle, and fires around three-hundred rounds per minute. A battery or plasma core is built into the tripod which allows the gun to fire indefinitely. When removed from the tripod's power supply, the gun can only use the two hundred units of power (equal to two hundred shots) that the gun itself contains.[1] Once the power supply has been depleted to 70 shots or lower, the ammunition counter in any compatible HUD of the operator starts to flash as a warning signal.

Trivia[edit]

  • In Halo 3, Jiralhanae War Chieftains and the Arbiter are able to melee with this weapon while in their hand.
  • In the Halo: Reach Multiplayer Beta game stats, the Type-52 DESW was misidentified as the Type-42 DESW. This was not fixed in the final game.
  • In Halo: Reach, Sangheili Generals are seen carrying this weapon, but when thrown in the air by a rocket or other explosives, they will put their arms at their sides and "glide" through the air. This is because they do not have the animation for jumping with the turret, an oversight by Bungie.

Gallery[edit]

List of appearances[edit]

Sources[edit]